I am trying to speak a bit faster. Let me know your thoughts on that Thanks as always to all my Patreons Josh Madson Mark Pratt JaDLIB Doug Maisner Cole Higgins Pete Corrigan Karl Perron Michael MAyeux Michael Daw
@MR3DDev4 ай бұрын
*Note to self, turn on head sensor next time
@NkRiot4 ай бұрын
What mocap system are you using ?
@MR3DDev4 ай бұрын
@@NkRiot Perception neuron
@Sikanda.4 ай бұрын
This looks excellent! The face and body adjustments look quite unique now. Metahuman characters have a distinctive look, I think It's due to the shape of the cornea and bone structure.
@michaelwalsh51913 ай бұрын
Excellent work! I really appreciate you documenting this workflow.
@EricTareDenedoteentalk4 ай бұрын
Great! I can’t wait
@SYEDAZAMSHAH-m6b4 ай бұрын
fantastic
@barryallen8293Ай бұрын
Hi! Thanks for your great tutorial! There's a small thing that confuses me. Does the body needs to have the same topology as metahuman body?(Using wrap to wrap the mh default body to the unique body shape), if so, how does the neck connect to body perfectly after the wrapping?
@WillyCash694 ай бұрын
Aside from his Giant Hands and super long neck, the model looks good lol
@ScottBarrettihqАй бұрын
1 min and 10 seconds in and the character still hasn't blinked! you gotta get those eyes to close man!
@Miss_Ada_wong3 ай бұрын
Como vc fez esse corpo me ensina pq eu quero muito aprender
@marcorubioartista3d365Ай бұрын
somebody knows how to install metahuman addon in 5.4.4 :C i cant from web or quixel fab :( halp
@matthewmounsey-wood52992 ай бұрын
Hey, could you please direct me to the tutorial where you show how to fix the grooms. I couldn’t find it in your content. Many thanks.
@matthewmounsey-wood52992 ай бұрын
I found it - worked a treat!
@trugvo941Ай бұрын
I wonder if I can transfer metahuman face animation to blender???
@MR3DDevАй бұрын
You can but I am not sure about licensing there.
@UV_Game_developer4 ай бұрын
hey i want to know how to change body shape with slider or parameter without doing sculp or stuff
@MR3DDev4 ай бұрын
That's a hard one, probably only possible with some heavy programming
@Zeridian8814 ай бұрын
@@MR3DDev Blendshape morph targets and some blueprinting work for the slider menus... I think it's mostly the tedious work of setting up the morph targets?
@mrkshh4 ай бұрын
how i got the navel?)
@mr_sir_0073 ай бұрын
Still looks cartoonish
@tyrians4 ай бұрын
Put a shirt on lmao
@MR3DDev4 ай бұрын
@@tyrians it dont fit
@chelo1114 ай бұрын
bro why do your metahuman/movement looks so robotic, the face expressions are very stiff....i seen other videos on you tube normal people with like 200 subs and there metahumans looks so much better and there just straight downloading them from quixel bridge with no 3party plugins i don't understand why
@MR3DDev4 ай бұрын
Mocap mistake, nothing to do with the character
@pstwr4 ай бұрын
blending the head rotation mocap, facial expression mocap, and body mocap is glitchy in UE5. Oftentimes the best looking face mocap will be shoulder up as the challenge really begins when you add those body movements with the head movements.
@sarulaplays68614 ай бұрын
@@pstwr Yes, been having massive issues with this. Scouring the web I've found nothing to work as a fix. Seems the overlapping of neck ctrls causes all sorts of issues, either you have muted facial animations or a disconnected head... have you found anything to work?
@Sikanda.4 ай бұрын
That was unnecessarily harsh. It's counterproductive to criticize someone's work by doing petty comparisons like this ("normal people with 200 followers can do better"). He's sharing what he learned and even shows his process for the community. Tone down the negativity If you can't provide any valuable input.
@HowUnaSeeAm3 ай бұрын
Can you make a complete video of the workflow from scratch to finish