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A full breakdown and tutorial about the workflow I used in my new Unreal work. Going behind the shots, talk about inspiration, techniques, and with bonus tool at the end.
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Cinematic Fog BP:
bit.ly/cinematicFog
If you have problems using it for versions under 5.1. Try packing those cVars into a blueprint.
r.VolumetricFog.TemporalReprojection 1
r.VolumetricFog.GridSizeZ 256
r.VolumetricFog.Jitter 1
r.VolumetricFog.GridPixelSize 4
r.VolumetricFog.HistoryWeight 0
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Twitter: / hanyang_vfx
Insta: / unreal_hany
Artstaion: www.artstation.com/hanyang
00:00 Intro + Inspiration
00:56 Location Scout
02:07 Car Animation
03:32 Lighting
07:40 Realistic Rain
09:44 Ambient/Atmosphere
10:14 Bonus Tip