Bayonets & Tomahawks - 1755 (Teach & Play)

  Рет қаралды 2,559

Guerric Samples Games

Guerric Samples Games

Күн бұрын

Пікірлер: 10
@GuerricSamplesGames
@GuerricSamplesGames 2 жыл бұрын
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@jimpaek
@jimpaek Жыл бұрын
Thank you for playing this game. There are not a lot of sleek videos for this one and it helped me a lot.
@Gitch_Games
@Gitch_Games 4 ай бұрын
Awesome Thank you for doing this.
@christopherarnold4692
@christopherarnold4692 7 ай бұрын
Trying to re-learn this one...appreciate the video!
@mindbomb9341
@mindbomb9341 Жыл бұрын
At 1:57:15, I do not understand why it is a brigade that is getting hit here. In section 13.3.4, "Hit Check", it states that for Circle Unit "Bastion or Forts" that score a hit/ANY hit on their role against the enemy (with the triangle/circle OR square/circle die result), apply FIRST to 1) artillery, then 2) fleets. I see no mention of brigades or light infantry on that table -- nor on the same table on the player aid. In fact, from these tables and rule 13.3.4 (Hit Check -- "An enemy unit of the same shape as the rolling unit can receive a hit (i.e. receive DAMAGE)), it seems forts can never damage brigades -- UNLESS a Bayonets and Tomahawks (B&T) is rolled, and then ONLY if the battle track marker hits one or more WITH THAT ROLL ("apply a hit (13.4) to one enemy brigade). Without a B&T roll, forts and bastions can ONLY ever damage artillery or fleets. What am I missing here? Anything? Indeed, the same thing goes for Artillery (can ONLY DAMAGE artillery, bastions or forts, OR fleets unless a B&T is rolled). Going one step further, since NEITHER the "red blood" results allow artillery/forts/bastions/fleets to damage light infantry AND the B&T does not allow artillery to damage light infantry, this means light infantry can NEVER be damaged by artillery, forts, bastions, or fleets. Correct? Am I missing something?
@antoniskelesidis4602
@antoniskelesidis4602 2 ай бұрын
I believe you're right. The Fort here would hits the Artillery according to circle units section of 13.3.4. I've not yet finished the video but a couple of other things that I think they missed are: 1:54:44 When applying Battle penalties, both players markers are supposed to start from 0, not 1. If they have started at the correct place for example, the french fort would not be lost, only Reduced. 1:18:20 During the Landing of the French reinforcments, Fleets are added to a friendly Coastal Home Space or captured Home Space of a friendly Sea Zone (as of 15.3). The same paragraph points out that other units need to be places on spaces where fleets have been added. So I think that means that the French player can't split his forces, as he did by adding to Quebec and Acadia. 2:22:30 British artillery gets a flag (advances the Battle Victory Marker/No hit), a B&T (advances the Battle Victory Marker/hits the French Brigade turning to its reduced face), a triangle/circle (advances the Battle Victory Marker/hits the Fleet). 2:28:10 British Artillery hits. Advances the Battle Victory Marker and a hit applies to the French Artillery. 2:43:08 Similarly, Artillery hits Artillery not Brigade, as it didn't roll B&T. You've got to give them credit though. Lovely game with a lot of rules.
@ColonelFlagg888
@ColonelFlagg888 2 ай бұрын
At 1:47:03 , since this is a 1 year scenario and it is the "Last Year" of the scenario, shouldn't France have lost 3 Raid points?
@antoniskelesidis4602
@antoniskelesidis4602 2 ай бұрын
@@ColonelFlagg888 I don't remember reading something similar to the rules. Would you remember the part where it's mentioned l?
@antoniskelesidis4602
@antoniskelesidis4602 2 ай бұрын
USA not yet in existence and dude here talks about reservations.
@rogerflack415
@rogerflack415 Жыл бұрын
Had to stop watching because of the constant camera shifting. Great game though.
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