Release 2018.3 this week! ShaderGraph was the reason that made me switch from built in render to the newest SRPs!
@Crisisdarkness5 жыл бұрын
Wow, this talk is very much appreciated, thank you
@Kolyasisan5 жыл бұрын
16:40 No they are not. There are no nodes to get light direction, intensity and shadow attenuation. If you'll make your custom ones though, then shadows won't work properly in Unlit.
@warlockCommitteeMeeting4 жыл бұрын
What is the best practice for having multiple shader effects on the same object? Change shaders via script or to have all the shader effects in 1 shader? Thanks in advance.
@invertexyz5 жыл бұрын
"If you only need a Vec2 don't use a Vec4 and you'll share some bytes of memory." Minor nitpick, but this is only true if you have other vectors that can be compiled into a whole Vec4, otherwise that Vec2 will be a Vec4 in memory as these are vector processing units.
@Reltdeats5 жыл бұрын
It's all about the habits. Even if in the end it will be Vec4 in memory, artists need an optimized workflow that dont require them to know if it will be vec2 or vec4. So its allways better to use Vec2.
@MakakaOrg5 жыл бұрын
*Thanks*
@nuprahtor5 жыл бұрын
I hope that converting properties to inline values is not necessary for textures, because, well, most of the shaders are used for different materials
@xCrOaTiEnSniPZzx5 жыл бұрын
where is the Video from the "mona lisa glitch shader" at 38:45? :)
@Criticallme5 жыл бұрын
I believe it's on the github of Keijiro Takahashi. Look for Kino Glitch Effect
@whidzee5 жыл бұрын
@@Criticallme it seems Kino's shaders are not written using the shader graph. They look great though
@unityhelp5 жыл бұрын
Wanted to do the outline shader, needed to perform two passes for that. Failed, because SRP doesn't support multiple passes.
@richardr455 жыл бұрын
on the first question: Why doesn't it make sense to use Lightweight Render Pipeline with shadergraph at the same time?
@twoboxtoofurious2 жыл бұрын
Is there any way to get an array of vectors into shader graph? I'm losing my mind
@alaslipknot5 жыл бұрын
Is there any news on when Shader Graph will support Replacement Shaders (so they can be used for dynamic masks and effects e.g "see behind wall") ?
@paulindrome5 жыл бұрын
No news yet. There are other (and imo more manageable) ways to achieve that effect. (using two cameras with specific culling masks f.e. is a favorite of mine and not actually as performance-heavy as I initally thought)
@re20625 жыл бұрын
Are there any videos or websites that explain how to build a game (export a game) when using Shader Graph, for some reason when I build to PC, iOS or Android all my shaders are broken or missing. Can anyone help with this? :(
@sirixb4 жыл бұрын
hi, where i can find the spider robot assets please, thanks
@deadtwo12215 жыл бұрын
Hi
@Doppio_005 жыл бұрын
please translate T^T
@MatrixRex055 жыл бұрын
3rd
@simpson67005 жыл бұрын
this talk could've been half as long if he didn't pause after every 5 words.