It's really fitting that you're using this very "retro" workflow for animated models with this style. The way you group and move each limb individually was very common in the PS1/N64 era because these consoles were not fast enough to support the bone deforming workflows we use nowadays.
@RT-qi7rn Жыл бұрын
That's.... that's the whole point dude, good job
@scumhead0 Жыл бұрын
thats also just a limitation of blockbench
@AztecCroc10 ай бұрын
Common in the early parts of the era, the PS1 mostly used vertex distortion for later games and later N64 games did use bones (compare Mario from Mario 64 to Mario from Smash 64 for example).
@DaMachineO78 ай бұрын
@@AztecCroc yeah same models different deformation
@zoned76092 ай бұрын
@@RT-qi7rn useless comment
@toasega Жыл бұрын
I like that this looks simple and easy to use straight off, instead of being instantly overwhelmed by Blender's billion buttons, tools, and functions.
@moeneet7069 Жыл бұрын
Blender is DENSE because it is an all in one platform you can model, make textures, animate, run simulations, hell blender even had a game engine at one point, but tackle it piece by piece and it makes sense. I started modeling by following this roblox modder's tutorial. I'm trying to get better at texturing, but again blender just really has an INSANE number of tools
@NaraSherko Жыл бұрын
As a person that uses blender for fun, You are not right
@lizzy_rascal Жыл бұрын
@@moeneet7069yesss, also can edit videos :3 with add ons you can also do so much more, like mocap n stuff. There's also separate blender engines such as goo engine and the blender game engine you mentioned has been brought back by another team i believe. I might be wrong or having trouble describing these custom versions of blender lol
@Nightfire613 Жыл бұрын
As a Barbie enthusiast, I find a couple of the things you say here really funny, like when you talk about how the arms are basically double jointed, and Barbie has special dolls specifically made to be more posable than regular Barbies, and so have double jointed elbows and knees, as well as a lot of other joints other dolls don't have.
@lav-kitty Жыл бұрын
the majority is still not that posable tho
@Boooo Жыл бұрын
I appreciate the intro/outro screens being pink for this one
@popogeejo Жыл бұрын
As a blender user the folder system actually makes perfect sense. the skeletons you see in other software is because we generally want to avoid committing the mesh to poses (with a click you can return it to a default pose) and they just read easily. There's more technical junk but in terms of bare bones rigging as long as it makes a clear hierarchy and easy to set pivots it's all good and this a really accessible system.
@PirataGalactico Жыл бұрын
If i've learned something from Ben Marriot is that we always label our layers. Great job, Brandon. PS: As with Solid Snake i'm amazed at how well you achieve this low poly style without 3D being your actual strength, blows my mind.
@AB-Prince Жыл бұрын
for articulated joints, if you make a semicircle shape at the ends of the parts so they overlap.
@DXGCSS2003 Жыл бұрын
Where's a Oppenheimer 3d model
@DadVader Жыл бұрын
There's nothing Fun about Oppenheimer 😏
@DXGCSS2003 Жыл бұрын
@@DadVader look at this, he's a love a Barbie movie ⭕↗️↗️😂😂
@mpmedia6735 Жыл бұрын
@DadVader I beg to differ. The creation of the first atomic weapons seemed like a blast
@thedrunkenknight Жыл бұрын
Yea man it went off. Especially overseas
@dissonanceparadiddle Жыл бұрын
A ball ring and Stick
@TheOneRandomGuy Жыл бұрын
thanks for all of your videos about blockbench. I wanted to learn blender but I didn;t understand most of it and your pokeball and snake videos helped out a lot with teaching me how to actually 3d model.
@unoriginalusername4416 Жыл бұрын
Same here! The fact that loop cut and extrude and all are buttons that are just right there was great at helping me jump into those fundamentals
@ARDIZsq Жыл бұрын
I have to say as someone who has used Blender for years, it really doesn't lend itself as well to this style of art as Blockbench does. Yeah, you have WAY more versatility in Blender, but the more limited nature of Blockbench makes it significantly easier to achieve this style. I think a hybrid of doing the modeling and texturing in Blockbench and then going to Blender for lighting, animation, and rendering might be a great way of doing things. Regardless though, I'm always impressed with your work.
@Tea_Cryptid Жыл бұрын
if you don't want the texture map to be so messy a thing i like to do is make a basic blocky version of the texture. Just a torso, head, arms and legs (kinda how the minecraft skin texture looks like) and unfold the faces over them, then edit and adjust, it keeps it organized but it's definetly a VERY different workflow.
@ozdevil4564Ай бұрын
AMAZING. the armbands worked so well
@ImusNoxa Жыл бұрын
I actually adore this look! Feels exactly like something you'd find in a high quality N64 or PS1 title. Solid work really!
@screenwatcher9492 ай бұрын
Wanted to thank you for your work, you've been almost like an art mentor for me for the past couple years. Thank you for your consistency
@lafolleauxmostisma Жыл бұрын
I like how you changed the interface with pink it's very fitting 🤭💖
@maxwellzirkle Жыл бұрын
The work on the head alone blew me away. You keep amazing me with how easy these things come to you!
@LeeChesnalavage Жыл бұрын
This was really cool. Your Barbie reminded me of the character models in Frogun. Can’t wait to see your take on Oppenheimer in a couple weeks time.
@BJGpixel Жыл бұрын
Oh yeah actually does; haven't played that one but love the style! Reminds me of PS1 games like Ape Escape and Tomba Also: 🤣
@LeeChesnalavage Жыл бұрын
@@BJGpixel Don’t bother with Frogun. I think they’re doing a sequel but I don’t know who for. 🐸
@aFewBitsShort Жыл бұрын
I used blender in the past and tried several texel density plugins, but there was always a lot of fiddling around to get it just right. Blockbench in the other hand is specifically created for this so pixel textures are much easier to create. However I do mourn the lack of a knife tool, bone weight painting, and randomisation through code. Still using Blockbench however for my current project.
@wetburntbagel4 ай бұрын
That style is *so good!* This model deserves to be in a game
@yellowpopband11 ай бұрын
Yo, goofing around with this feels like a great lil fun intro to 3D modeling. Thanks so much!
@yytyyy5329 Жыл бұрын
I downloaded Blockbench on my laptop with no knowledge of modeling. This make me wanna learn because i love 3d pixel art!
@GrandeGio959 ай бұрын
This is so simple and effective ! Please do more models on Blockbench for us !
@juneinblack Жыл бұрын
It's like if Rollerblade Barbie was an unlockable character in Megaman Legends. I love it!
@sproutlune Жыл бұрын
got really inspired by your solid snake model to go ahead and build a character in block bench but got tripped up at the pixel misalignment lol really glad you covered that here!
@chair448 Жыл бұрын
Ive always struggled to get into 3d modeling because the programs are far too complicated for me, but this one looks really intuitive! Thank you for showing it off
@JerseyEmpireGroup Жыл бұрын
Everything you said about Blender is true...But you're right to be using something like Blockbench. They always say, "It's the artist, not the tool," but using Blender for low poly 3D can sometimes feel like using an excavator to remove a pebble from your yard. Blender is awesome and has so much functionality that it can get overwhelming or become easy to get lost in all the options and menus. Blockbench is great because it's basically focused directly toward one style that a lot of beginners can quickly get in to and then advance into something like Blender.
@devynkaylor-owens3577 Жыл бұрын
Please do more of these in blockbench! Amazing work!
@SangImpur Жыл бұрын
thanks so much 😙 i looked for tutorials to make low poly characters for my Unity game. this + blockbench come at the right time ❤
@memcgee7832 Жыл бұрын
you said you wanted to do someone without knee and shoulder pads, so Oppenheimer is looking like a pretty good candidate
@extra_ram_noodles Жыл бұрын
Agreed!
@Pipubbles Жыл бұрын
What’s Oppenheimer?
@DXGCSS2003 Жыл бұрын
Agreed
@extra_ram_noodles Жыл бұрын
@@Pipubbles Boom boom man. (aka father of the atomic bomb)
@Rudepetsclub8 ай бұрын
Blockbench seems really cool and basically what I’m looking for. Been using blender but I’ve been wanting to make low poly figures.
@alienshmalienn Жыл бұрын
thank you very much for your videos and tutorials in blockbench!! I've been trying for Ages to find a program that was simple enough, and watching your tutorials makes it that much easier and I've finally been able to make my own models! they're not nearly as good as yours, but I'll get the hang of it soon!
@雪鷹魚英語培訓的領航 Жыл бұрын
I'd love to play a Barbie game built out with assets of the same calibre as yours! Great design.
@mugitchi Жыл бұрын
im still at the start of the video but omg, i screamed when i saw that pink intro!!!
@mugitchi Жыл бұрын
man this model is so cute! good job on this one! i really like this a lot!
@BJGpixel Жыл бұрын
Thanks so much, this was a fun one to put together! I love how well the rollerblade idea works for a character turnaround while showing the model 😊🛼
@blinxerizer54267 ай бұрын
That's so cool. I love your work and I just downloaded Blockbench.
@_LonLon06 Жыл бұрын
These videos are helping me a LOT! I was eagerly looking forward to a new one after watching the Pokéball and Solid Snake ones. ❤
@waretaSL Жыл бұрын
"Just one of the many things that snake and barbie have in common" killed me ngl 😂😂😂❤
@greenbeanwater6686 Жыл бұрын
Looks like an old ds game, i love it!
@CKTDanny Жыл бұрын
Haha that's super fun, the colours are amazing on this model! And nice choice of poses too! 🏃♀️🛼 Grouping the limbs into folders definitely seems like a smart way to organize it with this workflow. I was also surprised to see the folder automatically be called "bone", that was an interesting observation! 🦴
@BJGpixel Жыл бұрын
Thanks! Haha yeah it actually works quite well for organizing, though there end up being so many nested folders running down the screen after rigging the full model 😅
@funkykoval2099 Жыл бұрын
Groovy! It's like lego technic figurine, but way more nicer :-D
@dyaren_ Жыл бұрын
when i want to pose the character i create a animation so i dont have to duplicate or undo it when i want a new one i dont know if you do the same or have a better method but just in case i say it so maybe i can help
@BJGpixel Жыл бұрын
That's good to know! I ended up duplicating to do my poses, but it'd be was easier to be able to organize a bunch of predetermined positions from the same model. Could then even build it out to be an actual animation :D
@aridale Жыл бұрын
@@BJGpixel yeah the animation tab is the answer. Keep the model in your base pose and then add animations and just use rotation nodes on the timeline
@NightChime Жыл бұрын
I think the world is at peak readiness for a PSX-retro Roller Barbie game.
@cuboembaralhado8294 Жыл бұрын
This is better than an actual barbie doll tbh
@BFSthing Жыл бұрын
i love this guy
@TheMoonlight1711 Жыл бұрын
it's barbie time
@dombomb64 Жыл бұрын
For some reason, something about this just screams Idk from VS Impostor V4. She’s just got that energetic and cheerful look that matches the song.
@TheWeakenedWarrior Жыл бұрын
Great instructions. Thanks!
@TimConceivable Жыл бұрын
this is so good! ❤
@Dan_d00d Жыл бұрын
low poly model he says... but its looking quiet faceted detailed already by 2 min in, and I realise, Im looking at dixie kong and its a DKC pre-render hahaha. Love it, and now on to the body making...
@darkidarki1332 Жыл бұрын
Have you tried Crocotile 3D? It works sorta similarly to blockbench, but more tile-based. It's pretty neat!
@BJGpixel Жыл бұрын
Not yet, but it's been on my list for awhile! Looks like it'd be fun for translating some of my existing 2D work into 3D as well
@originaluseername Жыл бұрын
I WANNA TRY THIS!!
@DigitalCappy Жыл бұрын
this rules! very cute.
@antoniojosemoreiradarocha3254 Жыл бұрын
Very cool
@SethKotta Жыл бұрын
I love it
@Hexful Жыл бұрын
I found out that if you select the faces that aren't lining up with the rest of the art, and go to UV-Auto UV. Usually it will fix the problem and you can paint pixels on that fit the rest of the model.
@spookwackadoo Жыл бұрын
We need more rollerblading video games
@RINGOTHEMAN Жыл бұрын
very facsinating, kinda makes me wanna try and model something
@YukiChanC Жыл бұрын
cuteee
@Ztbeiv Жыл бұрын
I need this as a 3D model!!!!
@Richter-u4e Жыл бұрын
I don't hate Blockbench, but I mush preffer blender, and using a UV mesh plugin that let's you use aseprite to paint UVs. Blockbench had me ripping my hair out making loop cuts, and it as a tic box that says it starts a projects with blenders quick keys set up, but it's not one to one. I do like Blockbench though, it's a good little program :).
@mayoeatsmilk Жыл бұрын
James would make a sick minecraft texture pack
@thatboxlion8 ай бұрын
I’d love to see what you could do for an animation in blockbench
@oliverfalco7060 Жыл бұрын
Brooo you gotta reach Sega and make a Jetset Radio spinoff with this aesthetic, it would be sick jaja
@uumlaut- Жыл бұрын
pink intro:)
@zachariahm.kemper7406 Жыл бұрын
I do have to mention the strike in the movie industry
@ProjectKHI Жыл бұрын
Could you please make a detailed tutorial on how to make a basic low-poly model
@RainMakeR_Workshop Жыл бұрын
Have you ever tried pixel art scene in the perspective of Beat 'em Up games like Streets of Rage and Final Fight? Its not quite the same angle as isometric, but neither is it straight on.
@timothymclean Жыл бұрын
She's a Barbie girl, in low-poly world.
@goblinphreak21327 ай бұрын
is it possible to add multiple pivot points for a single bone? because if so that would be how you end up morphing the polys to move how you want without the need to split groupings.
@DuskWolf51 Жыл бұрын
Brandon have you seen Smack Studio? I'd love to see what you could do with their system.
@Maukustus Жыл бұрын
cant wait for the low poly mushroom cloud.
@Jimmy106_ Жыл бұрын
Barbie rules
@jordanmatthew6315 Жыл бұрын
Oppenhimer 3D model with nuke, when?
@jacobaobert Жыл бұрын
wait, how do you get your crt footage? i recently learned what a "refresh rate" is, and shouldn't we bee seeing some goofy lines running down the screen or something?
@yalborap Жыл бұрын
That only happens if the elements are misaligned. Quick explanation: - CRTs work by running an electron beam down the screen in horizontal lines a bunch of times every second, adjusting the strength of this beam for how bright or dark that spot on the screen is at that moment. (Color is more complex and irrelevant to this, just think in B&W for now.) - The screen is coated in stuff that reacts to the electrons by brightening up. This will hang for a moment after the beam passes before dwindling, like a glow-in-the-dark sticker but faster. - Cameras work by snapping a shutter open and shut many times a second to capture all the light in front of them for that fraction of a second. (Digital ones work by checking the sensor's pixels many times a second, but similar idea) - If your camera shutter isn't open long enough (ie your shutter speed is too fast), then the beam on the CRT can't complete the pass it's on across the screen, and part of the screen won't be at full brightness and detail since it didn't get a fresh beam. - If you keep doing this, then where the beam lands will be inconsistent, causing a "rolling" patch to run up the screen that's darker and a moment behind the rest. - CRTs run, in the US, at 60 hz, or doing this pass 60 times a second. Film cameras click their shutters at 24 frames a second. The two numbers don't line up. - If your CRT completes a run, and your camera clicks its shutter, the same amount of times a second (or an evenly divisible amount, like 30 frames a second, so each click of the shutter gets two full passes of the beam), then everything works out and you don't get that effect. SCIENCE!
@lexibyday9504 Жыл бұрын
I want to play a game that looks like this end result
@mercury5003 Жыл бұрын
I never thought to use blockbench for non minecraft related things.
@ASlimeDrawsNear Жыл бұрын
Rad
@karinasurbakti5730 Жыл бұрын
I want to ask, can we use 2d pixel art to make the model layout instead of draw it manually in the 3d model? Cuz i have few 2dl model layout that i want to try to use in blockbench if it's possible
@Space_Cowboy.22.13 күн бұрын
I wanna replicate this style for my OC, but he doesn't wear a bandana or hat or anything like any of the characters you made on blockbench, how do I make bangs for this kind of style? I'm sorry for bothering just wondering
@uchimama Жыл бұрын
3D modeling looks fun, and this turned out great as usual! Also..."you_can_brush_my_hair.gif" got me haha. I always love the tiny details you sneak in :D
@gevonstria8 ай бұрын
I know it might be late, but when I am entering paint mode, compared to yours, I only have few squares to paint on. Any ideas?
@wake1015 Жыл бұрын
Is it possible to export a model made in blender to this software?
@AetherXIV9 ай бұрын
has anyone tried importing blockbench made characters into Unity?
@LeoUoo2 ай бұрын
How do you do the 360 degree rotation of the final model?
@screenwatcher9492 ай бұрын
I believe it's export gif -> turntable
@sadist-ari Жыл бұрын
how about "poly" pocket?
@Autokendo17 Жыл бұрын
existential dread moment
@xdn_t2 ай бұрын
Super low poly is much easier in BB than Blender cuz it has pixel snapping, unlike blender 1.94336733 coordinates
@Gi0Tsaka Жыл бұрын
You absolutely have to do oppenheimer now
@namerose Жыл бұрын
cool!
@joaquinarmentano3875 Жыл бұрын
Please, translate the subtitles to spanish 🥺. I like it ❤
@iamsushi1056 Жыл бұрын
It’s weird seeing these proportions on what is supposedly a Barbie (where according to the proportions of the Barbie doll, she should be over seven feet tall as a real human, with a neck around 8-10 inches long). If I remember my old days of terrorizing my sister’s dolls correctly, this looks more like a Polly Pocket
@Wife_of_Guiguzi Жыл бұрын
please you can make shroomish in pixels? i try is my favorite pokemon but is very hard im no cant make a good 3d pixel, help pls if you try make her cute and tiny pls
@mostlyghostey Жыл бұрын
It’s too bad you didn’t work on any retro games. I feel like your style of pixel art and 3D models would have driven the industry in a much better art direction than what we got. Wouldn’t a Barbie game with this model have been the best thing you played as a child?!
@JULIUSCOOLX Жыл бұрын
Now model oppenheimer
@Tri-Beam4 ай бұрын
Whoppenheimer
@livanbard Жыл бұрын
Minecraft don't deform models for animation, that's why block bench lacks it. I mean it deforms in bedrock version but that reserved for emotes.
@P.Manoel Жыл бұрын
Now do Oppenheimer.
@pxzinea Жыл бұрын
hey, try to make nano and learn animation!
@mitigatedrisk4264 Жыл бұрын
Life in pixel It's fantixel...? mmm... no
@BJGpixel Жыл бұрын
🤣 "you can't brush my hair ... cuz I am made of squares"
@CushionSapp Жыл бұрын
Did you actually watch the Barbie movie?
@jacobaobert Жыл бұрын
you're gonna have to find a character without knee and elbow pads.