Technically not. Voice barks are about assigning and choosing which dialog resources to use (and the associated character) where in this instance it's just a single dialogresource playing with different conditions (and recordings) I modified. So in simple terms it's just another dialog box in the original dialogresource I added with the condition the 'object' has the tag "REALLY_Vrak" similiar to the other origin's "REALLY_Laezel" etc.