Game Asset Pipeline : 3D-Coat Auto Retopology

  Рет қаралды 34,639

Jayanam

Jayanam

Күн бұрын

Пікірлер: 48
@yaizasanchez8757
@yaizasanchez8757 3 жыл бұрын
Two years later and u saved my grades on an exam! Thx for the video
@jixi
@jixi 6 жыл бұрын
I love your videos Jayanam!, I hope you do much more with 3D Coat in the future.
@JayAnAm
@JayAnAm 6 жыл бұрын
Thx, I will put this to my list
@lopadonk
@lopadonk 6 жыл бұрын
Good tutorial thank! Need 2.8 retopo tutorial.
@LaxmikantMeenaconnectorg
@LaxmikantMeenaconnectorg 6 жыл бұрын
You can directly export High poly mesh directly by default '3D coat app link' addon in blender!
@TheJobCompany
@TheJobCompany 6 жыл бұрын
Hey, that's pretty nice and convenient!
@JayAnAm
@JayAnAm 6 жыл бұрын
Thx m8
@Staglaitor
@Staglaitor 2 жыл бұрын
Thanks for the video, - but if I did retopology in another editor and made a large pothole on the highpoly-model, can I automatically lower the retopology on the pothole in 3d-coat?
@pro100voron_CG
@pro100voron_CG 4 жыл бұрын
3DCoat - Cool program
@JayAnAm
@JayAnAm 4 жыл бұрын
Yep!
@GrzegorzWronkowski
@GrzegorzWronkowski 4 жыл бұрын
As always -quallity content.
@runsbuns3675
@runsbuns3675 3 жыл бұрын
3d coat might be the goat
@pando5409
@pando5409 5 жыл бұрын
Hi! First of all, thanks for the Video! I just started working with Unreal Engine to create a game. But because i cant afford all these assets, i have to make my own. But i have a small problem. When i load the Object into 3D Coat, and do the exact same as you did, i do not get the same result like you. My Object just looks like the same as in blender, i dont have the yellow/green "Texture" and also no grid. Do you have a solution for me how to solve this? I would really appreciate it. Thank you very much! :)
@hachemihadjallah2032
@hachemihadjallah2032 5 жыл бұрын
Can we use the first base mesh before sculpting as a low poly ? or we must do the retopo to the high poly mesh ?
@JayAnAm
@JayAnAm 5 жыл бұрын
You can do this, but I like to create a retopo in most cases just for optimization reasons
@hachemihadjallah2032
@hachemihadjallah2032 5 жыл бұрын
@@JayAnAm Thanks dude
@lehfeldt1
@lehfeldt1 4 жыл бұрын
Can You use Zbrush for retopo? I happen to have that license but not 3d coat
@alicewithalex
@alicewithalex 6 жыл бұрын
Nice, can you teach baking normal good without any artifacts?
@JayAnAm
@JayAnAm 6 жыл бұрын
We will do this in the next one.
@Daniel-nn8oy
@Daniel-nn8oy 3 жыл бұрын
But, you are a mot***Fucking GOD! I just click on like button 100000000000000000 times
@JaySamurai79
@JaySamurai79 5 жыл бұрын
I've made a character that I will animate for a fighting game. I've just finished sculpting in zbrush and wasnt sure if I should use zremesher. What method would be the best way to retoplogise a character for animation. Any help would be greatly appreciated.
@simonzhang7008
@simonzhang7008 5 жыл бұрын
for thing that has to move, i think you have to retopo by hand, because you need to know how much geometry you need for the deformation of the rig
@darkknight4353
@darkknight4353 4 жыл бұрын
3d coat auto retopo is better than zremesh or Almost same result?
@Xperto_
@Xperto_ 6 жыл бұрын
This is great! I have one question: at this point, how can I use the high poly mesh to make a normal map for the low poly mesh?
@JayAnAm
@JayAnAm 6 жыл бұрын
I will cover this in the next video, in which I will bake the normal map with Substance Painter, which makes it really easy and with good quality. Other possibilities are baking it with Blender and Cycles or using a tool like xNormal (which is free).
@Xperto_
@Xperto_ 6 жыл бұрын
@@JayAnAm that's perfect!! Thank you!
@szaibot
@szaibot 4 жыл бұрын
Why not use 3d-coat for baking?
@vazak11
@vazak11 5 жыл бұрын
Cool!
@incridablekarthi228
@incridablekarthi228 6 жыл бұрын
I haven't used 3d coat much ,so can I know which features are good and easy in 3d coat in comparison with blender in your point of view :)
@JayAnAm
@JayAnAm 6 жыл бұрын
* The sculpting is good and fast, but I use Zbrush most of the time, Blender is slower but I like the brushes more * Retopo is built-in and very powerful * Texturepainting is great in 3D-Coat and it has full PBR support * Hardsurface sculpting is supported with booleans, primitives, cut-outs with free shapes
@incridablekarthi228
@incridablekarthi228 6 жыл бұрын
@@JayAnAm thx, sure I'll try it out , going to check out your other videos about it :)
@JayAnAm
@JayAnAm 6 жыл бұрын
ok, great!
@JKnight
@JKnight 6 жыл бұрын
thanks :)
@JayAnAm
@JayAnAm 6 жыл бұрын
You're welcome
@runsbuns3675
@runsbuns3675 3 жыл бұрын
downloading this to compare the feature to zremesher
@eduardoabreu231
@eduardoabreu231 6 жыл бұрын
Hey, awesome video! Do you prefer doing retopology in blender or 3d coat for complex things?
@JayAnAm
@JayAnAm 6 жыл бұрын
I really find them both great. For this video I did 3D-Coat because I did quite a few for Blender already.
@eduardoabreu231
@eduardoabreu231 6 жыл бұрын
Thanks!
@nushia7192
@nushia7192 6 жыл бұрын
Is it free? or paid? if it is buy to use, how much is it? I might need it later for some future 3d modeling. Please!! I need some replies!!
@CouchFerretmakesGames
@CouchFerretmakesGames 6 жыл бұрын
If you want to use it commercially then its $379. Otherwise there's an Amateur limited version for 99$.
@ApexArtistX
@ApexArtistX 4 жыл бұрын
Why not use decimate
@krypto61
@krypto61 6 жыл бұрын
Folder 'Projekte'; are you german? :S
@JayAnAm
@JayAnAm 6 жыл бұрын
Yes, I am.
@krypto61
@krypto61 6 жыл бұрын
Gut zu wissen, ich dachte die ganze Zeit an Brite :D
@JayAnAm
@JayAnAm 6 жыл бұрын
:-) ok, dann hat sich mein Englisch ja doch verbessert, danke.
@Daniel-nn8oy
@Daniel-nn8oy 3 жыл бұрын
I use a free software named instant meshes
@JayAnAm
@JayAnAm 3 жыл бұрын
Yes I know it, different, but good algorithm
@5690467489056750
@5690467489056750 3 жыл бұрын
The interface of this program is such a mess...
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