Baking Normals with Multiple Subtools

  Рет қаралды 2,560

David Bittorf

David Bittorf

Күн бұрын

Learn how to bake normal maps for multiple subtools in this quick tutorial! If you're working on a project with multiple subtools and need to create normal maps for each one, this tutorial will guide you through the process. You'll learn how to set up your scene, adjust settings, and use the Bake Normal Maps tool to create high-quality normal maps quickly and efficiently. Whether you're new to baking normal maps or just looking to streamline your workflow, this tutorial has everything you need to get started.
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TIMECODES:
0:00 Intro
1:46 Export Low Poly
2:09 Export High Poly
2:46 Importing Low Poly into Substance Painter
4:18 Importing High Poly into Substance Painter
5:19 Baking High Poly onto Low Poly
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Пікірлер: 4
@jonathantertuliano4334
@jonathantertuliano4334 2 жыл бұрын
Hello man, nice video, I want to now if there is some way to do this tupe of baking with subtools direct from zbrush to substance, I alredy see some other of you tutorials, but my uvs always overllaping when I export to substance painter
@davidbittorf
@davidbittorf 2 жыл бұрын
This video "Baking Normals with Multiple Subtools" should show you exactly how to do that.
@andristefanus
@andristefanus Жыл бұрын
does it work on multiple fbx files (one fbx foreach subtools), zbrush keeps crashing everytime i export multiple subtools in one fbx
@davidbittorf
@davidbittorf Жыл бұрын
As long as the texture maps have all the information in them, that is what is important. Then, you can export all your subtool, one at a time (or use goz to export them all at once)
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