Why Unreal Engine 5.3 is a BIG Deal

  Рет қаралды 2,555,510

Unreal Sensei

Unreal Sensei

Күн бұрын

Unreal Engine 5.3 launched and finally we get Nanite Landscapes!
Check out the Unreal Masterclass:
www.unrealmasterclass.com
I released the landscape I use in this video!
www.unrealsensei.com/UE5Lands...
Want to learn Unreal Engine 5 - checkout the UE5 Starter Course:
• Unreal Engine 5 Beginn...
Instagram: / unrealsensei
Twitter: / unrealsensei
unrealsensei.com
Chapters
00:00 - Intro
1:03 - Nanite Landscapes
2:40 - Tessellation!
3:40 - Better Volumetrics
6:25 - New Character Tools
7:17 - Reflections
10:45 - Modeling
11:20 - Nanite on Macs

Пікірлер: 2 700
@UnrealSensei
@UnrealSensei 7 ай бұрын
If you want to learn Unreal Engine 5 check out the UE5 Beginner Tutorial! kzbin.info/www/bejne/oV7dfp6wosmop6s Also if you want to take a deeper dive join the Unreal Masterclass unrealmasterclass.com
@Hmate_youtube
@Hmate_youtube 7 ай бұрын
Please make a tutorial just about Materials
@hogofwar0
@hogofwar0 7 ай бұрын
would u make a game for me in unreal 5? how much would it cost
@Hmate_youtube
@Hmate_youtube 7 ай бұрын
@@hogofwar0 I don't think he does that, but with his videos you can learn how to make a game, and I think it's a much better feeling to make your own game than to ask someone to make it for you.
@cagneybillingsley2165
@cagneybillingsley2165 7 ай бұрын
unreal 5 is the best engine. studios who don't use it are stupid
@UnrealSensei
@UnrealSensei 7 ай бұрын
@@Hmate_youtube When Subtrate materials is released there will be a video going over it on the channel
@chriss6356
@chriss6356 7 ай бұрын
I always see these incredible unreal engine showcases and never in my lifetime see an actual game even come close to the showcase.
@radubenea9343
@radubenea9343 7 ай бұрын
My hope is that with time we will. Games take years of development and Nanite is just too new, maybe?
@theomitchell416
@theomitchell416 7 ай бұрын
Also curious why this is the case?
@cube2fox
@cube2fox 7 ай бұрын
Immortals of Aveum uses UE5. The graphics look good but not outstanding, while the hardware requirements are very high. Seems like UE5 is more a tool which makes things easier for developers, but has few benefits for players, or even disadvantages (bad performance).
@thetechnoking
@thetechnoking 7 ай бұрын
Yes, never seen a game made with UE5 and the ones I saw didn't have this amount of quality. It feels like it's just showcase. If y'all know any, tell me.
@GeneralS1mba
@GeneralS1mba 7 ай бұрын
​@@theomitchell416I'm pretty sure ue5 was released early 2022, lots of games probably settled for ue4 or their own engine
@KLageEhier
@KLageEhier 7 ай бұрын
The main reason I ONLY enjoy watching YOUR videos about UE updates is because you actually explain everything in tiny detailes, show features directly in engine, give instructions on how to enable them and at the same use simple language so everyone can understand you. Really appreciate your way to show off new UE features🤝
@lovethewaves
@lovethewaves 7 ай бұрын
How about when are we gonna get to play a game with this tech
@dziewiatkom
@dziewiatkom 7 ай бұрын
​@@lovethewavesI would say that the largest limiter atm is disk space. The free demo that shows off 5.2 features on the epic store app is close to 100gb, and it only includes a small area. In terms of performance, you can get a steady 60fps at 1080p on most rtx cards (not sure about amd as I haven't tested). I could see a full scale game being in the hundreds of gigabytes. Its a reminder that just because you can fit all that detail, doesn't mean that the file sizes containing that detail have gotten smaller, and it is likely that next thing that needs to be optimized.
@lovethewaves
@lovethewaves 7 ай бұрын
@@dziewiatkom what game is close to 100gb that we can actually play? Are u talking about the matrix demo? (That demo was and still is the best unreal experience in 2 almost 3 years
@trshbludofc
@trshbludofc 7 ай бұрын
​@@lovethewavesIt is not about a game, it is about the general file size required by devs and - in the end - the consumer. Matrix Demo is also no full game, it is a tech demo showing off features. Then there is the 5.2 Off-road Demo (that's not the name of the demo, just a way to describe it) which shows off the procedural foliage and landscaping assets as well as the upgraded vehicle physics etc etc. Still, the small map of the 5.2 demo took a lot of disk space in comparison to what it actually delivered - a playable map size of maybe 2km², if that's not already too much. The point is, every prodramming solution comes with a cost, mostly the gamers need to pay. In form of hardware upgrades or disk space. A developer is mostly prepared for bigger file sizes, if well-trained they clean up their project after every milestone reached and in the end the only thing limiting them is their knowledge and hardware setup. To make it short, you should now get the point why there is no big UE5 game for now but mainly tech demos, trash games or early prototypes. For many indie studios UE5 is simply overkill since they already planned most of their games with UE4. However, many people still jump onto the hype-train of UE5 and take something as a goal they'll probably never fulfill due to any disadvantages such as hardware and knowledge, as already mentioned.
@lovethewaves
@lovethewaves 7 ай бұрын
@@trshbludofc again.... *WHEN... ARE. WE... GONNA... GET... TO ... PLAY... A ... GAME. . ON... UNREAL...ENGINE... 5.* for those of u that are hard of fkn hearing
@lopan1698
@lopan1698 7 ай бұрын
This video just aged far, far better than it would have just a week ago. Nice work, Unity.
@EvokerKing
@EvokerKing 7 ай бұрын
I saw the article at the end and I was like wait a minute I feel like it's way more... When was this video released again?
@EvokerKing
@EvokerKing 7 ай бұрын
@wariables-yj7ug i know i just meant that was my initial reaction
@asdfasdfasdf283
@asdfasdfasdf283 7 ай бұрын
can someone explain
@geeshta
@geeshta 7 ай бұрын
​@@asdfasdfasdf283A couple of days ago, Unity announced a new fee scheme that has made a lot of people angry and consider switching to another engine - like Unreal. They've changed it again though so most people will stick I think.
@siddharthsirvaiya3544
@siddharthsirvaiya3544 7 ай бұрын
@@asdfasdfasdf283 same, i dont get it either
@Mormor4333
@Mormor4333 7 ай бұрын
Its crazy to see how far we have come in such a short time span. Like 30 years ago we had 2d games and now games look almost identical to the real world
@Boxing_Gamer
@Boxing_Gamer 7 ай бұрын
30 years ago we also had 3d games
@ranger2671
@ranger2671 7 ай бұрын
​@@Boxing_Gamer Yeah, but the 3D games looked almost worse than the 2D games.
@Boxing_Gamer
@Boxing_Gamer 7 ай бұрын
@@ranger2671 what about doom and quake? And Duke Nukem not to forget
@kristinnkristinsson1369
@kristinnkristinsson1369 7 ай бұрын
@@Boxing_Gamer There were some early 3D vector graphics games like Battlezone (1980) that might count. But games like Duke Nukem and Doom are definitely not true 3D games. Commonly cited candidates that predate Quake are f.ex. Descent (1995), Star Wars: Dark Forces (1995), The Terminator: Future Shock (1995), System Shock (1994) and Magic Carpet (1994). The earliest one that I've ever found (except vector graphics games) is Ultima Underworld: The Stygian Abyss, released in March 1992, which technically makes your statement true.
@Boxing_Gamer
@Boxing_Gamer 7 ай бұрын
@@kristinnkristinsson1369 duke Nukem is not true 3d but pretty close. Quake is for sure and that's almost 30 years ago, but not quite, so I guess he is right.
@aegisofficial3819
@aegisofficial3819 7 ай бұрын
It's important to note that just because you can use nanite to fix high-poly count issues, that doesn't mean you should forgo optimizing the geometry of your models. Those optimizations absolutely matter and will absolutely have an effect.
@drb0mb
@drb0mb 7 ай бұрын
I feel like everyone subtly knows this. When these things are off by default, all but the most casual asset designer understands why.
@aegisofficial3819
@aegisofficial3819 7 ай бұрын
@@drb0mb Man you would be shocked and awe'd by the amount of game devs, artists, etc that will just throw a zbrush sculpt into unreal and be like "Nah its fine, nanite will fix it" meanwhile the asset is 10 million polys
@ChrisHillASMR
@ChrisHillASMR 7 ай бұрын
@@aegisofficial3819 Besthesda does a purposefully shitty job imo
@Phantom-bh5ru
@Phantom-bh5ru 7 ай бұрын
@@aegisofficial3819literally every triple A game today. Absolutely ZERO reason why these games with 3000 devs that don’t even have that much content run SO SHIT and cost fucking 300 gb of space for what smaller game companies can do in a few dozen gb max.
@UnrealSensei
@UnrealSensei 7 ай бұрын
Yes developers still should optimize meshes because the biggest issue with Nanite is disk space. Just because Unreal can handle a million poly rock doesn't mean every rock should be a million polys because then the game will be 500GB large 😂
@SpikesStudio3
@SpikesStudio3 7 ай бұрын
This is not my world, but your presentation is engaging and its cool to keep track of advancements in a wonderful field. Kudos to you, sir. 👍
@DudeSoWin
@DudeSoWin 7 ай бұрын
Caveman like rocks. Stopping and smelling the flowers is what gaming is all about. Look at that tasteful dirt pr0n, hubba hubba.
@cube2fox
@cube2fox 7 ай бұрын
I believe it contains a few inaccuracies though. He creates the impression that everything can be rendered with Nanite now, but I believe that isn't true. I think UE5 still doesn't support animated meshes, like player characters. He doesn't explicitly deny this but also never mentions it. Also it isn't at all clear how large the performance impact is of volumetric explosions or Lumen reflections. Essentially he mentions only advantages of new features but never downsides. Feels a bit like overhyping UE5 in order to get more clicks and subscribers.
@crypticallegory
@crypticallegory 7 ай бұрын
Biggest feature is not charging $.20 per install lol
@sparkybig9799
@sparkybig9799 7 ай бұрын
Ayo are you coming onto me?
@AHSEN.
@AHSEN. 7 ай бұрын
Absolutely insane. Things in realtime in UE5 easily look as amazing as renders created in Blender etc. What a time to be alive!
@jasonrubik
@jasonrubik 7 ай бұрын
Hold on to your papers
@synx_william9815
@synx_william9815 7 ай бұрын
aged poorly @@jasonrubik
@Dr.W.Krueger
@Dr.W.Krueger 7 ай бұрын
offline-rendering still wins by miles when it comes to fidelity and sheer scene scale / asset complexity :)
@AHSEN.
@AHSEN. 7 ай бұрын
@@Dr.W.Krueger Absolutely, but to the untrained eye, this is absurdly close. The majority of the population would not be able to tell the difference!
@NaliTikva
@NaliTikva 7 ай бұрын
@@synx_william9815 why?
@jacobduncan7495
@jacobduncan7495 7 ай бұрын
For all of those looking, you can enable nanite tessellation by adding r.Nanite.AllowTessellation=1 r.Nanite.Tessellation=1 under [/Script/Engine.RendererSettings] in DefaultEngine file. However I have already experimented with this, there's a reason its hidden and not even in the release notes and that's because the performance impact is to significant when used when blending terrains. Your better off just using nanite and adding a bunch of static meshes. Also it is extremely buggy and will most likely screw up your terrain. (Save before attempting)
@DiogoManteu
@DiogoManteu 7 ай бұрын
in other words its not ready for production so they hid it aha
@SliceyMcHackHack
@SliceyMcHackHack 7 ай бұрын
This is the exact thing i was concerned with while watching.. Although its amazing its absolutely not ready for everyone.
@aladdin8623
@aladdin8623 7 ай бұрын
I see a lot of overhyping ue5 videos like this one. But the truth is, all the praised features are very bugged and not finished. You can safely say, epic lied in their presentation about nanite. The recent video by digital foundry about the release of immortals of aveum is quite shocking. The visuals are mediocre and the performance is terrible. Seriously why not ditching ue5's cross gen feature lumen and investing directly in hardware ray tracing instead. It is the real thing and works. UE4 Jedi Survivor is proof for that. And HW RT works even more performant on other graphics engines.
@ivanrodriguez956
@ivanrodriguez956 7 ай бұрын
Couldn't agree more. For the people that have been working on the same project for years, we couldn't care less about nanite, lumen and most of the hype. We want bug fixes, we want a non-bloated editor that doesn't glitch and crash around. Lumen and nanite is just like back in the day when dynamic occlusion culling was introduced; is not to make better games, is to increase development speed, and save money. @@aladdin8623
@codymccarty9327
@codymccarty9327 7 ай бұрын
Props for showing how to enable it, how did you find that? Tried it out on the default open-world map with just a gravel texture. I see a lot of potential. However, every rock was a little blocky, but only noticeable up close. Also, It spent a lot of time on RHIT, DirectX for me. I could see that getting improved. Hopefully, it will see full release soon! lol, still waiting on the water plugin to leave experimental.
@ChristianBlueChimp
@ChristianBlueChimp 7 ай бұрын
I would wish I had so much spare time, so I could deep dive into UE. I love animation and creating environments.
@Naaza01
@Naaza01 7 ай бұрын
most of people works on this kind of stuff after work, me included, we don't have some kind of magic stopwatch
@ChristianBlueChimp
@ChristianBlueChimp 7 ай бұрын
@@Naaza01 yeah I just need more spare time. Kids, house and maintaining it all takes too much time. :(
@laypin87
@laypin87 7 ай бұрын
​@NazaTheDragon what is your pc setup
@razaverses
@razaverses 7 ай бұрын
@@ChristianBlueChimp Its the same with me. Do it on Friday and Saturday nights. Also I try to get 1 hr on weekdays after work. I have a huge interest in art and 3D. When I was a kid back in 80's I could do much with the resources that could be made available to me. Fast forward many years I have started to do art along with 3D and my target is when I retire, I would be doing this thing more often.
@mehface
@mehface 7 ай бұрын
To be fair, environment work is super easy in unreal, as long as its not for games. Its very easy to make envs for rendering. For games its a bit over hyped atm.
@magicpython8473
@magicpython8473 7 ай бұрын
I love how you explain the problems from the previous updates and then explain the solutions in 5.3 👌
@rpamungkas13
@rpamungkas13 7 ай бұрын
Hello fellow Ex-Unity devs :D
@erikjohansson4021
@erikjohansson4021 6 ай бұрын
What is you talking about?
@TheFlashStickman
@TheFlashStickman 7 ай бұрын
I remember back in 2011 when we first heard "Unlimited Detail". This is about what I imagined we'd have but never got. So glad it's finally be figured out!
@GroundbreakGames
@GroundbreakGames 7 ай бұрын
Still isn't the case here but it's becoming more possible to make photo realism at somewhat acceptable performance levels. So far every nannite change over I've tested has had worse performance just not as bad as you'd think for having no LOD changes. The landscape change will simply allow to go higher detail without tanking perfs as badly as it would otherwise but in the end it's still much better for games to use LOD as the performance is going to be better, despite whatever all of the hypesters claim.
@Deliveredmean42
@Deliveredmean42 7 ай бұрын
Ah yes, I remember it... Back when it was uncertain if that company that started that unlimited detail idea was a hoax or not (which seems to be more likely nowadays) but at least we now have something real in video games in the end.
@boredgunner
@boredgunner 7 ай бұрын
@@GroundbreakGamesThis channel has shown otherwise like with the forest demo, but you seem to be forgetting other factors beyond just absolute performance: auto LOD can be a bit quicker to implement than traditional LODs, and of course hardware is getting more powerful and there's a tradeoff between visual quality and performance. Nanite is certainly a worthy tradeoff for systems with at least PS5 level of power. As a side note, Nanite is limited by having to support older hardware. A mesh shader driven geometry pipeline can potentially be more efficient and perform better.
@clonkex
@clonkex 7 ай бұрын
@@GroundbreakGamesIt does still have LOD changes, it's just automatic and doesn't happen in predefined stages.
@reznoire
@reznoire 7 ай бұрын
"Unlimited Detail" that brings back memories
@justinpatterson5291
@justinpatterson5291 7 ай бұрын
Those ancient ruins and deep forests look absolutely amazing! If there's VR support for this. There are so many games that could be made or even remade in this engine. Imagine a UE5 nanite and lumen powered Skyrim!
@MiyagiTheMiata
@MiyagiTheMiata 7 ай бұрын
Seriously it would be unreal..
@LiliumOrientalis
@LiliumOrientalis 7 ай бұрын
Maybe not Lumen with its huge performance hit, but I can't wait for open world games using a matured version of Nanite!
@Mart-E12
@Mart-E12 7 ай бұрын
Too bad Bethesda will use Creation engine again for Elder Scrolls 6
@ClassicalPan
@ClassicalPan 7 ай бұрын
@@Mart-E12 Major bummer.
@TristanCleveland
@TristanCleveland 7 ай бұрын
@@UwU-pk6nv No one said it was "for the sake of it."
@wonderspaceHq
@wonderspaceHq 7 ай бұрын
We aren't in the gaming space but I've gotta say, we're just sooo impressed with the technical accomplishments made by the UE team showcased here. Absolutely mindblowing
@Jscaff859
@Jscaff859 7 ай бұрын
not in the gaming space ? they make millions from their fake advertising, anyone can come up with these little crap showcase.
@colew213
@colew213 7 ай бұрын
@@Jscaff859just say you don’t know what ur talking about bud
@Tr4ns1st0r
@Tr4ns1st0r 7 ай бұрын
@@Jscaff859yeah, fair enough. I’d love to see a showcase you made, though! Link one to me! If you don’t have one, that’s fine. Surely you can come up with one, right? :)
@HoobriBoobri
@HoobriBoobri 6 ай бұрын
Let's face it, Unreal 5 is a piece of poop. Simply because the games that are released on it are buggy and run very slowly. These games would look better overall on ue4 in terms of the overall graphics contribution to the gameplay, even if it lacks seemingly juicy technologies like nanites and lumens. And I have a question for everyone who will argue with this: when was this engine released? What are the actual results? Think about it. Will we again wait five years for a miracle with belives in an embrace? We were waiting for RTX to change the graphics and take games to a new level - RTX failed. Lets face the truth. And now the same thing is happening with nanites and lumens.
@Tr4ns1st0r
@Tr4ns1st0r 6 ай бұрын
@@HoobriBoobri Ah yes - thing is bad because some people make bad things with it.
@MoistTheWetOne
@MoistTheWetOne 7 ай бұрын
Unreal Sensei: “There is no better time to learn UE5 than now…” Unity:
@Helgrind44
@Helgrind44 7 ай бұрын
Tesselation with nanite is actually a game changer. Only thing missing for Unreal to be perfect for me is for Nanite to work with vertex painting
@CarbonI4
@CarbonI4 7 ай бұрын
What's he painting with at 3:32? I'm not sure how viable normal vert painting is with nanite as you'd need to somehow dynamically decide what value the vertex colour was as the mesh changed it's geometry. At the very least this would add quite a bit of overhead to the nanite rendering for an effect that is essentially 2d surface information and is therefore probably better handled using texture/uv data.
@andersgustafsson5533
@andersgustafsson5533 7 ай бұрын
What about hair and fur?
@GigantVTrusah
@GigantVTrusah 7 ай бұрын
I'm no 3D-modeller myself, so I'm a bit confused. Isn't tesselation just a way to scale detalisation of round-like objects? And if it is, why do we need it at all when having nanite, which is just a way to scale detalisation of basically all objects?
@lolitaexpresspilot88
@lolitaexpresspilot88 7 ай бұрын
only thing missing is UE 5 being a real engine for developing games
@LilYet
@LilYet 7 ай бұрын
@@lolitaexpresspilot88 low iq take
@ozzyosbourne6
@ozzyosbourne6 7 ай бұрын
I've started my ue journey with your videos and master course that i bought. Its been almost 2 years for 3d and 7 months for ue. I appreciate you and i've been still improving myself. I started to learn various programs about 3d from texture creation to sclupting for ue5. Since my main purpose is being a level designer (environment artist) Every update of ue excites me and this is a huge update for me. We'll see what it brings to us in the future. :)
@ravenramsey3115
@ravenramsey3115 7 ай бұрын
I bought your masterclass last Christmas then I had a baby! I can't wait till he's a bit more stable so I can dig into all the good teaching! I loved your beginners course
@Roflmao0001
@Roflmao0001 7 ай бұрын
UE 5 makes me want to have a rig powerful enough to run it just for the fun of making stuff. I don't do game design, but it just looks so much fun. I spent countless hours as a kid in the map creator of AOE 2, this feels like the adult version of that haha
@Grizzlox
@Grizzlox 7 ай бұрын
I'm seriously contemplating investing in a Supervillain-level ultra PC just so I can use Unreal 5.3 to make independent 3d movies
@meganfisher831
@meganfisher831 3 ай бұрын
Life goes by fast, I suggest you do what you want to do while you can. Being able to see and hear and sit up doesn't last forever.@@Grizzlox
@Wolfimann22
@Wolfimann22 7 ай бұрын
Wow that's really incredible, every time they make a update it's mind blowing what they add and achive with UE5, nanite landscapes are a huge step. The only thing is that most games in UE5 where already developed without them. I know you can just turn them on but i have the feeling many game developers will not do it, at leat not right now, just like many didn't do with nanite trees. Something like the Tessellation is probably the same case, i hope i am wrong, because i would love to see these things in the new UE5 games.
@Zarrar2802
@Zarrar2802 7 ай бұрын
Quite true. 3 years into our game's development, there is no reason we would scrape the entire process and start with the nanite process now. Perhaps when we begin the next title we might give it a shot
@Wolfimann22
@Wolfimann22 7 ай бұрын
​@@Zarrar2802 Correct me if i am wrong but isn't it really easy to change objects to nanite? He did it in the Video with one klick, and when i tried UE5 out a bit it wasn't not complicated at all to change placed none nanite objects to nanite. Or is it different with self modeld objects? But it should at least not be a difficulty to set the landscape to nanite now.
@vaenii5056
@vaenii5056 7 ай бұрын
@@Wolfimann22 The idea of Nanite is that you can have objects with very high poly counts and still render everything in real time. If you have a scene with a triangle count that can be rendered normally then what is the point of using Nanite...
@Wolfimann22
@Wolfimann22 7 ай бұрын
@@vaenii5056 The point is that you can have the same quality over any distance, you don't need billboards anymore. It looks so much better without them and you can also have shadows over any distace, so every mountain (especially coverd in trees) no matter how far away will look stunning. And the size of the game gets smaller because you don't need to have 5 different variants of an object in the files.
@itzshft
@itzshft 7 ай бұрын
​@Wolfimann22 The problem is that you have to spend hundreds or thousands of hours of work by replacing all of your lower quality models. And by the time that's done, there will be even newer tech that drops. You can get stuck in a loop if you constantly try to implement new features.
@LDAG
@LDAG 7 ай бұрын
1 thing that stood out to me when watching the 5.3 Feature Highlights was the Orthographic rendering mode, cant wait to see new games utilizing all of the new advancements !
@justicedemocrat9357
@justicedemocrat9357 7 ай бұрын
Is the orthographic rendering the same as an orthopedic surgeon?
@GMDeatHSoul
@GMDeatHSoul 7 ай бұрын
@@justicedemocrat9357 I would say most probably definitely yes. Update: On a second thought, maybe a slight difference.
@samoerai6807
@samoerai6807 7 ай бұрын
What is ortho- something? I’m a beginner lol
@hatty101
@hatty101 7 ай бұрын
@@samoerai6807 2.5D
@MachFiveFalcon
@MachFiveFalcon 6 ай бұрын
5:27 When I played Battlefield 4, I remember yearning for improved cloud graphics. Dead serious. Great looking game - especially for its time, but better looking clouds when using aircraft and parachutes would have been awesome. Also - dynamic weather would have been even more jaw-dropping!
@ateshhastam
@ateshhastam 7 ай бұрын
Stunning! Thanks for the featured description of this tech. So much fun watching!
@deedoodeedoo6382
@deedoodeedoo6382 7 ай бұрын
Man, I've looked at the time of the video, 12:25 duration and thought, there's probably gonna be a ton of bloat there. To my surprise there wasn't any and everything from start to finish was clear and concise. Great job, thanks :)
@Johanneslol11
@Johanneslol11 7 ай бұрын
Amazing, I cant image walking in a 3D world like this with VR
@ahabkapitany
@ahabkapitany 7 ай бұрын
I mean just buy a computer and a VR headset mate
@DeletedDevilDeletedAngel
@DeletedDevilDeletedAngel 7 ай бұрын
someone made a video about playing vr in unreal engine 5
@TheWisdom3
@TheWisdom3 7 ай бұрын
Just go outside.
@Johanneslol11
@Johanneslol11 7 ай бұрын
@@TheWisdom3 hahaha 😂 I do go outside a lot but when it is freezing and snowing outside, then playing inside with a headset is more fun.
@anon1963
@anon1963 7 ай бұрын
@@TheWisdom3 you can't just go outside and start shooting people, unless it's america 💀
@Crisisdarkness
@Crisisdarkness 7 ай бұрын
Wow, your video shows more clearly what is new in this version, I was surprised by the improvements, this is fabulous, thank you
@Andicus
@Andicus 7 ай бұрын
6:43 almost made me burst out laughing LOL
@chance9979
@chance9979 7 ай бұрын
I love these videos. I don't create, and can't even photoshop, but as a long time gamer it is absolutely amazing to see how the development engines are progressing and the power that is right around the corner. Live dynamic lighting, rendering characters natively in UE, and mirror bounces, games are soon to get so much better, and hopefully we continue to see UE used in other media as well
@ProfessorHobo
@ProfessorHobo 7 ай бұрын
I don't even make games but I love watching the industry progress.
@Lightsaglowllc
@Lightsaglowllc 7 ай бұрын
You mean regress? Have you seen how poorly unreal 5 games run?
@LivingTheDream77
@LivingTheDream77 6 ай бұрын
@@Lightsaglowllcskill issue.
@ThatsASummary
@ThatsASummary 7 ай бұрын
These features collectively make Unreal Engine 5.3 a significant update for game developers and content creators, offering enhanced visual quality and more efficient workflows: 1. Nanite Landscapes: Unreal Engine 5.3 introduces Nanite support for landscapes, allowing for large open worlds with detailed geometry without the need for level-of-detail (LOD) techniques. 2. Tessellation with Nanites: The update brings back tessellation, which can add more detail to objects based on high-resolution textures, enhancing the depth and realism of landscapes. 3. Improved Volumetric Effects: Sparse volume textures enable complex volumetric simulations, such as realistic smoke and explosions, replacing the need for 2D billboards and enhancing visual fidelity. 4. Skeletal Mesh Editor: Unreal Engine 5.3 includes a skeletal mesh editor, allowing developers to create, rig, and animate characters directly within the engine, streamlining character creation. 5. Lumen Reflections and Performance: This version offers the ability to use Lumen reflections with baked lighting, providing performance improvements and accurate reflections without setting up reflection captures. Additionally, Lumen reflections support multiple bounces for more realism.
@yojan69
@yojan69 7 ай бұрын
Just right now im trying to switch to Unreal due to the new Unity fee thing, which isn't something that'll really affect me, but it's the perfect excuse to finally give Unreal a try, so far I'm really excited to everything Unreal has to offer, I feel like it's easier to get really good looking graphics without having to do tons of workarounds just like I used to do in Unity, which helps me in so many ways, I'm so excited right now
@meganfisher831
@meganfisher831 3 ай бұрын
After six years of using unity I used Unreal Engine extremely tentatively, -once-, and immediately ported my game in progress to it ASAP. One grossly overlooked benefit is you are free from the asset store. Want Playmaker? Unreal Blueprints are more powerful and free. Whatever 'basic assets I always buy' like water, sky, character controllers, smooth camera motion, is just in Unreal already, for free. Also it doesn't compile every time you save or play the scene. It doesn't give me weird cautions and errors non stop either. The speed of doing literally anything has increased dramatically.
@bruno_madalozzo
@bruno_madalozzo 7 ай бұрын
A huge thanks for all kids playing Valorant and spending their parent's money... all this wouldn't be possible without you.
@vituperation
@vituperation 7 ай бұрын
And all that Fortnite money 👀
@Klarified01
@Klarified01 7 ай бұрын
LOVE this video. I love how you show the old and the new version of everything! Beautiful video. I'm not into Unreal as much as I used to be, so the reminders are really heplful. Thanks
@DeltaUK_
@DeltaUK_ 6 ай бұрын
Great video! Gets straight to the point with so much interesting info throughout. Cheers :)
@HeadgyHog
@HeadgyHog 7 ай бұрын
This popped up randomly as a suggestion and blew my mind. A big deal, indeed. Well made video, easy to follow (as a newcomer), informative while remaining short. I hope things work out the best for you, mate.
@BasementMinions
@BasementMinions 7 ай бұрын
I can't believe landscapes were being faked or unaffected by nanite this entire time! That is going to be such a benefit having those function now. Being able to use lumen for baked lighting is going to save so much time!
@apollo12002
@apollo12002 7 ай бұрын
I’ve seen a few other videos on unreal 5.3 and I didn’t get what all the fuss was about, but your video really helped me understand what these changes mean. You’ve explained it extremely well and the practical comparisons help.I shall give your your course a ago as I’ve not built a landscape yet.
@AlexFlodder
@AlexFlodder 7 ай бұрын
And I can clearly remember placing each triangle in a map back in the 90's. Time flies.
@Classic_DM
@Classic_DM 7 ай бұрын
Awesome video, dude! Rock on. We've come a long way from BSP in UE 1. In ten years everything will be photogrammetry source.
@OverJumpRally
@OverJumpRally 7 ай бұрын
Thanks, Sensei! I started with one of your tutorials 2 years ago and I've become a professional game dev since then!
@DrGrimmm
@DrGrimmm 7 ай бұрын
Back to the 30fps era, however i love the progress very much, congrats to the UE team !
@tbunreall
@tbunreall 7 ай бұрын
This allows studios to create games for the future, which is really what happens now because they take 5+ years to make now
@garyb7193
@garyb7193 7 ай бұрын
Only because today's mainstream graphic cards cannot yet hardness UE5's power. UE5 is meant to take us well into 2030 and beyond. The GPUs and CPUs we'll have along the way will enable UE5 to spread its wings and soar.
@biglittleboy9827
@biglittleboy9827 7 ай бұрын
@@garyb7193 You are completely delusional if you think UE5 games run bad because of gpu/cpu lack of power. It's actually just bad and lazy devs, nothing more.
@garyb7193
@garyb7193 7 ай бұрын
You are completely delusional, 'b_littleboy' if you do not think UE5 will run substantially better 2 or 3 GPU generations from now.@@biglittleboy9827
@LilYet
@LilYet 7 ай бұрын
@@biglittleboy9827 its only gonna get worse with nanite lmao people really think its an alternative to lod
@LazyDev27
@LazyDev27 7 ай бұрын
2:55 usually for that effect you would add foliage like rocks, tiny sticks, and grass clumps. But having the displacement work like it does in C4D renders is nice too.
@yofedstyhrega4594
@yofedstyhrega4594 3 ай бұрын
Now if only they could use all this cool new tech to create finished games how amazing would that be
@saintkevinofficial
@saintkevinofficial 3 ай бұрын
Exactly. Not just finished games but amazing ones 😂 maybe Mafia 4 will be the first large scope game to be put to the test
@oskarwallin8715
@oskarwallin8715 7 ай бұрын
What we need to talk about though is the max visible nanite clusters and max nodes for nanite.. nanite is NOT unlimited tris on screen. Its alot better than LODs in most situations, but it does have limitations, specially when you have dense foliage over larger areas!
@nikadams8091
@nikadams8091 7 ай бұрын
You are absolutelly right! I know about that, too. I think its not even an hardware limitation, but more of an engine one? Hpefully they can get rid of those limitation in the near future. Also, if i rmember right you dont have these limits when using the path tracer, but i am not sure)
@Hellrage5076
@Hellrage5076 7 ай бұрын
What's the limitation? After watching multiple dev showcases and explanations, I'm left with the understanding that nanite reduces the poly count until it can resolve every rendered pixel on the screen that you're rendering to. There is no need to have more triangles 'visible', they won't affect any pixels. Is that wrong?
@nikadams8091
@nikadams8091 7 ай бұрын
You will get incorrect shadows and and heavy shadow flickering/glitches@@Hellrage5076
@oskarwallin8715
@oskarwallin8715 7 ай бұрын
@@Hellrage5076 not going to pretend I'm super in depth knowlegable regarding nanite. But you have a hard cap on how many "clusters" there are in each view. Aswell as "nodes". Not one 100% sure what exactly defines nodes and clusters though. It related somehow to how much you have in your scene. I get the feeling that its related to original tricounts aswell as meshactors in the scene. Harscapped at 16.000.000 nodes and clusters. We reach it when making 5x5 km forested areas with nanite foliage.
@HowMany_Monkeys
@HowMany_Monkeys 7 ай бұрын
I’m not a programmer or modeler or anything myself (mainly just follow a ton of these types of channels that explain the mechanics behind video processing and game design etc etc etc) but it seems to me that being able to directly import assets from other programs, and have it automatically integrate, *lighting* included!, is an absolutely massive time saver and (for lack of better term) game changer. 🤯
@yahootube90
@yahootube90 7 ай бұрын
Basically, anything that becomes a massive time saver is a huge win. Getting things done with as little tedium as possible is the goal.
@sl1138utube
@sl1138utube 7 ай бұрын
Amazing stuff. But my biggest beef is always the clipping issues with characters, clothing, and environment objects. I wonder if Unreal 5 will address that. Or maybe it will take some kind of AI animation assist to compute all the in-betweens and stick things together flawlessly without gaps or clips.
@ryunalunaris14
@ryunalunaris14 5 ай бұрын
The issue you raised is probably too complex. It seems first we have to categorize every surface material based on its properties, such as how it interacts during the collision, whether it bends, breaks, bounces back, or maintains its shape, and so on. AI could assist by providing enough information to simulate collisions and make the surfaces react in a realistic way. In addition, animations need to be created to depict the behavior of objects and people that interact with these surfaces. This requires calculating mass, energy, and speed for each object constantly, for a variety of triggered events, such as shooting at a wall, kicking a ball, or running into someone. In gaming, these events are simulated, and players are supposed to activate them. In videos, objects always react in one specific way, and they can be crafted to look very realistic for that specific instance. However, to widen the range of possible events realistically, more updates will be required in the future when we have more calculation power for real-time high-speed rendering or something in that category.
@sl1138utube
@sl1138utube 5 ай бұрын
@@ryunalunaris14 Excellent points! It seems we're limited by current technology to solve this fully yet, just as we were in the past with other problems.
@ryunalunaris14
@ryunalunaris14 5 ай бұрын
Publicly affordable and available technology. If you put the weight of military and intelligence institutions behind technology you can work with tools from several years in the future now. The difference grows and gets reduced by our progress in advancing forward and how much profit companies can gain from investing in the newest technology. It's not far away but can we afford to use it is the real question. I mean look at how hardware exploded in price... 2 years ago I couldn't afford more than a mid-range 2070Ti PC now the graphic cards alone cost more than the whole Computer... without reasonable prices we can't immerse ourselves in cutting edge technology without massive disappointments like extremely reduced graphics, lag, missing features and so on... :( @@sl1138utube
@jamesineson4609
@jamesineson4609 7 ай бұрын
Darksouls or elden ring in unreal would be unreal. Imagine the epic lanscapes from from software in Unreal 5.3 would be insane
@AdamJanz3D
@AdamJanz3D 7 ай бұрын
Thank you so much for this extremely helpful summary video!
@davidbwa
@davidbwa 7 ай бұрын
It is just amazing where computer graphics have gone over the decades. I've been playing games since text adventures and pong and every few years there is some version of, "wow this new stuff is so much better than the old stuff". And then it gets better... and better.
@iNINJAgamer
@iNINJAgamer 7 ай бұрын
10:26 y’all remember the first time you could see your character in a mirror in a video game? That was wild when it happened at the time. But the mirror reflections of mirror reflections is top notch. 👍🏾😁👌🏾
@kurtmueller2089
@kurtmueller2089 7 ай бұрын
Thanks for your videos, they are awesome and very informative. I still remember watching that 5 hour video when UE5 was still in EA years ago.
@spookyrays2816
@spookyrays2816 7 ай бұрын
i cannot wait to see games developed with this engine
@OverJumpRally
@OverJumpRally 7 ай бұрын
I have a glimpse to offer...
@deskgamer8029
@deskgamer8029 7 ай бұрын
black myth wukong
@Emma_madison
@Emma_madison 7 ай бұрын
​@@deskgamer8029That is really run on Unreal 5 🤔
@gremirid
@gremirid 7 ай бұрын
with 30fps 720p on XSX and with worse visuals than in GTA V, lol.
@spookyrays2816
@spookyrays2816 7 ай бұрын
@@OverJumpRally proof?
@KailashJoshi-ce9eq
@KailashJoshi-ce9eq 7 ай бұрын
I swear every unreal engine update is A MASSIVE NEW FEATURE NEVER BEFORE SEEN its crazy
@weasle2904
@weasle2904 7 ай бұрын
The way Nanite works was an idea in my head for awhile as a kid. I just assumed it was technically impossible. What amazing advancements.
@TrojanLube69
@TrojanLube69 3 ай бұрын
I remember reading a forum of a programmer who was designing something similar back in 2006-2009. Everybody was making fun of him for a long while until they look up into the research from Pixar. Nanite is just using a rendering method invented in the 80s called Reyes by Lucasfilms CGRG (now Pixar) but made to work for realtime graphics. Much of the cg and games industry is built off improvements of old aglorithms made in the 70s or earlier. Astar pathfinding for example, which practically every game uses, was made in 68 for a robot and was based off Dijkstra's algorithm in 1956. Everything new is built on top of old built on top of old. Lots of it comes from research papers released publicly by computer scientists.
@Desaved
@Desaved 7 ай бұрын
Absolutely astounding! Congrats to the Ureal team. It's almost scary how close we are to duplicating reality.
@johnwalker7592
@johnwalker7592 7 ай бұрын
in 15 years... this will look like the Frostbite engine does now... you'll only need a 3 phase, 4000 watt PSU, and 128 GB Vram.
@sonnyboi1761
@sonnyboi1761 7 ай бұрын
@@johnwalker7592 Was that a diss on UE5?
@johnwalker7592
@johnwalker7592 7 ай бұрын
@@sonnyboi1761 no, just technology. If you told young me, that witnessed the first 2GB Vram cards, that 2GB was SMALL and that by time I'm 30 there will be a marketable 24GB VRAM card... I'd be blown away.. I could ONLY wish for a FirePro V8750 or similar when I was a kid...
@MichalKaczorowski
@MichalKaczorowski 7 ай бұрын
This is amazing for architects. Real time visualisations.
@log0n
@log0n 7 ай бұрын
Great video love following the unreal engine updates. Future of gaming is exciting!
@aggressiveaegyo7679
@aggressiveaegyo7679 7 ай бұрын
About 15 years ago I said that games should divide the screen into a grid with a cell size of one pixel and use perspective to extend the grid in depth, something like square pipes. And build a picture taking into account the fact that something that falls into one pipe will be one pixel. If the whole car is placed in a “pipe”, then simply mix the texture lights and give an average value. And now, 15 years later, someone figured out how to implement it.
@5000Seabass
@5000Seabass 7 ай бұрын
Mhm
@Nazareth434
@Nazareth434 7 ай бұрын
This is such a huge leap in details. Massive open world games will be a blast with this amount of detail.
@Lightsaglowllc
@Lightsaglowllc 7 ай бұрын
…and run at 5 fps.
@SWR112
@SWR112 7 ай бұрын
@@Lightsaglowllc Nah processing power has been way ahead of the curve for years, very few games can kill a top end PC.
@yapflipthegrunt4687
@yapflipthegrunt4687 6 ай бұрын
@@SWR112 You overestimate how much developers optimize their games.
@ikdeikke
@ikdeikke 7 ай бұрын
This is extremely exciting. I CANT WAIT for games to come out that make use of all these dope ass features.
@Baleur
@Baleur 7 ай бұрын
I mean we had nanite for landscapes in 5.0, but what i HOPE this really means, is that landscape MATERIALS will work with Nanite now.
@GamingNewsSummary
@GamingNewsSummary 7 ай бұрын
Thanks for the examples. There might be some people that see the titles of each patch thinking maybe it's being overhyped, but the amount of time it will save developers and also lead to better games in the future will really be a big deal!
@anita.b
@anita.b 7 ай бұрын
Ahh yeah, the games are so much better now that they all look and play the same with 194GB of crap textures and enough DLSS, FSR to absolutely wreck the experience while running at a stunning 45FPS natively on hardware in the thousands. So much better games! That Gollum game was surely a masterpiece
@ignatius2128
@ignatius2128 7 ай бұрын
This tech is amazing, I hope they can improve the performance to make it run well on average hardware.
@Z3RO_Myth
@Z3RO_Myth 7 ай бұрын
The more and more it gets optimized, the better 💯.
@muger4ik
@muger4ik 7 ай бұрын
this is amazing! Another reason to migrate completely to UE5
@artemsh6302
@artemsh6302 6 ай бұрын
After watching this video I was very impressed with the capabilities of UE. I immediately wanted to watch your video on getting to know UE. I realized that this is not the first time on your channel and I still can’t decide to get acquainted with UE. The size of the rollers is a little intimidating. Therefore, I left a comment with my wishes under the 5-hour video of getting to know UE. I hope you find my offer worthwhile. Once again thank you very much for your work!!!
@notwhatitwasbefore
@notwhatitwasbefore 7 ай бұрын
Nice update I think it might be time to dive back in and learn so more stuff.
@g-10
@g-10 7 ай бұрын
Wow! Huge update! Not remember if also human faces/body/clothes already supports Nanite..
@kazioo2
@kazioo2 7 ай бұрын
Skinned meshes don't support Nanite. Obviously Epic wants to do that in the future, but they aren't sure if they will succeed as it's a huge technical challenge.
@quantummidget
@quantummidget 7 ай бұрын
Do these features run well enough to be actually used in a videogame? If you were to have a full world at the same level of detail as your wooden cabin example, would it be able to run on modern tech in a gameplay scenario or would it have to be limited to tech demos, and scaled back for games?
@5000Seabass
@5000Seabass 7 ай бұрын
There are already benchmarks and games that look as good if not better than this now. The level of detail in the apartment really isn’t that high, just nice quality lighting and shaders. Of course you need a high end GPU to run it at stable framerates.
@TimothyStovall108
@TimothyStovall108 6 ай бұрын
Very nice! Great video! I've been wanting to mess around with UE5 since I upgraded to a 7900 XTX. I messed around in 4 with my 1070Ti, and it was fun learning how to create my own world. With all these new tools, I can only imagine how beautiful and "lifelike" environments will become. Certainly need some walkthroughs to help speed things up. Subscribed.
@MayureshRajwar
@MayureshRajwar 7 ай бұрын
I am a unity developer but with the current debacle around unity I might have to switch to other engines. So, UE5 is looking so good for me. But it will take time for the transition.
@Tork789
@Tork789 7 ай бұрын
Unity: dang, how are we gonna answer to that? Riccitiello: I've got an idea.
@ReveredDead
@ReveredDead 4 ай бұрын
My biggest hope for this Engine is that it allows developers to cut down on development time and get games out sooner. Since UE5 is looking like it can create whole maps worth of environments, allow limitless tuning and creativity and focuses on optimization, quality and amazing graphics.
@--JYM-Rescuing-SS-Minnow
@--JYM-Rescuing-SS-Minnow 7 ай бұрын
a sprite with spatial shear. I thought UE had volumetrics! this is so nice regardless!
@kazioo2
@kazioo2 7 ай бұрын
It did for real-time and even in UE4 you could use baked "3D" array texture. They now added Sparse Volume Texture (SVT) and importing OpenVDB. The comparison in this video is a bit hyperbolic.
@renegade5942
@renegade5942 7 ай бұрын
Meanwhile unity is trying to get married with its developers
@erikjohansson4021
@erikjohansson4021 6 ай бұрын
Why are you doing this to me?
@chikoguimas3123
@chikoguimas3123 7 ай бұрын
I think the problem with the games is the amount of realistic human characters we have on “good” big games, when it feels much more natural and well designed when you don’t have any uncanny valley during the middle of a gameplay in which you could be enjoying something else
@MM-hl1to
@MM-hl1to 12 күн бұрын
Finally a great video without horrible music. Perfectly explained, thank you for your hard work!
@MeshsCorner
@MeshsCorner 6 ай бұрын
I remember creating scenes in Softimage at uni 20 years ago and turning on the Global Illumination switch meant adding a good 2 to 3 hours to render each frame of animation. Hilarious how far this tech has come
@cardermedia
@cardermedia 7 ай бұрын
Hi Unreal Sensei. I want to use UE5 for creating environments for my animations. Can you recommend an online course? There's so many, but I'm hoping you could give a mention to one that you think would be the best introduction. I've followed a few on KZbin, but I want something that's comprehensive. Many thanks :)
@jacquesokes
@jacquesokes 7 ай бұрын
Hi Sensei, at 3:14 that landscape is amazing, is it a blend of a few materials or hiw did you do that landscape msterial? I would love to know, being reasonably new to unreal. Even a direction towards a tutorial video of yours or course where you show that would be amazing!! Thanks a lot for any info!!
@julianmessina2905
@julianmessina2905 6 ай бұрын
this was awesome thank you for summarizing this so well
@arunaldo1089
@arunaldo1089 7 ай бұрын
Just like the Nanite, your videos are always amazingly detailed...
@bUildYT
@bUildYT 7 ай бұрын
every new update is a big deal these days lol
@ImpsDelight
@ImpsDelight 7 ай бұрын
Why This Comment is a BIG Deal
@SkedaddleMonke
@SkedaddleMonke 7 ай бұрын
​@@ImpsDelightWhy This Reply is a BIG Deal
@bUildYT
@bUildYT 7 ай бұрын
@@SkedaddleMonke why this reply to this reply is a BIGGER DEAL
@FireF1y644
@FireF1y644 7 ай бұрын
Its called "youtube algorithm hack with clickbait"
@ortolaobla
@ortolaobla 7 ай бұрын
Because the technology is developing much more faster than time itself. For example past 10 year you had 10x (x=technological advancement) but following 2 years are equal to 25x since the technology is developing by exponentially. Don't forget that apple mobile phones are just announced 15 year ago, compare to that and what we have has a huge difference.
@arisaknight4755
@arisaknight4755 7 ай бұрын
This is awesome, it'll definitely help with my projects ❤
@SensSword
@SensSword 7 ай бұрын
Start saving your money, as that 20 cent install will eventually kill your project.
@Disorrder
@Disorrder 7 ай бұрын
awesome! Big thanks to all UE team! These make games better (Allegedly)
@MiyagiTheMiata
@MiyagiTheMiata 7 ай бұрын
I’d love to see the use of this in a vr game I want hyper realistic graphics to make it even more immersive
@avihs92
@avihs92 7 ай бұрын
I know there's about to be a ton of beautiful disasters with this engine, but there will also come some of the most indepth experiences we've ever had. If a developer can keep his integrity with tools like this.. man, the limit is infinite.
@ryanm7263
@ryanm7263 7 ай бұрын
I've been saying "Okay, this is it, it can't be more realistic than this" for 30 years.
@Resident_Nightlord
@Resident_Nightlord 7 ай бұрын
Can you imagine showing this to someone from the 80s?
@awesomewow668
@awesomewow668 7 ай бұрын
this is unreal how we have come this far just because of unity among devs we are able to blend reality with virtual scenes
@TheZisc
@TheZisc 7 ай бұрын
I see what you did there ;)
@m1sterv1sual
@m1sterv1sual 7 ай бұрын
Imagine Nanite skeletal meshes.
@azaelue5
@azaelue5 7 ай бұрын
It's coming for sure, the spline meshes are just the beginning for deforming geometry...
@SPOD_ZONE
@SPOD_ZONE 7 ай бұрын
Holy smokes, everything I had to work around in my last project has been fixed. Wild stuff.
@rangerbs08
@rangerbs08 7 ай бұрын
I cant wait to see games coming out using this technology in a couple of years
@zJoriz
@zJoriz 7 ай бұрын
Nice overview! Some things: - True, the smoke casts shadows on itself, but in the examples it didn't cast shadows on the ground! In case of the clouds in the sky, this'd be crucial. Also in the case of the campfire & explosion, there would have been light emanating from parts of the smoke effect at the same time. - Too bad you didn't put the reflections # value in the mirror example to 4 instead of 2. Was curious to see what this did to performance and if there'd be any lag if the camera moved. - The UE thing I'm actually most curious about is game mechanics. The 3D stuff, well, they've obviously got that down pretty well. But what about backend stuff like player skills, dialogue trees, npc ai and dice rolls and frontend stuff like UIs and menus? People act like this is a given, and it probably should be, but I'm curious how easy UE5 is to use in this regard.
@TerranViceGrip
@TerranViceGrip 7 ай бұрын
Waiting for the update allows us to properly take advantage of more than 8 cores.
@kazioo2
@kazioo2 7 ай бұрын
Already there. It's called Mass Entity and can use as many cores as you have. But that's only useful for simulations with many entities, so mostly for large worlds. For simpler, small games it may never be possible to use a lot of cores due to the laws of mathematics, as many procedures cannot be parallelized (obviously rendering graphics can - hence why we now have GPUs with crazy amounts of cores). 9 women can't deliver a baby in 1 month. 10 pilots won't make the plane fly 10x faster.
@Wobbothe3rd
@Wobbothe3rd 7 ай бұрын
​@@kazioo2that's just cope. Epic need to work on adding a proper jobs system to Unreal Emgine, other developers have achieved this.
@rubikfan1
@rubikfan1 7 ай бұрын
If you want even better fire, you need temperature calculation. Fire dries the gras around it. Even burn it when its big.
@D4RKBRU73
@D4RKBRU73 7 ай бұрын
Thanks for the tour and i am truly stunned at the volume and magnitude of this update. This feels almost like a whole version in itself. Great work guys! You just put another nail in the coffin of Unity haha
@Grumbledookvid
@Grumbledookvid 7 ай бұрын
Yeah but do tessalated landscape rocks have collision though? HUH, UHUH?
@UnrealSensei
@UnrealSensei 7 ай бұрын
If tessellation is that extreme you should use a static mesh. Displacement is for small features
@TheSargKyle
@TheSargKyle 7 ай бұрын
This man asking the real questions fr
@PatrickLofstrom
@PatrickLofstrom 7 ай бұрын
Just use it for detailed surfaces that don't need collision. Right tool for the job
@vladdimitrov819
@vladdimitrov819 7 ай бұрын
You shouldn't be using tesselation to create hills or other large landscape features. It's for smaller details like pebbles or the natural roughness of the ground. Those small variations don't need collision, it wouldn't even be useful.
@TheSargKyle
@TheSargKyle 7 ай бұрын
Lol i appreciate how everyone is getting r/whoosh 'd and just answering factually 🤣
@MrCellus27
@MrCellus27 7 ай бұрын
We don't want better graphics. We just want better games...
@LilYet
@LilYet 7 ай бұрын
well unreal is extremally good for both
@KingOfAceZ1
@KingOfAceZ1 7 ай бұрын
@@LilYet I've yet to see *actual* evidence for the "better games" point. This stuff has been kicking around for years, feels like a bunch of tech demos that lead to nowhere. I think that UEs focus on hyper-realism gimmicks is costing them in other places, and ultimately not attracting quality developers. Many of the best games in recent memory are indies that focused on having great gameplay and style, rather than rendering the most polygons. I think this hyper-realism is impressive but I don't think it leads to quality games. Maybe it leads to the opposite even.
@gamingvibes_youtube
@gamingvibes_youtube 7 ай бұрын
​@@KingOfAceZ1some games created using UE5: F1 manager 2023 Remnant 2 Immortals of Aveum Layers of fear Fortnite Some upcoming games made with UE5: Clockwork revolution Tekken 8 Robocop Outer worlds 2 Talos principal 2 But yes ofcourse, it's only "tech demos" 🙄 give me a break
Why Unreal Engine 5.4 is a Game Changer
12:46
Unreal Sensei
Рет қаралды 278 М.
Unreal Engine 5’s Biggest New Features
10:07
Unreal Sensei
Рет қаралды 310 М.
EVERYTHING NEW IN UNREAL ENGINE 5.4
18:01
Smart Poly
Рет қаралды 137 М.
Unreal Engine 5.3 - Next Level Tech Is Coming!
6:17
Two Minute Papers
Рет қаралды 190 М.
CGI vs Real - Can you tell the difference?
11:22
Blender Guru
Рет қаралды 5 МЛН
Unreal Engine 5.4 Sneak Peek | GDC 2024
29:55
Unreal Engine
Рет қаралды 588 М.
My Wife and I Made an Indie Game and it Made Millions!
14:45
Eastshade Studios
Рет қаралды 800 М.
"NO CGI" is really just INVISIBLE CGI (1/4)
17:37
The Movie Rabbit Hole
Рет қаралды 1,1 МЛН
The Future of Gaming: StarEngine  (4K)
24:27
Star Citizen
Рет қаралды 2,1 МЛН
This is the Future of Water in Video Games (Unreal Engine 5)
9:52
How I Remade Dune in 24 Hours using VFX
14:10
Josh Toonen
Рет қаралды 411 М.