Me after large scale tests. Weapon have too many issues. Building stacks on training dummies, doing AOE rotation shows huge potential on paper but in real enviroment it's really hard. In PvP it seems quite a bit weaker. It really seems to just not a have a role in the current meta for small scale or large scale. Depends too much on stack on people and generally built ignite/burst stacks... (it takes time you often do not have much during GvG) Death From Above was why people thought it would be good in large scale but the ability in its current state seems a bit weak. Very long cast time, fairly small aoe range, target capped, can't cancel it without it going on cooldown. The skill "Death from above" from spear should be targetting the floor/location instead of targetting an enemy, if your enemy gets far from your skill range, goes behind a small wall, dies or stealths while you are casting it you won't jump and the skill will go on cd, wich makes it useless, this skill cd is really high to have a problem like this, the targetting should change or the way it interacts with people getting out of sight, and also there's no reason for it to draw a huge circle around the enemy telling them to get away from it. hey need to change it so we can freely choose where to jump... instead of being lock target, The skill already have an maximum of 5 targets you can hit (with the spec), it doesnt need to draw the attention of the opponent so they can dodge it, makes any try of surprise attack pointless. For some reason precision dash (gs skill) -> instant dev smash (gs skill) is just ok for the game but gale rush can only be used on targets and death from above takes 2 seconds to cast, goes on cd when cancelled, and draws a giant purple circle on the target telling them to dodge. Abyssal Cleave range seems kinda small... Sometimes people just step away left or right one foot and only one guy is stunned. You really need stack of them to stun more which is really hard. Another example is Gale Rush. This skill seems like a great atk speed boost but to use full potential and get max amount of atk speed you have to... rush three times from one target to second target, to third target so it goes like this first target - skill - tab - skill again - tab - skill again. It takes too much time. Meanwhile GS just use davinci or AOE frost cleaving (or both!) once and atk speed is boosted. They really need to change it. There is already plenty of reports about spear issues, we gonna see if anything's gonna change.
@TheGuitarist56213 күн бұрын
the cleave is low key ass. Gale rush needs rework to be like nimble leap for crossbows. The death from above needs a lower cast time for sure and the time delay after landing needs to be shorter to be relevant. Love your feed back man.
@Nine-tl6tu12 күн бұрын
in your opinion whats better spear/staff compared to spear/dagger
@TheGuitarist56212 күн бұрын
@@Nine-tl6tu spear staff is just so nasty man
@tenten443314 күн бұрын
For Spear/dagger what do you prefer evasion or endurance? I have a build that can go either full endurance or melee evasion ranged endurance hybrid without swapping any parts just reroll triats
@TheGuitarist56214 күн бұрын
@@tenten4433 I mean the build itself depends on what you are fighting. I will say it has a lot of collision resistance as a class and with the new fortitude skill currently I think thirty should be the cut off for now till tier two armor and accessories drop. In arenas I run full melee evasion and endurance third option is your choice. You can hybrid build u have to maximize what class ur fighting against in this mmo. If you hybrid build u will be destroyed by any relevant pvper that’s why any build sub 1k hit is trash. Unless your magic 700 is semi ok