Basic GeoH Helmet Box - SYNTHEYES 1903

  Рет қаралды 4,381

TRACK VFX

TRACK VFX

Күн бұрын

Пікірлер: 15
@nate.iversen
@nate.iversen 2 жыл бұрын
Return of the king
@trackvfx6760
@trackvfx6760 2 жыл бұрын
*Kal emerges wielding a Syntheyes license while on a horse for some reason. "I see in your track a jitter that would take the heart of me! A day may come when the calculation of refine fails, when we forsake our distortion and break all axis locks of their weighting. But it is not this day..........." Halfway through writing this I got bored. ha
@akaCODE
@akaCODE Жыл бұрын
that was great work bro ♥
@editorialbrain
@editorialbrain 2 ай бұрын
would you be able to post the shot so we could practice on the same thing you're showcasing? Maybe that's not always possible, but I'd love to follow along if I could.
@kif11
@kif11 Жыл бұрын
Great tutorial! Thank you very much! I would be cool to see more advance GeoH setup with human body and weight paints.
@UnrealPixelation22222
@UnrealPixelation22222 2 жыл бұрын
Pure tracking/matchmoving gold 🥇
@Mateo2000G
@Mateo2000G 2 жыл бұрын
Audio so crisp!!!!!!!!!! Thanks for the video king
@trackvfx6760
@trackvfx6760 2 жыл бұрын
Harvey dent meme* Cwispy
@jamaljamalwaziat1002
@jamaljamalwaziat1002 2 жыл бұрын
Thank u. Great result
@trackvfx6760
@trackvfx6760 2 жыл бұрын
Thanks Jamal! Happy this one works for you!
@perrin26
@perrin26 2 жыл бұрын
Just a quick question, I've generally avoided doing the object tracking in Syntheyes (GEOH) for years due to a small issue I haven't been able to figure out. I decided to give it another go with this video, I followed along, with a sphere for the object I was using, everything keyed in location, upon playing the timeline to track, the object jumps from it's initial spot off screen. What is causing that jump and how do you prevent it?
@trackvfx6760
@trackvfx6760 2 жыл бұрын
I wouldn't use it for most object solves really. ha GeoH (for me) shines when dealing with hinging objects. Doors, arrows, facial features, etc. Syntheyes GeoH doesn't seem to have a full set of refinement tools that I've seen in other software. But....I've had this problem you're describing. I think I know how to replicate it easily. At the time I found a fix but it's so annoying and tedious I've never done it again. So I line up one frame and start with what I did in the video all the time. Did you manually make an object and set it to GeoH under the solver panel? Or did you let one of the GeoH button make a centered joint? When I manually made a GeoH object it would ALWAYS snap back to resting pos. I'll have to mess around and remember what I did. I might have fluked it really.
@perrin26
@perrin26 2 жыл бұрын
@@trackvfx6760 I've done it both ways actually. I did figure out that making an fbx rig in your 3d software with extra parent nulls above the tracked transform to zero them out seems to usually work.. but I find the hierarchy behavior in Syntheyes a little wonky so I usually use a 3d package to do the object track
@clonkex
@clonkex 2 жыл бұрын
Got some Ian Hubert vibes going on with this one :D
@trackvfx6760
@trackvfx6760 2 жыл бұрын
I wish I could have that level of joy lol Ian is a happy factory!
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