Basic 3DS Max unwrapping workflows - EASY MODE

  Рет қаралды 10,174

Tim Remmers

Tim Remmers

Күн бұрын

Пікірлер: 30
@diegolamora7568
@diegolamora7568 Жыл бұрын
Awesome tutorial. At last, someone has done a very comprehensive and clear tutorial on this subject... Great. Thanks man...
@TimRemmers
@TimRemmers Жыл бұрын
Much appreciated!
@IANC4EVER
@IANC4EVER 2 жыл бұрын
I wouldnt have a clue how to unwrap that shoulder armor piece, so I learned a lot from this. Thanx for making this video 👍 The jazz was also very good.
@skyheart125
@skyheart125 2 жыл бұрын
thanks for walking me through this.. i first learned this partially 12 years ago.. now I have to refresh.. you did not make it short and easy.. the mistakes did help me cause i bumped into the same problems.
6 жыл бұрын
Great video. Thanks! Unwrapping is a pain in the mass and your explanations are really helpful. Some other videos on the subject don't explain why they do what they do, but you have been very clear on your method.
@TimRemmers
@TimRemmers 6 жыл бұрын
Luis Humberto Molinar Márquez thanks! I really appreciate that!
@vl4997
@vl4997 5 жыл бұрын
A methodically very well designed tutorial - rarely here. Thank you!
@HideQpl
@HideQpl 6 жыл бұрын
This video is amazing, thank you for taking your time to explain everything it in details and with the examples
@TimRemmers
@TimRemmers 6 жыл бұрын
Thanks for the kind words!
@paulinebody4880
@paulinebody4880 4 жыл бұрын
Thanks a lot! So clear and understandable, enven for my french ears :D Unwrapping is really less confuising now :)
@TimRemmers
@TimRemmers 4 жыл бұрын
Happy to hear that! :)
@gabrieldomingues6322
@gabrieldomingues6322 6 жыл бұрын
very nice tutorial i was looking for some advanced stuff but i ended up watching this, could you make a tutorial explaining how to unwrap using UDIMS and texturize them on SP? keep with the good work, very helpful, subscribed!
@Krey91
@Krey91 6 жыл бұрын
Hey Tim, nice Video, learned something new - Thank you :). The problem you mention at 45:00 is because you are still in "Projection Mode - Planar" on the right. Keep up the good work!
@ReptileGamesOfficial
@ReptileGamesOfficial 6 жыл бұрын
Thanks for pointing that out!
@MultiFlaviolima
@MultiFlaviolima 7 жыл бұрын
Great tutorial! Thanks!
@TimRemmers
@TimRemmers 7 жыл бұрын
Thanks Flavio!
@sandiechambers5540
@sandiechambers5540 2 жыл бұрын
Hey Tim, thanks for an awesome video! I am an MSc student and undertaking a project in 3dmax, having to retop a vertabra. I have done as much as I can and now need to use the symmetry modifier, although the inside line is not quite perfectly straight, but when I use your method of select to balance up the line its not working. Please can you help, explain how do I select the line to get it straight so that when I use the symmetry it sits neatly together. Thanks soooo much. Sandie
@TimRemmers
@TimRemmers 2 жыл бұрын
Hello Sandie! A couple of things to take into account that could cause the problem. Be sure that the model is on a 0,0,0 position. Also the pivot itself is preferably on 0,0,0 or at least centered to the mesh. Are you sure the model is symmetrical? When you have deleted one side and you select the center line make sure to switch to vertex mode and set your camera to a front view (not perspective). When you have selected the center line you can either scale it down to one axis or you can use the align button in the modifier tab on the right. I hope this all makes sense in text... It's a little difficult to see the exact problem you encounter, I hope this will help you to get further.
@sandiechambers5540
@sandiechambers5540 2 жыл бұрын
@@TimRemmers Hey Tim, thank you for the swift reply. I will try this first although I have a feeling it may not be symmetrical I would send you a few pics if I could. I emailed you also and will check there just incase. :) Thanks soooo much for your help.
@timd9430
@timd9430 Жыл бұрын
Thank you.
@Omega_Art
@Omega_Art 3 жыл бұрын
even if is 4 years old this video is the best about unwrapping workflows, however I have a few questions (I'm a beginner) is recommendable importing a high res in 3ds max to make the uvs? and, when I finish to make uvs and unwrap all how can I export my file into substance? should I export the files back to zbrush go bake the maps? thank you so much
@TimRemmers
@TimRemmers 3 жыл бұрын
Thanks Carlotta! For the UV's you don't need to high res model, this will only slow down your workfile. When you're done with your UV's you can export your 3D model to FBX or OBJ (this saves your UV in the 3D model itself). Next you can import this 3D model in substance together with your high res model to bake your maps. Like you mentioned you can also import the low poly object with uv's back in zbrush to bake your maps but I don't prefer to bake in zbrush due to the lack of control over the baker. I prefer baking with Marmoset Toolbag but substance painter makes fine bakes too.
@konstantinosmpk7005
@konstantinosmpk7005 4 жыл бұрын
Hi Tim, I have some trouble unwrapping a model of mine. Could you possibly help m if i send it to u?
@TimRemmers
@TimRemmers 4 жыл бұрын
What's the problem? Unfortunately I don't think I'll be able to work in your file. You can by the way also check me out when I'm streaming on twitch.tv/timremmers I might be help you out there.
@seifeddineelbehi6005
@seifeddineelbehi6005 6 жыл бұрын
thanks a lot for the tutorial , i've learned many things . are you going to make the hard mode ????
@ReptileGamesOfficial
@ReptileGamesOfficial 6 жыл бұрын
For the hard mode you just have to close your eyes while you're unwrapping! Anyway I'll look into a new/better unwrap tutorial. Things can be explained much more easily and we can dive into more specific things.
@laurajoe7738
@laurajoe7738 4 жыл бұрын
Hi! Why did you have to stitch at 24:00?
@TimRemmers
@TimRemmers 4 жыл бұрын
Hello! In general you want as few seams as possible.
@harry486
@harry486 Жыл бұрын
good tutorial but the background music is a bit loud / distracting....
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