Basics of Starting your own Game Studio

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BiteMe Games

BiteMe Games

Күн бұрын

We've previously touched upon starting a studio, but I always left out a bunch of the details as they are very country/experience-specific. In this video, I go through Michael Futter's Gamedev Business Handbook and share some of the key insights he has with you.
Thank you to our Patrons:
Jesse Segun-Oside
Lucas H. da Silva
Jacob Rutter
Bart Mamzer
Lolicide
Kyle Gilliam
panD3MONium Games
Jonathan E.S.P.
Dj S
Game Dev With Michael
Florian Alushaj
gageperrygames
NeatWare Grzegorz Kiernozek
Do you want even more content regarding making your own studio and getting an in-depth look at how we run BiteMe Games? Or maybe even get some dedicated coaching? Check out our Patreon:
/ bitemegames
Timestamps:
00:00 You need to incorporate
01:18 Splitting business and personal
02:35 Track & Categorize everything
03:50 Legal framework
04:35 Stages of development
05:13 External IP
05:51 Negotiating
08:36 Crowdfunding
09:23 Early Access
10:45 General thoughts
12:21 Patreon
13:01 Next book?
13:32 Outro
---
Get our game now on Steam: store.steampowered.com/app/21...
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Want to reach out to us? Send us an email at hello@bitemegames.com

Пікірлер: 27
@markguyton2868
@markguyton2868 6 ай бұрын
The more I learn about the business side of game dev, the less I feel like I'm ready to make a full game.
@jeremyjohnson9609
@jeremyjohnson9609 6 ай бұрын
And that's ok! Just jump in. Get started. That's the only way you'll ever make a game.
@ChristopherCricketWallace
@ChristopherCricketWallace 6 ай бұрын
I'm embarrassed to say that THIS is the reason that I haven't started for years. The taxes concerns alone paralyze me.
@tlothompson6935
@tlothompson6935 6 ай бұрын
I'm the complete opposite. I have started multiple startup businesses and learned everything there is to know about starting a business. However, I have no skills when it comes to game design.
@Dailyfiver
@Dailyfiver 5 ай бұрын
I’m going to try and market my very first game and I encourage you to do the same. Is it going to be mediocre and get bad reviews? Sure, but I see it as a learning opportunity for the sales side of things where I have no experience.
@markguyton2868
@markguyton2868 5 ай бұрын
@@Dailyfiver Well good luck to you, hope it goes better than expected :3
@channyh.221B
@channyh.221B 6 ай бұрын
- "So I finally joined a club." - "Oh nice, which club?" - * proudly * "The BiteMe Games Bookclub." Also, congratulations on your subscribers nummers, it keeps getting up at a very steady pace.
@Ducaluk
@Ducaluk 6 ай бұрын
Masters of Doom is really fun to read about seeing the progress about id software and basically the birth of a studio in the early days of game dev. Its not so much a practical guide but its inspiring though and written well that it basically turns the pages itself. I usually reread it on a long flight 😆
@bitemegames
@bitemegames 6 ай бұрын
As someone who adores boomer shooters, it was one of the first books that I've read, and John Carmack is one of my idols (even though I don't program). I've actually covered this book in an ancient "top books for gamedevs" video, I think it was our 4th upload. -M
@blakeearth
@blakeearth 6 ай бұрын
Very excited for this book club idea!
@bananaArt741
@bananaArt741 6 ай бұрын
Totally gonna buy this book. Sounds like a great resource!
@megasupernewbie
@megasupernewbie 6 ай бұрын
this is great thanks for sharing books with us
@BTrainStudio
@BTrainStudio 6 ай бұрын
My favorite gamedev books is blood, sweat, and pixels. Jason also wrote Press Reset. I highly recommend those books. Blood, sweat, and pixels is about how the industry come up with a game idea and create it. Press Reset are stories of what happens after failure and where those developers go. If you do a book club, I'd love to join. I need to read more books overall.
@GeryNH
@GeryNH 6 ай бұрын
Thank you for the recommendations :)
@bitemegames
@bitemegames 6 ай бұрын
It's actually one of the first gamedev related books, and I covered it in an ancient (I think our 4th upload) video! -M
@joshuadillon8893
@joshuadillon8893 6 ай бұрын
I don't know what books are out there that I need to be looking in to. I would like to. Thank you for making this video, looking forward to the other installments.
@mindyourlanguage2066
@mindyourlanguage2066 6 ай бұрын
I like this "book club" idea. Here's one on writing that I think could be interesting to discuss: "On Writing and Worldbuilding, Volume I" by Timothy Hickson. Cheers!
@KaitheArtGuy
@KaitheArtGuy 6 ай бұрын
I fall into the Early Access mistake category you mention around 9:55 I started early access this year with less than 500 wishlists, maybe around 10-20 people playtesting. Is there still hope to grow an audience? How much does that hurt my numbers if I'm planning on working on the game for probably another 3-5 years?
@denkkab1366
@denkkab1366 6 ай бұрын
Dumb/basic question maybe, but about financing: if I have some pocket money I am willing to invest into my own studio, is there something I need to take into account or can I just transfer the money to the studio's account and then whenever I want, transfer all/some of it back to my personal account if I decide I don't need to spend (all of) that? Or do I lose something due to taxes etc. if I did that without some considerations?
@bitemegames
@bitemegames 6 ай бұрын
In Belgium at least, putting money into the company is no problem, I can literally just do a bank transfer from my personal account to the business account. Getting that same money out once it's in there isn't as easy however, and is subject to tax. -M
@denkkab1366
@denkkab1366 6 ай бұрын
@@bitemegames thanks, that was kind of my thought as well, but great to get confirmation (at least regarding Belgium, but I think same applies here).
@BrianIsMakingGames
@BrianIsMakingGames 6 ай бұрын
@@denkkab1366 if you are in the US realize the rules actually differ a lot depending on the type of company (LLC, LLP, S Corp, C Corp, etc) and also vary based on which state(s) you register your business in. As a general rule though, yes adding money is pretty easy (but there are tax considerations for that too depending on timing). Taking it out...varies a LOT on the tax rules. So if you are serious about starting... a quick intro call with an accountant is absolutely worth it. Doing it wrong can pierce the liability shield (which granted for a game company probably isn't the end of the world....but still better to do it right)
@bruceburnett5372
@bruceburnett5372 6 ай бұрын
Read?...who has time to read? Just slows me down... kinda like stop signs. I ignore them too. Lol.. You're not the first to recommend his book.
@Dailyfiver
@Dailyfiver 5 ай бұрын
Audiobooks are a solution to your “stop signs” lol.
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