Best way to use Chaos Cloth: Kinematic Collider in Unreal Engine 5.4

  Рет қаралды 6,349

MR3D-Dev

MR3D-Dev

Күн бұрын

Пікірлер: 53
@PabloEmmanuelDeLeo
@PabloEmmanuelDeLeo 7 күн бұрын
The BranchCollection is for optimising the calculation and Switching between the skin and the simulation that helps to optimise the real-time process.
@andreoshea283
@andreoshea283 2 ай бұрын
And when the world needed you the most... you appeared!!
@fabgmoraes
@fabgmoraes 2 ай бұрын
Thank you very much for making this video. I was strugling a lot with this feature a few weeks ago and couldn't find a solution for that.
@MR3DDev
@MR3DDev 2 ай бұрын
Glad it helped
@odealajoie-fr
@odealajoie-fr 2 ай бұрын
Thanks a lot for this tuto, i was very discouraged a few month ago about MD and Chaos Clothes and now, you gave me hope!! I subscribe for sure!
@itsMBWAAA
@itsMBWAAA 3 ай бұрын
Super glad KZbin recommended me your channel. Can’t wait for more! Thanks!
@itsMBWAAA
@itsMBWAAA 3 ай бұрын
Holy shit! I just saw you already have like 36k subs!!
@Lynyan8567
@Lynyan8567 2 ай бұрын
Exactly when I needed it! Thank you 🙏
@IliaCinema
@IliaCinema 3 ай бұрын
yes. please! waiting impatiently
@lilac1484
@lilac1484 3 ай бұрын
This is soooo helpful!!! Thank you very much! I'm also waiting impatiently for the more complicated setup tutorial (clothes with layers like layered skirts 🙏) 😉😉😉
@MR3DDev
@MR3DDev 3 ай бұрын
Its coming ;)
@opsxp23
@opsxp23 2 ай бұрын
Best explanation ,thank you!
@PHATTrocadopelus
@PHATTrocadopelus 2 ай бұрын
Thank You! They need to simplify this!!
@MR3DDev
@MR3DDev 2 ай бұрын
It's a very technical process so I am not sure that can be, I tried my best to make it easy :)
@룰루랄라-t5k
@룰루랄라-t5k 2 ай бұрын
Thank you sooooooo much!!!!!!
@GlassesAndCoffeeMugs
@GlassesAndCoffeeMugs 8 күн бұрын
This works great for me but I have a customizable character with morphs etc. It would work much better if we were able to change the proxy collision mesh dynamically at runtime, for example to have the same morph targets that the character mesh has on the proxy mesh, and have the proxy mesh update its shape when morphs are applied.
@cook4000
@cook4000 Ай бұрын
Thanks for this awesome video -- will this work in sequencer?
@qaisarmirza
@qaisarmirza 3 ай бұрын
Great job 😛
@MR3DDev
@MR3DDev 3 ай бұрын
thank you :P
@jumpingfrog4323
@jumpingfrog4323 3 ай бұрын
Excellent one. Could you please do a t-shirt with jacket on top please?
@marc.kleinmann
@marc.kleinmann 2 ай бұрын
Awesome Tutorial ,🥳 so glad I found this. Any idea why UE takes minutes [3-5] 'Evaluating nodes...' every time I load the ClothAsset and/or make changes to it? Assume the number of clothing meshes playes a role as well?
@tamamo08
@tamamo08 Ай бұрын
This video shows how to make part of a character mesh a collider
@Venenodigo
@Venenodigo 4 күн бұрын
Thank you for the tutorial! Do you have any idea about how to make a character with morphs (character creation, height, lean, chubby, breasts....) update it's collision at the same time players tinker with the morphs?
@robertadams3925
@robertadams3925 12 күн бұрын
Every time I do this I end up getting a see through cloth, like only the back side of the clothing shows through to the front. I've tried setting the FBX in static mesh import as the FBX created from importing the USD, and I've also manually exported a clean FBX into blender, made sure it looked correct, and then imported into unreal from there. Still the cloth is giving a weird projection look. Have you ever run into this?
@vikasbiradar5802
@vikasbiradar5802 2 ай бұрын
I was trying to use this chaos cloth in my project and it sucks.....I was so frustrated and give up on this chaos cloth. These epic guys just through new things and features without any proper guidance.
@jamesonvparker
@jamesonvparker 6 күн бұрын
Can this be used to create wind simulations on cloth? I’m having trouble figuring out how to do this in Unreal. Although, I do see people simulating wind in MD. Is that the best way to do this? I’m trying to accomplish something like a reporter in stormy winds.
@MasterTheTask
@MasterTheTask 2 ай бұрын
hey great video i was wondering how can i get the pants to collide with the t shirt because the tshirt goes through the pants
@MR3DDev
@MR3DDev 2 ай бұрын
You need to layer that in MD then there is a node for layers. Or you can do as the captain Roux example where the shirt is rigged normally and not simulated.
@alejandrovallejo4330
@alejandrovallejo4330 24 күн бұрын
I followed every step to the letter, but when I simulate my simulation keeps using the pill skeletalmesh coliders instead of the static mesh.
@dirgel501
@dirgel501 2 ай бұрын
Hi, do you know how to make cloth asset collide with the environment (like chair)?
@MR3DDev
@MR3DDev 2 ай бұрын
I would use chaos cloth the old fashion way for that.
@dfgdfvgh
@dfgdfvgh 2 ай бұрын
@@MR3DDev Excuse me, is there a plan to release a tutorial? look forward to!
@sahinerdem5496
@sahinerdem5496 22 күн бұрын
Create a box mesh for skeletal mesh's "root" bone, Widen it, Then Cloth will collide with ground, For a complex environment colliding for cloth's physics's asset, Create unused bones' capsules and put around cloth in physics aset editor then you may do it in a fake way, Colliding with environment impossible in unreal engine in itself, I'm not sure of Unity has this, I think they have...
@AmjoodBasha
@AmjoodBasha 2 ай бұрын
Thank you so much! Will this still work on my custom character (already has cloth on) and I usually only assign material and then do the cloth simulation as I used to do in 5.3?
@MR3DDev
@MR3DDev 2 ай бұрын
It should
@michaelvaughan2986
@michaelvaughan2986 14 күн бұрын
Would love to see it done without Marvelous and USD, like for models made in Blender.
@realnickg
@realnickg 2 ай бұрын
Have you tried this with custom Metahuman bodies yet? So I played around a bit and used my custom body, rigged some cargo trousers in Maya, merged with the combined mesh then bought from Maya to UE so I could get the collisions easily with the trousers. Bang! crashes every time I try to transfer the skin weights - I think I took it too far...
@MR3DDev
@MR3DDev 2 ай бұрын
Not yet but there will be a video on custom bodies with clothes soon
@redzeroo6068
@redzeroo6068 Ай бұрын
This is my exact problem now.
@Ethan-gu9hm
@Ethan-gu9hm Ай бұрын
Yeah I'm getting the same crash with my custom human body mesh
@realnickg
@realnickg Ай бұрын
Turned out my problem wasn't with the mesh. It was the clothes. Any overlapping in material, even stitching, causes it to crash. So essentially it's only good for simple garments which is in the documentation but I didn't realise, practically how much that limits you. On that basis I gave up with this.
@Ethan-gu9hm
@Ethan-gu9hm Ай бұрын
@@realnickg thank you for the information. Have you found a new way to do cloth sim? I have been using Kawaii Physics but it leaves so much to be desired.
@abdallahhosny8168
@abdallahhosny8168 26 күн бұрын
cant find the m_tal_collider
@Vlogdelguia
@Vlogdelguia 2 ай бұрын
And when is the neck?
@Ngomes007
@Ngomes007 2 ай бұрын
I assume to texture the clothes for chaos, I have to export a fbx to Substance Painter,
@MR3DDev
@MR3DDev 2 ай бұрын
Texture works the same as on any asset
@favourfavour7118
@favourfavour7118 3 ай бұрын
Hello brother..I’m still having this LOD switching problem despite removing lod 1 and 2 pins.. and this thing only happens in the unreal engine main viewport when I’m moving my camera around
@MR3DDev
@MR3DDev 3 ай бұрын
Interesting as soon as I removed the pins issue went away, I’ll have to test some more
@favourfavour7118
@favourfavour7118 3 ай бұрын
@@MR3DDev I’m starting to feel like maybe it’s a bug or something cus I have forced it on LOD 0 everywhere possible yet it continues to switch
@MR3DDev
@MR3DDev 3 ай бұрын
@@favourfavour7118 its possible
@favourfavour7118
@favourfavour7118 2 ай бұрын
@@MR3DDev turns out it comes out fine during final renders(definitely a bug)
@dddMaya
@dddMaya 3 ай бұрын
Your presentation style is perfect. Don't adjust to whims, we're not here for the show.
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