Blender 2.8 Retopology with Polybuild Tool

  Рет қаралды 103,183

Jayanam

Jayanam

Күн бұрын

Пікірлер: 190
@TECH3_
@TECH3_ 5 жыл бұрын
its a real great addition blender is becoming more more independent
@JayAnAm
@JayAnAm 5 жыл бұрын
Yep, I love it.
@dhruvakikkeri6217
@dhruvakikkeri6217 4 жыл бұрын
:D
@ronthehybrid
@ronthehybrid 4 жыл бұрын
Best tool ever. Did a full bust retopo in less than an hour.
@JayAnAm
@JayAnAm 4 жыл бұрын
Great, will be perfect when they added a real backface culling in a retopo mode.
@JayAnAm
@JayAnAm 5 жыл бұрын
One info was wrong: When you are in sculpt mode and use the grab brush to move around the vertices or smooth the mesh by holding the Shift key pressed, the vertices will not snap to the surface. But you could disable the option "In Front" on the Object tab, switch to sculpt mode then and move the vertices with the Grab brush to line them up with the retopo mesh to the underlying high poly mesh.
@SkyFly19853
@SkyFly19853 5 жыл бұрын
You mean making low poly graphics? 😮
@HelloHiHola
@HelloHiHola 5 жыл бұрын
I'm glad you clarified that. F2 MeshTools lacks the same ability. Whichever addresses it first will be noteworthy!
@HelloHiHola
@HelloHiHola 5 жыл бұрын
@@bezoro-personal I'd done that a long while ago but now can't remember the difficulty I encountered that made that only a partial solution; I think it was overlap areas like an ear or collar or nostril or strong chin would trip up Shrinkwrap. The other problem was the retopo mesh was in wild positions with the modifier disabled.
@bodhipeace
@bodhipeace 4 жыл бұрын
For the Grab brush, you can use "G" grab in edit mode with proportional editing. For the Smooth tool, you can select vertices in Edit mode and Vertex > Smooth Vertices.
@cmfwt
@cmfwt 4 жыл бұрын
After viewing many tutorials on retopology, this one has to be the best. Very well explained. Thank you for sharing.
@JayAnAm
@JayAnAm 4 жыл бұрын
Hey, thx a lot
@ektelion
@ektelion 4 жыл бұрын
Retopology is arguably the most tedious part of 3d modeling (though I've heard people say that they enjoy it - go figure). For me, it's the least creative and therefore most boring part of the process. The poly build tool makes it so much easier, dare I say even borderline fun :) Thank you so much for your comprehensive tutorial. You explained everything perfectly and touched upon all important aspects of the tool. By far the best tutorial on this invaluable tool.
@JayAnAm
@JayAnAm 4 жыл бұрын
Thank you very much
@dreamyrhodes
@dreamyrhodes 4 жыл бұрын
Retopo is quite creative, if you want to make it right you need to solve a few issues all the time with the loops. It's also a quite meditative process, put on some music and relax while trying to make a smart topology that actually works.
@ektelion
@ektelion 4 жыл бұрын
@@dreamyrhodes I will agree that it can be meditative, but that's exactly because it's tedious and repetitive work ;-) So I guess it's up to the person doing it. I admit though that I have grown to enjoy it more (or to hate it less) over time :)
@JayAnAm
@JayAnAm 4 жыл бұрын
@@dreamyrhodes Yes, absolutely :-)
@goku21youtub
@goku21youtub 4 жыл бұрын
fanboy lol
@jazenism
@jazenism 3 жыл бұрын
Jayanam, you're fantastic. Thanks for sharing!
@JayAnAm
@JayAnAm 3 жыл бұрын
:-) Thx a lot
@celocelocelocelo
@celocelocelocelo 4 жыл бұрын
So clean and quick explanation, thanks a lot!
@blendergt
@blendergt 5 жыл бұрын
I love your way of focus on the add ons!
@JayAnAm
@JayAnAm 5 жыл бұрын
Alright, but this will be a built-in feature.
@blendergt
@blendergt 5 жыл бұрын
​@@JayAnAm That's even better i will recommend this topology video to the ones that can use it! I now see the the 2.81 point at the intro, dont know how i missed that one it just feels like 2.80 came out few days ago
@BlueBead
@BlueBead 5 жыл бұрын
Note to people like me who couldn't figure out why their edges and vertices weren't highlighting red/blue like in the video: This tool just 100% doesn't work if you have gizmos hidden. It's one of the buttons down where all your viewport display options are. [Crtl + ` ] is the hotkey to toggle it if you can't find it. I normally have it off because I don't like the move/rotate/scale gizmos getting in the way of my selections all the time, so I had to troubleshoot why my poly build was broken for a while...
@hoangphung1012
@hoangphung1012 5 жыл бұрын
my hero
@voracdesign
@voracdesign 4 жыл бұрын
A lifesaver
@danielloo1255
@danielloo1255 4 жыл бұрын
Damn you're like the only one who points this out anywhere
@samdavepollard
@samdavepollard 4 жыл бұрын
brilliant tool, explained in an excellent tutorial i've watched a lot of your tutorials, Jayanam, and there isn't a dud amongst them you do a superb job many thanks, as always, for sharing your knowledge
@JayAnAm
@JayAnAm 4 жыл бұрын
Wow, thx a lot m8!
@jeffg4686
@jeffg4686 5 жыл бұрын
That's awesome. Pablo's been kicking ass in the sculpting dev.
@ProfessorOfHow
@ProfessorOfHow 5 жыл бұрын
All other tuts are using shrinkwrap modifier and project individual elements (in face snapping options). Why not you? I am confused.
@culsud
@culsud 10 ай бұрын
i am confused asf everyone is using diff techs for retopo
@anzatzi
@anzatzi 4 жыл бұрын
Great demonstration
@recurveninja
@recurveninja 5 жыл бұрын
It's about time Blender got a good built-in retopo tool.
@JayAnAm
@JayAnAm 5 жыл бұрын
:-) Yep.
@Qedhup
@Qedhup 5 жыл бұрын
Looks like it might save a little time and some key strokes during that step. I like it. Saves me from switching tools. I'm always for anything that helps stream line the work flow.
@JayAnAm
@JayAnAm 5 жыл бұрын
Yep!
@JayAnAm
@JayAnAm 5 жыл бұрын
@Denwer Brugol Ya... good point
@MaiAriSquee
@MaiAriSquee 5 жыл бұрын
YEEEESSSSS!! I had fallen out of learning Blender when I hit retopo. So happy to see this feature!
@kevinm3751
@kevinm3751 5 жыл бұрын
This is a great feature and the only one really that was keeping me from completely moving away from Maya!
@JayAnAm
@JayAnAm 5 жыл бұрын
Hey... alright!
@williamlacrosse9389
@williamlacrosse9389 5 жыл бұрын
I moved away from 3dsmax one year ago! I'm freelance and blender was my solution! Its tools are great!
@kevinm3751
@kevinm3751 5 жыл бұрын
@@williamlacrosse9389 Yes I am quickly discovering this and finding it to be a tool that has already removed the need for several other applications I used to use. 2.8 is shaping up to be a serious contender and game changer for our industry!
@JayAnAm
@JayAnAm 5 жыл бұрын
@@williamlacrosse9389 I guess this was a good decision, in workflow Blender is the swiss army knife as well:-)
@kruth6663
@kruth6663 5 жыл бұрын
Wait... Yeah you could use Polybuild without Shrinkwrap now, I didn't realize it and have been using them together. Worth trying! Polybuild is an amazing tool, I love it. Thanks for the tutorial!
@teroblepuns
@teroblepuns 5 жыл бұрын
For those who happen to only produce tris instead of quads: Make sure the edge is glowing, click or drag somewhere for the first vertex, then hold Ctrl and click/drag for the second. Rinse and repeat. Holding Ctrl for multiple vertices will result in n-gons.
@milos_slav_sky
@milos_slav_sky 5 жыл бұрын
ty
@CasiyKNguien
@CasiyKNguien 5 жыл бұрын
Thx very much
@martok2112
@martok2112 5 жыл бұрын
Another great tool. Thank you for this tut, Jayanam. Pretty soon, someone is just going to invent the "Easy button" add on. LOL!
@Numocron
@Numocron 5 жыл бұрын
This is an awesome Blender tutorial right here Jayanam I love it.😃👍
@ZacharyAghaizu
@ZacharyAghaizu 4 жыл бұрын
I had issues with not being able to extrude the edge without making a single vertex
@ZacharyAghaizu
@ZacharyAghaizu 4 жыл бұрын
Oh it is because you have right control selected
@Mrflippyfloop
@Mrflippyfloop 5 жыл бұрын
This looks super awesome.
@JeffreyThrash
@JeffreyThrash 5 жыл бұрын
This Polybuild tool reminds me of the retopology tools in Maya. I think that's the most underrated thing about these new Blender 2.8 releases--it's a lot less difficult to learn if you come from a Maya background (which is most likely the case if you went to school for animation, as Maya is the "industry standard.")
@JayAnAm
@JayAnAm 5 жыл бұрын
Yeah, a good point.
@williambell4591
@williambell4591 5 жыл бұрын
"Industry Standard"?? Perhaps you meant "Pro" software? kzbin.info/www/bejne/g4u2g3SZe9GCnLM
@JohnSmith-rn3vl
@JohnSmith-rn3vl 5 жыл бұрын
Yeah i cancelled my Maya subscription a few months ago for blender 2.8 ... been using Maya on and off for 10+ years. This retopo feature WAS on my list of things that USED to be better in Maya. For me this is perfectly good enough for me to make models for games. Last week it was the the new origin snapping features. It's happening so quickly. And my list is getting smaller all the time. If Maya was free I would still use blender for most of my workflow.
@brunocastro4558
@brunocastro4558 5 жыл бұрын
@@JohnSmith-rn3vl 👏👏👏👏👏👏👏👍 Do you have a portifolio, or tutorials ?
@hanselxyb5825
@hanselxyb5825 5 жыл бұрын
Some pro level modellers must be really loving this feature.
@leonardsiebeneicher5550
@leonardsiebeneicher5550 5 жыл бұрын
I was not aware of "In Front". Thank you!
@saikopiratos
@saikopiratos 5 жыл бұрын
smooth tut, thanks
@sonu-jangir
@sonu-jangir 4 ай бұрын
Thank you so much...🎉🎉🎉
@Paulo-zr5zo
@Paulo-zr5zo 5 жыл бұрын
Seems like a bunch of new great features after 2.8 release
@FPChris
@FPChris 3 жыл бұрын
Great tutorial. Here's a tip. Drop the alpha on the base model to make it semi-transparent. Then shut off the "In Front" option. It still looks a little weird but you can see the points contacting the surface better IMO.
@artcadev
@artcadev 5 жыл бұрын
Good tool, new improvements it's always appreciate it. Although hard for me to try this since I am so used working with Retopoflow, cleaner interface and faster retopo. But still great tool :3
@nima9640
@nima9640 5 жыл бұрын
Can one find Retopoflow for 2.8 yet? :O
@artcadev
@artcadev 5 жыл бұрын
@@nima9640 They are working on it, I still have 2.79 just for Retopoflow and then I will open and continue my .blend files on 2.8. once finished.
@artcadev
@artcadev 5 жыл бұрын
@@nima9640 5 days ago :3 github.com/CGCookie/retopoflow/issues/490#issuecomment-530349982
@BlueHawk80
@BlueHawk80 4 жыл бұрын
Too expensive for me and many others, who are doing 3D only as a hobby-project. So unfortunatelly I wont be able to give RF a try.
@hubiguschti5867
@hubiguschti5867 5 жыл бұрын
I still have some questions left like is there a way to close face loops (e.g. when i make an edge loop around an eye and then wanna close it without having to leave polybuild mode)? is there a way to insert patches? that's actually the only things that would be great to have as well. Thanks a lot Matthias for all your tuts!! I benefit a lot from them. always straight to the point and no big bla bla to lengthen your videos. this comes in so handy if you're in the process of working on something and need some tips, advice, keyboard shortcuts or whatever. i just watch your tutorials and can continue working after a very short amount of time with all the info i needed! fantastic job!
@RDHardy79
@RDHardy79 5 жыл бұрын
Great tutorial! Thank you!
@wam3d
@wam3d 4 жыл бұрын
Rápido y conciso. Muchas gracias!
@TheSteveTheDragon
@TheSteveTheDragon 4 жыл бұрын
Fantastic info, thank you!
@schonkigplavuis8850
@schonkigplavuis8850 2 жыл бұрын
Hi i have a question: In your case the vertices snap beautifully to the model. Even with magnet snap enabled, whenever i draw a quad or extrude from one it A: reaches extremily far inside, there's no way to reconnect it anymore, even if it's just empty square like fields like a character stomache, it will reach inside my characters spine??? B: It reaches for something OUTSIDE i have no idea what, since i hid all my other meshes. 3 vertices look good, the 4th one just straight up escapes the mesh with extreme strength. C: my treshold is now at 0.000001m. It still does NOT snap to vertices. I have to hover for one minute to connect one SINGLE vertices of a quad, to another set of quads. Please help me
@pipgator4271
@pipgator4271 5 жыл бұрын
When i dropped the single vertex on the model that i sculpted even afterselecting the snap faces it dosent snap..it is just on the space...i had to go manual and drag it close the surface. could you say what went wrong ?
@mch43856
@mch43856 4 жыл бұрын
Disable snapping feature when you use polybuild because it has that automatically and if you have snapping on it will invert it when you use polybuild causing it not to snap :D Edit: Or as Jayanam already mentioned in the video at 3:24 you can release ctrl before you release the vertice
@bodhipeace
@bodhipeace 4 жыл бұрын
Thanks for the helpful video.
@JayAnAm
@JayAnAm 4 жыл бұрын
You're welcome! Thx a lot
@RTSFan1337
@RTSFan1337 5 жыл бұрын
I really look forward to the stable release.
@janmelik4890
@janmelik4890 4 жыл бұрын
wow you realy helped me a lot!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@massivetree7937
@massivetree7937 5 жыл бұрын
in the beginning, why not just scale down the plane you created and snap it to the surface of the head instead of going through the steps of deleting vertices and creating a new plane.
@JayAnAm
@JayAnAm 5 жыл бұрын
Yes, you can do this as well... a matter of taste, I like to start with a singe vertex but snapping the vertices of a quad is also nice:-)
@williambell4591
@williambell4591 5 жыл бұрын
Exactly, that's exactly what I did - start with the Plane and snap its verts to the surface.
@darkfoxfurre
@darkfoxfurre 4 жыл бұрын
Me, after watching this video, having just spent a week retopologizing a mesh without knowing about this tool: ಠ_ಠ
@usagirocks
@usagirocks 4 жыл бұрын
thank you!!! yes!! very good!!!
@chrisgee2610
@chrisgee2610 4 жыл бұрын
Took me 1:26 to hear that you are german. And i'm german and quit good at english. Oh and very nice video :) I love the Blender Cummunity so far.
@JayAnAm
@JayAnAm 4 жыл бұрын
Thanks! 😃 My english skills improved but when I started youtube it was horrible;-) It's so sad that we don't learn proper english at school.
@SupaPoopaScoopa
@SupaPoopaScoopa 5 жыл бұрын
Works a lot like 3dMax's topo tools I'm used too
@daviddahl8562
@daviddahl8562 5 жыл бұрын
My computer is fairly new I have a dell inspiron computer newest version of microsoft windows 10/64 and a dell keyboard. I do not see a del key any where on my key board. I really like this tutorial is there another option
@xlindvain
@xlindvain 5 жыл бұрын
Del it's the "delete" key, I think it is on the top right corner of your keyboard :)
@daviddahl8562
@daviddahl8562 5 жыл бұрын
@@xlindvain Yeah I know my brain wasn't all there at the time
@adriento
@adriento 5 жыл бұрын
Do the grab and smooth brush really snap to the geometry? Doesn't seem to work for me :/ thanks for the video !!
@JayAnAm
@JayAnAm 5 жыл бұрын
Oh you are so right, it was the InFront option that tricked me... or perhaps I just *wished* that it'd work that way:-) But what you can do is to disable InFront and then switch to sculpt mode and more the vertices around to line them up with the surface.
@NodokenStar-k917
@NodokenStar-k917 3 жыл бұрын
@@JayAnAm Where is the "InFront" option, I can't find it. Is it in viewport?
@NodokenStar-k917
@NodokenStar-k917 3 жыл бұрын
I tried using grab in sculpt mode, but the vertices aren't snapping to the high-res model. So was there another option I needed to do?
@marcus_ohreallyus
@marcus_ohreallyus 5 жыл бұрын
All of that convoluted stuff you did at the beginning... Hopefully they will change the need to do that. Who in the hell would know to do that? How did you know to do that as the first step?
@JayAnAm
@JayAnAm 5 жыл бұрын
Which parts do you mean exactly? BTW: Checkout my free Fast sculpt addon to have these steps done with one click.
@marcus_ohreallyus
@marcus_ohreallyus 5 жыл бұрын
@@JayAnAm at the beginning when you created the plane. There should probably be a function built into the tool that starts the process automatically. No one is going to know how to start.
@JayAnAm
@JayAnAm 5 жыл бұрын
@@marcus_ohreallyus Ok, my Fast Sculpt addon covers this.
@Marco-bj7ct
@Marco-bj7ct 9 ай бұрын
Thanks. Really.👋
@angrygreek1985
@angrygreek1985 4 жыл бұрын
holy shit this is cool
@MeltonECartes
@MeltonECartes 2 жыл бұрын
Hi. My Blender 3.2.0 doesn't show the new "green" color of my new mesh that I'm Poly Building... I'm just grey against grey...
@Hdx64
@Hdx64 4 жыл бұрын
ahahah someone distracted me at 0:53 and i was ready to press Control + Z to Undo on your video lol
@jinseo1399
@jinseo1399 4 жыл бұрын
Thank you!!!!!!!
@iamvartist
@iamvartist 2 жыл бұрын
thanks
@spittingame4241
@spittingame4241 4 жыл бұрын
I'm creating a VIDEO GAME, I just created over 200 full body characters from here to toe in blender. I just need to add fine detail like wrinkles, the puffiness under the eyes etc. What is the best method to use DYNTOPO or MULTI-RESOLUTION? But I DON'T want to go through the trouble of Retopologzing all 200 characters just so it could render. I just want a straightforward flat answer.
@루삼
@루삼 5 жыл бұрын
MUCH BETTER THAN OLD USUAL WAY TO 3D NEWBIE LIKE ME.
@hardarbuz8969
@hardarbuz8969 4 жыл бұрын
It`s Satyr from Satyricon? :)
@johnbelding1426
@johnbelding1426 5 жыл бұрын
Enjoyed the video, but have a question. Does the mirror function actually work on a non-symmetric model?
@PrawnKing89
@PrawnKing89 5 жыл бұрын
Yes but the snapping is going to be off. The mirror modifier is basically "telling" the vertices where to snap. If the geometry that it's snapping to is not the same, the vertices will bunch up in weird coordinates.
@Im_Ninooo
@Im_Ninooo 3 жыл бұрын
The tool is kinda broken as Shift-clicking vertices for merging deletes them.. and changing the keymap doesn't affect the visual behavior which means holding shift still highlights it in red.
@rebelangel8227
@rebelangel8227 5 жыл бұрын
This is an awesome and looks amazing step forward.. i wished pablo and the retopoflow guys could work together to build something easy and user friendly...im still against the idea of having to add anything and than adjust it before retopologizing id rather see bring 3d item into a retopo mode and just start clicking on it quick and easy like 3d coat and retopogun is... this cant be that hard to do.. after all they have been doing it for years
@ralph2361
@ralph2361 4 жыл бұрын
Is it possible to make an extruded edge loop snap into a sphere when doing retopo for a sphere object like a fruit?
@dhruvakikkeri6217
@dhruvakikkeri6217 4 жыл бұрын
Nice 👍
@JayAnAm
@JayAnAm 4 жыл бұрын
Thank you! Cheers!
@ravanin
@ravanin 5 жыл бұрын
how well does this work with bsurfaces, maybe do a more in depth retopo tutorial with all tools available in 2.8?
@JayAnAm
@JayAnAm 5 жыл бұрын
Alright, will put this to my list.
@boitahaki
@boitahaki 3 жыл бұрын
When you push the edge only one of the points snaps. Then you have to position the other one
@PrinceWesterburg
@PrinceWesterburg 5 жыл бұрын
I've just done all that in 2.80 using the ShrinkWrap modifier - did I miss something?
@AwakeningAnimations
@AwakeningAnimations 5 жыл бұрын
It just avoids using the shrinkwrap for now but in the future it should remove all the tedious setup for retopo. I imagine that the tool will become independant in the sense that you activate it and draw on the active model instead of all the prep with a plane etc
@oficado58
@oficado58 5 жыл бұрын
@@AwakeningAnimations Then hopefully next will be a "convert to simplified mesh" tool, letting the computer do all the work without being destructive to the detail of an object. One can dream.
@frankerzed973
@frankerzed973 5 жыл бұрын
I am not getting the "create quads" checkbox in both 2.81 and 2.82. Anybody with the same issue?
@m198891
@m198891 3 жыл бұрын
thx man :D
@remon563
@remon563 5 жыл бұрын
looks like a good tool to have. Hoping for a Retopoflow 2.0 release soon!! EDIT; it seems they removed the "create quads" toggle ? can anyone confirm this?
@teroblepuns
@teroblepuns 5 жыл бұрын
I do not have it either
@EnsoloCraft
@EnsoloCraft 5 жыл бұрын
yes me neither..
@breadforbun
@breadforbun 5 жыл бұрын
Pablo Dobarro is working wonders. Does anybody know where/how to download his tools and stuff?! Edit: I should have watched til the end of the video before asking.
5 жыл бұрын
That's really seems like an easier way and thanks for introducing this addon Jayanam (Y) I wonder if we create another plane to make different parts and merge them then? Is it possible?If it is, how? :)
@Shwebbies
@Shwebbies 4 жыл бұрын
Does anyone know hoe to make the tool create quads instead of triangles?
@pixunPL
@pixunPL 5 жыл бұрын
Love it!!!
@tris0913
@tris0913 5 жыл бұрын
Why doesn't the faces of the "new" head don't glitch into the "old" head?
@chcamp
@chcamp 5 жыл бұрын
Hello i have a questrion how u can join the vertex automatically?? inside new poly build tool thank u can select for faces o should be select for vertex?? thanks!!
@JayAnAm
@JayAnAm 5 жыл бұрын
Have a look at 02:24 - the auto merge option and threshhold.
@chcamp
@chcamp 5 жыл бұрын
@@JayAnAm thanks my friend..
@williambell4591
@williambell4591 5 жыл бұрын
I was confused at first too - you don't get any "pre-snapping feedback" - it just happens after you drop the vertex. If you go back and move the vert again, the connected edges should all follow.
@chcamp
@chcamp 5 жыл бұрын
@@williambell4591 ahh ok yes because sometimes work and other not join the vertex in poly build tool..good tip!
@ramalshebl60
@ramalshebl60 Жыл бұрын
why when i choose polybuild tool it doesn't highlight an edge????
@renzviana6591
@renzviana6591 4 жыл бұрын
why my retopo pass through the main reference object
@paysobilverslack5031
@paysobilverslack5031 5 жыл бұрын
Whats next? how to you apply the new retopo mesh to you model?
@hanshusch
@hanshusch 4 жыл бұрын
is this the same as maya's retopology ?
@mzprox
@mzprox 5 жыл бұрын
Why is this better than using extrude and the fill with F2 addon?
@salestefa8645
@salestefa8645 5 жыл бұрын
I don't have that "Split Edges&Faces" checkbox under "Auto Merge"... Anybody know whats the problem? I use 2,8, of corse
@aristateles1549
@aristateles1549 4 жыл бұрын
My plane is not snapping to closest mesh
@salvadorjimenez51
@salvadorjimenez51 5 жыл бұрын
I can't see the option "Create quads" D:
@teroblepuns
@teroblepuns 5 жыл бұрын
Ditto. Mine only produces tris
@anzatzi
@anzatzi 4 жыл бұрын
Loved this video but I did not like the tool in practice. Difficult to select smaller edges, and undo is flaky. Could be user error, but I much prefer extruding a face with component snapping on
@YuriNoirProductions
@YuriNoirProductions 4 жыл бұрын
why the hell is the tool creating tris instead of quads for me? i cant find a way to create quads with it... holding Ctrl just creates a tri but makes it an NGON with the previous surface...
@shaolinsnake9650
@shaolinsnake9650 4 жыл бұрын
anyway to get it on 2.7? I cant understand how 2.8 works, its like going to a new grocery store and you try to find where is the nugget box
@djgyrad
@djgyrad 4 жыл бұрын
how do we join two face together though?
@vazak11
@vazak11 5 жыл бұрын
Cool!
@RomboutVersluijs
@RomboutVersluijs 5 жыл бұрын
What is different from the 2.80 version?
@RomboutVersluijs
@RomboutVersluijs 5 жыл бұрын
I didnt see any use for the tool prior, but this makes it useful. I tried it very briefly in 2.8 and wasnt sure how it worked, always acted weird.
@JayAnAm
@JayAnAm 5 жыл бұрын
@@RomboutVersluijs Yes, now it really helps us:-)
@JoeCentralGaming
@JoeCentralGaming 5 жыл бұрын
there is also voxel remesher which is really cool for sculpting
@JayAnAm
@JayAnAm 5 жыл бұрын
@@JoeCentralGaming Yes, checkout my previous video in which I use it with my Fast Sculpt addon.
@RomboutVersluijs
@RomboutVersluijs 5 жыл бұрын
@@JoeCentralGaming I know those remesher, but those have way different usage. They make kinda useless retopology for animation of proper edgeflow
@musicandhappinessbyjo795
@musicandhappinessbyjo795 4 жыл бұрын
I don't know why but my plane is not at all snapping
@Rafael-kb1ql
@Rafael-kb1ql 5 жыл бұрын
As great as this addition is, Blender would win over far more users if it took a look at Topogun, and implemented a dedicated workspace for it that was similar to it.
@thomasanderson1416
@thomasanderson1416 5 жыл бұрын
Thank goodness there is still RetopoFlow.
@BlueHawk80
@BlueHawk80 4 жыл бұрын
Not goodness it costs almost 90$ which not everyone can afford.
@Al1987ac
@Al1987ac 5 жыл бұрын
Great tool overall! But I really miss the ability to extrude multiple edges at once.
@slycreature972
@slycreature972 5 жыл бұрын
Me too.... hope they add this feature!
@NaitoDev
@NaitoDev 3 жыл бұрын
For me it won't snap to the object
@FlashySenap
@FlashySenap 5 жыл бұрын
Toggle in front. won't change anything. change color won't see color. All i see is verticies and honestly I dunno how I even would do this... Maybe a boxing glove was a mistake to have as a beginner project after following tutorials that did not take game assets to account?
@JayAnAm
@JayAnAm 5 жыл бұрын
I dont now what exactly your problem is.
@FreemanBG
@FreemanBG 5 жыл бұрын
IDK why the controls are different for me. :(
@PrometheusPhamarus
@PrometheusPhamarus 5 жыл бұрын
Thanks for sharing, but why this insane approach of adding a plane select a vertice, invert selection and delete all other vertices..just to get a darn point in to the scene, surely the workflow should be easier than that. In lightwave, you just click on point button and click where you want the points (vertices) And in blender we also have a way of adding a single point, but I think you need to activate extra mesh tools in the addon list. After that you should have add mesh/single vert/add single vert, it will be located both in object mode and in edit mode, but for edit mode it will be add single vert directly. so hover locate that with the mouse, but right click on it and you will be promted with "add shortcut" make sure to stand on that blue field with the mouse cursor, then you can hit " p" for points...if you want that as the shortcut of course. Now you just have to hit "p" to add a point to the scene in the future, to note is that p is assigned to another default command, (seperate selected geometry in to a new mesh) but I do not use it at all, you could of course set the shortcut to whatever character you please. The mesh addon for adding a point in to the scene or in edit mode, it should really be there by default when installing blender..it´s basics, and a proper shortcut to go with it.
@earthsteward70
@earthsteward70 4 жыл бұрын
i dont know whats going on because i followed the steps and my polygons are going inside of the bloody thing!
@peterhall4216
@peterhall4216 4 жыл бұрын
Try using the shrinkwrap modifier and adjusting the offset
@revotiva
@revotiva 5 жыл бұрын
great!
@林峰-d4m
@林峰-d4m 5 жыл бұрын
希望uv得到更多的改进(那将是更完美的)
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