Thanks for explaining the orange alignment in the hik definition.
@g3nius10 ай бұрын
Thanks for the explanation, but it would be great, if you add the situation, when the mesh is in an A Pose, cause most realistic models are prefered here, cause of the anatomical situation. If the arm is rotated more than 30 degree from A Pose into T Pose, the position of the scapula and clavicle change. Its sure possible to still bind the mesh to the skeleton, but you have to move/rotate the joints back to the T Pose again, until you get the "ok" from HIK.
@revg9742 Жыл бұрын
Good tutorial for beginner HumanIk rigging.thx
@PopartFilms4 жыл бұрын
"that's no bueno" - my kind of tutorial. thank you.
@infectoid6663 жыл бұрын
Wouldn't happen to know how to get out of stick view and get to the classic bone/joint view you have in this video would you? Can't seem to find a straight answer anywhere and can't find any setting going from stick to diamond.
@BarbMoonite3 ай бұрын
Amazing! Thank u!
@ghostofreako86742 жыл бұрын
Hi have a question? Why does the joint rig don't follow/connect the skin after saving it and reopening the maya application
@GeekyMeGT2 жыл бұрын
Hi, I need help :s I use the human IK and when I try to rotate it is just kind of blocked... like... it moves like 0.0001 pixel and then it doesn't rotate anymore. Any help will be appreciated
@irinabartosh34712 жыл бұрын
Thank you, the best video
@singasaniakilesh7031 Жыл бұрын
thank you bro.
@YaMatuo3 жыл бұрын
man, you are really cool, thank you
@koguister2 жыл бұрын
Thanks for this tutorial! but I get stuck at the first part. When I have to scale the skeleton. just do some like inflate skale but dont change the size :(
@koguister2 жыл бұрын
Nevermind in the tool setting for scale I uncheck the "Preserve Childre" ;)
@kingshah59712 жыл бұрын
Thanks for the tutorial it was very helpful
@emilycarey31672 жыл бұрын
When your rig is "no bweyyyno"
@estellastardust11593 жыл бұрын
i did it once and it worked. i tried it again and the eyes and mouth and everything inside doesnt follow the rig. how can i fix this?
@evaguderzo16863 жыл бұрын
maybe creat a constrain parent between geometry and mouth, eyes.. ?