Audio is muted first 10 seconds my bad. PEEPS! I need your help on deciding which system i should buy!
@Bazools2 жыл бұрын
Fluid Ninja is a better investment.
@mrbosstv70832 жыл бұрын
Hi ive been trying to contact you, im working on a project thats up your alley and you would love to be a part of it. This is for now a hobby project of mine but it has potential to be a product as well.
@ScottMaloDigital2 жыл бұрын
kzbin.info/www/bejne/aZq5oohpiqx4a80
@Jsfilmz2 жыл бұрын
@@r.kapaun01 thanks for the input man, im not a gamedev but for movies idc where u get ur assets from long as you tell great story. check out the superman short i reviewed yesterday made in ue5 with assets from marketplace you will see what i mean. Also even AAA studios use premade assets, for me i want to remove as much techinical stuff out and focus more on telling stories people get bogged down with learning technical stuff and they forget whats important sometimes, thats why i like older games they are simple but with great storytelling
@لونغي2 жыл бұрын
BUY IT AND UPLOD IIT FOR US PLS WE NEED IT Too brokies
@christophersohner8822 жыл бұрын
Fluid ninja is insanely good! Can recommend this! It’s not only good for water simulation but also for smoke snow dust etc!
@christophersohner8822 жыл бұрын
Also very good documentation and upgrades!
@tarekzahran31102 жыл бұрын
thank u for share this with us
@lucianodaluz54142 жыл бұрын
But really complex to work with. It is not a plugin!
@DimitryArsenev2 ай бұрын
Possible increase waves in Fluid Ninja? In demo - very very small waves...
@54N70R02 жыл бұрын
Fluid Ninja looks insane! The setting is too high but i think its for show us what is possible to do, looks the best one to me, the particule systeme look really cool and make all the difference !
@DavesChaoticBrain2 жыл бұрын
That Oceanology footage spends a LOT of time NOT showing Oceanology...Hahah
@Jsfilmz2 жыл бұрын
i know like man you selling trees or water? hahaha
@tarekzahran31102 жыл бұрын
thank u for share this with us
@wielandsmith2 жыл бұрын
Yeah. Could have led with the ocean.
@charlytutors2 жыл бұрын
Wow! Thank you for the video!
@gregggavitt27952 жыл бұрын
Heya, If dont mind rolling your own ..IMHO you can a decently realistic looking beach using the built in water system and exr sequences for the incoming foam. I have some recent examples on my channel and two breakdown videos to walk you through the process. BTW I think fluid ninja is the lowest price asset out of all of these.
@davidnappyhoose204 Жыл бұрын
I just checked your method out and it looks as good, if not better than these expensive options. I'll probably try that first.
@Stallagmite2 жыл бұрын
I bought and used Oceanology for a film project that included large waves and it didn't dissappoint. I wish I could send you a video clip or two so you could see the results...in fact, I think my shots turned out better than the demo. Ninja has bells and whistles but the waves don't look natural in this demo. Oceanology has a tons of adjustments for the waves and several presets for storms, etc. Shore interaction is ok but might not be as good as some of the others.
@sergioaguis2 жыл бұрын
Oh damn I would like to see it.
@Stallagmite2 жыл бұрын
@@sergioaguis 😁 It's kind of funny that oceanology's demo doesn't seem to show the ocean features as good as it could .
@Tenkin423 ай бұрын
it's been a while since your comment, but there is a plugin called WaterInteractionPlugin that makes oceaonoly and fluid ninja work together to have the best of both worlds
@coalescence2 жыл бұрын
such a coincidence that I have just been researching these. I tried the fluid ninja demo as well and that one seems the best but I elected to build my own solution using niagara fluids as it was good enough for what I needed.
@suryakamalnd98882 жыл бұрын
Amazing video bro!
@virtualfilmer2 жыл бұрын
I really wish there was a ‘truly’ photorealistic option, but yeah, out of these I’d say fluid flux looks the most realistic for waves hitting the shore.
@nova-thecreator2 жыл бұрын
I've been eying up fluid ninja for a while now, this is my first time seeing fluid flux. If I had to choose I would go with fluid ninja, it seems like it has WAAY more use cases for all vfx that would be used heavily in any action/adventure type of movie. I'm not sure how it handles underwater though so fluid flux might be better in that regard.
@gocho12102 жыл бұрын
Fluid Flux is the closest thing for beach waves, and ocean simulation, buoyancy, great frame rates etc etc, it also has a great demo for you too fiddle and learn more about it, If i had the money i would go FF hands down. Cant wait to see what you choose, and what you make with it.
@ZealousAvenger2 жыл бұрын
I feel like Flux had too exaggerated of waves when it comes to collision, and the wakes that come in. They're too "big" I guess? That part kept blowing the immersion for me.
@jklappenbach Жыл бұрын
@@ZealousAvenger I was just the opposite. Growing up on the Pacific ocean, I'm used to big breaks. And none of the simulations even came close to FF for simulating that. And that's because they're using Niagara under the covers for fluid sim on the waves as they hit the beach.
@ZealousAvenger Жыл бұрын
@@jklappenbach You don't need to live in the ocean to tell those waves are over exaggerated. (I spent most of my life on the Atlantic Ocean) The edges of the fluid simulation are immersion breaking, period.
@SFgo3 ай бұрын
From the performance of oceans and rivers, Fluidflux undoubtedly has the best effect, and Ninja is suitable for doing some close-up effects
@Atl3m2 жыл бұрын
Keep in mind that fluid flux is not open world supported. Oceanology have Ocean Infinity . And I'm not to sure but i don't think ninja is a stand alone ocean system i know the dev have his own section in oceanology for integrating the interaction system . I think your best Choice is oceanology. Also fluid flux looks like slimy goo when hitting the beach din look realistic alt all in my point of view. Also if your only ofrer cinematics there is another water asset having ultra realistic water but this is not for gaming
@Jsfilmz2 жыл бұрын
yea dylans cinematic water dont have beach/mesh interaction iirc
@jklappenbach Жыл бұрын
Fluid Flux has the most realistic ocean breaks, because they're using Niagara. Not sure what Ninja or Oceanography is using, but if they're using Niagara, they're doing it wrong. But then Flux doesn't support open worlds. But you're not trying to create open worlds. For game devs, there is no good solution. For filmmakers, I'd go with Flux for a small scene.
@lorenzo_cgi Жыл бұрын
Hi did you choose in what purchase? because i having the same issue, i don't know which one .. As far as i know the fluidflux is more exspensive and has more limitation if you are dealing with large landscape, cost of memory and i don't think you can integrate with ultradynamic sky instead with oceanology you can use it with large terrain and you can integrate with fluid ninja and ultra dynamic sky but it looks bad on the shore and i don't know, from the videos i've seen, i think has a problem with the tiling
@DavesChaoticBrain2 жыл бұрын
Oh damn! That storm system of Fluid Ninja is exactly what I need!!!!!
@tarekzahran31102 жыл бұрын
thank u for share this with us
@DimitryArsenev2 ай бұрын
Its looks awesome, but i dislike waves size - its not strom waves... In fluid flux waves some big, here very small. Its not ocean, its small lake waves.
@Peluche0702 жыл бұрын
Fluid Ninja.. always man… we are already using it in many ways. Depends on the shots locked. 😅
@Jsfilmz2 жыл бұрын
works with path?
@tarekzahran31102 жыл бұрын
thank u for share this with us
@vosdesigns-02 жыл бұрын
@@Jsfilmz no doesnt work with path tracing..I bought fluid ninja coz I wanted a waterfall ..but no path tracing ..So I had to make waterfall simulation in houdini via cache and add to unreal then use my own custom water material and it works with path tracer..fluid ninja is also wierd in sequencer .....but that being said fluid ninja needs better beach breaking waves etc I played around best I can get is a beach with no waves like a caribean vibe ..but for now Im stuck with small waterfalls and rivers via cache from houdini ..no huge oceans or nice beach breaking yet..I mean even ultra dynamic sky wasnt working with path tracer ..all i had to do was restart unreal a few times then magically path tracer worked but sky is blurry though like moon etc etc..still waiting for that magical plugin that does beach waves amazingly
@AnimeBadBoi2 жыл бұрын
Waterline or fluid flux Fluid flux gives better simulation
@davidnappyhoose204 Жыл бұрын
I've been looking for something for a beach video I want to do for a while and sadly, none of them look realistic when it comes to the shoreline or even crashing on rocks. The waves look okay coming in but the illusion falls apart when they recede. They really just kind of disappear rather than receding. Hopefully someone will come up with something better soon. I imagine this is one of the hardest things to create in a virtual world. Love your videos!
@VictorTrifan2 жыл бұрын
I'd go with fluid ninja if you have the budget. I tested a previous version of it and it gave me a bit of a hard time to tweak it in sequencer but it is the best by far.
@tarekzahran31102 жыл бұрын
thank u for share this with us
@alpaykasal29022 жыл бұрын
This is EXACTLY what i needed for my project! My guess is that FluidNinja is gonna be more computationally expensive than FluidFlux. If you're doing a cinematic from above the waterline, Flux wins.
@tarekzahran31102 жыл бұрын
thank u for share this with us
@seansanderson2 жыл бұрын
Fluid Flux is the expensive one and good for small scale. Fluid Ninja is achingly beautiful and performant. I use it to buildout to my ipad mini and I get an interactive ocean at 40fps Fluid Ninja does rivers, lava clouds smoke and foliage interaction. Hands down winner for me is Fluid Ninja.
@fagoagat Жыл бұрын
Thanks buddy! amazing information. So, for cinematic renders / pathtracer Fluid Ninja dont work, and Fluid Flux neither? Oceanlogy works with pathtracer?
@JDAeroVR2 жыл бұрын
I have Oceanology 5 and FluidNinja.... just depends on what you are doing with it. I am doing a very large area covering Oahu and Pearl Harbor... Oceanology is great at large scale and masking water out of things like boats , good underwater . Waves are pretty good plus what I hear coming for Oceanology 6 get the character interaction ie.... I get my ships wakes. Fluid Ninja is the best when it comes to fluid interaction bar none. Me... obviously I bought both as there needs to be Ninja skills to integrate the 2 systems.... I am encouraged about Oceanology 6 though.
@Jsfilmz2 жыл бұрын
best beach between the two?
@JDAeroVR2 жыл бұрын
@@Jsfilmz looking at the Discord right now about whats coming up.
@JDAeroVR2 жыл бұрын
@@Jsfilmz Beach scene.... Fluid Flux at the moment.
@suckergettecity2 жыл бұрын
Do you know if Fluid Ninja is compatible with Ultra Dynamic Sky/Weather?
@ZealousAvenger2 жыл бұрын
Fluid Ninja does look the best to me for ocean/rivers, and more realistic, but the sand simulation is a bit exaggerated I feel. The wind doesn't move sand like it does dust, and the sand sim definitely seemed more like dust/ashes than it does sand.
@Jsfilmz2 жыл бұрын
yea to me it looked more stylized man this is tough decision
@ZealousAvenger2 жыл бұрын
@@Jsfilmz I can understand there, and sometimes it's hard to fully catch the details in a youtube video, so both may look better in person for you. When you said costs more, was you referring to money? Or computing resources? If Fluid Ninja has more bang for the buck, and the water sim itself looks good I would go for that, BUT if the Flux one can be edited so the wakes aren't so tall coming to the beach, and when colliding with the rocks and such I would go with Flux. Those high wakes close to the beach broke flux for me is all. The rest was really nice.
@HD-GAMES2 жыл бұрын
الاول و الاخير رائعان ...
@Preirin5 ай бұрын
The thing with Fluid Flux that bugs me is the shoreline is limited by size. 20x20 km I think. For larger maps you may have to add one or more shoreline blueprints. Other than that, it does look good
@AaronFhd2 жыл бұрын
You need to check out fluid flux. What he is coming out with is fantastic
@Jsfilmz2 жыл бұрын
yea its cheaper also
@tarekzahran31102 жыл бұрын
thank u for share this with us
@Jsfilmz2 жыл бұрын
@@tarekzahran3110 yw dude always
@VR360VIDEOSIMMERSIVESOUNDVR Жыл бұрын
@@Jsfilmz Fluid flux is 2.5 times more expensive than Fluid Ninja. Unless the price of Fluid Ninja went down in the last 2 month. ;)
@corsaworkshop58542 жыл бұрын
Oh. Its crazy. thanks
@leon.3d Жыл бұрын
so @JSFILMZ which one did you take? I'm looking to create oceans specifically, not beaches., fluidninja looks like it has more options. but curious which one you picked. (btw, was fluidflux 350 back when you created this vid?) that's pretty expensive imo. do both support lumen btw.
@Jsfilmz Жыл бұрын
none too expensive
@lucianodaluz54142 жыл бұрын
Fluid Ninja is the way to go, but it is not a plugin. You gonna spend a lot of time (like really, a lot) trying to learn how to work with it on your on project, but it worth the time.
@GTshortStories2 жыл бұрын
Damn. The fluid ninja looks awesome with everything that's included but if you're just needing it for cinematic ocean scenes without any interactions I would say go with the Fluid Flux. Fluid Flux looks more realistic with the flow of everything. The Fluid ninja just catches my eye as a mixed bag of goodies that I would add to my library. Thanks for sharing these products with us.
@tarekzahran31102 жыл бұрын
thank u for share this with us
@nemysisretrogaming3771 Жыл бұрын
@jsfilmz What did you end up choosing? I'm looking at some water options myself. Oceanology has the infinite ocean I'm looking for, but the beach waves are not what I want. However fluid flux has the beach waves I want, but doesn't handle the large scale beach areas. Fluidninja has a lot the others don't, including better performance cost but again the waves at the beach don't quite look right much like oceanology doesn't quite look right. If I can stretch the budget I might even try getting both fluid flux and fluidninja and combining them somehow to come up with something I'm happy with. Eg, use fluid flux for a smaller beach and then use fluidninja for the other areas of the ocean that won't be seen so closely, or even oceanology for that infinite range as my project has some height in it.
@HeavensDisciplesGames Жыл бұрын
Movement is supposed to look cool in slow motion like in the movie trailers. Haha. All 3 are great plugins, but I got FluidNinja a while back but haven't used it yet. I can't use it for oceans since I have spherical worlds, but I'll use it for rivers, waterfalls, volcanoes, swimming pools, smoke, etc.
@josiahmos58802 жыл бұрын
A beach needs waves with foam at the shore, therefore I would go with Fluid Flux. I have Fluid Flux on my wish list
@Jsfilmz2 жыл бұрын
yup decisiona decisions
@Mr_Tea_Rexx Жыл бұрын
im in the same boat for my project , I have no idea where to look for a open world multiplayer ocean ...
@Jsfilmz Жыл бұрын
same boat i like the pun gj
@Mr_Tea_Rexx Жыл бұрын
@@Jsfilmz sorry didn't realise xD , did you find out any good ones?
@Jsfilmz Жыл бұрын
@@Mr_Tea_Rexx nah lol
@gregnixonjr2 жыл бұрын
Fluid Flux has my vote.
@devanmallory53042 жыл бұрын
what about the cinematic ocean system? If you're only doing cinematics that is
@Jsfilmz2 жыл бұрын
doesnt have beach function
@aeonbreak4728 Жыл бұрын
does oceanology support path tracing?
@goranstojanov1160 Жыл бұрын
Dont know why Epic just doesent buy/aquire those two and then basicaly make their creators employese and then let them continue to work on their stuff with maybe addition of helping hand.Tehn you get 2/3 different options for the water/underwater in NATIVE Engine to chose from. Thats what I WOULDVE DONE IF I WAS THE CEO OF EPic.I WOULDVE BOUGHT BOTH then basicaly hire teh creators of those systems.Then if posible MERGE them and take teh best of both and then INTERGATE INTO NATIVE ENGINE or if cant be done without fcking it oevr the i wouldev just let it evolve and have 3 DIFFERENT WATER SYSTEMS BE NATIVE IN UE and then give OPTIONS to CUSTOMERS TO CHOSE THEMSELF WICH THEY LIKE THE MOST.
@Jsfilmz Жыл бұрын
Be curious i wonder if these creators asked for mega grant to help them also
@Franky4795 Жыл бұрын
Last one pretty expensive, but again author made a really hard job I would buy last one! I think he needs to separate sell like ocean sand and snow in my opinion
@bhcbhc Жыл бұрын
I think Fluid Flux nailed the ocean better than Fluid Ninja, but Fluid Ninja covers a lot more grounds.
@pablocardenas69862 жыл бұрын
I've never tried ocean system for rendered cinematics by Dylan Browne but it seems awesome
@Jsfilmz2 жыл бұрын
i have it but it doesnt have beach
@DimitryArsenev2 ай бұрын
Possible increase waves in Fluid Ninja? Its looks funny, but wtf, waves looks like in a small lake, its cant be used for ocean...
@derakon47912 жыл бұрын
Can you make tutorials how to use this asset plz,
@Jsfilmz2 жыл бұрын
which one hahahah
@crypt_exe87092 жыл бұрын
I have ''Ocean System for Rendered Cinematics 5.0'' It looks pretty good
@Jsfilmz2 жыл бұрын
doesnt have beach interaction i also have it
@motianshi63642 жыл бұрын
when it comes to only ocean waves I perfer fluid flux, it feels more realistc.
@EricOlorunfemi2 жыл бұрын
Ninja is just so much more... Flux had nice foam but it's like that's all it had over Ninja... 😆
@izzyrodmon42492 жыл бұрын
Fluid ninja in my opinion.
@tarekzahran31102 жыл бұрын
thank u for share this with us
@VanFS3K Жыл бұрын
The only one with ocean systems I'm see out of these three is Oceanology. The others have nice tool's and systems, but I'm seeing any ocean systems in the other two, unless I'm missing something.
@ChuckstaGaming Жыл бұрын
Fluid Flux is amazing from what I have seen (not just in the vid), but it does not support replication (no multiplayer). Oceanology I very nearly bought, but reading through their reviews I came to the conclusion the people behind the product are somewhat lacking. Ninja is totally new to me, and I will be taking a good look into that product! But it does not look like it would work well for a multiplayer game. Hopefully, I am wrong!
@DimitryArsenev2 ай бұрын
I dunno why you need waves replication for multiplayer. Most multyplayer games in ocean no have waves replications. All looks waves some little different? Its okay.
@mxn5132 Жыл бұрын
Waterline has the best ocean system.
@DimitryArsenev2 ай бұрын
I like how fluid flux looks, but i dislike how its made. Tonn of blueprints which do something. I try replace my character, but its change my gravity - why... how... Something disable cursor, but i set enable - why water disable cursor... how... I set my character on map and this worked, but i spawn my character by code and all broken, some component of character (fluid flux char component) make some trash.
@panosdimi47132 жыл бұрын
Ninja turtle 🐢
@Perry-wy2fc Жыл бұрын
The new Fluid Flux 2.0 looks a way much better !!!
@Jsfilmz Жыл бұрын
hahah yea well check it out its gettin there
@robbie_2 жыл бұрын
Grass and flowers underwater...
@tarekzahran31102 жыл бұрын
thank u for share this with us
@robbie_2 жыл бұрын
@@tarekzahran3110 You're welcome. Is there anything else I can assist you with?
@lucasfilip44792 жыл бұрын
Personally I'm using Waterline
@VisualArt3D2 жыл бұрын
A mixture of the the waves from fluid flux and the foam collisions from fluid ninja would be the best 😭 Could there be a way to mix these?
@tarekzahran31102 жыл бұрын
thank u for share this with us
@Ridderhaspels Жыл бұрын
This is also an interesting plugin for oceans within UE: kzbin.info/www/bejne/j2HWg5mjqsqbi9k
@shadowpaars Жыл бұрын
fluid ninja
@tacolover6192 жыл бұрын
The first 10s of audio in your video dropped out
@Jsfilmz2 жыл бұрын
oh it was because u cant curse in first coue of seconds apparently
@tarekzahran31102 жыл бұрын
thank u for share this with us
@steveneltringham1478 Жыл бұрын
I bought Oceanology 5 and although it looks great, you can't get the documentation until you pamper the developer's ego on discord. Also, the bouyancy implemtation is childishly incompetent. I stopped using it as I won't jump through hoops a narcissistic power-tripper sets in place. Shame. $150 lost forever. I'm buying fluid flux next. Had to shelve a 2 year project because of that insufferable wanker. I agree with you, Fluid Flux is the way forward.
@-CornDawg2 жыл бұрын
I've seen better years ago
@MarcIndy3332 жыл бұрын
Ninja was best
@vosdesigns-0 Жыл бұрын
for cinematics they all stink...fluid ninja dont wotk with pathtracer..fluid flux dont work they all stink..we must just wait for better
@Jsfilmz Жыл бұрын
agreed i didnt buy any
@cynobihanzo26782 жыл бұрын
Ninja live, they have the best support and most realistic
@DimitryArsenev2 ай бұрын
But waves is unrealistic for ocean, its looks like in a small pool waves. On my river waves a more higher than in Ninja... Or possible increase waves in Ninja?
@4nth3652 жыл бұрын
It is not convincing me at all.. in the pirate boat footage the sea is green outside but clear blue underwater lol
@Jsfilmz2 жыл бұрын
yea i mean these are realtime ocean systems hahaha