you are an amazing instructor .. Thank you for the effort you put to share your wealth of knowledge
@pixeltrain3d3 жыл бұрын
Thanks, nice to hear that this stuff is useful for you.
@tekyfilms Жыл бұрын
Thank god i found something very useful.
@DC-pl9kg2 жыл бұрын
18:00 You actually don't need to click two times or create a custom shortcut, simply hit "S" directly after "Shift + A" and the search bar will pop open. Aside from that, spectacular video, and spectacular channel as well. You cover even more than i dared to hope for, cant wait to study your videos more in-depth. Thanks, man! :)
@pixeltrain3d2 жыл бұрын
Thanks, yes, works great!
@DodaGarcia3 жыл бұрын
This is amazing, it's so hard to find any content at all on how to use Blender in a more complex production pipeline, let alone something as in-depth as this. Thanks a lot for this series!
@golemtabak11832 жыл бұрын
Amazing tutorial, thank you!
@robinshome2 жыл бұрын
Have been looking for tutorials like this for a while now
3 жыл бұрын
This serie is awesome. Very clear, complete, detailed, easy to understand. Thank you very much for these tutorials
@pixeltrain3d3 жыл бұрын
Thanks, you're welcome!
@lichendigital3 жыл бұрын
Wow. This is one of the best tutorials I've seen. Period. In depth, without loosing the overall pace, fun, and explaining the why and the how (which is so crucial for extrapolating new solutions) thoroughly. Fantastic job! Keep them coming, my friend! 😎
@danielnewton23903 жыл бұрын
Your explanation of the File Output node was a life saver, thank you!
@Danny2k343 жыл бұрын
You have a very soothing voice my dude. Makes great videos!
@FaizanShakeelKhan3 жыл бұрын
finally someone made it easy to understand, thank you :)
@Ale3dGl3 жыл бұрын
Excellent! Great explained tutorial! Your english is very clear even for non-English speakers like me. Congratulations and Thank you!
@matejivi2 жыл бұрын
Thank you!
@TheTechRancher3 жыл бұрын
Thank you for your time to teach us. I learned so much more on shortcuts "Hotkeys" than any other short tutorial I have taken plus getting a top-down look at compositing. Once again, Thank you for your hard work.
@himanthaabeywansha9793 жыл бұрын
Awesome video, every thing you taught is crystal clear. Thank you !
@ilCatta83 жыл бұрын
Great content man, it's really hard to find good tutorials on this topic! Really appreciate it! You deserve much more popularity here on youtube! I'd really love if you could make more tutorials on blender!
@pixeltrain3d3 жыл бұрын
Thanks, I will make more Blender stuff in the future. Promise!
@lichendigital3 жыл бұрын
1000% Agreed
@ignaciomateyhigueras6853 жыл бұрын
Amazing, can't believe how well explained is this. Congrats!!
@pixeltrain3d3 жыл бұрын
Thanks a lot :-)
@gurubhaitube3 жыл бұрын
love 💖 to watch more videos
@Skitradr3 жыл бұрын
Very well done!.. thank you so much for taking the time and effort to produce such an informative tutorial.
@jsunsherman723 жыл бұрын
This is a well done, very thoughtful and informative tutorial. I am learning so much. Thank you, you have made my life much easier already and im just on the first one.
@charlesbrain55353 жыл бұрын
Finally!!!!! subbed and liked immediately. I am new to compositing in nuke and blender as my 3d application always wondered how i can send multi-layer EXR from blender to nuke. i just started watching so far, i am gaining knowledge. hope that at the end i can finally export my 3d renders to nuke effortlessly. if you can even do a video about it that will be lovely. thanks for your time.
@pixeltrain3d3 жыл бұрын
You can directly render a MultilayerEXR from Blender without going through the Blender Compositor. If you use RenderLayers in Blender then all Layers are packed into the same file which means that you should layer shuffle the stuff out in NUKE or rename them. I use for that a Preset in NUKE. Have you seen that I have a basic Introduction to NUKE on this KZbin Channel? I will continue this series in the future. Have fun!
@charlesbrain55353 жыл бұрын
@@pixeltrain3d Thanks so much for your quick reply. i will definitely check out the nuke tuts. Q1. Are you saying i dont need to check the render passes. i should just hit the MultilayerEXR. please can you a short video for me. thanks
@pixeltrain3d3 жыл бұрын
You do all the RenderPasses in the Tab "View Layer Properties". But, you don't need to do anything in the Compositing Area of Blender. Go to the Tab "Output Properties" and select as "File Format" "OpenEXR Multilayer". Set your path. Remember, Blender only saves this file if your Render Animation! For stills render into your Image Viewer (Render Image F12) and then save from there Image-> Save as. In the File Dialog look to the right into the "N-menu". There you can select the File Format. You want "OpenEXR Multilayer". Does it work for you?
@charlesbrain55353 жыл бұрын
@@pixeltrain3d Yes thanks so much i am on the 3rd part of the tutorial i think i understand it better now. Thanks once again.
@TerenceKearns3 жыл бұрын
Absolutely brilliant. Thank you so much.
@Lluc3D2 жыл бұрын
This tutorials are great, it would be amazing to see more on how to color correct images and how to work with different color spaces this is something that i have always found very confusing.
@ppsystems43172 жыл бұрын
Great tutorial well explained. You have a very nice voice. Keep the great work !
@campwillbegone45852 жыл бұрын
Thanks Learned alot. One thing that drove me crazy was the Multi-layer EXR animation showing up as a black screen in the render animation and photoshop. Watching your New ! Tracking workflow with my coffee now. Whoot whoot
@mjparent2224 жыл бұрын
You really give great explanation. Thank you so much.
@pipeliner89693 жыл бұрын
This is a great series
@pixeltrain3d3 жыл бұрын
Thanks a lot :-)
@captainjasons3 жыл бұрын
This is really great information!
@KittehBit3 жыл бұрын
Wow, thats a reaaaaaly good and well explained video. Thank you very much! :)
@karraryahya84963 жыл бұрын
Thanks
@Skr0mny3 жыл бұрын
Great Tutorial. Thank You!
@pixeltrain3d3 жыл бұрын
You're welcome :-)
@RandomNoise3 жыл бұрын
Fantastic compositor overview. thank you for this. subbed :-)
@pixeltrain3d3 жыл бұрын
Thanks :-)
@ganapathym36643 жыл бұрын
Awesome tutorial. Learned many new things.
@pixeltrain3d3 жыл бұрын
Thanks :-)
@PolyL-x3p3 жыл бұрын
so much great tips! thanks~
@rdaneel283 жыл бұрын
Loved it. next time please turn on screencast keys
@aloexkborn4 жыл бұрын
A video about multilayer EXR from Blender (eevee and cycles ) to After effects and how to composite them to get the final result out of the render layers would be very helpful
@pixeltrain3d4 жыл бұрын
Hi, yes, sounds really useful.
@xanzuls Жыл бұрын
AE is pretty bad dealing with EXR, use Fusion or Nuke.
@zicazica26863 жыл бұрын
dude, u r gold
@sollunayoga89833 жыл бұрын
You are great teacher. Any plans to make some Fusion tutorials?
@christianvolkner20283 жыл бұрын
thanks a lot for these tutorials. However I would have loved to see this content with a production scene instead of abstract geometry, but still very valueable thank you :-)
@DenisTrebushnikov3 жыл бұрын
I stay backdrop because it saves the space to noding and not only sun_beams cross, but just decrease zoom (0.5 is enough to work). Animation render (and image too): it's easier to render it in file (.exr) and then in new general scene use compositor with multi/sequence of images input node begin to work with effects. that way render goes extremely faster because you needn't render animation/image again and again, when you test changes in scene (so you do render and vfx in different blend files, and compositor noder doesn't effect to your default render, and vfx blend file loads faster than original scene. Time is important.
@pixeltrain3d3 жыл бұрын
That's the nice thing in the compositor - in a small space you can work with the backdrop. Yes, I agree, for bigger files a dedicated Compositing scene is much easier. I hope, I made it clear, that many studios and also myself use this workflow very ofter. But, as explained, for look development I find Blender's way of rendering low quality and resolution and work "live" on a comp is great. I don't have to re-render all the time if I change only comp nodes. The Render is saved and if you have heavy ones their is an option to temp EXRs in the render settings. Oh yes, time is important, also snapyness in working.
@davidoulton71143 жыл бұрын
More great stuff buddy.....keep it up......Quicky question can you go in to prefs and add more slots if you need them or is 8 the default?
@pixeltrain3d3 жыл бұрын
Hm, I don't think, that there is a setting in prefs. I've never used more than 8 Slots.
@macronchampion3 жыл бұрын
Great but I still don't understand what is it used for. No example except the glowing but we also can do it on the shader nodes, so I'm confused 😅 I guess this is not a beginner tutorial ')
@pixeltrain3d3 жыл бұрын
Compositing is your last steps for finalizing your image. Really often you render your image in chunks, for example Foreground, Midground, Background and then bring the stuff together. Or you mix real plates with Cg elements. Or color correction on a full rendered animation. If the render tool really long you don't want to go back into your shaders, because this means that you have to render again. There are so many cases. So, maybe watch some more of this series and if you then have more qeustions, please ask. I will be happy to help. All the Best :-)
@macronchampion3 жыл бұрын
@@pixeltrain3d a super beginner tutorial would be so awesome:)
@___x__x_r___xa__x_____f______3 жыл бұрын
One question, on the rendering at the end of your video. When you render out F12, does it first output from the Output sidebar (bottom right), and then the comp node in the compositor? That is, first save file, then internal render? My second question is, if you select in Post-Processing, the sequencer, how does it become available in Sequencer from the internal render comp node in compositor? Maybe you deal with this in the coming tutorials.. thanks. Great tuts by the way. Best most detailed so far.
@rolandtorda55703 жыл бұрын
Hey, this is a really comprehensive tutorial, thank you for the effort making these! Since you have a lot of experience in this field using a lot of programs like nuke..etc . Can you tell me, please if it is worth to pick programs like nuke, fusion..etc over blender for compositing? I'm not planning to work in this industry but I'd like to make the most realistic "budget" look I can compositing my 3d models to different footages. Thanks!
@pixeltrain3d3 жыл бұрын
Hm, for stills or only comping your Blender Animations I don't see too much need of an external compositor. But if you want to combine Realfootage with your 3d renderings I would use an external comp application. The reason is the caching and playback for your comp. That's too slow for my taste in Blender. But for stills, Blender's compositor is quit capable!
@rolandtorda55703 жыл бұрын
@@pixeltrain3d Thanks for the quick answer! I'd like to match real footage with 3d animation. I'll check out fusion and nuke then. Thank again, keep up the good work!
@AndySenpai3 жыл бұрын
what is the home key how can I see everything
@pixeltrain3d3 жыл бұрын
Hm, what do you mean?
@sanilalkuttimon17553 жыл бұрын
❤️❤️❤️❤️
@wolfbaer754 жыл бұрын
Thank you! but the text from the menus and nodes is too small and difficult to read.
@pixeltrain3d4 жыл бұрын
Thanks, will think about that. Maybe I find a solution, but my capture estate is so small, that increasing the font size will shrink my space even more ....
@megarobby3 жыл бұрын
How can I do it to a single object, like a image on a plane?
@emmanuelhenne3 жыл бұрын
Danke !!!
@JorgeBurrezo3 жыл бұрын
You never have to save a final job from the VIEWER node. Even in the Blender manual it says it is "a temporary, in-process viewer" Always, always save from the COMPOSITE node or from the FILE OUTPUT node
@pixeltrain3d3 жыл бұрын
Doesn't make sense for me. If you want to composite, yes, this makes sense, but if you want to save out a still with all the passes, saving from the Image Editor is the fastes way. If you save directly from Composite you only get the Beauty (after Comping) without all the layers, otherwise you have to set up a File Node with all the needed layers. That's much work. That's the reason for me to save it directly from the Image Editor.
@JorgeBurrezo3 жыл бұрын
@@pixeltrain3d Yes, the bad thing about the FILE OUTPUT node is that you have to render to save the result. It's more of an animation. I use to save the render window (F11) where you see the composition changes. What I was referring to is that I connect the final result with the Composer node and save from the render tab. The VIEWER node looks different than the COMPOSER node, it is hardly noticeable but produces artifacts in the gradients. Compare a saved PNG from the Composer node and another from the Viewer node. You'll see how they have different weights in kb.
@pixeltrain3d3 жыл бұрын
Sounds good! Thanks!
@doyourecall3 жыл бұрын
thanks for taking the time to make such a great video! any reason why i might have lost the ability to select Viewer Node from the dropdown menu in my image viewer? it was there at some point and i must have done something to make it disappear. any ideas? please and thanks!
@doyourecall3 жыл бұрын
nevermind, looks like i renamed it at some point and lost it amidst the dozens of image textures in that list :-P
@PetsloveRefuge3 жыл бұрын
hello and thank you for this work. I have a problem with blender. when I do shift A to add the color balance node I can't find it in the color tab. why ? many thanks
@pixeltrain3d3 жыл бұрын
Let's try Shift-A and then S for search ... any chance to find it there?
@PetsloveRefuge3 жыл бұрын
@@pixeltrain3d Thanks dude. It was my fault. I was not on the composition tab.
@baldoski4 жыл бұрын
Better are COPS 🤣
@pixeltrain3d4 жыл бұрын
Yes, maybe :-) But I think, it's not so often used at the moment. Hope, that our friends at sidefx with give COPS some love :-)