Great advice, thanks. Have you tried to tweak the skin weight with the Skeletal Mesh editing tools plugin? That's a different workflow, you have to convert the cloth to a skeletal mesh and use the editing tools, first use the button "bind skin" then "edit weights". It should work for tight fit garments. Keep up the good work.
@vidayperfumes75146 ай бұрын
thank you , you always teach the things that others don't.
@Nevetsieg8 ай бұрын
Now wait a minut....This is just like 3dsmax's Skin Wrap modifier! This opens a whole new world for me! Thanks for the inspiration!
@lhagun8 ай бұрын
Dont know what problem you faced, but metatailor works super well for me. It took, like... 3 minute yo cloth my metahuman. Drag, drop, export, done
@MR3DDev8 ай бұрын
A lot of the clothing either going through the mesh or vertices left unskinned.
@TronikXR8 ай бұрын
@@MR3DDev Would you be able to use Metatailor to create the static mesh and then use this method?
@MR3DDev8 ай бұрын
@@TronikXR I have no idea
@METATAILOR7 ай бұрын
@@MR3DDev Are you referring to clipping or unskined vertices on baggy items? You feedback help make the product better!
@MR3DDev7 ай бұрын
@@METATAILOR I am talking about cloth just going through the character mesh
@NK-hq7zn7 ай бұрын
Can you make a tutorial on how to cache the cloth simulation so it can be rendered with movie render queue there is a tutorial from epic forums but cant make it work chaos cache manager doesn't record anything when using the take recorder, thanks in advance.
@Mazinhotcdn946 ай бұрын
do you had any issue when apply the weight? i had many on beta and i stopped working on it because i wanted to wait for the improvement...
@fuzzyhenry20488 ай бұрын
OK, so this is kind of skin mapping tool for any clothes static meshes that are not prepared for the characters we are working on? Thanks for sharing.
@MR3DDev8 ай бұрын
Yes :)
@HaoHao-ux6mo8 ай бұрын
this is gold
@prnavsood98265 ай бұрын
That's a great quality outfit and model! Is the character custom made?
@MR3DDev5 ай бұрын
Its from scanstore3d
@Mirakuruuu4 ай бұрын
it kinda looked like the main character from "Control"
@MR3DDev4 ай бұрын
@@Mirakuruuu I'll take that as a compliment
@Krishna011019 күн бұрын
Will it work with dresses ? Will dress cloth work as static mesh
@MR3DDev8 күн бұрын
If you go this rout with a dress it will not simulate. This is pretty much just auto weight mapping
@Dante02d128 күн бұрын
@@MR3DDev Why though? Can't you use Chaos Clothes to have the dress flow depending on the character movements? Very cool video btw.
@lordmo34166 ай бұрын
Please can you make a tutorial on metapipe? I don't understand the ones I've found.
@MR3DDev6 ай бұрын
I will I am just waiting on an update that is out very soon
@feysa15 ай бұрын
UE5.4.3 Crashes when Importing into StaticMeshImport Node. Does the USD Mesh from Blender need to meet specific requirements? like quad only, all parts connected or no sharp angles on polygons? Since the mesh from Marvellous Designer needs to be exported 'Thick'. Do i have to solidify the mesh before exporting from Blender?
@Conbini.27 күн бұрын
Answering this for anyone reading and struggling with this. First, I would say match your Marvelous Designer settings to the example file Unreal provided, if you're going the USD import route. Otherwise, I'd just match the number of polys more or less. I had the same thing where UE 5.4 was crashing when I imported the USD, but then I went and deleted the buttons and made the particle distance/thickness/pressure match with the Unreal example MD file and imported again and it worked, no crashes. Overall advice I would say is: Keep trying, and follow the Unreal example exactly.
@Plotabl4 күн бұрын
@@Conbini. this is happing to me
@Conbini.Күн бұрын
@@Plotabl What is? It's not working? Add the examples to a clean project first and make sure those work for you. If those don't work, nothing will. If they do, then follow it exactly and it'll click.
@TronikXR8 ай бұрын
So does this method work with dresses and clothing we want to have dynamic realistic physics?
@MR3DDev8 ай бұрын
No. This version is not for simulation
@zenparvez8 ай бұрын
Can this be possible with the complex daz3d cloths with cc4 model from iclone with animation ?
@MR3DDev8 ай бұрын
I do not use any of those software sorry
@retrocasual_7 ай бұрын
Can someone tell me, why when im rigging a character, cloth is not following rig, it's completly static. When im in simulation, everything is working in t-pose, but not in level sequene.
@MR3DDev7 ай бұрын
Are you simulatin or playing? If not that may be the problem
@retrocasual_7 ай бұрын
@@MR3DDev Playing in level sequence. How do i simulate it in the same time?
@Plotabl4 күн бұрын
I'm having the same issue
@Starcle-Studio8 ай бұрын
Coool😁 ! son we dont need to rig daz clothes to metahuman anymore in blender. Just plug and play 😀
@MR3DDev8 ай бұрын
That is the hope
@Starcle-Studio8 ай бұрын
@@MR3DDev Mine crashes when i select the static mesh in the blueprint😐 Assertion failed: NumFaces * 3
@mansfault37346 ай бұрын
@@Starcle-Studio Same. Any solve?
@Marshall00946 ай бұрын
unreal crashes when i link static mesh import with transfer positions ....
@MR3DDev6 ай бұрын
There may be some issue with your mesh
@elbekmirkasimov3771Ай бұрын
@@MR3DDev Hi! I got the same issue, but it does not crash with UE 5.5, so it is not a mesh issue, have you encountered smth like that?
@mansfault37346 ай бұрын
Does not work for me. I am exporting clothing item from Blender as USD and importing to UE. Add static mesh node, but UE crashes when selecting the imported USD.
@feysa15 ай бұрын
Same, i get this error in the Log file: Assertion failed: NumFaces * 3