Thanks Clint! Your tutorial is well-explained and easy to follow. The Unwrap editor is something that has always been difficult and it's nice to have such clear explanations.
@Sray63228 жыл бұрын
This is actually the best tutorial about unwrapping. Thank you bud. You described every step in full detail. Thanks. Keep uploading tutorials like this.
@demonrifle9 жыл бұрын
Thank you , this is one of the little videos that actually helped me understand exactly how to break down the mesh and work with it
@sirflimflam9 жыл бұрын
Thanks for this video. I was practically ripping my hair out trying to figure out a handful of things you just breezed over and explained like it was nothing. Haha.
@jonathanjoseph13429 жыл бұрын
Clint, thank you so much! It saves my project at many levels. The lessons at school was not that clear. Amazing tutorial, I recommend it to everybody who wants to make "peace" with UVW MAP ;)
@dmitrypogorely28089 жыл бұрын
Thank you so much for the Tutorial it was very helpful. Thanks to this I managed to make my own UV coordinates and passed my school project.
@jackbortz11969 жыл бұрын
I was really stuck on this part for the class I'm taking, Thank you for making this video.
@TeeVeesGreatest8 жыл бұрын
Hey Clint, does this all work for this workflow: Sketchup Pro 2016 > 3D Studio Max 2017 > Cities Skylines Asset Editor > Cities Skylines game? The issue I am having is when I import my model of the World Financial Center into 3DS from Sketchup it looks cool! Then I use the UVW unwrap and flatten mapping, and the textures come out all zoomed and horrible. So I render to texture as a diffuse map and put into my paint program, but the textures still look like shit. ANy tips buddy?
@SaintRaver7 жыл бұрын
Thank u so much! It's really hard to find something really informative and helpful!
@riconus9 жыл бұрын
your tut is very clear and easily to understand, thank intelligent man!
@imperialphoenix10 жыл бұрын
Hello, thank you for videos. They're very helpful. I have a question regarding the red polygon selections. When I am in Unwrap UVW, my polygons do not appear red but rather have two yellow boxes and a yellow normal when selecting on the model. Is there a way to correct this? I probably just toggled a hotkey and would really prefer the red polygons as they are easier to see. And the F2 hotkey is not responding, but is still the default for Viewport Shade selected faces. Thank you.
@imperialphoenix10 жыл бұрын
Never mind! I managed to turn on viewport shade selected faces through the viewport options, but then everything was red. Turns out before you add the modifier, you have to be at the top-level and have no sub-object selections on. So I added an edit poly modifier, then another unwrap UVW modifier and now I can select with red faces! Thank you again for your tutorials.
@nalunui10 жыл бұрын
imperialphoenix I am glad you got it all figured out. A good general rule of thumb is to never have any sub objects selected unless you want to apply a particular modifier to only part of an object. This makes it possible for us to add modifiers to only a portion of a selected object,but can also really mess things up if we forget to turn off our sub object selection before adding a modifier.
@nalunui9 жыл бұрын
At the very bottom of the modify tab settings, there is a "Configure" rollout with the Unwrap UVW modifier selected. In there is a check box for Map Seems. Uncheck to turn off the green seam lines.
@mdee0188 жыл бұрын
Hey Clint do you have a tutorial o animating characters with the clothes that you model on them but i am not talking about cloth. I am talking about when you detach the geometry from the mesh its self. if you could help me out with that i would appreciate it.
@karlhans66788 жыл бұрын
The black background of your .jpeg orca uv, what does that represent of your model, nothing?
@Jay-iw5bn8 жыл бұрын
Awesome! just what i was looking for.
@alangonzalezleon1898 жыл бұрын
Why you did not use symmetry? Something can happen with the texture
@vijay32k10 жыл бұрын
Many thanks......it helped me a lot......waiting for next videos on uvw unwrap.
@nalunui10 жыл бұрын
I'm glad it helped! Here is the next as requested! ...kzbin.info/www/bejne/kIOoY4KohJejZ7c
@jonathanjoseph13429 жыл бұрын
Well done and clear!
@danalove39999 жыл бұрын
really good tut , thanks man
@extracheeseontop9 жыл бұрын
This was great! Thanks for the upload!
@salloretta9 жыл бұрын
Very well explained. Great and thanks!
@cottonmoments94678 жыл бұрын
what units are you using? Your units are not showing. I was using meters and there is a "m" at the end of my numbers and every time I change the units 3ds Max shows it next to my numbers eg cm, yours does not? Why does your 1024 x1024 image fit perfect with your box? I needed to put on a uvw map, even after trying every unit type.
@teodorivanov74057 жыл бұрын
Cotton Moments it is generic units, at the bottom of the units setup
@devduttmukherjee65689 жыл бұрын
This helped a LOT!
@jimmyshieh129 жыл бұрын
great video,thank you so much ,I've learned quite a lot,I guess ,in this way, you could almost do anything regarding to give an object textures.
@x.41329 жыл бұрын
good video...but where do i get the files from????