Basics of Universal Render Pipeline (URP) in Unity 2019.3

  Рет қаралды 226,538

UGuruz

UGuruz

Күн бұрын

How to use URP ? Why should you choose it ? Let's find out.
Let's learn how to use Universal Render Pipeline (URP) in Unity 2019.3
We will also learn how to convert your existing project from built in pipeline to Universal Render Pipeline.
👉Note : In Unity 2019.3 the LWRP or Lightweight Render Pipeline is renamed to Universal Render pipeline (URP) along with lots of graphical and performance improvements.
👉Note : This video is mainly for Unity 2019.3 or newer version because URP is not available in 2019.2 or previous versions.
☑️Quick Links :☑️
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Introduction 00:00
Part 1. How to use URP Template 00:34
Part 2. How to import URP Package from Package Manager 01:30
Part 3. How to manually convert Material in URP 02:55
Part 4. How to add post processing effects in URP 05:56
Part 5. How to use Local Volumes in Post Processing 08:26
Part 6. Comparison between built in pipeline vs URP 10:35
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☑️Fantasy Forest Environment - Free Demo[Affiliate] :
bit.ly/2NProQw
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💎 Watch advanced tutorial on Patreon 💎
/ uguruz
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📱Social Links:📱
🔸 Discord / discord
🔸 Twitter: / u_guruz
🔸 Facebook: / uguruzyt
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
✅URP Tutorial Series
bit.ly/2TRZnv9
✅HDRP Tutorial Series
bit.ly/2G73caJ
✅Lighting and Post Processing Series
bit.ly/2TS0x9Z
✅Shader Graph Series
bit.ly/2Xe2AaE
✅Unity Graphics Demo
bit.ly/2XfSRAG
✅ Unity Beginner 3D Game Tutorial Series
bit.ly/2ZNTjaY

Пікірлер: 271
@fkkirk3714
@fkkirk3714 4 жыл бұрын
Smashing tutorial mate, thanks for making it! I really like your no nonsense, straight-to-the-point approach, please keep this for all tutorials you go onto make!
@UGuruz
@UGuruz 4 жыл бұрын
Thank you so much..
@tocsickgamer1334
@tocsickgamer1334 2 жыл бұрын
True👍
@mrcead
@mrcead 2 жыл бұрын
Fast and to the point with demonstrated explanations in 15 minutes. You're like the most efficient tutor on KZbin
@UGuruz
@UGuruz 2 жыл бұрын
Thanks
@andriawahyudi3506
@andriawahyudi3506 3 жыл бұрын
Your Content is much better explanation than 90% of Unity tutorial on KZbin. Stright to the point. Thanks Man keep it up . .
@UGuruz
@UGuruz 3 жыл бұрын
I appreciate that!
@gameexplorer4963
@gameexplorer4963 4 жыл бұрын
I know well how to do this but I still watched it because I enjoy your tutorials and there are often some tiny but useful things that I learn even on subjects I know well.
@UGuruz
@UGuruz 4 жыл бұрын
Thank you so much..
@TheUncutAngel
@TheUncutAngel 3 жыл бұрын
"if anybody from unity is watchng, please fix this issue." **unity sweats and then adds a different feature from a different team and confuses everyone even more**
@aussieraver7182
@aussieraver7182 2 жыл бұрын
LOL!
@MaZyYTube
@MaZyYTube 4 жыл бұрын
This was one of the best tutorials. Not too fast and too slow and all details included.
@UGuruz
@UGuruz 4 жыл бұрын
Glad it was helpful!
@6Twisted
@6Twisted 3 жыл бұрын
Days I spent trying to figure this out before I stumbled across your video. If Unity are going to push new shader standards they need to make it easier to update assets because 95% of the assets on the store aren't updated.
@user-lv1le3oq6c
@user-lv1le3oq6c 9 ай бұрын
Привет из Беларуси! Translation: Hello from Belarus!
@ccl1195
@ccl1195 10 ай бұрын
Thank you so much. I am new and had no idea what URP is or how shaders even work. Thank you for helping me fix issues with my project.
@JayAnAm
@JayAnAm 4 жыл бұрын
Very good explanation - liked and subbed
@UGuruz
@UGuruz 4 жыл бұрын
Wow@ *Jayanam* 😍 ... Thanks and welcome to the channel..
@sanchitgngplays
@sanchitgngplays 4 жыл бұрын
Your channel is GOLD! how I didn't find it before, you are doing a great work!
@UGuruz
@UGuruz 4 жыл бұрын
Thanks a lot.
@Gonzilla2009
@Gonzilla2009 3 жыл бұрын
Good!! I never had heard the word "pipeline" so many times...:-)
@dragoneelyuu
@dragoneelyuu 2 жыл бұрын
Volah
@mephisto2348
@mephisto2348 2 жыл бұрын
Beats the hell out of all the videos that never mention it at all...
@AidarMHTV
@AidarMHTV 8 ай бұрын
Thank you for clear explanation and tutorial. Special thanks for clear benchmarking for the scene!
@rogergmann9767
@rogergmann9767 4 жыл бұрын
one of the very best tutorials. fast - and straight forward. thanks a lot!
@UGuruz
@UGuruz 4 жыл бұрын
You're welcome.
@fodk7021
@fodk7021 3 жыл бұрын
Very good explanation it's the very first time I hear about URP and I already know all the basics. Thanks
@UGuruz
@UGuruz 3 жыл бұрын
Glad it was helpful!
@ACkonjo
@ACkonjo 4 жыл бұрын
man im having so much fun using hdrp thanks for your vids
@HighAFelf
@HighAFelf 3 жыл бұрын
Very great explanation, organization, and video. I've used this as a reference countless times throughout my project
@UGuruz
@UGuruz 3 жыл бұрын
Glad it was helpful!
@RealDesAndroidGaming
@RealDesAndroidGaming 4 жыл бұрын
Nice content dude! Love your explanations that are really brief and to the point!
@UGuruz
@UGuruz 4 жыл бұрын
Thanks a lot.
@tamasorvos8882
@tamasorvos8882 2 жыл бұрын
Easy to follow and straight to the point. Awesome tutorial!
@UGuruz
@UGuruz 2 жыл бұрын
Thanks
@djkaalo248
@djkaalo248 4 жыл бұрын
Man, this was really helpful. Thx a lot! Keep up the good work buddy.
@UGuruz
@UGuruz 4 жыл бұрын
You're welcome!
@unity3dconcepts434
@unity3dconcepts434 2 жыл бұрын
It's sad only 44k people are subscribed. Nice video bro. Thanks for uploading.. Liked and subscribed.
@UGuruz
@UGuruz 2 жыл бұрын
Thanks for the sub!
@user-bz8ip1zo5d
@user-bz8ip1zo5d 3 жыл бұрын
Что бы ты не искал, всегда найдется индус, который расскажет тебе как это сделать. Респект)
@mikeokismall3831
@mikeokismall3831 4 жыл бұрын
Thank you for the tutorial, you answered a lot of the issues I was having.
@UGuruz
@UGuruz 4 жыл бұрын
You're welcome!
@sagorhossen7047
@sagorhossen7047 4 жыл бұрын
this guy deserves millions of subscriber !
@hweeli6228
@hweeli6228 9 ай бұрын
good introduction and demo for UPR system
@VoidloniXaarii
@VoidloniXaarii 4 жыл бұрын
Thank you for another great lesson!
@bdd740
@bdd740 4 жыл бұрын
Thanks a lot, great video, I am converting my projects to URP. Thanks and good luck.
@UGuruz
@UGuruz 4 жыл бұрын
Great..
@AnfractuousDev
@AnfractuousDev 4 жыл бұрын
Nice run through of the URP settings, quite thorough. You seem to have skipped over some of the settings relating to Local Volumes such as the blend settings which allow it to fade in as the camera approaches! and also the weightings and priorities relating to both local and global modes. Thanks 👍
@UGuruz
@UGuruz 4 жыл бұрын
Thanks for the feedback. May be I will explain them in future videos.
@cibey4461
@cibey4461 3 жыл бұрын
Thanks a lot! You always help, keep doing the great work, subscribed!
@UGuruz
@UGuruz 3 жыл бұрын
Thanks for the sub!
@ranjeetlodhi2830
@ranjeetlodhi2830 2 жыл бұрын
👍👍👍, Simple and effective, the way you explain is next level.
@UGuruz
@UGuruz 2 жыл бұрын
Thanks a lot 😊
@SpeaksHistory
@SpeaksHistory 2 жыл бұрын
Exactly what i needed, thanks!
@UGuruz
@UGuruz 2 жыл бұрын
Glad to hear!
@helloworld77771
@helloworld77771 4 жыл бұрын
I love the video. Goes straight to the point. I am still struggling to find out a reason for using URP over Standard 3D. Ive seen bugs on the URP like it wouldn't even build and I cant bother fixing the new world of bugs in each of those "uber cool" pipelines... The built in pipeline is less buggy and works as it should with many plugins... For example, if you want the oculus hands and controller avatar in Oculus you cant. You need write a new shader and that is not easy... Would be interesting to see some tests regarding FPS differences in VR.
@derekbrouwer748
@derekbrouwer748 3 жыл бұрын
I'm wondering about those shadow casters listed in your side by side comparison at 10:35 I heard that shadow casters in the built-in renderer occur for any non-static object. Does URP not do the same? I understand it has shadow casters for 2D light, but what's going on in 3D? Thanks!
@theearthburner6159
@theearthburner6159 3 жыл бұрын
I am using a different tree model and whenever I set my leaves surface type to opaque it turns the leaves into squares. Is there another way to cast shadows of the leaves?
@MohammadFaizanKhanJ
@MohammadFaizanKhanJ 3 жыл бұрын
3:37 If i used Alpha clipping check on with surface type to opaque (instead of Transparent) then i can get the same effect for trees and bushes. Please can you let me know that What is the difference then?
@lhaugh
@lhaugh 4 жыл бұрын
URP can be enabled under Player Settings/Graphics/Scriptable Render Pipeline Settings. If it is not there, add Universal RP in your packages menu.
@leonardodeguerto3327
@leonardodeguerto3327 5 ай бұрын
Nice info content, thanks for sharing
@projectaroid
@projectaroid 3 жыл бұрын
Nice tutorial. Thanks.
@UGuruz
@UGuruz 3 жыл бұрын
You're welcome!
@divangerber7897
@divangerber7897 3 жыл бұрын
Ok So i followed up to 4:50, tree leaves are on the ground. After I assigned my terrain material to the new terrain material I created Universal Terrain Lit. Anybody know why?
@roxannafabiolastefaniuc3606
@roxannafabiolastefaniuc3606 2 жыл бұрын
thank you for the video :D
@cr4723
@cr4723 2 жыл бұрын
I have downloaded and imported the scene from the package Manager. But I cant see the scene in the unity editor. How can I do that? That is not shown in this video.
@lifeisafunnygame
@lifeisafunnygame 2 жыл бұрын
Nicely expllllained, GgggGamer...
@PauloSamurai
@PauloSamurai 3 жыл бұрын
Wow! savage tutorial! Thanks
@thequantumnexus4270
@thequantumnexus4270 3 жыл бұрын
Good explanation. Nice and simple, and answered my questions.
@UGuruz
@UGuruz 3 жыл бұрын
Glad it was helpful!
@Armaan8014
@Armaan8014 3 жыл бұрын
Great video, thanks!
@UGuruz
@UGuruz 3 жыл бұрын
You're welcome!
@remus-alexandrusimion3439
@remus-alexandrusimion3439 Жыл бұрын
So at 4:46 you set the branches to tranparent and at 5:49 you change them back to opaque. Am i missing something? Because i'm tryiung to get those shadows happen and i can't
@GG1440
@GG1440 4 жыл бұрын
very helpful, thank you.
@jakezimmerman9822
@jakezimmerman9822 4 жыл бұрын
Is there an easy way to add wind to the trees? Windzones don't seem to work the same way with the URP.
@Amar-lv1yw
@Amar-lv1yw 4 жыл бұрын
What do you have to do when you are using the water from the Standard assets? It uses its own shader i think
@captncrunch1726
@captncrunch1726 2 жыл бұрын
can anyone explain why there is such a low tri/vert count on urp? is there some sort of geometry optimization happening? if so, what is that feature called?
@mr.gamersystemthundergod3012
@mr.gamersystemthundergod3012 4 ай бұрын
the terrain you've showed in the tutorial, can i use 3d template, not URP? since I don't know the difference between the two, 3D or URP Template.
@xingorro8605
@xingorro8605 3 жыл бұрын
It was once in Post Processing Stack - i saw it on Thomas Brush video, but now it's not available in Asset Store, i was wandering, where it goes? And You found it for me, how nice of You.
@umutercan8511
@umutercan8511 3 жыл бұрын
Man you are the best! God bless you.
@UGuruz
@UGuruz 3 жыл бұрын
You're very welcome!
@-.._.-_...-_.._-..__..._.-.-.-
@-.._.-_...-_.._-..__..._.-.-.- 3 жыл бұрын
2:23 So THIS is why some imported assets are pink in URP mode! I was so confused, and thought I was stuck using Standard. I recommend people don't choose URP when selecting a new project type in Unity Hub. Select Standard ("3D") and import the Universal RP package. If you're trying to learn URP, start by converting a small project (such as the Fantasy Forest Demo) from Standard to URP. This route is much cleaner and easier for beginners to grasp. The URP option in Unity Hub should be called URP Sample.
@-.._.-_...-_.._-..__..._.-.-.-
@-.._.-_...-_.._-..__..._.-.-.- 3 жыл бұрын
@@CanalPromedio I guess it comes down to personal preference and skill level. I've always found it easier to understand a system by starting from scratch and adding one element at a time. The default URP project starts you off with a bunch of elements and settings already in place and configured for you. It's easy for someone coming from the Standard Pipeline not to even notice the 2 most important pieces: the Pipeline Asset and Forward Renderer.
@choc3732
@choc3732 2 жыл бұрын
How do you get the scene in 1:42? I have downloaded it, but cannot find the scene?
@iagaming149
@iagaming149 3 жыл бұрын
I need a little help . i need a dirty lens effect supported URP (Mobile Optimized) . plz can you help .
@Gamezoneadi
@Gamezoneadi 3 жыл бұрын
Sir i can't the camera in both urp and hdrp. Wheel colliders are also not visible. Pls tell me a solution for this.
@Peridop
@Peridop 4 жыл бұрын
awesome tutorial my dude! hella helpful!
@UGuruz
@UGuruz 4 жыл бұрын
Glad to hear it!
@Dreams004
@Dreams004 2 жыл бұрын
It's says com.unity.render.pipline/URP/Editor/2d/Shadergraph/LightTextureNode.cs/ the Type or namespace universal custom lit sub not found please help me🥺
@MarekG438
@MarekG438 2 жыл бұрын
Hi, my tirs and verts do not drop like on your movie. What I'm doing wrong?
@omerguleryuz1115
@omerguleryuz1115 2 жыл бұрын
superb video
@chamga4902
@chamga4902 Жыл бұрын
After I install the universal rp I can't find the rendering option why is that?
@sexypotato
@sexypotato 4 жыл бұрын
Awesome tutorial thanks man!
@UGuruz
@UGuruz 4 жыл бұрын
Glad you liked it!
@soundrraj3880
@soundrraj3880 3 жыл бұрын
can i disable postprocessing for sky because sky boxes glow more than my particle meshes ?! is there is any ways to do specificaly in URP ! also thanks so much for this awsome explanation !
@lakshmanvengadesan9096
@lakshmanvengadesan9096 4 жыл бұрын
Thank you very very very very very very very very very very very very very very very very very very much.... I was struggling with this for 2 days.... Thanks a lot man 😊❤🌹🌹🌹😊😊😊😊
@UGuruz
@UGuruz 4 жыл бұрын
You are very welcome...
@christopherfarrell-artist3557
@christopherfarrell-artist3557 4 жыл бұрын
I tried to convert to URP on my existing virtual gallery and Unity keeps crashing when I try to build my project/convert materials, all my spotlights are messed up too and there is no Ambient Occlusion in the PP. Apart from that, it's good to have a fully functioning Shader Graph, but I can not work with a version that crashes ( I know there is something in my set-up causing this and I need more research to figure this out, I have back-ups of the project at various stages so I feel safe enough to experiment ( P.S. Always Back-Up and don't learn the hard way ).
@stevenk6922
@stevenk6922 3 жыл бұрын
This was very useful. Thank you.
@UGuruz
@UGuruz 3 жыл бұрын
You're welcome!
@marty34534
@marty34534 3 жыл бұрын
Very good tutorial. Thanks so much!
@UGuruz
@UGuruz 3 жыл бұрын
You're very welcome!
@katana2665
@katana2665 3 жыл бұрын
Excellent work. Thank you.
@UGuruz
@UGuruz 3 жыл бұрын
welcome
@attentiondeficitdisorder
@attentiondeficitdisorder 3 жыл бұрын
Best tutorial on this. Thank you!
@UGuruz
@UGuruz 3 жыл бұрын
You're very welcome!
@mathieu_normandin
@mathieu_normandin 4 жыл бұрын
Nice, super useful, thank you!
@UGuruz
@UGuruz 4 жыл бұрын
You're welcome!
@pedrobelluzzo
@pedrobelluzzo 4 жыл бұрын
Great video! Thank you!
@UGuruz
@UGuruz 4 жыл бұрын
You are welcome!
@trevb1976
@trevb1976 3 жыл бұрын
Wow, really thorough! Thanks! You should do a Toon Shader (a la Zelda: BOTW) tutorial. I think you'd explain that very well.
@AFuller2020
@AFuller2020 4 жыл бұрын
And we still have problems with pink terrain, tried different loading schemes, nothing works, please fix these problems before release Unity.
@misal-isahabe5281
@misal-isahabe5281 3 жыл бұрын
Was so good tutorial, thanks!
@UGuruz
@UGuruz 3 жыл бұрын
You're welcome!
@meizikia1259
@meizikia1259 4 ай бұрын
Can I just use the demo scene and upload in vrchat world or to any platform?
@diegodaly
@diegodaly 3 жыл бұрын
Very good video, thanks friend
@UGuruz
@UGuruz 3 жыл бұрын
Thank you! Cheers!
@rohithr.a8
@rohithr.a8 Жыл бұрын
Can I use URP terrain assets for android game development ?
@acharya1574
@acharya1574 3 жыл бұрын
Sir I like your video;wspecially that terrain one and I wanted to ask how can we reduce metallic lusture??
@kerbalette156
@kerbalette156 3 жыл бұрын
Great tutorial. Subbed!
@UGuruz
@UGuruz 3 жыл бұрын
Thanks for the sub!
@MartinMcDermot
@MartinMcDermot 4 жыл бұрын
Imazing video!!! Thanx
@UGuruz
@UGuruz 4 жыл бұрын
You're welcome.
@GiboonCloudSmoker
@GiboonCloudSmoker 4 жыл бұрын
really good video thank you!!
@UGuruz
@UGuruz 4 жыл бұрын
You're welcome!
@l1ttledev138
@l1ttledev138 3 жыл бұрын
Gods bless you, subscribed :))
@vAscA187
@vAscA187 4 жыл бұрын
Why lighting fog doesn't work on mobile
@dimakarczewski
@dimakarczewski 3 жыл бұрын
Thank you so much!
@UGuruz
@UGuruz 3 жыл бұрын
You're welcome!
@searchbandu22
@searchbandu22 3 жыл бұрын
Thank you for the useful tutorial
@UGuruz
@UGuruz 3 жыл бұрын
Welcome 😊
@tomsted2902
@tomsted2902 4 жыл бұрын
Amazing! Thank you!
@UGuruz
@UGuruz 4 жыл бұрын
Thank you too!
@andyknight4829
@andyknight4829 4 жыл бұрын
Any chance you could make a tutorial on creating URP shaders for a unity project? That would be awesome!
@MEGA_TREE
@MEGA_TREE 2 жыл бұрын
Very nice
@unnikrishnannamboothiri9707
@unnikrishnannamboothiri9707 4 жыл бұрын
Good video You should make more videos. I would i love to see those
@UGuruz
@UGuruz 4 жыл бұрын
Sure
@alphariusfuze8089
@alphariusfuze8089 4 жыл бұрын
Thank all of you :D
@zeroatlast
@zeroatlast 4 жыл бұрын
can you make tutorial for tree wind setting in URP?
@ErtBaran
@ErtBaran 2 жыл бұрын
Thanks so much :)
@UGuruz
@UGuruz 2 жыл бұрын
You're welcome!
@majesticchicken3213
@majesticchicken3213 3 жыл бұрын
Thank you very much
@UGuruz
@UGuruz 3 жыл бұрын
You are welcome
@super_art_master.
@super_art_master. 6 ай бұрын
bro i am not getting render pipeline in edit
@TheRoarer
@TheRoarer 4 жыл бұрын
More URP tutorials please!
@jaypetz
@jaypetz 3 жыл бұрын
Oh, I really like this so nice.
@UGuruz
@UGuruz 3 жыл бұрын
Thank you! Cheers!
@nobisstudio8497
@nobisstudio8497 Жыл бұрын
For showdo of brach tree i convert transpert to opaque it's not showing PNG file how to fix
@SkaiCloud562
@SkaiCloud562 3 жыл бұрын
Very good tutorial! earn a new sub.
@UGuruz
@UGuruz 3 жыл бұрын
Welcome!
@kellyspanou8066
@kellyspanou8066 4 жыл бұрын
Hi, thanks for the video . When I launch unity I get this message; "Failed executing external process for 'Bake Runtime' job.". Do you know how can I fix this?
@UGuruz
@UGuruz 4 жыл бұрын
Try this- Disable the "Auto Generate Lighting" save and restart unity project.
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