Make sure the Normal Map and ORM Map is in Non-Color, If you import textures using Rivals Porting then the Normal Map and ORM Map will automatically be changed to Non Color, but if you are importing textures manually then make sure to make normal and ORM map to Non Color.
@HUSHINSILENCE2 күн бұрын
about to try this! hopefully in the future u could do another tutorial on octane with the human models like luna snow
@warlordtutorials2 күн бұрын
Yes, I will make it
@XhinjYT2 күн бұрын
Nice bro! I figured out if you switch any material from surface to volume it completely hides it as well
@warlordtutorials2 күн бұрын
Yeah, Its personal choice..either use alpha or volume or completely delete mesh
@donnyluxe8 сағат бұрын
i’m having trouble with black panthers
@donnyluxe8 сағат бұрын
i can’t make him brighter
@warlordtutorials6 сағат бұрын
You can manually add the brightness value...Just use to type and the slider will go beyond 2
@donnyluxe6 сағат бұрын
@@warlordtutorialswhere is to type
@donnyluxe6 сағат бұрын
he’s not getting any brighter
@donnyluxe6 сағат бұрын
i need you to make a video over black panther model
@ySupremeZz2 күн бұрын
how the tutorial is for "Noobs" "Newer", u need to explain the NM color mode need be NON-COLOR!
@warlordtutorials2 күн бұрын
When you export models with rivals porting the normal map and orm automatically becomes non color
@ySupremeZz2 күн бұрын
@@warlordtutorials the hair one for me is not turning into, specific for Psylocke Skin 2(The Red one)