Baking in Substance Painter | Tips and ID Mask Techniques

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Kurt B

Kurt B

Күн бұрын

Пікірлер: 6
@ramsart3dworld483
@ramsart3dworld483 Жыл бұрын
Can you plz make a vid on how to remove this pixel normal mean the why is the normals are not backing in full quality I can't find any video on this topic
@KurtBernardin
@KurtBernardin Жыл бұрын
I'm sorry I don't understand the question you're trying to ask. Can you elaborate?
@ramsart3dworld483
@ramsart3dworld483 Жыл бұрын
@@KurtBernardin I want you to make a video on how fix the height or normal map baked from the high ploy to low poly because everytime I bake it it will always not sharp the edges of the High poly mesh it will always in pixels the edges of the my baked map in substance printer
@KurtBernardin
@KurtBernardin Жыл бұрын
​@@ramsart3dworld483 A few possible reasons to this: -Within the Substance Painter bake settings, there's a dropdown for Output Size that determines resolution. -Baking relies entirely on the low poly model UVs. You'll never get good results without good UVs.
@ramsart3dworld483
@ramsart3dworld483 Жыл бұрын
@@KurtBernardin I have good uvs and also I am baking it at 2k but it still and it is also happening in your model as I see
@jeffyboi6969
@jeffyboi6969 Жыл бұрын
for that number piece that you push in the center, I would add at least double the amount of polys you put for the bake, its the centerpiece of the object and more polys should be allocated to pieces where the eyes will be on the most. good work otherwise.
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