GameMaker's Inspector - What and Why?

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Let's Learn This Together

Let's Learn This Together

Күн бұрын

GameMaker's Inspector - What and Why?
The inspector is a relatively new feature YoYo added to GameMaker. They've been quietly updating it and making it more useful. Today I'm going to shine a light on the inspector, some of its core features, and why you might want to start using it in your own projects.
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Пікірлер: 15
@user-ky9qn4pg3w
@user-ky9qn4pg3w 2 жыл бұрын
I have a 4k monitor that i use without scaling and what i've been doing is Left dock - asset browser and room layers split view in one tab Right dock - inpector in it's own tab, and room properties/tiling in another tab. Love the inspector but at the moment there's quite a bit of redundancy between inspector windows and asset windows that appear in the workspace and sometimes inspector is missing crucial things from them to be more useful/a replacement. Love the fact especially the fact that you can just click on asset without opening it up in the workspace. I can totally see asset windows disappearing in workspaces as inspector gets better. This will make feel GM more like UE or Unity, which is not bad at all. Just wondering what would happen with workspace. Even with workspace staying i can see how inspecter can help clean up the workspace of 30+ sprite assets or similar open. When the only reason you opened them was to make a tiny change.
@billiephan6113
@billiephan6113 2 жыл бұрын
This inspector would be great, just like unity, so we don't need to double click anymore. Just select and it appears its properties. Cool!!!
@anuragdeshpande657
@anuragdeshpande657 2 жыл бұрын
very nice
@rodrigopetunio
@rodrigopetunio 2 жыл бұрын
I'd use it more, but I'm unsure of where to dock it in my workspace.
@LetsLearnThisTogether
@LetsLearnThisTogether 2 жыл бұрын
Yeah, I’m figuring that out. YoYo has said they’re moving away from workspaces, so I assume they’ll have a better system soon for docking/ using things like the inspector.
@bromyomedits
@bromyomedits 2 жыл бұрын
Idk if I’ll use it but still helpful
@LetsLearnThisTogether
@LetsLearnThisTogether 2 жыл бұрын
Another tool in your bag if you ever need it
@prohot9695
@prohot9695 2 жыл бұрын
How would I go about moving from one room to another but with a code for example im working on a game and when i die i want to move to the Game Over screen but cant do so because there are multiple levels so can i setup a code to where when i die it moves to a specific room no matter what( Im using GameMaker)
@LetsLearnThisTogether
@LetsLearnThisTogether 2 жыл бұрын
The function to move to a specific room is room_goto() and you pass in the name of the room, as it’s written in your assets. I think what you need is to put that function in a destroy event of your player, so when you die you’ll go to your menu room every time, from anywhere.
@prohot9695
@prohot9695 2 жыл бұрын
Thank you, I have another question though. How would I make an enemy move in a set direction I dont want the enemy to follow me but move up and down in a loop?
@LetsLearnThisTogether
@LetsLearnThisTogether 2 жыл бұрын
There are many different ways to do this. Maybe the simplest would be to set an alarm that runs the code speed *= -1 That will make the enemy move the opposite deification whenever the alarm runs. Set the alarm to run every so often and you’re good to go
@sampson217
@sampson217 2 жыл бұрын
If they get rid of workspace I'm gonna riot
@LetsLearnThisTogether
@LetsLearnThisTogether 2 жыл бұрын
Really? What do you love about them?
@christopherhansen9026
@christopherhansen9026 2 жыл бұрын
@@LetsLearnThisTogether I personally really enjoy the way objects appear as like individual windows with those green lines connecting them. It makes them feel more like real, physical objects. I think it is also friendly with my ADHD, because the code of the object is visually tied directly to the object, if that makes sense. For me, I guess it would depend on how they handle the coding windows going forward. If clicking an event in the inspector just opens a full-screen code editor, I would feel like that removed some of the visual glue that holds GM together. Otherwise I do think the inspector shows promise ☺️
@sampson217
@sampson217 2 жыл бұрын
@@LetsLearnThisTogether caveman brain. old good. change bad.
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