At least they put out a benchmark for the consumers. I hope this becomes the norm.
@samson72943 ай бұрын
Definitely. Just makes sense too. Basically it gives the game some free exposure from youtubers like Owen.
@CesarinPillinGaming3 ай бұрын
Interestingly, many top of the line first person games had benchmarks. Like DEUS EX Human revolution...
@jayprosser73493 ай бұрын
Hopefully the developers will pull benchmark data and make adjustments to the game for better optimization. But poor optimization make gpu sales.
@bmqww2233 ай бұрын
yea benchmark it to realise that yout 4090 cant even run it in 30 fps
@prinzseptim333 ай бұрын
most games have one bulti in, but I agree, more should put one out beforehand, demos too. who else remembers back in the early days were we got free DEMOS!!
@Petch853 ай бұрын
It is so cool that you can download the benchmark and test how well the game will run on you pc befor buying the game. (assuming the benchmark is representative of the game) More games should do this. 🥰
@nicholasxamotainiumgilgamesh3 ай бұрын
most games cant, cause thry can't even finish the game itself😂 let alone making a benchmark
@igm15713 ай бұрын
I wish they also release demo for benchmark.
@Vidal6x63 ай бұрын
torrent it :) if you like buy it
@Mark-kr5go3 ай бұрын
Demos used to be the industry standard. Anyone remember Halo Demo in Middle School? I got sent to the principal's office for organising LAN parties in our cafeteria LOL
@Sidharth_V_Jain3 ай бұрын
I can imagine they did that because if they didn't, 90% of people would refund the game right after seeing how bad it ran on their system.
@StudyWithNika3 ай бұрын
Every game should release similar standalone free tool so that people can test if the game runs properly on their machine. Yes I know about steam 2 hours refund policy but maybe I don’t want to download 100GB game when I could just download 1GB benchmarking tool
@Vrgyn3 ай бұрын
Wukong benchmark tool is 7gb. hefty boi
@DJCREEDHDSQ3 ай бұрын
Sometimes the 2 hours are to short to really see if you enjoy the game.
@imlegend81083 ай бұрын
Wouldnt be necessary if game devs would just stop cheating on the required specs. „Obv we meant this GPU is good enough if you put settings all the way down, use DLSS super performance and Frame Gen“
@yucheng81333 ай бұрын
@@Vrgyn half is engine, another half is assets
@Hexenkind13 ай бұрын
Thanks for the bemching!
@celzolsen89883 ай бұрын
samsquamch
@themachine40083 ай бұрын
Thank You for your hard work and dedication! We all appreciate what you do.
@Efsaaneh3 ай бұрын
47 fps with a 4090 without rt? Dear lord, it's actually over
@MrAnimescrazy3 ай бұрын
This is before I warch the video. It is an unreal 5 game so it is more demanding.
@legi0naire3 ай бұрын
Setting full ray tracing says " very high"
@Mayeloski3 ай бұрын
Low end gpu already tbh
@gamingcomputers74853 ай бұрын
Yay let's pay 2k for a gpu just to get below 60 fps im soooo happy 👍
@daimsss.f3 ай бұрын
@@legi0nairewrong, there’s two settings side to side comparison
@nelly4113 ай бұрын
Daniel it's important to note there's no "RT Off" setting in this game at both the settings you tested because Lumen is always on even when RT is off that's why there isn't much of an image quality difference between the two.
@AnimeUniverseDE3 ай бұрын
Yep, this is a very important info
@danielowentech3 ай бұрын
True. My assumption is that it is software based Lumen rather than hardware accelerated Lumen (since almost every UE5 game has shipped like that so far), so I guess I wouldn't consider it a test of hardware RT capabilities, but I agree that software Lumen is a type of RT.
@christophermullins71633 ай бұрын
@@danielowentechless accurate than hwrt
@CaracuSC3 ай бұрын
Alex Battaglia from Digital Foundry said that Alan Wake 2 also had a similar thing going on where the RT off implementation of the game also had some sort of Ray Tracing. No wonder why these games are so hard to run.
@AnimeUniverseDE3 ай бұрын
@@danielowentech kinda wild how close even Software Lumen gets to true Path Tracing here, with much better performance
@wiggyg73373 ай бұрын
Channel grown so quickly, you deserve it
@PuppetMasterdaath1443 ай бұрын
ok mom
@wiggyg73373 ай бұрын
@@PuppetMasterdaath144 You are welcome son
@PuppetMasterdaath1443 ай бұрын
@@wiggyg7337 You are a small fragile scared little boi
@PuppetMasterdaath1443 ай бұрын
@@wiggyg7337 I knew you was evil bully
@wiggyg73373 ай бұрын
@@PuppetMasterdaath144 huh?
@samvarnell74053 ай бұрын
Great Bemch !! I hope the start of the school year aint too crazy for yah with moving + hardware and gaming releases
@GhostProductionsGP2 ай бұрын
Proud to say i been around since 10k man i cant wait to keep watching for the next 5 years and see ya hit 2-3 million
@zeNUKEify3 ай бұрын
Your clarity and methodology for these videos really shine, Daniel. Your students are lucky to learn under a skilled educator
@artyboy13773 ай бұрын
Just found your channel and found it extremely useful! You're like a one-man Hardware Unboxed!
@jorge696963 ай бұрын
The flickering you are seeing is called fireflies and is a noise artifact from ray tracing. Also happens with 3d rendering software.
@thevillageyid3 ай бұрын
How do they go about fixing it? Better tech?
@LudgerProd2 ай бұрын
@@thevillageyidnot really any way to fix it I’m afraid, it’s kind of the price you pay for more fps
@weirdodude11733 ай бұрын
I did download and try this benchmark earlier today. It actually runs alright at 4K on my 7800 XT (with FSR on). I was getting about 83 FPS which is a lot higher than I expected. Without that FSR it was about 41 FPS, I think. I'm not a huge fan of frame gen stuff, but it still looked okay. Thumbs up.
@Superdazzu23 ай бұрын
0:03 i cannot litterally say bench anymore and always say bemch, even in gym, it's all your fault. please keep doing this forever. also, petition to make you always substitute any bench-thing in bemch.
@THU313 ай бұрын
This benchmark tool has a peak player count of 85k, while Suicide Squad has 13.5k and Concord Beta had 2.4k. Kind of shows what people are interested in. 😄
@Ilestun3 ай бұрын
Shows that many people, like myself, got the game via purchasing an RTX 4k recently.
@Dempig3 ай бұрын
Free thing has more players than paid thing, whooooooooooooooooa much shock
@yarikistaken3 ай бұрын
@@DempigYeah the game will still have more people playing it than suicide squad.
@Dempig3 ай бұрын
@@yarikistaken And fortnite will have more players than this , what is your point? This wont even beat "Banana"s peak player count.
@yarikistaken3 ай бұрын
@@Dempig My point is suicide squad and concord are garbage games. Idk why you feel like defending slop but you do you ig.
@OniMirage3 ай бұрын
Daniel is the only one keeping the 4090 honest. im seeing outlets using dlss and frame gen going nuts saying performance is godly at 4k.
@SemperValor3 ай бұрын
Yep can't stand to let their 4090 show the real 23 FPS it does in this game lol.
@aaz19923 ай бұрын
Straight from Hardware Unboxed to this stud of a man for my benchmark indulgences
@MechAdv3 ай бұрын
Best benchmarking channel on KZbin. Thanks for the time and effort.
@asa-ze1kn3 ай бұрын
bemchmarking*
@kiven12283 ай бұрын
bemch
@StandardsFtw3 ай бұрын
Surprised how well the game runs. At 3414x1440 21:9, my 3060ti pushes 80-90 FPS at High with no RT using FSR3. I could probably achieve 60 without using framegen if I tweaked settings more, but I'd like to wait until closer to launch and see more individual settings breakdowns in combat and heavy scenarios.
@warningbullshithere14123 ай бұрын
Fsr quality or performance? My laptop has a 3080m, which is almost around 3060ti level, and I am getting 45 -55 fps at high settings with fsr quality[ no RT] at 1440p.Frame gen bumps the fps to 60.
@ij67083 ай бұрын
Oh the game supports, FSR 3.1 Frame gen?
@dhaumya23gango753 ай бұрын
80-90 fps lol what are you using fsr ultra performance or something ? Your numbers are complete bs if you are to tell me you are not using any upscaling and just frame gen.
@abdou.the.heretic3 ай бұрын
🧢
@thewinner4x8733 ай бұрын
@@dhaumya23gango75fsr 3 doubles the fps no? So that would be 40-45 fps without frame gen. I get 60 fps on 1440p high dlss quality on my rtx 3080 laptop which is relative to that so I'd assume he's using fsr balance
@zhaf3 ай бұрын
Very nice of you to make this super detialed 4090 performance settings for the 10 persons of us who have one. :))))))
@ioverslept.3 ай бұрын
Pipe down, he said he'll do other gpus aswell
@electricant553 ай бұрын
Cope
@ZeroZingo3 ай бұрын
I've been waiting for you to tackle this Daniel, great video, great visuals. Not something for the ultra/native boys though, it certainly can be demanding.
@Z3t4873 ай бұрын
On my 7800X3D + RTX 3080 12 GB + 32 GB 6000 CL 30 RAM in dual channel i get: -22 fps average on Maxed Out Settings 1080p (LOL) -38 fps average on Maxed Out Settings with DLSS Quality at 1080p 50 fps average With everything on Cinematic WITHOUT Full Ray Tracing.
@Chrontard3 ай бұрын
what the heck?
@THU313 ай бұрын
Full RT seems pointless. I don't see any benefits, and sometimes it looks worse (weird shimmering). Medium preset looks and runs great, and some settings can be optimized (for example vegetation quality drastically reduces pop-in at almost no performance impact). I get locked 4K60 DLSS Performance with 65-85% GPU utilization on my 4070, so there's a lot of scalability.
@gaav873 ай бұрын
Thats some bad results heres mine: 1080p Native (FSR) Cinematic 51FPS 1080p Native (FSR) High 103FPS 1080p NATIVE (FSR) high + RT medium 31fps 66fps with frame gen. (looks worse then native high for some reason) 6800xt (2525core 2100mem 7%pwl) 5800x3d (3866cl14 -22CO)
@Danuxsy3 ай бұрын
@@THU31 for the RTX 5000 series cards and beyond I think those people will be grateful for a full RT option.
@yeahitsme44273 ай бұрын
Thats a bug. Apply Ray Tracing and restart the game, and then you will see the FPS tank. Everytime you change the preset you need to restart the game.
@TheFearChannel3 ай бұрын
Excellent in-depth bemch Daniel. This game looks truly gorgeous across a wide array of settings, shimmering on some settings aside. Although perhaps too gorgeous if a 4090 is struggling this hard with the max settings. It's possible the game devs were expecting the 5090 to be launched much closer to this game's release. I can't help but think that this game will be infinitely more accessible in 4-6 years time when gaming PC tech has caught up to demands this game places on the hardware.
@christophermullins71633 ай бұрын
He Bemch'd!!! It is wild that we get prerelease full benchmark suite to see if your pc will run it. Sheesh.. so much for 4070TiSuper at 4k.
@vijayla213 ай бұрын
It will do just fine with proper settings.
@anitaremenarova66623 ай бұрын
It'll run it just fine. Considering you can't turn off RT in this game you get 4K60 by optimizing other settings.
@IxionDLF3 ай бұрын
u will be fine. I just benched it with my 4070 FE non-super at 5120x2160, DLSSQ (85) FG on, motion blurr off, full RT off, everything on high, AA low and got avg 55fps.
@SC.KINGDOM3 ай бұрын
4k is for window lickers
@SC.KINGDOM3 ай бұрын
@IxionDLF 4k are you stupid or just ignorant ? My pc is 7k wouldn't touch 4k 😊
@azazelleblack3 ай бұрын
The resolution setting changing to 66 or 65 is because you're leaving your mouse resting on the resolution setting when adjusting another setting on the keyboard. It applies to both. Also, the reason the gap between ray-tracing and rasterization changes as the resolution goes down is because ray-tracing difficulty increases (roughly) exponentially with resolution, while raster workload goes up in a more linear fashion with the overall pixel resolution. This is why NVIDIA pushes DLSS so hard; to prepare everyone for the coming future of path-traced games.
@omargebara6933 ай бұрын
Great video, Daniel. Thank you. I just ran the benchmark tool on 1440P medium and averaged 71 fps. Not bad for a R5 5600 and 2070s.
@djsaana3 ай бұрын
As soon as I saw the benchmark tool I was looking forward for you to upload this video. Great work, as always! By the way, this is what I found to be the best settings for an RX 7900 XT 1440p Native Everything on High except for Draw Distance - Cinematic Vegetation Quality - Very High Reflectiosn - Cinematic This runs on a 60+ fps
@aeidengtfo67583 ай бұрын
Sigh... third most powerful gpu on the market I hate pc gaming.
@itachi79763 ай бұрын
What I learned after benchmarking this game is that you need to enable DLSS and frame generation if you want to play above 60 FPS. This applies to all GPUs with their respective resolution targets, for example, the 4060 Ti for 1080p, the 4070-4070 Ti for 1440p, and so on. I will not call this is a optimized game lol.. ya u can still cry like it's a UE5 it's have ray tracing 😂
@cheungchingtong3 ай бұрын
You might wanna try changing the VIEW DISTANCE QUALITY setting alone from VERY HIGH to Cinematic, then possibly you won't get that grass flickering. Also, would love to see you test it on more lower end GPUs, since I have seen some Chinese gamers already posted their benchmark on GPUs like 1060 and 2060, saying this game got quite more optimized for mid and low end GPUs than high end ones.
@asghargodzila3 ай бұрын
No grass flickering is caused by dlss changig it to tsr fixes it but not worth visual loss.
@hjge10123 ай бұрын
While some shadow detail and reflection with RT looks nicer, I'm more annoyed with how unrealistically sharp some of the shadows are. Look for example at that statue head laying in the water. There is a shadow on that head of some branch far in the distance. That shadow is perfectly sharp on the RT side. That just looks weird. And there are lots of overly sharp shadows like that. It gives me uncanny valley vibes. [edit] Watched most of the video, and my conclusion is that the shadows just aren't done very well in this game. RT has clear issues imo and cinematic also has clear issues. High without RT has my preference, but lacks some of the detail.
@jittertn3 ай бұрын
Sun shadows tend to be sharp like irl
@nahoj.25693 ай бұрын
@@jittertn But they are not perfect, and they become blurry af in cloudy days.
@MrEL91N3 ай бұрын
I was noticing that too. In many instances I felt the none RT shadows actually blended better and felt more natural in comparison. Though I do think the RT option resulted in better depth overall.
@jittertn3 ай бұрын
@@nahoj.2569 that's a different effect, that's transmitted light, he's talking about direct sun light
@jasonwittlin-cohen51333 ай бұрын
I also tested with my RTX 4090 and I wanted to correct one of your findings. You are correct that the non hardware ray-traced (standard settings are likely using software Lumen) result in unstable and flickery shadows at Cinematic settings. You noted that the shadows were more stable at High. This is technically true, but only because High dramatically reduces the LOD cutoff distance. In other words, the low quality shadow maps far away are indeed much more stable but shadows close to you remain flickery - but are now also lower quality. Overall, I find the pop-in of objects, shadows etc. to be distracting at levels below Very High. Unfortunately, the only way to get high quality AND stable shadows that are accurate is to use the Very High hardware ray-tracing preset., which is essentially path tracing. It's too bad they didn't implement ray traced shadows as a standalone option given how unstable the shadows are without hardware RT. I've noticed this before in other titles using software Lumen, but it's especially bad here.
@oltorftheviking3 ай бұрын
Masterful bemching, sir
@denisvoronov30283 ай бұрын
Hi Daniel. I have R7 5700x3D and RX 6900XT resolution 3440x1400 TSR 80%. At one moment, I thought, "what if I turn on frame generation in the AMD driver." Turned it on! It's working!!! As a result Ultra Settings: - lock 30 FPS in the benchmark + TurnOn generator in the benchmark + TurnOn generator in the driver = 120 FPS with power consumption of +/- 260 Watts
@BingoXXIIV3 ай бұрын
I just wish they put some action scenes in there to have a more realistic bemchmark. sure our pcs might run it well when we stroll around cinematically, but what about those epic fights when you got all the sparkles and particles flying across your screen?
@rainfd20373 ай бұрын
Dev said plant is the biggest performance problem in UE5, the battle scene is just a pices of cake
@aeidengtfo67583 ай бұрын
I doubt that
@MrBoombast643 ай бұрын
Well I run it on an RX 6800XT and with high 1440P i got very good results, and with frame generation. Tnx for the heads up D. Owen!
@paulp65043 ай бұрын
Daniel Owen is Antman?
@jongamez51633 ай бұрын
Daniel always the man and on time! Keep up the great work! The game will definitely need a few patches and drivers update but it seems like a good looking game at least! Well have to see about the gameplay though.
@noobsaibot22553 ай бұрын
tiny daniel owen
@slantia53 ай бұрын
Tiny Daniel brings me much joy
@silvo723 ай бұрын
to the future internet: i was there when bemching was born
@fafnirymd3 ай бұрын
if you wondering about 4060 ti 16gb, Here is wht I got (I only have 1080p monitor) Ryzen5 5600x + Zotac 4060ti 16gb 1080p Cinematic DLAA Frame gen = avg 59fps, max 67fps, low 54fps 1080p High DLAA NO Frame gen = avg 60fps, max 69fps, low 54fps 1080p High DLAA Frame gen = avg 98fps, max 111fps, low 90fps the only difference noticable to me between cinematic and high, is the amount of grass and some popping in grass as you get closer to them ( might because of vegetation quality settings) I believe the 8gb version will do the same, since all of the result only used 5-6gb vram (might be more when the game release)
@Hitmanblood3 ай бұрын
I was really excited to test out the Black Myth: Wukong benchmark tool, but the graphics honestly don't justify the performance demands. With ray tracing maxed out vs. turned off, I can barely even tell the difference-it's like they just added it as a checkbox without actually enhancing the visuals. On top of that, you can't even run the game at native resolution since 100% resolution scale still forces Nvidia DLAA. The tool itself doesn't even feel like a Black Myth: Wukong benchmark; it's more like a forest simulator with no main character or combat scenes in sight. And the recommended 32GB of RAM for max settings? My system barely hit 7GB! This just feels off on so many levels.
@ancientflames3 ай бұрын
It’s because lumen is already baked in even with RT off.
@mojojojo62923 ай бұрын
Dude you probably shouldn't complain about things if you don't have a clue what you're talking about. The game uses Lumen even without path tracing enabled so it always has ray tracing. Nvidia DLAA is running the game at native resolution. Chances are there are area's of the full game that pushes the system slightly over 16gb of memory usage over time hence the 32gb recommended.
@Danuxsy3 ай бұрын
I bet you will see a much larger difference in the actual game when you can move around freely, esp with shadows and reflections.
@GAGPalia3 ай бұрын
I think the flickering you were seeing was VRR flickering from the monitor. This is due to monitoring gamma shifting between refresh rate ranges.
@ksks68023 ай бұрын
Happens to oled screens.
@chadwolf38403 ай бұрын
I was able to run it at almost 60fps on my 3080 laptop GPU with medium settings and DLSS at 60% scaling. 60fps with super resolution at 50% is kinda crazy with your rig. This is truly a game for the 5090. But very playable on weak GPUs when you dial it down. I appreciate the flexibility these devs put into it for enthusiasts and hacks.
@asghargodzila3 ай бұрын
Bro reduce global illumination to low, increase draw distance and vegetation to vey high. U will get better performance while game looks way better. Also there will be room for you ti increase resolution to 70% and shadows to high.
@Vincent-bw8vv3 ай бұрын
Man, the game looks absolutely sick😮
@Jebusite1003 ай бұрын
The 4090 is a 1080p card
@mikeramos913 ай бұрын
they are getting ready to push 5090 sales
@khaaaaaaaaaannn3 ай бұрын
The numbers you got on your first test are practically identical to what I got on my 3080 12Gb, except I was at 1080p. Amazing to see how much more powerful the 4090 is than my card.
@flimermithrandir3 ай бұрын
Great Bemching.
@gamingcomputers74853 ай бұрын
😂
@HeavenlyPalace-Y2K3 ай бұрын
Great video, are you gonna put together a video to review each graphics setting individually?
@no_name9003 ай бұрын
The 4090/7800X3D combo is the best hardware you can use for gaming right now, yet running at 4K at the second highest setting gets you 52 FPS. If "high" is truly the optimized way to play the game then you only get 67 FPS. I am playing Red Dead Redemption 2 at about 70 FPS or slightly higher with very high but otherwise optimized settings from HUB at 4K... but with an RX 6800 that's
@MrAnimescrazy3 ай бұрын
@no_name900 unreal engine 5 games are more demanding and have a baked in raytracing that you can't turn off. I'm sure people will make optimized settings videos now and when the game releases. I also have a 4090/ 7800x3d/ 64 gig ddr5 build but I have not downloaded the benchmark yet but I usually play at native 2k or native 4k on the second highest settings with or without raytracing so I will gladly turn down the settings to the 2nd or 3rd highest and lower the resolution to native 2k to get 100+ fps.
@eco9993 ай бұрын
First encounter with Lumen and/or PathTracing? You poor virgin child. Game scales really well tho. People are getting great results on cards like 4060 with settings that are objectively visually almost as good as max settings. The only negative this game has is not enough visual punch when turned max RT compared to CP77 as example. Which happen to have very similar performance with Path Tracing on 4090. Just get that DLSS and FrameGen going or accept the fact that some things are breaking the technological boundaries and will be improved in time and with future GPU generations.
@MrAnimescrazy3 ай бұрын
@@eco999 exactly.
@riven41213 ай бұрын
@@eco999 Then again this is a very limited section of the game. I imagine the actual thing should look pretty graphically sound once the full game comes out.
@smichal523 ай бұрын
Strobing / flickering effect during live testing that is not present in the recording (since it has stable framerate), could be explained by VRR, to be more specific LFC would be to blame. When there are a lot of low fps spikes LFC engages too often and the monitor outputs each frame twice making the image appear momentarily brighter (depends on monitor how noticeable it is) This is something I've noticed in my own monitor when playing games with messy frametimes and occasional stutter like Elden Ring. An easy way to replicate this kind of behaviour is to cap a game's fps near the lower threshold of your monitor's VRR window (for example if your VRR range is 40-120, cap your game to 41-42) and you should easily see the effect happening. Frame generation, could be inducing low fps spikes that aren't visible in the frametime graph that cause this kind of behaviour, idk if it's possible though, just what I think happens
@kotztotz35303 ай бұрын
Me watching at 480P on my 1080P monitor: "looks the same to me"
@RenegadeVash3 ай бұрын
The strobing effect might be due to god rays in last section. If it was simulated with normal light source maybe some issues there. Alternatively if they place additional light sources to get effect it might cause some visual hiccups due to prioritization of source or overlap bugs.
@mrshinobigaming84473 ай бұрын
This game shows how Ray tracing is still a developer thing saving their time while making game And ue5 lumen is for gamers basically the game looks same to me from med to cinematic So basically 1440p+fsrB+med setting+high textures will be 60fps optimized settings for PS5 OR XBOX OR RX 6650XT
@damara22683 ай бұрын
Lumen is RT as well.. just not as heavy as path tracing
@blurry97443 ай бұрын
I havent tried the benchmark tool myself (yet), but Im sure this will only do good, in terms of getting feedback from the users, hopefully resulting in a way more optimized game. Also a very much appreciated detail, so that customers can "try the game" before buying it to see if their hardware is up to the task, instead of having to buy the game, big download to try the game and then maybe having to refund if not satisfied, this tool removes that part entirely, which seems nice imo
@andy7bianca3 ай бұрын
a 4090 barely getting 60fps, yeah we really are in 2024
@takehirolol59623 ай бұрын
Other UE5 titles are like that...
@boynextdoor9313 ай бұрын
@@takehirolol5962 This is just sad...
@LiveType3 ай бұрын
Yep, that's just how UE5 works. Best look to cdprojectred and how much effort they'll put into optimizing the engine with how they're abandoning their own red engine in favor of ue5.
@Stardomplay3 ай бұрын
Cinematic settings are a gimmick for this game.
@MrAnimescrazy3 ай бұрын
@@boynextdoor931 no
@TheOrangeSwag3 ай бұрын
Thank you for your Dedifation on Bemchmarking this ghame. 🙏
@hadleys.48693 ай бұрын
Dude, you have got to up your system ram to 32GB in today's time. You need left over ram for windows and background apps like Discord.
@Bk_owns3 ай бұрын
Do you care i have 64gb?
@hadleys.48693 ай бұрын
@Bk_owns haha. Yes, I do! I'm currently using the oddball 24GBx2 kit for 48GB
@Bk_owns3 ай бұрын
@@hadleys.4869 still good enough
@sherr68473 ай бұрын
thank you for keeping the bemching going
@neverable23 ай бұрын
Time to make my system cry.
@MrAnimescrazy3 ай бұрын
What specs do you have?
@neverable23 ай бұрын
@@MrAnimescrazy 5800x with 4080S, 32gb ddr4, and 7gb/s nvme on windows 11. If it's already bringing down 4090s gonna be a whole lot of tinkering going on.
@MrAnimescrazy3 ай бұрын
@neverable2 yeah I will do my own tinkering later.
@hangyang63323 ай бұрын
My rig spec: 5800x with 4080, 32gb ddr4, windows 10, and I got 65 fps average.(3840*2160,Max setting but Full RT off)
@hangyang63323 ай бұрын
50% scaling using dlss btw
@xblur173 ай бұрын
Fantastic comparison. I wish they gave us toggles for individual RT settings, because I'd want to run the cinematic setting but then toggle on RT shadows, since they look incredible and fix those unstable shadows. This kind of configuration would solve both the flickering of grass as well as the unstable looking shadows, while providing still pretty much the best visual fidelity without the hit of full RT.
@Aliothale3 ай бұрын
This is why I tell people 4k won't be viable until consoles dictate so. Which we probably won't see until 2030+. Would've loved to see you test at 1080p with 1620p DLDSR which mimics 4k.
@xblur173 ай бұрын
? You do realize the 5090 comes out in the next 3-5 months, right? We are expecting a 60-75% rasterized performance uplift, and 2x or more perf in RT. Also, 4K with DLSS quality/balanced looks incredible, so if you combine that with a 5090, you should easily hit 90+ fps at 4K max RT settings without the use of FG.
@Aliothale3 ай бұрын
@@xblur17 A $2,000 GPU is not a viable option for 99% of PC gamers. It will take 2 more generations after the 5k series before the mid range cards and consoles are hitting 5090 performance. Which will line up with new consoles in 2027-2030. So yes, 4k gaming won't be viable until 2030+.
@peek_exe3 ай бұрын
I disagree because time has nothing to do with performance, as time goes by so will the games become more demanding. It’s not like games will stop progressing in terms of graphical fidelity, sure, we will have more powerful consoles over time but so will games become more demanding. Consoles can already dictate or whichever word you used, but they would cost an arm and a leg to do so. It’s like that constant fight over cameras on smartphones vs mirrorless cameras: “sooner or later you won’t need a professional camera because smartphones will catch up” as if the technology in those professional cameras isn’t progressing as well lol
@Aliothale3 ай бұрын
@@peek_exe You're not understanding. Console hardware dictates industry standards in game development. That means the graphics, the optimization, etc. PC hardware is completely irrelevant to that, and some PC exclusive games ignore it. The current target optimization for game developers is still 1080p with a 30 or 60fps locked minimum. We can make games that look like Pixar movies, but we don't have the hardware to realistically run it in real time. Until consoles set the standard for 4k, game developers will only develop and optimize around the consoles hardware capabilities. Games cannot become "more" demanding during a consoles lifespan because they have set hardware. This is why Sony and Xbox release "Pro" variants now, it makes them more money, and progresses the graphics capabilities during a consoles generation to sell more/prettier games. We're slowly getting to a 4k standard, but it's still miles away.
@peek_exe3 ай бұрын
@@Aliothale So when a new Playstation and Xbox come out, games wont be more demanding? They will just continue using UE5 and other engines while consoles just become more powerful? We have had this 4K debacle since the Playstation 4 Pro, then Playstation 5 was supposed to be 8K lol, you even have 8K label on the bloody box, but it isnt possible nor will it ever be, because as consoles progress, so do games. Consoles will always be mid range as long as they are around 500 dollar mark, thats the issue. If Sony and Microsoft create the next console with the flagship GPU in mind and increase the price of those consoles at least 2 times or even 3 times, then you will have actual 4K consoles that can run games above 60FPS with all the bells and whistels enabled. Not to mention that GPUs prices are through the roof, Sony and Xbox have to come up with a way to create a next gen console for 500 dollars, which is becoming more and more difficult to do, l do agree that consoles dictate the market to an extent, but more so in a negative way, because an average lifecycle of one console is roughly 7 years, which is simply too long in this day and age. Maybe if they shorten the lifespan to 3 years, maybe consoles could keep up with the 4K standard and decent framerates. Take a look at recent games for example, such as Alan Wake 2, maybe PS5 could run games properly during the early stages of its lifecycle, but it is already struggling with games such as Alan Wake 2 with a lot of compromises, and its been out for only 4 years now.
@1650tigameplay3 ай бұрын
For reference I benchmarked it on a gtx 1650ti on my channel... It runs pretty good for a UE 5 game. Much better than the previous title released on that engine.
@Ryan-tn4gk3 ай бұрын
I just tried it with my 2080/3900x/32 gb ram computer at 1440p (DLSS at 50%) on high and got 52-66 fps the whole time with a couple of traversal stutters. Honestly I thought it was going to be way worse. I'm more excited for this game now that I know my PC can run it comfortably Edit: And now I just tried it with FSR at 50% cause I wanted to try AMD frame generation and the image quality is definitely worse and fuzzier but now I'm getting 74-95 fps. Not too bad of a trade off but I think I'm still going to with the regular DLSS
@edzymods3 ай бұрын
52-66 FPS at 720p is definitely not your pc running a game comfortably.
@Ryan-tn4gk3 ай бұрын
@@edzymods Well technically yeah. But it looked great on my C1 so I'm not complaining. I wanted to upgrade my PC before the game came out but with all the new GPU/CPUs coming out, I decided to wait.
@damara22683 ай бұрын
Does the game enable combining DLSS + fsr FG? Newest version of FSR supports this
@Ryan-tn4gk3 ай бұрын
@@damara2268 No. I either had the option of DLSS + Nvidia FG or FSR + AMD FG. You couldn't swap them Edit: turns out you can lol
@Chasm93 ай бұрын
Daniel, shader precompiler seems to be broken. My 7700X is barely utilized during the whole process - around 10%. So another UE game with broken shader precompiler?? :( like Jedi Survivor
@FatherLamb3 ай бұрын
I was telling people this! My 7900 XT sits around 8gb in cinematic settings and full RT while barely being utilized.... This is gonna be one of those titles where AMD needs a driver patch for it for once.
@sorincosma51853 ай бұрын
Everybody seems to miss on something. The performance in actual gameplay will be much worse! In the benchmark everything is static, when you will actually play and fight a giant boss and the screen is filled with particle effects, the performance will actually be half😂
@rafaelcruz97653 ай бұрын
Yeah.. that's what I was thinking..
@Shadowbot0743 ай бұрын
Thanks for the bemch!
@sajmon1543 ай бұрын
THats crazy... devs are increasingly throwing "fck it thats a waste of money" at game optimization. Since such a behemoth as the rtx 4090 barely makes 2023/2024 Triple A titles, around 100 fps at 1440p. This card should run EVERY title at max settings at 300 fps + considering how much power it has and how much it costs. Game creators should get a slap on the head and politely with their tails tucked between their legs return to the standard of games that in mix medium-high options are optimized for the card/s that currently occupy no. 1 & 2 in terms of users (which gives us GTX 1650 and RTX 3060). These cards should be sufficient for 60+ fps without major drops on high at 1080p and 40 fps at 1440p. Everyone is now wiping their faces with the fact that there is DLSS and framegen, so there is no need to optimize. Tooooo bad that the game looks like shit after turning on even mid FSR/DLSS etc. Wukong, another game to skip, im not going to play unoptimized crap on my 4080 only to get like 50 fps native 1440p xD pathetic.
@iAssasinatoRx3 ай бұрын
Fax
@Granhier3 ай бұрын
Me when I don't know what the hell am I talking about
@praisegeraldoriveria95763 ай бұрын
Games nowadays require upscalers. Don't know what you expected about native resolution.
@praisegeraldoriveria95763 ай бұрын
You are running this game max settings, native 4k resolution forced ray tracing ofc its gonna be expensive, this settings are made to futureproof the next gpus everyone will run in the PS6 era
@SemperValor3 ай бұрын
Yeah this game is straight trash. and looks like crap too, Next gen my azz.
@Kuriketto3 ай бұрын
Great bemchmarking comparison. Is it possible that full RT and DLAA/DLSS are having a funky interaction and causing the grass to flicker/shimmer? How does the grass look with full RT and no DLAA/DLSS? Just spitballing and not at home to try it out for myself yet, but I do remember DLAA causing shimmering (and distracting) artifacts in Hellblade 2 in the lake bed after having been drained of water, which in turn made TSR my preferred AA solution. Wondering if something similar might be occurring here.
@stixktv__99993 ай бұрын
I managed to get 56 fps with a 3060 ti at 4k dlss performance high settings textures ultra no RT + LSFG 2X. The game looks awesome !
@ehenningsen3 ай бұрын
@@stixktv__9999 precisely. We are back to square one with mob mentality. Hardware evolves and developers have always developed games beyond the present-day Hardware. It gives GPU manufacturers a reason to keep pushing. I've been gaming since the 1980s and I remember the time that people knew better, it seems that is lost today
@ncooper41953 ай бұрын
so 28fps at 1080p without frame gen?
@ehenningsen3 ай бұрын
@@ncooper4195 DLSS P at 4k looks cleaner and better than 1440p
@stixktv__99993 ай бұрын
@@ncooper4195 yes but I have a r51600 which doesn't help😅 but I did the benchmark with lsfg, without it I get 36 FPS with the same settings. And with fsr performance+ FG 59 FPS and with tsr performance+ FG 56 FPS. I could play with tsr + FG instead of dlss+ lsfg but dlss is so much better than fsr and tsr, though tsr is better than fsr. I think with that low FPS and no RT the R5 1600 isnt't a bottlneck for the 3060 ti, but there is better processors that could give few FPS more I guess.
@stixktv__99993 ай бұрын
@@ehenningsen yes totally
@blackraven37203 ай бұрын
Ran the tool myself on 4080 @ 1440p DLSS Quality (75%) ... max setting and max RT, nice solid 77 fps, with the lowest point being 59, didn't see any of the shimmer you mentioned at all, overally very impressive, hope its representative of the actual gameplay. Only concern they was a 'hitch' on the first run, but not any after that, so they maybe issue with texture compiling, but we will see.
@hridayawesomeheart94773 ай бұрын
He is the one who Bemch
@HatedSovietLion3 ай бұрын
I know you'll work with 1060 and 3090, do you have plans to benchmark it at all with a 2070S?
@emperorarasaka3 ай бұрын
It's unfair to bemch this game on weak western GPUs. Real Chinese games should run best on Moore Threads GPUs.
@ehenningsen3 ай бұрын
😂
@skeylinte-mu3rg3 ай бұрын
joker🤡🤡😅😅
@zmbob3 ай бұрын
To my understanding, the flickering in the grass after the stairs is actually items that you can pick up. It is just a effect
@alun10383 ай бұрын
A $1600 GPU can’t even do 60 fps at 4K native now? It’s not looking good
@Wobbothe3rd3 ай бұрын
A 4090 can do 60fps, just not at max settings. Stop lying. PC Gaming has always pushed the envelope of the best PCs of the time. Was true even back in the days of Doom and Quake, still true now and will probably always be true. And thats a good thing. Stop whining.
@krisshietala21193 ай бұрын
GTX 1080ti could handle 4k native at 60fps with games that were launching when gtx 1080ti was stil lthe king. Way better deal than rtx 4090.
@ZeroZingo3 ай бұрын
@@krisshietala2119 This is not true, graphically demanding games such as ghost recon Wildlands was closer to 30 fps on the 1080ti. There have always been games that pushed beyond current hardware, and hopefully that's how it stays. There seem to be a new breed of PC gamers who can't stand this, but it's the PC way. If you don't like it just buy older games.
@alun10383 ай бұрын
@@Wobbothe3rd I never said it was at 4K low settings didn’t I? Also while games have always pushed the technology of their respective generations, before now the top of the line consumer gaming GPU never cost a whopping $1600 and that’s the point. I wasn’t lying nor was I whining yet you’re here being an Nvidia apologist lmfao
@roklaca31383 ай бұрын
@@ZeroZingoHopefully it stays like that for you rich people who cN easily pay thousands for top of the line hardware every 2 years
@Hitman89plays3 ай бұрын
You're not crazy, enabling frame generation gave me tons of flickering too!
@WrexBF3 ай бұрын
Those visuals are mid at best. With such low fps, the visuals should be mind-blowing. I'm tired of seeing fuzzy textures in all these new games. Temporal AA has been ruining modern games for a long time, this has got to stop.
@eranbraun23 ай бұрын
ran the benchmark today on my pc as well and i can agree it doesnt look all that good for being that demanding but you can say it on 99% of games released today that there is some weird emphasis on realism without it being real and more like plastic washed out
@edzymods3 ай бұрын
It's never going to change when you have people with comments such as "Surprised how well the game runs. At 3414x1440 21:9, my 3060ti pushes 80-90 FPS at High with no RT using FSR3" and "I got some decent results for my 4070 S @ 3440x1440. Of course, 4k is a whole different beast. Very High + DLSS Quality + RT Very High + FG = Avg 65, Max 76, Min 53, 7.9 GB VRAM USed Same settings as above but instead DLSS Balanced = Avg 76, Max 89, Min 63, 7.5 GB VRAM Use" Absolute melts.
@samgragas84673 ай бұрын
@@eranbraun2 Details, AI and physics take more work than good graphics.
@archetype63513 ай бұрын
Temporal AA and more modern versions of it like DLSS and DLAA are the best thing that happened to game antialiasing. MSAA was too damn slow while often not being that effective (you can see this clearly in newer games that support it), and purely post-process options like SMAA and FXAA had their merits in their speed, but were even less effective than MSAA. A temporal form of antialiasing does not guarantee an overly soft image (DLSS, DLAA, Epic's TSR aren't exactly soft), and even when a poor TAA implementation does result in a softer image, it remains very cheap and by far the one that produces the cleanest image when compared to older solutions.
@WrexBF3 ай бұрын
@@archetype6351 All Temporal AA methods inevitably produce a softer image, especially during motion. Utilizing data from previous frames or AI-generated data, always results in blurriness and artifacts. That's a fundamental limitation of temporal AA. SGSSAA is better than MSAA at handling sub-pixel shimmering and fine texture details, and it doesn't smear vaseline all over the image like temporal AA. It’s more performance-intensive than MSAA, but I’d take SGSSAA any day over this temporal AA mess.
@bmanrockwell21743 ай бұрын
Ty for this. Nice Glasses!
@worthywizard3 ай бұрын
So I need 4090 to have 60+ fps with ray tracing WITH upscaling in 1440p? Nope, thanks. But I bet ray tracing witnesses are still gonna scream about how it’s essential to play every game with maxed out path tracing or the world would end
@Soussa-h4e3 ай бұрын
I have it a 4090 I still don’t use raytracing
@Danuxsy3 ай бұрын
Lumen is ray tracing (this is what the game uses with RT off) so no, you can get 60+ fps and still have RT in the form of Lumen.
@sparda90603 ай бұрын
Unreal engine 5 has some a few ray tracing graphic settings that are software based (not as good looking as hardware ray tracing). Which means you kind of can't turn off ray tracing completely in this game as its made in Unreal Engine 5. It even has global illumination graphics settings separate from ray Tracing setting in the game, which means its running UE5 software version of it. If you lower Global Illumination you get a lot more Frame rate.
@AirsoftDaddy3 ай бұрын
I think the resolution scale does not actually allow you to fine tune? I tested at 38% vs 40% and there was a huge difference in FPS compared to 36% vs 38%. 0-38% is DLSS ultra performance and 40-54% is DLSS performance. (The percentages is in even numbers because they don't allow you to do odd numbers, you save an odd number setting and it will secretly change to an even number)
@moldyshishkabob3 ай бұрын
These Unreal Engine 5 games are so very brutal... I can't even imagine the 4090 of all things still struggling with the idea of native RT. That said, 1080p and 1440p non RT look pretty promising to me. I'm not particularly hype for the game, but hope people enjoy! I'll still be watching the bemchses though
@gmacv37773 ай бұрын
Thank you sir for bemching 😄
@ohiodeku9813 ай бұрын
Relevant for the 1%
@ehenningsen3 ай бұрын
The 4090 is only for the 1%? Cmon, it's not that expensive
@gameurai57013 ай бұрын
@@ehenningsen Top 1% globally means a salary of 32k and the prices for the gpu in many countries pass 2.5k. I doubt people in many countries will want to pay that much for a mere toy.
@ehenningsen3 ай бұрын
@@gameurai5701 And yet, I can guarantee that most in this room has a household income of more than 32k
@roklaca31383 ай бұрын
@@ehenningsen2000+ eur for a cobsumer pc component is not just expenaive, its nuts to even think about paying that much for a cobsumer level card
@electricant553 ай бұрын
@@gameurai5701I doubt starving people in Ethiopia are tuning in to watch gaming benchmarks
@kratosmuscle11633 ай бұрын
Tbh playing on recommended settings seems to be perfect I messed with settings and yeah can go worse or better but recommended gave me the sweetspot graphics wise and performance wise
@TurboMintyFresh3 ай бұрын
me too. It was surprisingly on point
@SkyAbyss163 ай бұрын
its a super bad optimized game like SUPER BAD my 4060ti on ultra got only 60fps1440p dlss perf with fg ? hell nah bro im playing dying light 2 with full ray tracing dlss perf and fg on 100+fps fck this chinese game in terms of optimization
@babara-z3h3 ай бұрын
dont use 100dlss(dlaa)
@B_Machine3 ай бұрын
Yo man, did you see your shout-out on hardware unboxed? Nice job!
@nipa59613 ай бұрын
23fps with a 2000€ card. Disappointing.
@nawabifaissal96253 ай бұрын
which one, the game or the card ? 🤣🤣
@nipa59613 ай бұрын
@@nawabifaissal9625 both Nvidia card Nvidia sponsored game
@Crazy09starkillor3 ай бұрын
When will people stop crying about path tracing and 4k native? It's cutting edge tech and right now it's meant to be paired with dlss. This is what pc gaming should be and used to be, include settings that might be hard to run now but you can come back in the future and run it better. The mindset of the needing to max every single setting out and it has to perform as expected regardless the context is silly. Alot of the settings are diminishing returns and nice to haves. That is what settings are there for, use it. If you insist on using PT, dlss and frame gen is totally viable and pretending that it's not is pure cope If you just want to whine about the price sure go ahead.
@nipa59613 ай бұрын
@@Crazy09starkillor Yes, you should stop crying and coping.
@zuriyel53683 ай бұрын
Yeah, he should leave that up to you, since you're clearly better at it.
@C-M-E3 ай бұрын
For being an Unreal 5 title, the textures look really flat and lacking in specularity. Part of that may be that they're using a cloud-covered skybox or darker light map (no idea what lighting strategy the game uses, but I can make an educated guess based on what I see). The 'halo of focus' has been a long-standing strategy similar to LODs for environments to ramp up detail maps and transition to full resolution at a stated draw distance when the camera transitions through an environment map. Where you see the flickers of light on grass blades, or where I see it on hard surfaces like rocks and softer materials like tree bark, stem from that effect. A lot of that can be dialed in and out with 'camera lens' trickery (simulating DoF most of the time) in lower-performing game engines. I've not seen a game use PBR and true ray tracing to date, as I still don't think the hardware is strong enough yet to support it in real time, but it'll be easier to dissect how hard the game is edging towards it with a sunnier map/location.
@mojojojo62923 ай бұрын
Dude practically all games these days use PBR workflows for their materials. That means Cyberpunk, Alan Wake 2 and this are 3 games that have full RT and PBR. What are you defining as true ray tracing anyway? Of course there's going to be lot's optimizations to make it work well in real time games.
@HybOj3 ай бұрын
Runs like shit, looks like shit. Dont forget to preorder.
@Mayhemz.953 ай бұрын
looks like a great game for some optimized settings, a mixture of cinematic-high/med will give some hefty boosts
@Grimmjow198723 ай бұрын
i wanna know how it runs when in combat? am sure fps will drop alot
@samarjitmallick20773 ай бұрын
How many people can afford a 4090? Well it wouldn't matter anyway cause it sucks.
@MrAnimescrazy3 ай бұрын
No the 4090 doesn't suck and I think a lot of people can afford a 4090 or 4090 build just pay every month until the pc is paid off instead of paying all at once now of course it depends on the person's situation but people will have money and make time for what they want to do.
@imo0987653 ай бұрын
It really depends where you live and how much you can save If you can put away $50 a month, thats about $1200 after two years, but upgrading every generation is normally dumb So 4 years of saving thats $2400, You can build a new PC with the 80 class card or get the 90 class card
@MrAnimescrazy3 ай бұрын
@imo098765 exactly people love to make excuses why they cant get the top end card when you can wait for sales, deals and bundles but will gladly spend money on the things they want and like I said they can pay monthly.
@samarjitmallick20773 ай бұрын
Well unlucky me cause I live in India then eh
@loifol3 ай бұрын
If you don't compare carefully, Lumen already provides a good lighting effect, and Full RT does not bring a huge graphics improvement. The optimization of this game is more friendly to mid- and low-end graphics cards.
@jackali50143 ай бұрын
Bad optimization
@mdyscraz23043 ай бұрын
Really? 🤔
@KhanhDinh2913 ай бұрын
"Optimization" by making your game look like online trashes like Overwatch or Fortnite is not valid
@ehenningsen3 ай бұрын
Thank You Daniel! I am very interested in the game
@HurricaneSparky3 ай бұрын
RIP AMD cards. At least we get AFMF2. ;) In any case, the game looks gorgeous.
@magikarp20633 ай бұрын
Why? I mean nvidia has somewhat of a lead in ue games generally but also this thing will probobly take up a lot of Vram so you will be able to get those textures higher on AMD. As for RT its not even worth it on a 4090 so its not gonna be worth it on any card. Edit: don't forget UE5 has lumen so HW RT is has much less vidual impact then usual. Oh and HW RT in UE5 is still kinda beta and buggy beleve it or not.
@HurricaneSparky3 ай бұрын
@@magikarp2063 Ray tracing capability isn't the only thing against AMD here. DLSS is straight up superior to DLSS, and though FSR is catching up, it's still a bit off. Namely, FSR 3.1 needs to fix its ghosting.
@SemperValor3 ай бұрын
@@HurricaneSparky The whole game looks like ass. The 4090 with flickering grass is BS and Nvidia needs to fix this BS ASAP! You advertise Raytracing charge 2,000 for a GPU and then hand out this crap??? WTF NVIDIA???
@cajuudoido3 ай бұрын
When using DLSS, the scale bar percentage value is not followed correctly, only the actual map between the value and the preset text found in the description is used. For example: When using 100%, the preset shown in the description is DLAA, but also shows DLAA for 90%, and when rendering the game is still 100%, not 90%. So only the following values are truly usable: 100% - DLAA 62% - Quality 50% - Performance 39% - Ultra performance These values are also not the Nvidia standard. The in-game resolution was found using emoose DLSSTweaks.
@salikali23 ай бұрын
When I ran the benchmark on my 4090 I preferred the look of no ray tracing. The water has more of a glisten to it with ray tracing off and the only benefit I saw of ray tracing was the torch casting a reflection on the water. As of now just keep ray tracing off, you aren't missing out on anything.
@sampesonen86663 ай бұрын
Dark / light strobing can happen if you are on an oled with vrr if the frametimes are inconsistent. Maybe that was what you were seeing? It would not show up in the recording as to the screen it would be a fixed framerate.