Behavior Trees Basics

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Liaret

Liaret

Күн бұрын

Пікірлер: 5
@DeathDiary
@DeathDiary 5 жыл бұрын
Thank you for the tutorials. I was alway afraid of behavior tree because it looks difficult LOL.
@superdeath5631
@superdeath5631 4 жыл бұрын
Thanks, very informative! ))
@DrespoTV
@DrespoTV 6 жыл бұрын
Great as usual :)
@noobsgaming9724
@noobsgaming9724 6 жыл бұрын
I've been following your tutorials lately. How can I fix my combo attack, it seems kinds stupid looking if the character keeps play the same animation over and over when player keeps attacking to reach a certain combo counter. i want the combo to reset to the 1st animation without decreasing the combo gauge and counter. please help.
@Liaret
@Liaret 5 жыл бұрын
Sup I'm sorry it took that much time for me to find your comment and answer. In case you still need help or someone else has the same issue - the way how I would solve it is to have two combo counters. One for gameplay combo, which works just like in the tutorial and increases after each attack, and another one used specifically to select attack animations. Second one is reset to 0 after it reaches certain value, so that like you said we will play the 1st attack anim again instead of repeating the same one.
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