Import and export settings can sometimes be a tricky situation! Hope this video helps. Let me know if you run into any issues with your character or animations! 😀
@rodrigolarrain91254 ай бұрын
thanks! I actually lose all the expressions on my character, not sure what im doing wrong
@viratpatel8522Ай бұрын
Hey I was following the same process, but based on current situation unreal market place is clubbed under FAB. Also the control rig plugin is no more a plugin but is a project now. What should I do next please guide.
@tiedtkeioАй бұрын
@viratpatel8522 Its still a plugin, just not available for 5.5 right now. Use 5.4 or wait a few more days. ☺️
@viratpatel8522Ай бұрын
@@tiedtkeio Hey I really appreciate the quick reply. I am currently working on 5.4.2 and when I open epic games to install the CC UE plugin there is no option to install it instead it says to create a new project. Can you help me with that ?
@tiedtkeioАй бұрын
@viratpatel8522 When you add it to your library you can install it to the engine version, then restart Unreal Engine, go to plugins in the editor, find CC control rig and restart again. ☺️
@RosetteStudiosZA16 күн бұрын
Brooooo thank God I found your channel after months of trying to learn 3D and unreal by my self you've helped me sooooo much😭😭♥️
@ronioclarenzo61372 ай бұрын
Awesome tutorial, dude! Thanks a gazillion!
@tiedtkeio2 ай бұрын
Glad it helped! Thanks for watching!
@hitmangamesyndicate59702 ай бұрын
This really helped. I am trying to get into more of the editing animations from control rig side. this is a great start
@tiedtkeio2 ай бұрын
Fantastic to hear! More animation tutorials is coming! ☺️
@manmachinemusic5 ай бұрын
Great tutorial. Appreciate this well needed info🖥
@tiedtkeio5 ай бұрын
Happy to hear that! Thanks for being here! 🙂
@nu-beings4 ай бұрын
The best video on YT so far! Great work...and thanks! Question...with the new updates in UE 5.4 have you still been using this workflow or have you started working exclusively inside Unreal with mocap data?
2 ай бұрын
Great tutorial! Everything worked up until the rebake at 10:46. CCRig doesn't appear for me there. Any ideas?
@favyijomah18894 ай бұрын
Awesome video man... Thanks
@tiedtkeio3 ай бұрын
Glad you like it mate, thanks for watching it! 🙂
@CreativeAnimationz5 ай бұрын
Very good video.. how’d you learn the iclone export advanced settings, such as uncheck embed motion? I’ve never heard that before?
@tiedtkeio5 ай бұрын
I actually have direct contact with developers and educators at Reallusion and learnt a lot of valuable knowledge from them! 🤓
@CreativeAnimationz5 ай бұрын
@@tiedtkeio interesting, how did you gain access to that?
@JonahHache2 ай бұрын
this was great! Thanks!
@tiedtkeioАй бұрын
Glad you liked it! 😍
@viratpatel8522Ай бұрын
Hey I was following the same process, but based on current situation unreal market place is clubbed under FAB. Also the control rig plugin is no more a plugin but is a project now. What should I do next please guide.
@tiedtkeio19 күн бұрын
Sorry for late reply, but it's a plugin on FAB. Look again! :)
@3DEpics2 ай бұрын
Thank you.
@tiedtkeio2 ай бұрын
Happy to help! Thanks for watching! 😀🙏
@ungood_developmen10 күн бұрын
Hey tiedtke, do you think this could work to animate the face of a classical bust? Or is the body required to use Real Allusion animation tools? I'm looking to invest in the suite for an upcoming animation project. Ty!
@tiedtkeio2 күн бұрын
Sorry for late reply! This would work great for a classical bust, no need for a body. I have an affiliate link with a promo code in the description which lets you save a few buck if you decide to try Reallusions software! 😊🙏
@Sodomantis3 ай бұрын
Thank you. Clean way
@Aleksei-j8m2 ай бұрын
Grate!
@tiedtkeio2 ай бұрын
😀🙌
@Raitan20083 ай бұрын
One thing for sure, the fbx export does not have the same quality of materials as the ccplugin...I just copied the textures over to the blueprint.... what about using iclone live link to export the mesh only?
@Ethan-gu9hmАй бұрын
How can I export a character to UE5 with my custom morph sliders?
@tiedtkeioАй бұрын
Your custom morph sliders are on the model in UE5. You just need to access them through a control rig or sequencer. I could probably make another tutorial for that unless you find the morph sliders in UE5 first. But like I said, you can add them to a CC control rig, or access them via the sequencer. 😃
@Ethan-gu9hmАй бұрын
@ not sure what I did wrong but after the slider was created, and the character exported to UE does not contain my custom morph target slider, only the original sliders from CC4
@24vencedores11Ай бұрын
Hello sr. Why do you say unreal 5.5 if we dont have the Auto Set up for this version? In the tutorial you r using version 5.3. is it possible to use with. 5.5?
@tiedtkeioАй бұрын
Yes! Reallusion is just a bit slow on releasing the 5.5 version, but it should be available very soon! 😀
@nannypaulinescfairytales4 ай бұрын
Can we use iClone 3D characters in CTA 5?
@renderme25504 ай бұрын
Great tutorial. When the shader window comes up pre-import. I'm not able to select the "HQ Shader". Only the topmost option is available. Any feedback is appreciated.
@tiedtkeio4 ай бұрын
That's a bit odd. I wonder if it's because your character in CC4 or iClone is not a CC3+ base model? Did you perhaps make your own character from scratch with Actorcore or something like that?
@renderme25504 ай бұрын
@@tiedtkeio Thanks for the reply. They were CC4 characters. I figured it out. I had to have Raytracing enabled when I created the UE5.4 project. After that, it worked. I got that info from an older Reallusion tutorial.
@kirill822124 күн бұрын
@@renderme2550 I have the same issue but Ray Tracing is enabled. UE 5.5.1
@PHATTrocadopelus4 ай бұрын
Great tutorial m8!! This is completely random, but do you know how to get Wonder Dynamic mocap into iClone 8? I've tried everything I could and the characters and animation are always deformed.
@tiedtkeio4 ай бұрын
Glad you liked it! I haven't actually tried Wonder Dynamics mocap myself, but I guess the workflow should be the same. I know that if you don't check the box "Use T0 as ref pose" and "Import blendshapes", you'll get a weird deformed skeleton. I could try and see if I can find anything useful for you.
@PHATTrocadopelus4 ай бұрын
@@tiedtkeio Thanks for the advice! Yeah, that'd be great for you to try it and see if anything jumps out to you.
@nu-beings4 ай бұрын
@tiedtkeio Does that origin trick also work with the Transfer feature from iClone 8 to UE 5?
@Raitan20083 ай бұрын
I have been using Iclone live link, since it is real time linked, but I am having trouble with using it in sequences, so I am going to try this route.,
@jonathanparlane12 ай бұрын
shoot no plugin yet ready for UE5.5...
@issac7787Ай бұрын
Hey im facing the same issue
@tiedtkeioАй бұрын
Same here! But it's coming! 😄
@24vencedores114 ай бұрын
Hello sr. Thanks for your wonderful tut. But I'm finding a problem when I try to adjust character position. All animation disappear. Do you now why it happens?
@rodrigolarrain91254 ай бұрын
that's a UE glitch I saw in other tutorial, switch levels and it will come back to normal
@Raitan20083 ай бұрын
I think using livelink and take recorder is easier
@tiedtkeio2 ай бұрын
Absolutely! I think it's great to know about all the ways of doing it, then choosing your preferred method. I can see why some like Live Link workflow more. :)
@Raitan20082 ай бұрын
@@tiedtkeio the only reason why I like livelink more is that the reallusion plugin for unreal does a much better job at converting textures, and the motion editor in iclone is easier imo to use than the control rig.
@shivangipriya41534 ай бұрын
Can we make like this character?? how we can do it ???
@adekunlekadelu78734 ай бұрын
Simple, you can make o Modify your fbx character in Zbrush, take it to substance painter to them. Then rig it with accurig for iclone skeleton. Then send to iclone , animate, then send to unreal.. simple???
@shivangipriya41534 ай бұрын
Thank you. I use blender and for skin for character, what is the color number? Also when I bring the character to UE I see the color totally change what is the solution Please and thank you
@GhostElitesOfficial21 күн бұрын
Dude, why say UE5.5 when its clearly not.
@tiedtkeio19 күн бұрын
Because it's the same workflow, and everything in the video applies to 5.5. There's no difference. 😀
@Aleksei-j8m2 ай бұрын
!!!!!!!
@WillyCash693 ай бұрын
That girl looks just like @promptmuse here on youtube lol
@tiedtkeio3 ай бұрын
Haha she actually does 😄🙏
@BabylonBaller3 ай бұрын
@@tiedtkeio Funny part is, she also creates CC4 and Unreal Videos