The Riverside Logging Company that Changed my City in Cities Skylines 2! #6

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Biffa Plays Indie Games

Biffa Plays Indie Games

Күн бұрын

Пікірлер: 174
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 6 ай бұрын
⭐Order Your Games here: www.instant-gaming.com/?igr=BiffaPlays - HUGE discounts with my affiliate link - thanks!⭐
@lowelont7746
@lowelont7746 6 ай бұрын
Biffa, you should make them able to do left turns by the bridge at the new forest area, so the trucks dont all have to go trough the city
@deannakelley2876
@deannakelley2876 6 ай бұрын
Yes! The logging industry does remove trees, they do replant but then it takes time for the new trees to grow in. Over time your logging will harvest less so it's important to keep an eye on them.
@elise3455
@elise3455 6 ай бұрын
24:30 I just love this sort of mini details around the landscape. I know the game is Cities SKYLINES, but I somehow enjoy the building of these rural areas more than the skylines :P
@elise3455
@elise3455 6 ай бұрын
and on that topic, I would love to see you build more agricultural areas to fill in the gaps between some areas!
@Youberc
@Youberc 6 ай бұрын
“Teabag Ends” for the area with the cul-de-sacs.
@karlotavares1805
@karlotavares1805 5 ай бұрын
Teabag's butt, given that "cul de sac" means bag's butt already
@DrakeGamer85
@DrakeGamer85 6 ай бұрын
The new suburb area should be called Dun' Stirrin; Bedford Bluff should be called Brewburgh Bluff; Thorton Arcade should be called Kettled Heights; and the industry area could be called Teaberry Factories.
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 6 ай бұрын
Nice suggestions, thanks :-)
@Youberc
@Youberc 6 ай бұрын
Kettled Heights is a winner ❤
@stevej.8742
@stevej.8742 6 ай бұрын
Dun' Stirrin is great 😂
@gregorykwiatkowski2362
@gregorykwiatkowski2362 6 ай бұрын
Forestry area, adjusting Drake's idea: Teaberry Trees
@Volkain10
@Volkain10 6 ай бұрын
Oh my the ending bit reminded me how much I miss the traffic fix series. Real shame that you can make the worst decisions possible and still not really get a ton of traffic.
@unkl115
@unkl115 6 ай бұрын
The new interchange you built did not allow traffic to make certain turns. For example, the highway running underneath, you can't turn left onto the road above from either direction. Why not put a couple of roundabouts on the road above? Or traffic lights? That way, people can get off and on the highway in either direction. If traffic gets too bad, then you may have to revisit, but it should be fine.
@alexanderhindkjrrasmussen7612
@alexanderhindkjrrasmussen7612 6 ай бұрын
Me screaming at the screen, while Biffa applying Anarchy to build the bridge, because the electric poles are in the way :D Hope the cititzen likes the challange of not hitting them.
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 6 ай бұрын
Adds some excitement to the journey 😊
@AlbanianGamer313
@AlbanianGamer313 6 ай бұрын
Now that you've pointed it out I can't unsee it 😆
@Teufeltusken
@Teufeltusken 6 ай бұрын
Aah, Biffa solving a traffic problem with a roundabout. Just like the good old days! 😍 Edit: All the folks in the high-rise tenements can watch the plays for free! :D
@DrakeGamer85
@DrakeGamer85 6 ай бұрын
Very much love the new logging industry, by the way. All that timber, ready to help make new homes, new shops, and new offices, plus a lot of tables for a lot of teacups! Fan-sippin-tastic! 😺
@deetoher
@deetoher 6 ай бұрын
I really preferred the bridge that avoided putting a pillar into the river (which is generally avoided if possible, especially if the river is navigable - because people will crash into the pillars). Even if you like the arch style, I would have raised the terrain either side to have a single arch instead of two.
@DCSMITTYGA
@DCSMITTYGA 6 ай бұрын
How 'bout these names Greenleaf, Armaretto Heights, Herbal Bluffs, Chai Crossing, Elderflower, Hibiscus Flats, Oolong Station
@originalm1lky832
@originalm1lky832 6 ай бұрын
You shocked me in this episode... when you placed the trees on the slope, you said "a little... (You left a dramatic pause) extra detail! EXTRA DETAIL? WHAT HAPPENED TO A LITTLE SOMETHING SOMETHING ! Love your stuff ❤️
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 6 ай бұрын
😅
@nour.ismail
@nour.ismail 6 ай бұрын
if you ever make a Chinatown please call it Lapsang Souchong. it's such a good tea!
@kitsuneashelia
@kitsuneashelia 6 ай бұрын
You're not going crazy, the forestry industry does cut down the trees over time. Though they're supposed to replant as well but in my experience they never seem to replant as much as they cut down!
@nickkatz5352
@nickkatz5352 6 ай бұрын
You can select the sub nodes with move it. The lick is super finicky, but it’s there. That allows you to change road heights between roads
@FabianGaming73
@FabianGaming73 6 ай бұрын
Ok, this power line/power pole you overlook at 5:19 is stressing me out for the rest of the video - more than I want to admit xD Kinda baffled that you didn't even noticed it when adding the slip lanes 😅
@vikingsundlof9040
@vikingsundlof9040 6 ай бұрын
You should have made the diffrent forestry areas diffrent tree ages, as that is how forestry works IRL (Also, Teackory grove for the name)
@davidalexallen
@davidalexallen 6 ай бұрын
I completely agree with you about the 4-lane 2U road, I'm sorely missing it in my playthroughs!
@frlade
@frlade 6 ай бұрын
In this forest area where you build a bridge, (Time: 6.03) it would have been suitable with tourist cabins/tents and paths. It would certainly have been very nice.
@carriegarrisonvos4433
@carriegarrisonvos4433 6 ай бұрын
Looks lovely with the tree farm! In the mtns where I live, we have quite a few tree farms and they build them on the sides of the mtns like that. So it looks very appropriate to me! Look forward to more 🤩
@EternalGamingNet
@EternalGamingNet 6 ай бұрын
Lovely new industry jobs, traffic fixes, and growth. This episode had everything!
@MissingEye
@MissingEye 6 ай бұрын
Hawthorn junction “oak tea grove” Bradford bluff “Lipton sack” Franklin field “Elderflower heights” And the rest hope some other people come up with sum intriguing ideas love the content keep it up
@TheAshishu
@TheAshishu 4 ай бұрын
wow, I didn't realise adding roundabouts and roads leading from it was so easy in the new cities skylines 2. that little bit just made me take a deep breath calming down my ADHD,lol .
@juanjodpr
@juanjodpr 6 ай бұрын
From my own experience, making a left turn at the bridge is pretty much mandatory, because when the city grows up all those trucks going through the city will clog up all the roads. If the pressure is too much, making a cargo train terminal in the forestry area and another one near the industries will massively reduce the number of trucks, especially if the trains are connected to the shopping district, because the trucks will deposit the goodies in the stores and come back to the cargo train terminal, ignoring the rest of the city. Ed: Man, I enjoy your videos so much, I could spend hours just watching your ideas so then I can also apply them to my cities.
@ericwemmer402
@ericwemmer402 6 ай бұрын
While using manipulation mode in the MoveIt tool you can select each of the adjustment points and use PGUP/PGDN to adjust the height. It is not exactly intuitive but it can help.
@striderq12
@striderq12 6 ай бұрын
Perhaps one thing you can do with the forestry industry since it is beside the river is put all the processing structures some way downstream somewhere nearby another industrial area just like in some places where they float the logs downstream and process it nearer the ports or cities. Another great episode btw.
@AdamHinckley
@AdamHinckley 6 ай бұрын
33:41 don't forget about public transport
@davidcampbell2143
@davidcampbell2143 6 ай бұрын
Smart way to get people to react to you videos, Biffa. Pretty sure you knew exactly that that interchange is missing some crucial movements. 😉
@fubar4fun
@fubar4fun 6 ай бұрын
Traffic Light Mod is available Traffic Lights Enhancement Alpha Set traffic lights to various predefined signal modes Guide available here Compatible with version 1.1.2f1
@jubalosborn5531
@jubalosborn5531 6 ай бұрын
One of the areas could be Gruene ____ (Leaf Hills, Tee Acres, etc. Not sure what to connect the last part with personally. Gruene, a dancehall in Texas (known for its Sweet Tea) is pronounced as Green.
@drchristianraetsch
@drchristianraetsch 6 ай бұрын
Gruene is probably derived from the german word for green "grün". The ü is usually written as ue when ü isn't available. Green tea is "Grüner Tee" for example. So what I wanted to say is Gruene Tee Acres would be cool
@drjonritz
@drjonritz 6 ай бұрын
*some* tree farm rows follow contours and look like fingerprint lines from above...and some are in straight rows (usually on terrain that doesn't undulate)...
@mrice_flux9523
@mrice_flux9523 6 ай бұрын
That interchange is the most hokiboki interchange ever
@RyanBabic-wx3io
@RyanBabic-wx3io 6 ай бұрын
In forestry areas trees are removed and stumps left behind. Sadly they don't replant in nice rows.
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 6 ай бұрын
Darn it!
@marcrubin9359
@marcrubin9359 6 ай бұрын
Not really needed now, but a large custom round about with proper lane maths works amazingly well in the center of a city.
@HaydnMaidment
@HaydnMaidment 6 ай бұрын
Please call the forestry area Lapsang Pines after Lapsang Souchong (the pine smoked Chinese tea) ... I've been asking for years, and you even made them evergreens!
@rasmussejer6331
@rasmussejer6331 6 ай бұрын
5:36 electrical pole in the middle of the road :)
@vikingcanuck9205
@vikingcanuck9205 6 ай бұрын
For the tree farm you should do some tall medium short and new growth because most farms have a rotation of what trees are at x years old! Because you wouldn’t want to clear cut your tree farm as the soil would be ruined! Especially since your treee farm is on the slope of a hill next to a river!
@PMV87
@PMV87 6 ай бұрын
Nice idea with the forest industry. But yes, trees are not just cosmetic anymore. Trees get choped down to a stump. Why do you refer to the traffic light mod as it is not available? You do know that it still works? You can still change traffic light phases with it. ❤
@Riditekh-Studios
@Riditekh-Studios 6 ай бұрын
Suburb: Tea-land Esteadas (ref to New Tealand), Bedford Bluff: Brew-tea Valli-tea, Thornton Arcade: Tearton Arcade-tea, and industry: Forestea Cuttealeaves Inc.
@De_Séchelles
@De_Séchelles 6 ай бұрын
Darjeeling hills is sound like a good name.
@Mustafa-u9p7c
@Mustafa-u9p7c 6 ай бұрын
I hope you get to one million subscribers
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 6 ай бұрын
Me too! Thanks :-)
@jddwyer6089
@jddwyer6089 6 ай бұрын
I've gotten to a point where I rather watch you professionals build. Always a great episode Biffa.
@zachdailygames
@zachdailygames 6 ай бұрын
The logging vehicles do chop the trees down. And Biffa doesn't know. LOL that's so funny. Another amazing episode!
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 6 ай бұрын
eek!
@marcrubin9359
@marcrubin9359 6 ай бұрын
Oh for a cool idea for the river with that hill you made look at the Palisades in NJ. Some towns along the Hudson there near the Mario Cuomo Bridge (which actually looks like that 6 lane bridge). Thinking Sleepy Hollow, Tarrytown in NY and Grand View in NJ for sure. That whole area is so beautiful!
@lordraven2264
@lordraven2264 6 ай бұрын
31:37 Biffa, build a Missouri left, hehehe. It's when a lane splits off to the right and swings around to meet the intersection so they can go straight across with their own light. It helps get around the poor lane management of CS2. I don't know why they do it in real life, lol.
@nickbellomo3362
@nickbellomo3362 6 ай бұрын
New interchange actually blocks movements to coming on to the main thru way to Forrest area. Will push trucks through city to get to highway that they would have gotten thru town.
@AdamHinckley
@AdamHinckley 6 ай бұрын
2:35 call shepherd bush, shepherd tea
@Goldgamer2001
@Goldgamer2001 6 ай бұрын
31:00 the Traffic Light Enhancement Mod is still available. Only the directional Arrows have been removed.
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 6 ай бұрын
Yes, but it uses Gooey which causes issues AFAIK 👍
@Goldgamer2001
@Goldgamer2001 6 ай бұрын
I didn't know that and I don't have Gooey in my library either. I'm sure it's been removed.
@MarcPi
@MarcPi 6 ай бұрын
@@Goldgamer2001 I have Gooey and for some reason if I unsub it makes some mods like Texture Replacer not load.
@djbighomiesquatz
@djbighomiesquatz 6 ай бұрын
i'd like to think the yellow car that gets stuck in the roundabout at 3:26 stays there forever
@WhiskeyHunterVAT69
@WhiskeyHunterVAT69 6 ай бұрын
Thank you for the VOD
@garetjax19
@garetjax19 6 ай бұрын
The steep banks in your forestry area, are similar to parts of the upper Tamar Valley in the SW of England. In fact those steep banks, sheltered by a crown of tall trees, create the perfect micro climates for the original form of the English 'market gardens'. Because they were able to propagate and harvest earlier and later in the Seasons, fresh fruits and vegetables to be sold in the markets of London. Giving vital employment and extra income, outside of the mineral mining, that was the other main income source for those in the area. Peace All
@1985cdt
@1985cdt 6 ай бұрын
That monkey meme has quickly become my favorite of all time 😂😂😂
@roguesmile1491
@roguesmile1491 6 ай бұрын
I like alliteration so how about something like Camomile Commons, Oolong Orchards, or Green(tea) Grove?
@t.b.4331
@t.b.4331 6 ай бұрын
7:03 „oh noo“ 😂😂
@brianatkinson8164
@brianatkinson8164 6 ай бұрын
Since the forestry area is kind of a long area, maybe it could be the "Oolong Forestry Area"
@heavyarms55
@heavyarms55 6 ай бұрын
Okay I know it's not a mechanic in the game, but that road would flood to high hell and back! I guess you could build a sewer drain system, but that just seems like a TON of extra work, why build it below ground level like that?
@gamesthatbreakyourbrain
@gamesthatbreakyourbrain 6 ай бұрын
Biffa Is like our local council they love roundabouts
@dabdaddy6533
@dabdaddy6533 6 ай бұрын
I wish you didnt remove the old HC content, thats the content OG's like me found you from. it makes sense that people wand to move on to new things/projects but dont delete the past 😭😭
@gregorykwiatkowski2362
@gregorykwiatkowski2362 6 ай бұрын
Hears forestry, immediately thinks, "How many Burgages could you make?"😅
@AngelTails97
@AngelTails97 6 ай бұрын
After taking some time to think about it, I came up with Pottingham (Pun on Nottingham). I did also thing of Baggerton but I don't think that sounded as good. Doctor Who in the 60's started with a location called Totters Lane so maybe Potters? Apologies if any of these have been suggested before. I just wanted to say as well, thank you Biffa for the great content. I got into playing CS1 around the time the last wave of DLC was coming out for it and I've been having a lot of fun with it. I play on Xbox (sadly my PC isn't powerful enough) so I have to play without mods, but your videos have really helped me a lot with my builds. All the tips and tricks you've suggested have made a huge difference. I also just really love your content and as time goes on, your videos just keep getting better. I haven't played CS2 yet as I'm waiting for the console release, but I just know everything I've learned from you will help me out there too, so THANK YOU!!!!!!
@gyr0mite
@gyr0mite 6 ай бұрын
Biffa: Because Anarchy, now there is a power line pole in one of the travel lanes of your industry road just ahead of the bridge over the national highway. In the video, the game was not letting you place the bridge because of interference with the power line, but i think you were focusing on the bridge clearance and missed it. Those power lines are hard to spot.
@houstonfirefox
@houstonfirefox 6 ай бұрын
Nice video! The warehouses you placed in the forestry area appear to be props as opposed to functional. The forestry industry needs proper log yards to store the cut logs prior to processing or export. As it is, they have to use or export the logs immediately reducing production while they wait for the trucks to come back. I sorely miss the ability to specify an industry district i.e; Forestry wherein any building built in it would be related only to that industry type, as it was in CS1. You CAN do it by destroying and replacing industry buildings in the industry area until you get forestry related but it is Very tedious.
@stevengalloway8052
@stevengalloway8052 6 ай бұрын
I'm excited about the economy patch as well, Biffa. I want to affect my city's economic growth directly... 😏
@denisslesinger7956
@denisslesinger7956 6 ай бұрын
You should definitely add a mod called Mio road asset pack, that mod adds more types of road like the 2u 4lane and 3 + 1 and a lot more like 3 + 3 highway
@TS_Mind_Swept
@TS_Mind_Swept 5 ай бұрын
"I don't know why it says it's colliding, there's nothing there" the power line in the road 😩 (which I'm sure you've noticed by now, but still 😩)
@fizzyfozzy1850
@fizzyfozzy1850 6 ай бұрын
you should of built the intersection at the forest as the bridge going under the road as a tunnel then coming out the otherside and crossing the river as a bridge
@spiderine1prime
@spiderine1prime 6 ай бұрын
"🎶Take me down to Roundabout City where the traffic's bad but the roads are pretty 🎶"
@MrCheechopelli
@MrCheechopelli 6 ай бұрын
Yeah Cities Skylines...I am loving it! Hey Biffa, how do people go to the left direction after leaving the highway/mainroad at your new bridge? Isn´t a roundy better in that case or would it block the traffic?
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 6 ай бұрын
I'll double check 👍
@mohamedelbaz4030
@mohamedelbaz4030 6 ай бұрын
Some forestry industries plant the trees according to the contour lines so it looks like a fingerprint.
@kingsrook9866
@kingsrook9866 6 ай бұрын
oh look, the 11'8" bridge appears at 7:00
@oldhog2090
@oldhog2090 6 ай бұрын
For a big heavy industrial area, maybe Fill-Tea?
@heavyarms55
@heavyarms55 6 ай бұрын
I can't wait for custom assets. Or just more assets. I'm spoiled. Though I bought CS1 new, I didn't really get into it until years later, when the mod community was already ROARING. So I almost always had hundreds of addition buildings to play with. I mean actually different, not counting minor variations of the same design. CS2 technically has a pretty large number. But so many of them look so similar to one another.
@tomascampos7872
@tomascampos7872 6 ай бұрын
instead of height fields, change to smoky fields because of the industry
@RebekahDawsonHBIC
@RebekahDawsonHBIC 6 ай бұрын
Tree industry name suggestion - TeaTree Slopes
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 6 ай бұрын
Oh boy, this I like!!! ;-)
@jeffreed3420
@jeffreed3420 6 ай бұрын
I've only been watching since the beginning of the pandemic and don't read many comments. I reckon any marshy areas should be called "Tea Bog" and one of your neighborhoods should be called "Tet Liegh" I'm an American with limited knowledge of English culture but I do love your videos.
@autogenerated
@autogenerated 6 ай бұрын
13:55, If I am in the industrial area and want to head towards the town, how do I do that? I cross over the highway, and then I cannot turn left to get on the highway to town.
@sadbear101
@sadbear101 6 ай бұрын
Did you ever place down a road maintenance building? It should help with the accidents that keep popping up?
@MarcPi
@MarcPi 6 ай бұрын
3 videos in a week, nice!
@fateunleashed9680
@fateunleashed9680 6 ай бұрын
My vote goes to either Luzianne or Red Diamond, since those are THE staple tea brands from the South U.S. not some Lipton 💩
@johngunthner2558
@johngunthner2558 6 ай бұрын
The monkey saying oh no as the truck gets decapitated by the bridge 😂😂😂😂
@ryryk6977
@ryryk6977 6 ай бұрын
You have a power pole in the middle of the road just before the bridge lol
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 6 ай бұрын
Ah!
@Arda.
@Arda. 6 ай бұрын
wish there was midrise office buildings
@LeisaNStephens
@LeisaNStephens 6 ай бұрын
The forestry do actually cut down the trees and replant after 😂
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 6 ай бұрын
😅
@SvarrOS
@SvarrOS 6 ай бұрын
Roughly 1500 increase in population in one episode, nice! 😄
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 6 ай бұрын
😊
@SnyperMK2000JclL
@SnyperMK2000JclL 4 ай бұрын
Way too many roundabouts for a NA city... we have a few in michigan but they are very few and very far between. You need to stay away from an overusage of roundabouts and figure out other options for traffic, usually its just traffic lights with staggered N/S / E/W lights. So north and north bound left gets to go a good 1min before south and south bound left has a chance to go. It helps with clearing the left lane much more efficiently than waiting for both directions to go before the left turns get to go.
@ryancomfy
@ryancomfy 6 ай бұрын
Thanks for the vid Biffa :)
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 6 ай бұрын
Any time! :-)
@WillyLangley
@WillyLangley 6 ай бұрын
Nice Video!
@olliger603
@olliger603 6 ай бұрын
There are already "more road" mods, like 2 u 2 by 2 roads, 1/3 roads etc
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 6 ай бұрын
I've seen it, but the mod looks very unstable and possibly isn't getting any more updates, so will be intersting to see how it fairs after the next game patch :-)
@olliger603
@olliger603 6 ай бұрын
@@BiffaPlaysCitiesSkylines oh 🫣 i dumped hours into the Game with the Mod... Hopefully it isn't going to BE Game breaking
@shaolinslumz
@shaolinslumz 6 ай бұрын
Thanks Biffa, I know what i’ll be watching tonight 😎✌️👍
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 6 ай бұрын
You're welcome 😊
@inyobill
@inyobill 6 ай бұрын
06:22: where did you get that gorgeous bridge???
@simongeard4824
@simongeard4824 6 ай бұрын
The "farm houses" seem way too small compared to the industry buildings around them. My experience is that such places tend to be pretty big (though usually not high) and sprawling... they're not confined to the size of a suburban plot, and having plenty of space for large families and guests is important when you're well out of town.
@benjaminhock215
@benjaminhock215 6 ай бұрын
13:28 for the love of god please fix that "interchange"
@martyburgess341
@martyburgess341 6 ай бұрын
Teaford Bluff
@dinukapriyandesilva
@dinukapriyandesilva 6 ай бұрын
Ceylontea is a good name
@Burnzy1590
@Burnzy1590 6 ай бұрын
How about 'Tetley Terraces' or 'Oolong Grove'?
@V8HiluxZX6R
@V8HiluxZX6R 6 ай бұрын
Cause your slip roads aren't T junctions you cannot access the main road in both directions, you have to drive past the slip road find somewhere to turn around and come back.
@schubertadam
@schubertadam 6 ай бұрын
I'm still missing a bunch of the mods from CS1 like the road sloping tool. I'm surprised and sad these weren't a part of the original release and yet they still aren't included nearly a year after launch. Not trying to pile on, I'm just legitimately saddened by this.
@lordsleepyhead
@lordsleepyhead 6 ай бұрын
Hey Biffa, are you going to do some more Manor Lords soon?
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