The dove flew down to the stream. The ant insulted the dove. The dove ate the ant. _A kindness is never wasted._
@javedakhtar14354 жыл бұрын
literally how a primitive story generator would work.
@NeoShameMan Жыл бұрын
@@javedakhtar1435 the dove got a feast, not wasted
@javedakhtar1435 Жыл бұрын
@@NeoShameMan bro i don't even remember when i put this comment dpwn lol
@NeoShameMan Жыл бұрын
@@javedakhtar1435 that's the fun of this
@GrantBrenner3 жыл бұрын
I love the cross-section of engineering and art.
@GabrielRicardoFreeman-Gabe2 жыл бұрын
Um, what's up with the blurred out sections on the screen? I get there's a link that's no longer good at the end, but it covers up speakers names, Twitter handles, slide images etc for a lot of this video
@benjiusofficial3 жыл бұрын
Dwarf Fortress: The most namedropped game regarding procedural generation.
@xDMrGarrison2 жыл бұрын
and deservedly so :D
@JTX30000 Жыл бұрын
I think you might be misunderstanding what this video is talking about.
@sechmascm4 ай бұрын
@@JTX30000 At 2:25 Dwarf Fortress is name dropped and shown. How did he misunderstand again?
@android2725 жыл бұрын
Why is it that halfway through this video some parts are blurred out?
@TheAssassin6425 жыл бұрын
I assume it's the link being blurred out because it's not safe
@android2724 жыл бұрын
MadsterV that makes scenes.
@AZTECMAN4 жыл бұрын
If you look a 20:40, there is a person's face behind the blur.
@android2724 жыл бұрын
@@AZTECMAN Nice!
@poe84it4 жыл бұрын
@@AZTECMAN she is not "a person", she is the other realtor. so I think the blur it's pointless if it's for that. I think it's for something else. 14:30
@bradleetulio48012 жыл бұрын
Caves of Qud is another really good proceduraly genrated game
@_equalo4 жыл бұрын
In the process of designing a game following some of these principals. I’m really curious to see if the bigger limitation is the designers ability to anticipate and effectively codify all the various motivations and influencing variables, or the computational power to actively simulate all these variables
@RakijaveObloge2 жыл бұрын
How's the game designing going? Did you learn something interesting?
@Joel2Million4 жыл бұрын
Seems like the narrative interactions would be good to crowd source, just send out lots of random verbs and objects and ask people to give suggestions of what they lead to, do that a billion times and you'd have good data for an AI...
@nullvoid35453 жыл бұрын
Look up GPT-3. its an AI built just like that, but instead they just used a massive amount of text from the internet. Its very impressive.
@tsukinoko_kun5 ай бұрын
Why is the presentation censored?
@NocturnalJin7 жыл бұрын
(at Darmok and Jalad, Tanagra)
@juandesalgado4 ай бұрын
shaka(A and B) = (shaka A) or (shaka B)
@qeshi7 жыл бұрын
7:52 Is this logic programming?
@dciug7 жыл бұрын
Reminds me of Prolog as well. It's nice to see these old ideas implemented in games.
@qeshi7 жыл бұрын
Yeah I've been thinking about using core.logic in clojurescript for games. Interesting though to use it for the narrative in the game.
@KarolMarcjan6 жыл бұрын
On GitHub, there was some preliminary work by Chris and some Scheme/Kanren people about doing this in a system similar to core.logic.
@andrewpomorski5494 жыл бұрын
This is a lisp like syntax
@alexkennedy49907 жыл бұрын
I really want to see more games using this.
@JTX30000 Жыл бұрын
I'm working on it...
@feelsunbreeze10 ай бұрын
I am working on one in cpp console it won't be big but it will deeply intricate and complex. sort of like a life simulator.
@alexkennedy499010 ай бұрын
@@feelsunbreeze Anywhere I can follow the development?
@rewindcat79272 жыл бұрын
Cool! My video had censor bars on it .. ??
@svart-rav8072 Жыл бұрын
I'm really curious where these eather novel deep learning language models will take this!
@PepeSi7via5 жыл бұрын
Why are parts of the video redacted?
@Brainstrain2 жыл бұрын
It had a naughty word
@stevetaylor52906 ай бұрын
Happy to see the thumbnail for this is from the old Sinclair Spectrum “The Hobbit” game!
@MistaSmith5 жыл бұрын
the blurring is super weird.
@SadSmileGames Жыл бұрын
so, this is basically logical programming like in prolog, no?
@ironyelegy2 жыл бұрын
no kind effort is wasted... great philosophy
@franknord48263 жыл бұрын
@GDC: Is this video available on another platform? KZbin automatically blurs whole slides in this…
@marksmithcollins5 жыл бұрын
WHAT THE HECK IS THAT BLUR
@nichan0085 ай бұрын
a bad url
@jacobmakob16 жыл бұрын
I'd love to learn more about this, can anyone recommend some sources?
@TheAssassin6425 жыл бұрын
Check out Emily Short I guess. There are other GDC talks on similar subjects as well
@moncyn15 жыл бұрын
12:55 doves dont eat ants
@IkeFoxbrush4 жыл бұрын
They actually will if the ant insulted them first ;)
@diegoantoniorosariopalomin49777 жыл бұрын
these kind of automatic generation its only in its infancy , further developements in artifcial neural networks will take to a new level
@littlebigphil7 жыл бұрын
ANNs don't seem very well suited to this task.
@diegoantoniorosariopalomin49777 жыл бұрын
+littlebigphi are you up to date with their developement?
@littlebigphil7 жыл бұрын
Not really. I've just taken a machine learning class, and done some external reading. I don't know if there's anything in particular you had in mind, but I'm aware of recurrent neural networks.
@meneguzzi7 жыл бұрын
Controlled generativity is in a much cruder state in neural networks. They are excellent and (mostly) unbeatable for classification and regression, with the proviso that you have a ton of data to train it. But it's not, and likely will not, be the be all end all of AI. Even the researchers who developed the techniques that overcame the problems training large neural networks admit that they have no idea of *why* and *how* the resulting trained models do what they do. Deep neural networks in summary. To deal with noisy data from the real world: great. To generate behaviour with any remote semblance of control over what is generated: years away, if at all possible.
@diegoantoniorosariopalomin49777 жыл бұрын
Completly false ( innacurate ) neural networks excel in obtaining result in a controlled way , intituively
@victornoagbodji7 жыл бұрын
thanks!
@anybard2 жыл бұрын
💌
@StarContract7 жыл бұрын
From an algorithmic / computer science pov, this is interesting. But I will never implement something like that in my game.
@maksmaisak49177 жыл бұрын
Ilan Lakan Why? Please deliberate.
@StarContract7 жыл бұрын
Because implementing the algorithm itself will take me much longer than create a decent sized hand made story dialogs of good quality
@DarkJ0hn4r7 жыл бұрын
well thats looks very likely HTN planners, already they are very abstrac, just define task, and will get compund task. Maybe i will try this some day but actually i thoght its better a auto-narrative gameplay. Dark souls dont need tell nothing you can always deduct what happened.
@comrademartinofrappuccino7 жыл бұрын
so you have made games in the past? which of them are worth playing for the public?
@BADC0FFEE7 жыл бұрын
you are missing the whole point. it's about generating a lot of different stories in a procedural environment, not a single story
@ZoidbergForPresident7 жыл бұрын
Starting with the immersion fallacy eh? :P
@directorn85 жыл бұрын
Yikes, wish I read the comments before going to the website. I clicked the I am Human button, but hopefully that didn't do anything nasty.
@XMaster3402 жыл бұрын
What about it? I didn't see any comments about the website.
@AlexVoxel6 жыл бұрын
Nice talk, not that great for a game tho (a Ton of time required unfortunately)
@feelsunbreeze10 ай бұрын
so it consuming time makes it not great? this is such a dumb thing to say
@bodnotbod7 жыл бұрын
I kept thinking about Crusader Kings 2.
@Twixmonster27 жыл бұрын
I kept thinking about that somebody probably kept thinking about Crusader KIngs 2.