As a new player it's nice to see this kind of format focusing on smaller builds. The massive plants are impressive, but I'm not really looking for something that large. This is easy to follow, looks great, and gives me some good ideas about what to do next. Also I'm using that visual flowchart idea, so handy.
@danmc3119 ай бұрын
I'm speechless. What a Satisfying video! Love how you use the signs as your todo lists for the vid.
@Boozsha_Bo_Bellys6 ай бұрын
Geez, the way you belted the Foundries with the subfloor is so simplistic and genius at the same time.
@MrNoPro9 ай бұрын
Your editing work is fantastic, those build timelapses are such a treat to the eye.
@Bionicheart07319 ай бұрын
Amazing builds! wish I had that amount of foresight and creativity to leave myself enough room to do anything nice looking.
@IHateGenericCereal8 ай бұрын
the decorating on that factory was really nice, great video as always
@oakenleif9 ай бұрын
Great series Dakoba. Can't wait for you next video.
@Haplo20069 ай бұрын
Love the editing, makes it much easier to follow along. Cheers!
@egoman859 ай бұрын
I love the roundabout. I've always avoided roads because they can feel so blocky and unnatural. Never thought of using a roundabout like that to give a more organic shape to build around in non orthogonal directions. Are there plans to talk about map wide logistics at a big picture level later on? There's a lot of tutorials or there about how to build train lines etc., but I've always struggled with understanding the global level of how to manage resources going from one source to many destinations.
@Dekoba9 ай бұрын
Absoslutly. I plan my videos about a month out so I cant dedicate one entirely to the subject in that time, but I'm recording my next now ('Fantastic Trucks and Where to Find Them: a guide to vehicles in satisfactory') and Ill put in a section on how I organize depots for that very purpose to hopefully shed some clarity.
@egoman859 ай бұрын
@Dekoba Awesome! Looking forward to it! You're by far my favourite satisfactory content creator. You do such a good job of explaining the principles behind your decisions so people can adapt and modify to their own context. You also have an awesome way of building things that look aesthetically pleasing without taking thousands of hours to achieve. Keep it up!
@jordangregory70169 ай бұрын
Gonna have to start a new game again after seeing how good that steel factory looks (and how you used the alt recipes).
@getoffmeow9 ай бұрын
fantastic work as always!
@Dekoba9 ай бұрын
Thank you!
@DoMa949 ай бұрын
Fantastic video, extremely beautiful editing and visuals
@patrickbellone6219 ай бұрын
Did you make a video on curved roads? The time lapse makes it look easy. Would love to see that up close.
@Dekoba9 ай бұрын
Coming soon!
@megafuse_yt8 ай бұрын
please keep making more of these videos!
@empathy_is_only_human3 ай бұрын
Howdy hi hi, I know this is a little detail. But I loved the graphic where the pointer turning into a fist to pound the launch button. I really needed that laugh today.
@FugitiveHearts3 ай бұрын
>builds insanely cool designs >has timelapses without voice >doesn't sound like an annoying kid My new favorite streamer, subscribed.
@Dekoba3 ай бұрын
Thank you!
@MrFishstxx8 ай бұрын
I just found your channel and am loving your videos! I also just subbed, cant wait to go through more of your videos.
@gabeihloff99922 ай бұрын
Great editing man
@michaelwilliams32327 ай бұрын
Hugely impressivee and design rich. Thank you.
@blackbirdx101x92 ай бұрын
Quick question: How did you connect the miners during steel production? Did you use the world grip? Did you placed it yourself for the platform?
@JustRootsAndLeaves6 ай бұрын
This might be a stupid question, so my apologies in advance to any reading it : Why over-clock any sort of constructor/assembler instead of building additional units and under-clocking them? Over-clocking a miner makes some sense to me once your conveyors can move more than the node can produce, but over-clocking contructors and assemblers doesn't compute in my brain.
@Dekoba6 ай бұрын
Simplicity of building is why I did here
@JustRootsAndLeaves6 ай бұрын
@@Dekoba ah, cool. I was worried I was missing some really important game mechanic.
@emilesteenkamp9 ай бұрын
Great Build. and clean and tidy. How do you plan your builds?
@Dekoba9 ай бұрын
I spend a lot of time analyzing and planning ahead. For example with the road here I knew I wanted an intersection, but decided to do the elevated roundabout instead of a ground level 4-way crossing because I have the notion that when I get trains I can run a line underneath it that will look really cool. For factories, I generally start with the final output and work backwards, but look for ways to make the factory look either neat or interesting. I also look for opprotunities to implement the designs in blueprints, like with the basic steel factory here. I dont use it as a blueprint in this build but the design fits neatly in a 4x4 grid.
@Dude299 ай бұрын
Fantastic!
@JohnSTX6 ай бұрын
Is this a mod to get the cinematic time lapse camera? Ive been trying to figure out how to get these kind of shots for myself but dont see an option in game for it.
@Dekoba6 ай бұрын
I use the ficsitcam mod to get the camera shots
@sebastienbouillon66169 ай бұрын
Amazing! Thank you so much
@shaun34239 ай бұрын
You left an iron node unexploited next to your steel factory...FixIt does not approve.
@oakenleif9 ай бұрын
I'll bet he has plans for it. This guy and Kinstruction are on another level of satisfactory planning.
@Dekoba9 ай бұрын
Lol yes. It'll provide the wire for this factory when we get to the copper heavy stuff in the end game, because we may literally want all of the copper on the map for that. I wanted this build to use the default recipes though to highlight the value of this location at this stage of the game and will revamp later when we have more logistics options.
@shaun34239 ай бұрын
@@Dekoba That makes sense, however the only reason I noticed was because it is right in front of the truck stop. So you will have to do a redesign anyway.
@shaun34239 ай бұрын
@@oakenleif Given the mod he uses to film....yeah
@pranavghantasala68088 ай бұрын
I put my starter base exactly where you put your steel plant. This is a weird feeling…
@FelPhoenixFTW7 ай бұрын
I find a fault with the video here, your new foundation look makes it harder to determine how much to use in directions.
@connie43345 ай бұрын
Just nicked mi balls shaving :( Great video tho
@duuuuude15268 ай бұрын
sub'd
@Bleuthatup9 ай бұрын
Yesterday I was wondering if you had uploaded. It’s nice to see what you do with a grass plain save seeing that I started on the same location. For instance I use that coal node for stators only to reach 60/m and then get 30 motors /m On a separate note do you accept highway blueprints for roads? I wouldn’t mind sharing my own with you :)
@Dekoba9 ай бұрын
Yes please! I plan to use blueprints and will likely make some of my own but I'd love to have several different options and styles available!
@Bleuthatup9 ай бұрын
@@Dekoba cool! Im out visiting relatives until April 10th but then I could try to send them via discord or a similar method. Nothing fancy just a modular system of 4x4 highway cuboids which interlock with each other even with ramps going up or down, plus T junctions, crossings, etc and room to add hyper tubes seamlessly
@Dekoba9 ай бұрын
@@Bleuthatup that sounds awesome. my discord is dekoba like my channel name so send me a message when you get back