*Purchase the project files and support the channel:* • Gumroad: ryankingart.gumroad.com/l/retopology • Patreon: www.patreon.com/posts/106462115 • Sketchfab: skfb.ly/oWNDF
@ltraltier60094 ай бұрын
Finally someone defines what the term means and demonstrates how to do it without taking 4 hours to overview the workflow.
@adam-xo4xvАй бұрын
this is a poor tutorial, its better to learn the actual workflow and things to avoid/work around rather than doing a half-job
@gatheringwolves6 ай бұрын
Amazing work, we are so lucky to have you in blender community, seriously don’t know where I would be without your tutorials.
@RyanKingArt6 ай бұрын
glad my videos can help!
@fifietlili6 ай бұрын
Gosh How much I love You and your work ❤🙏 Don't You DARE to leave us!😭
@RyanKingArt6 ай бұрын
thank you : )
@selenoner1435 ай бұрын
You are so good at teaching! Simple and uncomplicated words in understandable sentences... You got this!
@RyanKingArt5 ай бұрын
thanks!
@jacobwherritt3 ай бұрын
I really like the reiteration of how to perform techniques. The fact that throughout the tutorial I keep being reminded of how to add a loop cut, fill faces, etc. It really helps in learning these techniques. Solid tutorial thanks.
@RyanKingArt3 ай бұрын
Glad it was helpful! 👍
@aleksvitek7986 ай бұрын
Ryan, The King of Blender
@asturiasmontoya7226 ай бұрын
Hello Ryan, for the visibility of the mesh used for retopology, you now have an option in the Mesh Edit Mode Overlays (just at the right of the Overlays in Edit Mode) named "Retopology" ;). So the mesh appears above the sculpted mesh.
@adeelawan41196 ай бұрын
I have sculpted the whole character and looking for video for retopology..... because it's too difficult for me. But you made it easy. You are amazing... love you
@RyanKingArt6 ай бұрын
glad it helps!
@Gregory_Harshfield5 ай бұрын
Ryan, I am having such a blast with this. I remember back in the 2.7 days squirming around in the mud with this and wanting to throw my monitor. You nailed it. I kind of wish I could get feedback from you on what I am working and get some one-on-one Q&A. But, I understand that may not be an option. Thanks, again!
@RyanKingArt5 ай бұрын
Thank you very much for your support! Glad my videos can help. Yeah, I decided not to do one on one paid teaching, so that I can focus more of my time on creating these tutorials to reach a wider audience and more people.
@Gregory_Harshfield5 ай бұрын
@@RyanKingArt I get it.
@magnum74246 ай бұрын
Was waiting for one of these to be made by you specifically. Thanks for all the tutorials you make, no one explains them as well, especially for free.
@stefanovinto2832 ай бұрын
One of the best retopology workflow ever!
@RyanKingArt2 ай бұрын
thanks
@loan200006 ай бұрын
Fantastic video! I was doing my retopo wrong and this clearly and efficiently showed me how to correct my mistakes.
@chrollokillua39456 ай бұрын
Just in time for when I needed a retopology video😭😭😭❤️ thank you very much!! Your videos are seriously top tier!
@RyanKingArt6 ай бұрын
You're welcome!
@abhaynath58336 ай бұрын
Ryan for president 💪
@RyanKingArt6 ай бұрын
Haha thanks : )
@ti808956 ай бұрын
🥲
@UnpluggedArena5 ай бұрын
agree
@CybranM2 ай бұрын
A better way than shrinkwrap modifier is to go to the Object Details -> Viewport Display and enable "in front"
@Blonder_Studio6 ай бұрын
man even though i already know retopo its always just fun to watch this video cuz man your vids are so relaxing
@RyanKingArt6 ай бұрын
glad you like the video!
@DaniellaMakesThings4 ай бұрын
Bro saved me so much with this tutorial thank you so so much! This was VERY helpful for cosplay!
@ivkolya89Ай бұрын
Very good explanation, thanks
@RyanKingArtАй бұрын
You are welcome!
@Myaw-mrow2 ай бұрын
Amazing! Thank you, very professional.
@RyanKingArt2 ай бұрын
Glad you liked it!
@os60786 ай бұрын
Great tutorial as always 🎉🎉
@RyanKingArt6 ай бұрын
thanks!
@13thehev6 ай бұрын
Rig it paint it animate it pleeeeease your sculpts are divine
@RyanKingArt6 ай бұрын
Maybe I can. 👍
@MrMuri846 ай бұрын
IMO topology is for making the mesh optimal for rigging, so it would be nice if you could show some knowledge about rigging.
@EricaCalman6 ай бұрын
Thank you for posting! I actually have a lot of models I want to retopologize even though they're low poly because they are STLs with really awkward topology that goes haywire when I try to modify or subdivide so this helps a lot with that.
@RyanKingArt6 ай бұрын
glad its helpful!
@nicolassuarez29336 ай бұрын
Outstanding!
@RyanKingArt6 ай бұрын
thanks!
@JairoSantos-w8h6 ай бұрын
Thanks for sharing!! You are the Best. You explain very easily all content.
@hadriscus6 ай бұрын
Good and thorough explanation of Blender's retopo tools
@RyanKingArt6 ай бұрын
thanks!
@Gametime055775 ай бұрын
Thanks ❤
@RyanKingArt5 ай бұрын
welcome!
@RealGaryGibson6 ай бұрын
Great info! I'm looking forward to the normals baking.
@RyanKingArt6 ай бұрын
thanks!
@Zwartebanaan126 ай бұрын
Just what I needed! thank you!
@RyanKingArt6 ай бұрын
You're welcome!
@7thdom6 ай бұрын
Amazing tutorial sir
@RyanKingArt6 ай бұрын
thanks!
@rayenrobin373513 күн бұрын
RYAN i have a problem . i'm trying to select verts infront only but it selects also verts behind the main object (the head in your example) knowing that the x-ray mode is disabled . please help
@yuraamirov78935 ай бұрын
very good tutorial . thank you !
@broskydoodle66973 ай бұрын
Dude fucking thank you for actually explaining the why before the how.
@RyanKingArt3 ай бұрын
welcome 👍
@CCJ19986 ай бұрын
Retopology is fine if you are doing these for a video game. I've mostly done my stuff for art and static posing, so I never bother with it.
@RyanKingArt6 ай бұрын
yes, retopology isn't always needed. it depends on what you are creating.
@blenderstuffs6 ай бұрын
Amazing
@RyanKingArt6 ай бұрын
thanks!
@ti808956 ай бұрын
thank you sir, i think it really will veryy usefull🤩
@RyanKingArt6 ай бұрын
thanks!
@malissimo436 ай бұрын
Excelente, Gracias
@akuunreach4 ай бұрын
"Using 3 faces is better than 5" Triangles vs 5 sided n-gons, both can cause issues, but in general, an n-gon has less pinching, which is better for a smooth surface Consider this, when we subdivide a mesh, each quad face becomes 4 Now lets look at a triangle, it's 1/2 the space of a quad, but becomes 3 quads, so the geometry becomes dense in this area quickly 5 sided n-gons however become 5 quads, and are around 1.5 times the surrounding quads if a quad is a 1:4 ratio a tri is a 1:6 ratio and a 5 sided n-gon is a 1:3.333~ ratio if you have a high change in normal direction, both should be moved away, to a softer transition area, or hidden under clothes or hair etc
@TurboDodgeXVI6 ай бұрын
Oh nice! Perfect timing. I'm making a few characters from WoW and some have these "tattoos" that are actually supposed to be metal plates. I've been trying and trying to trace them out along the body so I can give them all just a tiny bit of actual 3D texture. This should be perfect for that. Assuming I can use this method to stencil them out, solidify them a teensy bit and then fuse back to the model. Thanks!
@ShohSlaought-hh6qe6 ай бұрын
Thats what i need
@com.zootub.HuyAC.16 ай бұрын
Can you make a short video about the best tolopogy for material displacement ?
@RyanKingArt6 ай бұрын
thanks for the video idea.
@Attis9114 ай бұрын
This video is not missing anything, thanks. I have a question for you in another topic. Can i use my own character with a Mixamo animation and a blender metahuman-rig together? Face emotions only work with shape keys or it is possible to extend those animations with the face rig manually? Thank you in advance, Ryan.
@aravinthphone5 ай бұрын
You are best
@RyanKingArt5 ай бұрын
thank you
@AntonioCruz-r6r6 ай бұрын
Something I can use my head with :)
@bandor_man.6 ай бұрын
I am only 13 year old and I am learning blender ❤🎉
@mkm37896 ай бұрын
How do I bake a PBR material with altered scale in the mapping node into a single texture image while taking the scale into account ?
@color15804 ай бұрын
Doesn’t offset need to be reset to 0 before application?
@IFHD3506 ай бұрын
when are the rail episodes coming? I’m still waiting.
@RyanKingArt6 ай бұрын
I haven't started working on it yet. I have a massive list of tutorial ideas.
@MartKart86 ай бұрын
I find the retopology so confusing, I tend to make things low poly first before making it high poly, Once a person I know was asking for help with a file, it was near the 30MB size, I used decimate 2 times, and reduced the size to around 2Mb, the head model still looks exactly the same, he was quite surprised I lowered the file size for him. He's using the new head for a game, and it's working well for him.
@RyanKingArt6 ай бұрын
yes, the decimate modifier is very useful!
@keybladegames_real5 ай бұрын
It doesn't work. Everything on mine is doing the exact opposite of yours. Mine is floating instead of snapping, the mirror isn't matching the panel at all and is just stretching out in places and it keeps clipping.
@ravio7773 ай бұрын
Make sure you're mirroring on the correct axis. I'm not sure why it's not snapping, but just make sure you have what you're trying to snap to selected, whether that be a plane, edge, or vertex. Playing around is extremely helpful for learning blender. Don't worry if it feels stupid, just have fun and keep learning. Good luck!
@coverdestroyer35724 ай бұрын
Why not full body?
@nicholsonjay47246 ай бұрын
There is nothing simple about blender. Holy smokes.
@RyanKingArt6 ай бұрын
Haha yeah
@misfit_xyz6 ай бұрын
Thanks 🇮🇳🕉️🇮🇱
@RyanKingArt6 ай бұрын
welcome!
@ptootie565721 күн бұрын
what could this possibly be for? there is going to be issues with rigging everywhere 😭
@1DaytoDay-0892 ай бұрын
I have to admit, Blender is the most unintuitive software I have had to 3d model in. Even Houdini seemed more intuitive. Also I can't believe this is the lacking level of tools Blender 4.2 has for retopology. :(
@RyanKingArt2 ай бұрын
It would be nice if they made a dedicated retopo feature for blender.
@1DaytoDay-0892 ай бұрын
@@RyanKingArt Agreed! I find it weird it wasn't included as an option in the recent survey they made. Even 3ds max 5 year old ribbon tools has more functionality for retopo.
@ptootie565721 күн бұрын
@@RyanKingArt have yall heard of bsurfaces?????? POLYQUILT!? WHY ARE YOU MAKING TUTORIALS IF YOU DONT KNOW THE BARE MINIMUM
@JK-dv3qe6 ай бұрын
retopology is -> second guessing yourself. and then the animations looks shait. Disney comes to mind