Basic Real-Time FX | Simon Verstraete | Games Workshop

  Рет қаралды 16,229

Houdini

Houdini

Жыл бұрын

LESSONS & PROJECT FILES: www.sidefx.com/tutorials/game...
This workshop will focus around using textures and flipbooks to make real-time FX. With Houdini we can do complex simulations like pyro simulation. The simulation will then be turned into a flipbook so it is usable for the game engine. Learn different ways and techniques on how to get and use the flipbooks of Houdini in Unreal engine.

Пікірлер: 10
@Kreuzrippengewoelbe
@Kreuzrippengewoelbe Жыл бұрын
Three cheers for Simon!
@Utiibs
@Utiibs Жыл бұрын
Amazing, thank you for the presentation!
@mkhizeart
@mkhizeart Жыл бұрын
Nice, thanks as always Simon and Houdini!
@GameDevNerd
@GameDevNerd 11 ай бұрын
I'm a professional developer, mainly working with Unity these days due to its popularity and availability of work. I used to be an engine dev and learned shaders, vfx, etc from scratch, all hand-coded and hand-crafted. I finally decided to stop spending eons making stuff and just learn Houdini, lol, and it's making a lot of sense but my UI-navigation and node awareness is still weak. I need more of these! I've been working on a whole SDK and toolset (including AI/ML tools) for Unity and I'd love to include Houdini Engine integration in our plans. This is a really, really awesome tool. If you guys cover Unity more you can count on me stalking your videos and making stuff :D
@Fauxmage
@Fauxmage Жыл бұрын
Very good presentation! I loved it
@mordecai1484
@mordecai1484 Жыл бұрын
does anyone know if there Is any way to add real-time vfx to marmoset?
@MarvelousMediaEngine
@MarvelousMediaEngine Жыл бұрын
I was super disappointed with the Karma Update. For rendering volumes it is an incredible step backwards, hopefully I'm misusing the new Karma Render Settings Node. Here is example: kzbin.info/www/bejne/paqoYWaoZsSGosk Details: I was using Karma XPU to render clouds using the XPU pyro preview. The scene is a bunch of clouds scattered on a grid to look like you are seeing clouds from an airplane. In Houdini 19.0, my cloud scene will render in 5 seconds using XPU. The same scene in Houdini 19.5 takes 6 minutes. If I turn down path traced samples to 32, I can get it to 1.5 minutes. If you have any ideas, I would appreciate it. Nobody is talking about it online yet from my searches.
@brunabarbosa3584
@brunabarbosa3584 Жыл бұрын
element faild to initialize OpenGl.
@Medard22
@Medard22 Жыл бұрын
This isn't made by Games Workshop
@tekkablade12
@tekkablade12 Жыл бұрын
does anyone know where we can get that flamesword .hip file in the thumbnail?
"You need a PHD to Learn Houdini 3D"
11:19
Stylized Station
Рет қаралды 154 М.
I Made a Game about Shrek, it will DESTROY your PC
19:19
Fat Dino
Рет қаралды 2,7 МЛН
Khóa ly biệt
01:00
Đào Nguyễn Ánh - Hữu Hưng
Рет қаралды 20 МЛН
Just try to use a cool gadget 😍
00:33
123 GO! SHORTS
Рет қаралды 85 МЛН
The child was abused by the clown#Short #Officer Rabbit #angel
00:55
兔子警官
Рет қаралды 14 МЛН
Explosions/Flipbooks Houdini to Unreal (UE4/5) Tutorial
12:29
VDBs Look INCREDIBLE In Unreal Engine
10:03
Joshua M Kerr
Рет қаралды 27 М.
Why Unreal Engine 5.3 is a BIG Deal
12:25
Unreal Sensei
Рет қаралды 2,5 МЛН
Unreal Engine 5  - Destruction Part 1 (Setup chaos)
18:08
sumours
Рет қаралды 41 М.
ToRung short film: 😭i'm not blind😢
0:58
ToRung
Рет қаралды 38 МЛН
КУДА ПРОПАЛА ТИГРА? 👀
0:41
Pimpochka Games
Рет қаралды 891 М.