To be fair this is how Gauss is supposed to be. They behaved like this in all other MW games. MWO just had to do it differently.
@blacksheepwall795 жыл бұрын
I was just reading Blood Legacy, and Phelan is doing his Trial of Mechwarrior and Natasha Kerensky says something about it draining a lot of power, so if you fire it and the Large lasers at the same time there's a lag before the lasers fire. That's just lore stuff. In all the other games it was like this. Extremely high projectile speed, no delay.
@valrond5 жыл бұрын
Well, it didn't work like that at the beginning, they tried a lot of things to nerf the gauss, the final one was the charge mechanic.
@scottycheesecake5 жыл бұрын
Even on Tabletop a Gauss Hit will take your head clean off. However since the game is set in 3015 apparently, I don't think the Gauss or the ER PPC will be around as much as it is on the demo.
@Prich3195 жыл бұрын
@@scottycheesecake No kidding, the Nightstar was effectively an extinct design until the mid 3050's
@scottycheesecake5 жыл бұрын
@@Prich319 Even if you had a Nightstar your mechtechs would have to be the best of the best to be able to keep it working. The thing would be more likely to break up while in maintenance rather than the battlefield. On the other hand Nightstar is my favorite battlemech so I approve of it being included.
@dmitrykargin40605 жыл бұрын
Ah, I see. Legging means shooting mechs so hard that only legs are left.
@stuartl14465 жыл бұрын
Legging a mech means blowing the legs off
@rat74644 жыл бұрын
Stuart L he was joking
@ShadowknightEX3 жыл бұрын
@@stuartl1446 with enough gauss rifles, either is possible
@pinhead611873 жыл бұрын
@@ShadowknightEX you’re not wrong. I’ve been playing with the merctech mod and put 4 clan gauss on an annihilator to fuck around in instant action.
@ChrisMcFadyen5 жыл бұрын
This is exactly how I played late-game MW4 with a Fafnir, and in most of those missions, you were coming around buildings or over hills right around 600m letting you either take out a leg or a cockpit instantly with good aim. Ridiculously fun. Unfortunately, salvage in MW4 wasn't directly correlated to how much of the enemy mechs you left intact, or I'd have been swimming in mechs and parts!
@Maartwo5 жыл бұрын
Aah, this reminds me of me being 8 years old playing MW3 maining the gauss cannon all the time. My favorite pest-control tool.
@Baradul5 жыл бұрын
Legging a Locust with that is just priceless.
@aerfwefd73345 жыл бұрын
@@Baradul Reminds me of the old MWLL gif of a dual Hgauss Fafnir legging a MASCing Owens. Legends say that the Owens is still flying.
@nymalous34285 жыл бұрын
I counted 13 headshot kills. There were actually a few more actual headshots, but those didn't kill the target, so I didn't count those. I wouldn't say the gauss rifle is overpowered, it takes up a lot of weight and critical slots, has limited ammo, and is slow to fire. Also, you have to hit your target in order to do any damage (just like with most other weapons), you can't sweep over it a bit like you can with a laser weapon, nor can you lock-on like you can with some missiles. I would say it's balanced. It is meant to be a big powerful weapon and it is. (Plus, it is likely to be pretty rare anyway.)
@GrimpakTheMook5 жыл бұрын
Also volatile (goes boom if destroyed, the ammo is inert however), and very heavy. AC/20 range heavy.
@EricSwordswinger3 жыл бұрын
Also at the time the game is set, gauss rifles are LosTech, meaning that the very knowledge of _how_ to produce and repair them has been lost and will remain lost until after the rediscovery of the Helm Memory Core, and gauss rifles would not be produced until just a few short years before the Clan Invasion. So replace 'rare' with 'priceless and literally irreplaceable'. Ditto, the 'Mech they're mounted in, nobody has seen a Nightstar since Kerensky's Exodus and their technical specs (and the factory that made them) were casualties of the First Succession War. If that 'Mech gets damaged more than superficially, nobody in the Inner Sphere would know how to fix it, much less be able to get or make parts to fix it with.
@Parklarblick5 жыл бұрын
And today's lesson is, how to brawl with a sniper build lol.
@meadball15 жыл бұрын
Me: * Tries to allocate 5 tons of ferro fiberous armor to the head *
@1337penguinman5 жыл бұрын
I used to play the tabletop version back in the 90s. Certain things don't translate well into a sim game, ie the difficulty of called shots. The balance for that was the max armor you could put in the head slot was 9, if I remember right.
@meadball15 жыл бұрын
@@1337penguinman Oh yeah there's a definitive limit to the amount of armor you can put in the head. I was just saying I was trying to allocate 5 tons of armor in the head out of gauss rifle paranoia lol
@AidanPryde095 жыл бұрын
@@1337penguinman 9 Armor plus 3 Internals. So everything above 12 Damage to theHead is a Oneshot. So, AC20, Gauss and Clan ER PPC in 3050.
@Seektheday5 жыл бұрын
@@1337penguinman this.
@mikegonzalez18215 жыл бұрын
@@1337penguinman 12 9 armor and 3 internal.
@ErikiaAstari5 жыл бұрын
Thanks bara, now I gotta actually go learn cockpit locations cuz this looks like the perfect way to translate skill into more efficient missions and salvage vs repair costs
@westmowgli5 жыл бұрын
DO NOT NERF THE GAUSS!!! this is a single player game for god's sake
@Jafmanz4 жыл бұрын
It wont matter what they do you can be certain a mod will give you whatever you want.
@HellBrYnger5 жыл бұрын
to be fair, when gauss rifles were first introduced to MWO they didnt have the charge-up either, that came in later to balance them
@Baradul5 жыл бұрын
True story. It's still a habit to un-learn :)
@kemal19105 жыл бұрын
Yeah. Trebuchet with PPC n' Gauss were cool in 2013. But retarded pugs are whined nerf of ppc speed and gauss charg-up. And then they whined nerf of all clan weapons. And after that game is cursed to slow dying.
@killcat19715 жыл бұрын
@@kemal1910 To be fair if they used the weapons as in Table Top certain weapons, and mechs would never be used, no reason to, and no one would play IS.
@Yukon.725 жыл бұрын
@@killcat1971 and in bt universe there pretty much no reason to, IS tactics was 1) dirty play 2) higher numbers. - and both of that you can't do in mwo, without introducing game mode where one side pure IS and other pure clans, with fewer numbers
@pictishwolf75 жыл бұрын
I never was able to learn the charge up, so I stopped running gauss, even though it was my most preferred weapon prior to that. Main reason why I eventually stopped playing MWO. I was very accurate in my JM6-S with 2Gauss+4ML. They nerfed me clean out of the game. :( I wish I had it recorded so I could prove it, but I had one match where I headshot a Catapult, a Stalker, and an Atlas. That eyeball shot was total luck, to be honest. He came around the corner and my only chance was to try for the headshot. I got an aimbot accusation, of course. 🙄 Really looking forward to trying this when it is available on Steam.
@Jacklangefeld5 жыл бұрын
The gauss headshots are lore based. It is supposed to work that way. Also, lights circle fighting you is also a lore thing. Mechwarrior instruction manuals show how circle fighting is an effective way to take down a mech heavier than you.
@ev65583 жыл бұрын
Maybe it will be different when I get up to the highest tiers of Assault mechs, but I've been running heavies for a while and no light mechs have come anywhere close to being able to run around me faster than I can turn. They charge in and try and then they find out that my longer-range slow firing big guns are even more potent in CQB when I don't have to put in any effort to aim them and I just blast away at point blank.
@mkozachek5 жыл бұрын
Baradul: “Gauss OP please nerf” BattleTech Tabletop: hold my dice
@michaelmurphy32735 жыл бұрын
Sounds like in mwo junky talking..... That was mwos answer to being beaten on the battlefield by a better pilot Take whatever weapon they just got their ass kicked with and Nerf it
@cheshibobra44175 жыл бұрын
Who cares if something is "OP" in singleplayer game? Its lore wise and its great. Finaly something atmospheric and fun and not some shity toy gun for the sake of would be ballance.
@OldCurmudgeon3DP5 жыл бұрын
Those heat distortions you speak of are pressure waves from the gauss projectile moving at supersonic speeds.
@awesomefatBruceLee5 жыл бұрын
You see despite being a projectile propelled solely by magnetic forces the blue sparks are a result of the lubricant coating each magneto-ferrous shell reacting to the ferrous shell itself as its propelled to hypervelocity causing it to be photoluminescent ;)
@ghoulbuster15 жыл бұрын
@@awesomefatBruceLee I see 5Head
@HTtwentyten5 жыл бұрын
Would've loved it if they brought back the gauss sound FX of the first MechCommander game! It was a sharp cracking boom. Really communicates the speed of the projectile.
@deathmourne15 жыл бұрын
Man i loved that game to death! The intro and ending movies were badass!
@HTtwentyten5 жыл бұрын
@@deathmourne1 Yeaa I played that game WAY too much haha
@SheyD785 жыл бұрын
What this really shows other than the awesomesauce that is dual gauss is that its never worth hanging around for extra rewards. Just look at the bonus c-bills, 130000 after killing so many assault mechs. The armour repairs alone will be more than that. Risk vs reward needs balancing, especially since salvaging mechs can be quite random even if you have enough salvage points for the mech you want (and often you'll fall 1 short, like 7 points for a light when max salvage is 6, 13 points for a heavy when max is 12 etc.)
@ghostseeker5595 жыл бұрын
to answer your question at approx. 2:20 Guass cannons are effectively rail guns using magnetic coils to accelerate the projectile through rail technology. thre are three types per lore: light, standard and heavy. only mech im aware having the heavy was the Fafnir which had two per its design from the ground up to carry.
@Mohrrunkel5 жыл бұрын
"Down he gauss." Loving it.
@tinysim5 жыл бұрын
The ammo count of the Gauss is so high compared to the older games. It was always very powerful, but ammo was an issue for long missions.
@jwmmitch Жыл бұрын
Yeah, I remember in MW4 ammo was very scarce. I couldn't use it often
@WolfysEyes5 жыл бұрын
Oooooo, everything about the gauss rifle is satisfying as hell. :D
@AllForManKind773 жыл бұрын
NIceee headshoot. Thx u so much for the ER PPC and Gauss tutorial. Back to implement it later in game
@leapswithoutlooking5 жыл бұрын
That's how the Gauss Rifle works in Battletech. No charge-up ever except for MWO. It's balanced by having a long recharge. Which it does.
@carsonm72925 жыл бұрын
I'm really glad they put the plasma plume on the gauss rifle effects. It's the most realistic presentation of an electromagnetic weapon in a MechWarrior game to date. It's a little stylized with the coloration compared the plume on the real-life naval railguns, but I'll take it since it looks cool as hell.
@Mohrrunkel5 жыл бұрын
But railguns function completly differently compared to gaussrifles. The first propels a bullet along a rail, creating explosive heat at the muzzle due to friction , while the latter uses coils to propell the warhead magnetically and therefore creates no friction that could cause a colourful plume. Also both have no visible electic discharge effects, they are completly made up by the entertainment business.
@Spectre49133 жыл бұрын
Gauss rifle was always OP in MW. I've played all of them since the mid 90s and gauss rifle was always my weapon if choice. They were more like rail guns in the first few but still crazy.
@combativeThinker3 жыл бұрын
Exactly. That’s the point. They’re freaking _gauss rifles._ Lostech weaponry that, with the correct tactics, can make you almost untouchable on the battlefield.
@bandage4uhoney5205 жыл бұрын
Hey Baradul!!! Just wanted to say thank you for the awesome coverage of Battletech and Mechwarrior media!! Any thoughts and impressions about how Mechwarrior 5 is thus far? Seems very fun and right up my alley!
@Baradul5 жыл бұрын
For me the Battletech/Mechwarrior games are about building stuff. The battlefield action feels alright already (AI needs a bit of rework) but in general I am having fun shooting stuff. I really hope the economic simulation aspect of the game is good and balanced. I want to fly around and finish contracts, earn C-Bills, salvage Mech parts and build fun weapon loadouts together.
@durgan56685 жыл бұрын
@@Baradul Wouldn't hurt to have a viable 'you made a difference' regarding say, faction influence, based off your play. If you take contracts for a faction and blow the foe off the map, that would be reflected in worlds taken/kept, or something of that nature. Something to bring people who want to do more than just blow up whoever, to the table.
@timothynorman91705 жыл бұрын
@@Baradul After I do a vanilla playthrough, I am making a weapon lab mod.
@caiomanhanelli56805 жыл бұрын
That was my gun set in the MW3 to mediun mecs like Mad Cat. Yes, that was the damage. Was nice to see your game play! Tks for your video.
@999wilf9995 жыл бұрын
According to Sarna, the Gauss rifle is reintroduced to the Inner Sphere in 3040, so I wouldn''t expect to see them until the very late game. If they're end game content, they really ought to be powerful!
@JAvellino6695 жыл бұрын
This series is every bit as enjoyable as the Daily Dose! Next, I'd like to see a lance consisting of a light, medium, heavy, and assault. In the mix, you could pilot a Shadow Hawk Gray Death, because it does a lot of things well, surrounded by your choice of light, heavy, and assault. No matter what you decide, I'm looking forward to the next installment!
@TheSakaradast5 жыл бұрын
The PPc Gauss combo was my go to in MW4 at best the clan Versions.I got an Daishi only weponized with light Gausse´s and it wrecked a lot Mechs online.Was quite fun
@snoman0035 жыл бұрын
A Dashi with 5 light gauss rifles get your attention, when the all hit at once.
@KageRyuu65 жыл бұрын
Sure, if you have 2 Gauss Rifles things get easier, assuming you know where to aim, then again the same could be said with 2 AC20s as well, but to get 2 of either you'd need at least a slow Heavy like the Cataphract or an Assault, which you probably won't have off the bat.
@jong23595 жыл бұрын
The problem with the AC20's is that you have to be in brawling distance... not true with Gauss rifles.
@ev65583 жыл бұрын
@@jong2359 The only universe where bigger cannons have less range.
@combativeThinker3 жыл бұрын
@@ev6558 Lol, right? So glad there’s a mod that fixes the nonsense muzzle velocities of PGI.
@dredgewalker2 жыл бұрын
Gauss trumps over AC20 due to range and speed of the projectile. The range and projectile speed either destroys the enemy mechs parts before they come close or one shots them if youre skilled enough to pull off a cockpit hit.
@johnchapman42195 жыл бұрын
Gameplay is so realistic I feel bad for the poor farmer.
@mitchelltyner56705 жыл бұрын
So is it just me or is the AI for the enemy just targeting you over your team mates. I noticed it the game where you played the light mech and all the heavies were getting ignored and the enemy was almost always targeting you.
@gigaslave5 жыл бұрын
Hitting two gauss slugs in a Locust's leg will not only obliterate that limb, but the force of the impact will shatter the endo-structure of the lower torso and crack the engine block. OHKO. (Damage transfer from destroyed leg to CT)
@arsarma18085 жыл бұрын
In MWO the Gauss has 15 times the momentum of an APFSDS round from an M1. It's amazing it doesn't send the locust to orbit lol.
@Voidsworn5 жыл бұрын
The gauss is pretty cool. What I found I like alot it the AC20-BF. One click, then vomit a shit ton of bullets. It's dakkatastic.
@Legion12Centurion5 жыл бұрын
This looks really good, Im hoping its good. I enjoyed the tactical strategy game recently and I hope this is fun to. Long time since I played a full mechwarrior game. The Mercenary theme and hopefully long single player content sounds just about right for the franchise. I also really like the small intros with spining the mech, starting up the buttons even if its automatically done for the player. It looks immersive and fun. I want a madcat and a catapult or atleast I hope they make it in the game unless its barred for lore reasons. :D I hope they can add some ending mission reboarding the transport ship. instead of mission complete the ship lands, you board by walking in the pods, your mech is powered down by you th epilot while you get shown some stats aswell as its rotating around etc.
@AidanPryde095 жыл бұрын
@Baradul did you modify the Nightstar? Just trying to figure out how much Shots one ton of Gauss Ammo is. If I take the standard 7 Tons of Gauss Ammo on the Stock Nightstar i get to 26 Shots per Ton of Ammo. Seems a bit excessive. Could you maybe do a Vid where you go over the Amount of Shots/Rounds per Ton of Ammo. That would be very interesting, seeing that in your last Vid you had something like 2500+ LRM's.
@harlek11495 жыл бұрын
I'm actually looking forward to playing a game with mechs that haven't been gutted to satisfy multiplayer balance
@AtomicHombek5 жыл бұрын
Could be worse. IL-2 gutted the HS-20mm canon on the spitfire because it was chopping the German planes out of the sky and they were screaming bloody murder about it. Don't get me started on the constant nerfing of the .50's.
@HillslamsMirror5 жыл бұрын
I know right? Lets hope piranha doesnt bend on this one. Heaven forbid customers get to become the kings of their own private game experience..... mobile game + pvp balancing + monetization theory have ruined a whole generation of game designers.
@combativeThinker3 жыл бұрын
@@HillslamsMirror Exactly. I wanna become a mercenary lord, dammit! And thank God, with YAML + Merctech, I can ;)
@jc-ev2jb5 жыл бұрын
epic, you had some real good shots !
@jeanpierrewesthof9285 жыл бұрын
Regarding the Gauss is op it works like always and to be frankly honest those were considerd head hunting weapons. Also the point that lostech would break the game, its the point of gettin lost tech to give a player some icing on the cake. Lorewise there were lots of people finding old lostech stuff like gray" death" carlyle, the red corsair aka katrina steiner and the kell brothers or even pirate " king" hopper morrison.
@Sentrygun845 жыл бұрын
I didn't play much MWO because it was hot P2W trash. In every other Mechwarrior game though the gauss rifles have always been incredibly hard hitters. The balancing factor has always been severely limited ammo capacity, or having to build around ammo storage if you want to have plenty of shots to do the work with.
@DVAFP5 жыл бұрын
In previous mechwarrior games you controlled the torso independently of where the legs were pointing. I don’t see here how to see where the legs are pointing in relation to the torso. Is it the white arrow on the minimap?
@GregAtlas5 жыл бұрын
Obviously the next weapon build you should try is... Machine guns.
@michaelmurphy32735 жыл бұрын
Very cool vid Fliptop
@Hasteaguy5 жыл бұрын
Pgi have said that Mech startup sequences will be in game at release?
@YTSZAZU3 жыл бұрын
Funny, what are the settings to get the nice gauss rifle effects? I don't see anything when I fire a gauss rifle from a hunchback. Just suddenly... Boom.
@HobLobbington5 жыл бұрын
it seems like in MWO all the cockpits have the same size hitbox, whereas with this game i think they have unique sizes
@santaclausewitz18914 жыл бұрын
The enemy was dropping an entire Battalion, with vehicle support on 4 Mechs... Hate to be the unit that ended up a Battalion short cause of this mission....
@craigrushworth57754 жыл бұрын
Hey Mate, cool video. Just a question, what controller etc are you using, if you dont mind me asking ? I have built a dedicated controller( i basically destroyed a USB keyboard to decode and use the I/P and O/P functions of, and basic pushbutton switches in my own box with my personal layout pattern. I also have foot pedals AND Joystick. I have been a Mech Freak from way way back. I am interested to know due to your control of targetting sight, nice - BANG - Goodnight.
@Mithguar5 жыл бұрын
I think the head hit box is also bigger in here. Like actual head, not just window. I think it's just in MW:O they did this changes (same as Gauss charge) so it's not so easy 1 shot people in PvP environment.
@egmccann5 жыл бұрын
Yeah, in MWO it's one of the windows on the cockpit (and n ot always the most obvious one.) Then again, these are swarms of NPCs, not other players, so they're not going to complain about dying by headshots.
@AidanPryde095 жыл бұрын
In one of the AMA's a dev said about 50 times bigger than MWO.
@FangedBeauty5 жыл бұрын
Is it just me, or is it strange that a futuristic hi-tec warmachine doesn't have the function to zoom in on target for a precision shot?
@n00bfishie5 жыл бұрын
He actually is zooming in and out, but it looks like the zoom level is pretty low. You can tell when he zooms in to aim because the cockpit (temporarily) disappears from view then reappears. Maybe 2x zoom? Some of the prior Mechwarrior games had a higher magnification zoom as an upgrade option.
@bastionaudio5 жыл бұрын
Limited zoom is balancing option, guess what tungsten shell can do at range of 5-10-15 km ? Shell speed should be around 4-7-10 km\s
@Shadesofone5 жыл бұрын
Why are enemy mechs putting up no resistance?
@Ueberdoziz5 жыл бұрын
Because their AI is Set to easy i believe
@Shadesofone5 жыл бұрын
@@Ueberdoziz Baradul wouldn't set it to easy. Also B33f had the same problem on stream and he said it's the hardest difficulty available
@Raistlin2k4 жыл бұрын
Does Mechwarrior 5 go up to 3040+? Or are the Er PPC and Gauss Canon Star League Chaches?
@mikegonzalez18215 жыл бұрын
After the 5th head shot most of the op force would try to kill him.If it were me I'd have used vtols,fast armor and light mechs with jump jets to distract his lance mates; then use 4 or 5 long rang mechs to rain LRM and auto cannon fire on him.
@Alasthors5 жыл бұрын
A long year wait before it release.
@dashwoodfox5 жыл бұрын
Think one thing to consider is the economy in the game. Gauss rifles and ammo might be hard to come by and also break easily.
@Baradul5 жыл бұрын
Yeah, we probably don't see those very often.
@AidanPryde095 жыл бұрын
@@Baradul Technically, if you would get a Gauss before 3040 it would be one of the old SLDF ones. As they cannot be produced in the Inner Sphere prior to 3040, they only came back because of the GDL and their Helm Memory Core.
@lucianomicale10995 жыл бұрын
hi man, with the pre purchase you can play the beta or have some kind of discounts?!?
@markquavertune20035 жыл бұрын
The only thing wrong with the mission is that the enemy mechs are lowered in the player's vicinity .It would be better to drop off some distance away so that the enemy gets to engage first .Game looks good .
@thirdimpact1725 жыл бұрын
i loved in ace combat 7 when you fired a Gauss shot a radio operator would notify everyone on comms "rail gun fired!" like it was some big deal that every one on the battlefield needed to be made aware of. on a side note, hope this got the VR support they said it would
@klausgartenstiel45865 жыл бұрын
"target rich environment" aka "damn it, we're screwed! quick! get me the guy who can hit a pixel from 500 yards!" ... "i don't care how he does it. just get him here and put him in the double gauss mech, on the double!"
@packtray6569 Жыл бұрын
So what mechs can mount a Gauss in the Hero family?
@KenPSI5 жыл бұрын
I was a beast with Daishi back in the day I don't think they will ever bring him back sad.
@GrimpakTheMook5 жыл бұрын
Clan mech. MW5 is before clan invasion (3rd succession war, afaik?), so no daishi, no mad cat, no nova cat and no omni-tech. So, the biggest, meanest mech will be the atlas. Gauss rifles will still be LosTech (really hard to come by) and most long range weapons will be PPCs. Also, no MRMs, no AMLs. At least the Awesome exists. Praise be the holy (PPC) trinity 🤣
@alexstoyo78505 жыл бұрын
I would like to see how the flea handles. It's one of my favorite mechs and they can be nasty stealthy little things.
@combativeThinker3 жыл бұрын
You can’t swap engines or gyros in the base game, so it handles like shit.
@jasonadams66455 жыл бұрын
Baradul what type of mouse are you using with all the buttons?
@Baradul5 жыл бұрын
I use the Logitech G903
@joespencer55565 жыл бұрын
You have earned a new title: Baradul, Headhunter
@burnttoast.20175 жыл бұрын
Imagine a rotary ppc. Ahh the heat buildup.
@RenzorTheRed5 жыл бұрын
Is it just me, or does the Atlas D go down easier than others when piloted by friendly AI?
@jleejj425 жыл бұрын
Your mech ragdoll at the end was pretty funny. Looked like it crawled away. Maybe collapsing onto that rock confused the physics model.
@ВасилийТёркин-ш1й5 жыл бұрын
Railgun and gauss gun are the same thing. It uses electromagnetic field to speed up the round.
@KopiG865 жыл бұрын
Isnt it supposed to be a little OP considering it is lostech? Make it rare/hard to find/expensive/etc... enough to compensate. I see no problem with it regarding performance. Gauss is supposed to be very strong.
@androssthered11575 жыл бұрын
Good shooting there Bara
@leonxjm49265 жыл бұрын
Ain't mwm5 come online on 10th this month?
@Baradul5 жыл бұрын
Yeah, this is the demo for the pre-orders.
@mr.lonewolf81995 жыл бұрын
Gaus rifle is so strong ,damn. Great combo with PPC
@Daiyuki1175 жыл бұрын
Are you going to run some co-op missions too?
@gfarrell805 жыл бұрын
Co-op mission with TTB!
@evanx3834 жыл бұрын
Something that would be logical in a universe of this type would be an emitter. Short range. This device sends out a signal. When a FRIEND is in your line of fire, even if you pull the trigger, the weapon won't shoot. No friendly fire. Optional setting, of course. Also, this is centuries into the future, so WHERE is the simple SMOKE SCREEN launcher? WHERE Is the CHAFF launcher to confuse enemy missile tracking? Where is the Radar Jam Drone? Where are the LAND MINES? Where is the option to both Eject and also Blow up your mech to destroy everything in a blast radius? Where is the AutoPilot? PIck a map destination, let the computer to the walking, while you do the weapons?
@combativeThinker3 жыл бұрын
lostech lol
@awesomefatBruceLee5 жыл бұрын
Hmmmm... it would appear the actual head of the mech is the head hitbox (not that 1 pane of glass)
@AurioDK5 жыл бұрын
I am currently in a Centurion, the game runs very fluently but I have no FPS indicator. It seems as my target reticule moves very slow at times but it doesn´t look like frame drops. I saw something similar in this video but not all the time.
@Vendemiair5 жыл бұрын
Where can I get/buy a Nightstar? I'm already at Reputation Level 14 with twelve 100-ton mechs for multiple missions but I've yet to find it.
@inside985 жыл бұрын
It's a campaign reward.
@Vendemiair5 жыл бұрын
No wonder, already up to Rep Level 15 (Mythical, doesn't go higher than that) but I've only played maybe 6 campaign missions.
@inside985 жыл бұрын
@@Vendemiair I feel you. I powered through the campaign and it get's very frustrating at the end. The story is cool, but the last few mission are comically hard. There are also some design choices that make zero sense, like mission tonnage going up to 400t and back down to 380t for no reason.
@hgbugalou5 жыл бұрын
I don't think its the gauss more than it is gigantic hit boxes. Someone over on TTBs channel said the whole head section counts vesus just the cockpit windows like MWO.
@LuMnOsITi4 жыл бұрын
The same dps as the AC5 but for twice the weight, sorry what is OP about the gauss? The LB 10-X AC-SLD, now that's an OP weapon, nearly double the dps and over twice the dps per ton of the Gauss
@jamesbeard55135 жыл бұрын
What is the Ammo/ton for the Gauss? Seems excessively high.
@caukasianinja5 жыл бұрын
Right now it’s 26 rounds per ton. The default Nightstar starts with 7 tons of ammo though, so that’s ~180 rounds total/~90 volleys.
@combativeThinker3 жыл бұрын
Not high at all. If you can bring 2000+ LRMs, 150+ gauss rounds isn’t unreasonable, especially since they’re nonreactive and thus don’t require wet stowage or fire suppression equipment in the ammo bins.
@BeeWaifu5 жыл бұрын
I'll be getting this game when it comes out on GoG.
@RailgunCat5 жыл бұрын
Is GoG DRM free?
@BeeWaifu5 жыл бұрын
@@RailgunCat In general, yes.
@tankermottind5 жыл бұрын
This needs the Unreal Tournament announcer. HEADSHOT! DOUBLE KILL!
@egmccann5 жыл бұрын
Without the MWO windup? Yes, I'll play with a gauss if/when I get one.
@Dazzxp5 жыл бұрын
I hate the windup in MWO as i have to keep the mouse button down, as a light grip mouse user it adds alot of drag for me.
@colinmartin97975 жыл бұрын
I wish there were a few missions that encouraged light and medium lances. It's nice to see PPC's that feel like good weapons again. Boating them in MWO just made PGI nerf them in such a sideways manner that running them with ANY support weapons made a mech unusably hot, and even running ONE ppc as a support weapon was unbearably hot. Stupid PPC/GaussPPC jump snipers. I also can't wait for mods to give us a bigger mechlab.
@ChaoticPasta5 жыл бұрын
I'll run through mid game raid missions as a light mech. Works fairly well as your lance mates soak up the damage
@bastionaudio5 жыл бұрын
Do this game have BLOOD ASP 90 tonn mech ?
@TXs145 жыл бұрын
No, only 3015 IS mechs
@Artificer19115 жыл бұрын
Warzone is great practice for headshots. One of my best so far was 3 shots three kills on a reinforcement drop. Dual Gauss/PPC is very good, but I favor 4 LBX solids on the Annihilator. Same damage, good convergence, great fire rate. When the game starts up, my company is gonna be rolling in Awesome salvage.
@theyetirulrs3 жыл бұрын
Now I want to see two atlases and two piranha lance. Big muscle and tiny backstabbing mechs!
@SilverionX5 жыл бұрын
You talked about the "tech pips" on the weapons in your first video, but it seems all of them have one pip? Isn't gauss supposed to be super advanced tech? If this is one pip tech, what does 4 pips look like? :O (edited for clarity)
@MrTBSC5 жыл бұрын
gauss = coil rail is .. well rail ... 2 different ways of electromagnetic projectileacceleration ..
@Baradul5 жыл бұрын
Thanks for clarification!
@whiskeytangofoxtrot99425 жыл бұрын
I think it’s both are correct in detail coiled rail array that creates a some sort of “barrel” to accelerate the “projectile” any way there should be some sort of solid item as a projectile
@MrTBSC5 жыл бұрын
@@whiskeytangofoxtrot9942 "true" gauss is often reffered as a coilgun as that build up is made by a row of magnetic rings around a barrel, were as rail you have the magnets paralel left and right to the accelationpath ... at least that´s how i understand it .. someone feel free to correct me ..
@Chrinik5 жыл бұрын
@@MrTBSC Well I feel free to correct you. There is no accurate destinction between which Magnetic accelerator can be called "Gauss" or not, since there is no proper definition yet. Both coilguns and railguns can both be called Gauss weapons, since that just refers to the unit of magnetism used. And since the guns in Mechwarrior are called "Gauss Rifles" I wonder how much the barrels last, considering they are rifled XD
@TheYemcl5 жыл бұрын
@@Chrinik - I bet you're just a real jem to be around at parties.
@brianlocke65615 жыл бұрын
in the tabletop head hits are rare in that you have to roll 12 on 2d6 so a 1 in 36 chance of hitting the cockpit. The head only has a Max of 9 armor and 3 internal structure meaning 12 points of damage will kill your pilot, and knock the mech out (and make it easy to salvage). For this reason, some weapons are called headhunter weapons in that they will decapitate a mech with one hit. Gauss rifles, AC20s, and clan ERPPCs, any weapon that does more than 12 damage is a single location. There are ways to make headshots easier, such as physical attacks. Punches have a 1 in 6 chance of hitting the cockpit. Also if a mech is half submerged in water, you use the punch hit table. I have a friend who was always able to get headshots when he needed them, he kept being accused of using loaded dice, but they only rolled that way for him.
@AidanPryde095 жыл бұрын
Or like my First Tabletop Game Ever. Warhawk (Masakari) Mech, the 2 ERPPC 2 Large Pulse Variant. well, my first shot ever at max Range with the Pulse (which dies 10 Damage). I rolled a 12 and then a 3 on the Internals. For those that don't know what that means. If you breach armor and had Damage left on the Shot you roll if you Damages anything on the internal Structure. And a 3 on the Internal Head Structure is the Cockpit. So my first game ever, I killed the Pilot with my first Shot ever! :D
@screamingcactus17535 жыл бұрын
I'd love to see a laser vomit build in the future if you could. Maybe you could play an Awesome and just mount a bunch of large lasers? I'd love to see what they can do when they're used as more than just backup.
@Charistoph5 жыл бұрын
Most Gauss Rifles are usually depicted in the fluff as being closer to a rail gun than a coil gun. The magnets in most models were not organized in a coil in the barrel, but a series of rows. However, there may be individual differences between model lines that may not have gameplay ramifications like the basic autocannon and burst fire autocannon do.
@Kieselmeister5 жыл бұрын
I've been consuming battletech/mechwarrior media since 1995, and I have never seen a gauss rifle described as anything but a coil gun in any official product. Both the written fluff and literally EVERY SINGLE IMAGE having a cylindrical coilgun barrel. The way coil guns work is that they have multiple ring shaped electromagnets (aka wire wound "coils") around the barrel that discharge in sequence, and are capable of launching anything ferro-magnetic (like a nickel-iron slug, or improvised ammo like an I-beam as described in the novels). A rail gun has two conductive rails that run down the barrel which need to be FLAT to provide maximum contact area for the projectile. (even if the rails twist in a helix to provide a "rifling" effect, the muzzle will still have a rectangular or slot shaped profile.)
@Charistoph5 жыл бұрын
@@Kieselmeister, I have since 1993, and I don't recall it being referenced as a coil gun very often. Not denying the cylindrical barrel, but that doesn't necessarily make them a coil gun. I do remember seeing one break out and you could see square magnets being in a row. Again, not all models in the universe are the same, with most shooting spheres (which would not note much of a difference between coil and rail), and others more standard.shaped rounds. In addition, when Yen-Lo-Wang was reequipped to having a gauss rifle, he eventually uses a literal rail with it, which a coil gun would just make an absolute mess of when firing. Some of the individual models are noted as being a coil system, such as the Clan Omega 12-Coil and Oriente MagCoil Model M. But not everything is exactly the same in the fluff so you can choose to consider it to be whatever you want, and can even be different between 'Mech lines as a result. Mechwarrior 4's, and I think 3's (been a while since I used or seen a Gauss Rifle in it) , showed a coil coming out of the barrel when fired. Mechwarrior 2 shows the ball flying out, and Mechwarrior 5 just shows the short plasma trail of the launch.
@c182SkylaneRG5 жыл бұрын
13:07, what the heck is up with his Nightstar?! I was hoping those kinds of glitches would be reserved for MWO, and not make their way into MW5...
@MrJulio6325 жыл бұрын
I laugh so hard when I saw the ragdoll flop away
@timothynorman91705 жыл бұрын
Physics and collision with that stone it hit. Pretty common actually. You see that kind of thing in many AAA games with any sort of phys engine to speak of.
@c182SkylaneRG5 жыл бұрын
@@timothynorman9170 Why did we never see it in the 90's versions of this IP? No physics engine? They had to simulate physics somehow... In MW2, you could kick parts of a downed 'mech like a soccer ball, but they still didn't glitch around like this, otherwise, and their trajectory after being kicked was quite smooth and direct (if a bit illogical due to the supposed weight).
@timothynorman91705 жыл бұрын
@@c182SkylaneRG Current phys can be handled with some work (supposing you even know its an issue). For example, the rag doll in the video can be cut off from the physics system at run-time, but you would have to detect it and know it's going to happen. Older physics systems had their problems too. First off, they were pretty expensive for what they delivered, and secondly they were tied to frame rate, so if you ever got a spike as cards progressed past what the system was expecting, things would fly off into the nether. In short, phys systems are still in development and it makes sense to use them and make them better versus revert to the old systems.
@eliminster065 жыл бұрын
being that it is loss tech it will most likely be rare, as such if you get it you want to make it worth while to keep it and either not risk taking it out or make sure you take out the enemy fast, aka headshot them with every shot. a build with double ppc and double gauss would be absolutely scary.
@luisramos8213 жыл бұрын
I think the cool down is the charging of the next shot, which makes more sense
@K31TH3R5 жыл бұрын
Argh! You beat my max mech kills by 1! 32 has been my highest with a dual gauss Cyclops before I ran out of ammo. The Nightstar is a beast, but I like the speed on the Cyclops, and the gauss rifles are a tiny bit closer together so they don't have as much spread for when the ankle biters come in. I hope the full game fixes the FPS issue when zooming, my frame rate is basically cut in half when I zoom on a 5700 XT. JUST 9 MORE DAYS!
@todo96335 жыл бұрын
Good, Gauss Rifles SHOULD be OP. Or rather they should be noticeably better than AC's overall(Other than maybe in some specific circumstances like UC/20 in close range), they're supposed to be the next step in technological evolution and their performance in game should mirror that fact. Just make them harder to get/unlock and balance them against weapons from similar years of introduction(Or reintroduction).
@Grey_Ghost5 жыл бұрын
I like how the HTAL display isn't the generic one in MWO. I wonder if it matches each Mechs hotboxes more or less.