Basic Landscape for Beginners - Unreal Engine 5 Tutorial - Landmass

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Some Design Tutorials

Some Design Tutorials

3 ай бұрын

This Unreal Engine 5 tutorial will cover how to learn basic Landscape skills for beginners. Topics such as painting, sculpting and creating new landscape objects are shown, as well as landmass landscapes.

Пікірлер: 10
@KhanShafkat
@KhanShafkat 26 күн бұрын
Great👍👏
@michalh6977
@michalh6977 2 ай бұрын
Hi pal Im starting to create in UE5 and I like your tutorials, but sometime Im lost in it because U R covering part of screen when zoom in and I dont see whats happening in right side columns :( For example if I try to get self into option menu for customBrushes on landscape. When I click on landscape in selection mode...no option menu in right side is appearing like in your screen. I didnt found it so I left from it. Nothing bad about U mate Im happy somebody try to do a manuals....thanx god. But some things are covered or made so fast so I must to watch that part many times with stoping every minute :) Maybe Im just stupid to understand with your speed. Im 40 y.o so learning is not goin so fast like before years ;) Thanx for your work and sorry for my english....Im from Czech republic
@FPChris
@FPChris Ай бұрын
2:00 No one ever fully explains the best practices at this very first step. Limitations and memory considerations for massive landscapes etc.
@kamilbeben9900
@kamilbeben9900 7 күн бұрын
I was looking for this exact thing and found a great answer at unreal forums. I'm going to paste that instead of the link to it, because youtube keeps doing weird things with comments with links in them: the more components you have, the more draw calls there are. think of it as each component being a seperate object. larger components have fewer draw calls, but it also means there is going to be a lot less LOD-ing as each component is bigger and needs to spread its LOD over a larger area. If you have a very flat landscape, use larger components as you can then start out with fewer detail in each component and the LOD-ing becomes less of an issue, and because the landscape would be so flat, you wouldnt want lots of smaller components as you would be seeing lots of them at a time, which would increase the draw call cost. for a very hilly or obstructed landscape, you want lots of smaller components. this is because you can cull out the components you cant see, which increases performance, and because they are being culled you dont suffer from draw call issues. because the components are being culled so well this way, you can increase the detail in the landscape without much performance cost. source: "Understanding landscape size and performance" thread, answered by "Construc")
@PhilippBauss
@PhilippBauss Ай бұрын
Great stuff - thanks a lot for this :) But how do i get the downloaded mi_landscape_mountains material into the scene?
@somedesigntutorials
@somedesigntutorials Ай бұрын
great thanks for the comment, I downloaded the material from unreal sensi's website directly, i've provided the link here, he has avideo also explains how to make the material if you are interested, this file is a great starter file with great settings. link to material: www.unrealsensei.com/asset/autolandscape
@kirill2525
@kirill2525 2 ай бұрын
For a tutorial, NEVER use beta plugins IMO. i started in VFX and went into a gamejam, followd a tutorial with the beta Niagra Fluids plugin. it was 70% of all my work. when it came to shipping it for the 2023 epic gamejam with half an hour left, the project shipped without any of my vfx work. it was all lost and we had to throw in literly the base template plugins. Now if you just wanna make renders or cinimatics, i guess its fine, but they wont be optomized. but still.
@Artofraytracing
@Artofraytracing 3 ай бұрын
am i 3d animator and I work in Blender and maya but now I'm studying unreal but my spec is R7 6800, rtx3060 and 16gb ram i heard that 16 GB is not enough for UE5 .whats ur opinion?
@s.p.e.e.dg.a.m.i.n.g9817
@s.p.e.e.dg.a.m.i.n.g9817 3 ай бұрын
Its good for a start...
@somedesigntutorials
@somedesigntutorials 3 ай бұрын
Depends on what you are doing but for the most part it’s workable…if you start to use a lot of megascan objects it can start to eat up your ram
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