You've been making my life easier with these fantastic tutorials, thank you so much :)
@Jmatad2110 жыл бұрын
I am a Maya person. I have a test to complete in two days for a gaming company for a job interview. I don't know max at all. I thought I was fucked. But you gave me some hope. Thanku Sir! If I only knew how to set up outdoor render with lighting in max that would be great.
@Xenthorx8 жыл бұрын
Life saver. I just spent 3hours trying to find this haha
@forestsessions20698 жыл бұрын
This changed my whole workflow. Thank you soooooo much!!!!!
@Mas719 жыл бұрын
Im trying to make MOD (buildings and more) with 3dsmax7 now, Thanks to your polite explanation and knows a lot of the Baking-Texture on a Max, a problem seems to be able to be solved. ;) Thanks a lot :D
@dmytroshcherbak86579 жыл бұрын
Nice detailed tutorial, for beginners almost.
@eduardoqf10 жыл бұрын
Hi Clint, thanks for the great material you´ve done. Keep going.
@sunil00675ssm10 жыл бұрын
Love u for this. I can't explain how useful this tut was for me. god bless you.
@gordonross112510 жыл бұрын
Really nice tutorial! Good job
@daymaker_trading8 жыл бұрын
Clint, thank you so much! Great explanation, very easy to understand. Thank you!
@DevinRodrigues8 жыл бұрын
Hey Clint, I was wondering how can i make a complete texture look without the shadows, I have a model but one side of the model you can see it the other is black.
@supasmooth20528 жыл бұрын
Hi Clint I have to say this is by far the best explained Render to texture/Baking tut i have come across yet! and there is just one question i cannot get my head around and would really appreciate your help! Why did you use the Unwrap UVW Modifier with a multi-sub material editor for one box? I understand that you or I would use the Unwrap UVW Modifier to wrap a human Body, as it would be easier to render it in a wire frame modify it and Wrap it! What I cannot understand is why did you use them both?
@supasmooth20528 жыл бұрын
All Good Clint I was just not Listening properly, Thanks Again Its really helpful...
@AlfonsoIrnanReino10 жыл бұрын
Thanks for the tutorial :) Just one advice: don't move your mouse so much :P
@SigmaKentavros9 жыл бұрын
Hi, My specular maps are only rendering as a complete black box. Light is set to scene lighting and I'm rendering with mental ray. All of my render to texture settings match yours. Thank you.
@HikikomoriDev8 жыл бұрын
I am making a Sega Saturn styled game in Unity, and a lot of this helps because I can render fake lights and effects intentionally onto the assets to give it that flat baked look that so many games had 20 years ago. Maybe not rendering the textures @ 1024 by 1024, more like between 64~128 by 64~128 for a lot my models haha (In essence, your tutorial works for even the weird things like these lol)
@IrishPandaren9 жыл бұрын
Amazing Tutorial, thank you!
@nishada_bhi7 жыл бұрын
#ClintDiClementi - Can you please tell me how to bake in corona using 3ds max. Everytime i bake in corona 1.4 the light pass comes black. Only beauty, diffuse and ao pass comes fine. Everything else is black. Please Help
@SortOfEggish8 жыл бұрын
Any reason why the box to set a file name and path for the maps would be greyed out and unselectable? That's what I'm encountering.
@SortOfEggish8 жыл бұрын
+Mike Calhoun Figured out why. If anyone has the same issue, it's because you can only do one object at a time, even if they share UV space.
@WARMEUPP9 жыл бұрын
Omg thank you for such amazing tutorial.
@Mike281158 жыл бұрын
What would be my approach if I had an object with multiple types of materials; steel, plastic, glass etc. I would still need the diffuse and spec for some of the plastic pieces (they have text on them) but would I just make a glass and steel material and assign it to the respective pieces when I take it into Unity?
@ozzman19979 жыл бұрын
I don't understand what the purpose is of initially applying a multi/sub material with multiple texture images before mapping, when you're just going to use an automatic unwrap in the end anyway. Somebody please enlighten me...
@georgesdahdouh279010 жыл бұрын
Two thumbs up, thank you
@rowanw113110 жыл бұрын
hey i cant find anything on GPU acceleration with 3dsand baking maps... is it possible? i have a 290X
@ofn6810 жыл бұрын
Good job indeed! Thanks
@General_isenbuga9 жыл бұрын
Hello Clint, I am a Maya user. How can i apply this process to Maya? I searched,but i couldn't find like your tutorial.
@vvaaruz8 жыл бұрын
the floor , ceiling and walls are one single object , right ?
@patrickabroad7 жыл бұрын
Thanks for the great tutorial. I have some flat color materials and I'm simply trying to add AO to the diffuse but rendering Complete Map is not rendering AO, only the flat color. Any suggestions? Thanks.
@xaviermaster18 жыл бұрын
i want to ask, when I export my 3dsmax model with unwrap texture its look fine when I render at 3ds max, but when I open the 3D file at unity the texture is all mess up, is there a way to fix it? I already tried baking texture and also tried to unwrap it again but still no result. and I have an skin modifier also because there is an bone i already animated
@ludoruggio9 жыл бұрын
Hi Clint, when I try to make a "render to texture" of an object, it renders only the faces that I can see from the selected window (i.e. perspective window) and not all the faces of the object. Do you know why it makes that? Thank you
@nalunui9 жыл бұрын
+Ludovico Ruggeri If you render a "complete map" it uses the light and will render a shadow as well. If you have no lights then it uses the default lights which usually generate from the view you are
@Jmatad2110 жыл бұрын
PHEN 0.6 198 MB error: A ray encountered an invalid color (NaN), using black instead.
@nathanlennox34009 жыл бұрын
Hello Clint, So whats the deal if we want detailed normal maps outputted rather that just block colours?
@nalunui9 жыл бұрын
+Nathan Lennox exporting normals maps always works best when you are going from a high poly model to a low poly model in the render to texture window like in this video: kzbin.info/www/bejne/rorCnnivar1gnNE Other than that I normally would utilize a bump map or greyscale image in a program like Crazybump to get a better normals map out of another image. The texture programs like that can even suck a really good normals map out of just a color photograph.
@nathanlennox34009 жыл бұрын
+Clint DiClementi (CG Tutorials) Thanks for the advise Clint, great tutorial as well by the way. bravo.
@andrewjenery17838 жыл бұрын
Just exploring an idea here... Instead of creating an object from one mesh, couldn't each element of the object be an individual mesh? Then you could just simply apply a different material to each mesh instead of UV unwrapping one mesh so as to map a different material to each face. Or am I missing something.
@quechus138 жыл бұрын
Sometimes it's better to have 1 texture to lower size and to load faster in Video Games.
@Redeagle33Benni8 жыл бұрын
Hi Clint, this tutorial is great except for one problem I am having. When I apply the modifier and open the editor, the uvw map is much bigger than the chessfield-workspace. So when I try to scale it down, the textures on my model zoom in. If I dont scale the uvw map, then only a few textures are rendered onto their faces. Do you know how to change that?
@aaronanon30569 жыл бұрын
For some reason my textures get all.. mixed up when I do this.
@othmana.45068 жыл бұрын
anybody know how to achieve the same in blender or what it's called in there? Thanks for the great video
@giannaras201010 жыл бұрын
Clint DiClementi did you know if there is a way to render to texture only the selected parts of my model? (i want to choose only some) and my rendered texture have got shadows on it so, how i can render my model without those shadows? thanks!
@nalunui10 жыл бұрын
You can use a multi-sub object shader to render them to textures, simply use your rendered texture on the part of your model you do want, and leave the others as multi/sub-object materials containing a different texture or even a different rendered texture. Usually baking textures is done when you want to flatten the map for an entire object however and take it into a game engine that may not support things like the extra shaders in 3DS Max (multi/sub-object being one of them) instead they ask only for a single image in your color/diffuse slot.
@giannaras201010 жыл бұрын
Clint DiClementi thanks!
@3rdpoly10 жыл бұрын
I follow your tutorial to a T, when I hid the render button it only renders out the visible part from my camera, unlike yours that shows everything, mine have several black holes from everything that is not view by the camera? Do you know if it only works with MR or also with Vray?
@nalunui10 жыл бұрын
The render to texture dialogue works with VRay as well, are you hitting the render button inside the "render to texture" settings, or are you hitting the regular render button? I have never seen the render to texture window render the view from a camera myself.
@3rdpoly10 жыл бұрын
Clint DiClementi I am using the button inside the RenderToTexture dialog, found out the problem was selecting diffuseMap instead of Vray DiffuseFilterMap. Always happens after hours of searching, then writing for support.. 2min later you find the solution..
@nalunui10 жыл бұрын
3rdpoly Well I'm glad you got it working!
@YunierViada9 жыл бұрын
THANK YOU~!!!!! This was a great help!
@radarmustafa9 жыл бұрын
Hi Clint, The render to texture tool worked perfectly a few days ago but when i render the same files today the saved textures are completely black though they show properly in the frame buffer. Also do i use the vraycompletemap if using vray or just the complete map is fine? same quesion for normals/bump.
@nalunui9 жыл бұрын
+Mustafa Husainy If you are using VRay I'd use the ones listed for Vray. If they are completely black I'd check a couple things, in the Environment and Effects rollout, one culprit can be if you have added any exposure controls at all to a scene that may have stuck around. Another could be whether or not you are on default or scene lighting, you can check that in the viewport configuration settings.
@leok334710 жыл бұрын
is it possible to export model with textures included so when I open it back in solidworks i have my texture on it ?
@beeclair4808 жыл бұрын
My program crashes anytime I try to render out my textures.
@MmJgTt7 жыл бұрын
I don't know if you already solved it, but I was having the same problem. I realised it was happening because I was choosing "CompleteMap" instead of "VrayCompleteMap" (you have to go down the list). Once I started choosing VrayCompleteMap, this problem was solved! I hope this is helpfull to you, or at least to somebody else having the same problem. :)
@le_art_10 жыл бұрын
But how do I get it into unity?
@ns4k_tv10 жыл бұрын
Thanks mate . I really appreciate it.
@kratoss0019 жыл бұрын
Is the "render to texture" effect the rendering time ?
@EnricoPolanski9 жыл бұрын
+bambino goki It's not an effect, it produces a texture.
@andrewjenery17838 жыл бұрын
Why doesn't 3ds max bake textures by default? Would save all this very time-consuming and convoluted UV unwrapping headache.
@elenabenavides968 жыл бұрын
render failed or cancelled by user error. HELP
@develt20128 жыл бұрын
Hi I have the same problem , the render begins then max closed unexpectedly . Did you find how to fix taht ? Thanks
@rowandegraaf8719 жыл бұрын
hey Clint, I cant seem to get my UVW unwrap back as it is supposed to be. So I have loaded in the bitmap as a diffusemap and when I apply it to a " new box" I get this weird tiling as shown in underneath screenshot. I know I must be doing something small wrong. Hope you are still active ! puu.sh/hL6yB/a9d6969eff.png
@nalunui9 жыл бұрын
Rowan de Graaf What do the UV's look like in the actual UV Editor? =) I'm not sure what's up without digging into it a little more I'm afraid.
@rowandegraaf8719 жыл бұрын
Clint DiClementi one of the main diffrences I did from the tutorial is that I did not make a uvw map.first, but assigned diffrent colors to each side (with polygon face) after that I select the whole thing add uvw unwrap switch to channel 2 and open the editor. from there I disable culling and select all and ptess flatten. brb. going.to fire up the pc
@rowandegraaf8719 жыл бұрын
Clint DiClementi Clint I have put down a full writeout with screenshots of what I am doing. Feel free to ask. My goal is to texture a whole building with lightning and render it to texture and put it into Unreal Engine 4. ( model is way to big for lightmap generation ) ---------------------------------------------------------------------------------------- I start off with two duplicate boxes. puu.sh/hLyPg/f8aa3c060f.png I assign materials to the faces of one of them puu.sh/hLyVA/d59c26d940.png Add the UVW wrap, Select the whole model and UV Edit. Select channel 2 ( Move the assigned things from 1 to 2 witht he dialog box) And flatten the image. puu.sh/hLyXa/f58710de9a.png Settings of the Render to Texture puu.sh/hLz48/98f3b209b0.png puu.sh/hLz4D/56e380cc65.png Result render puu.sh/hLz5m/a33317a8da.jpg Select the other box, add a UVW wrap modifier, add the material to the compact editor. puu.sh/hLz75/77bbdb3876.png Uncheck Real world coordinates puu.sh/hLz93/9e587feea8.png Mapchannel 2 puu.sh/hLzay/4a4de6a820.png Mapchannel 1 puu.sh/hLzb9/d23a8c5f2a.jpg
@Tryfieldanimas9 жыл бұрын
thanks so good thaks a lot . Well and nice explained (y)
@k-vandan8 жыл бұрын
tx
@siba3d9 жыл бұрын
как блять выучить английский язык что бы смотреть это?))))