Blender 3D Character Creation (Timelapse) - Sculpting Link

  Рет қаралды 39,052

YanSculpts

YanSculpts

2 жыл бұрын

A full Blender timelapse of sculpting Link from The Legend of Zelda, character creation from start to finish.
▼ My Gumroad Store (Sculpting and Texturing Course, Recordings, and More Cool Character Stuff!):
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Пікірлер: 78
@bigboss9150
@bigboss9150 2 жыл бұрын
You're raising the next generation of 3D sculpts and artists, mark my words, man.
@Ikxi
@Ikxi 2 жыл бұрын
Trying to get back into sculpting It's gonna take me so long to get to your level, but I really want to! Because the results are just so highly satisfying!!
@PDD555
@PDD555 2 жыл бұрын
Such amazing models! I can't imagine how much effort and passion you have while doing these but they definitely end up looking beautiful as a result of it! Awesome sculpture!
@ACMjo
@ACMjo 2 жыл бұрын
I came here with the frightening prospect of having to learn Blender in the near future, and I've been absolutely glued to your channel! You're incredibly inspiring, and make Blender seem far less intimidating. Although I'm sure you're making it look far more easy than it is! Thankyou SO much!
@imfaded3105
@imfaded3105 2 жыл бұрын
Stunning artwork
@valleybrook
@valleybrook 2 жыл бұрын
Amazing work and craftmanship!
@Ryan3D_Games
@Ryan3D_Games 2 жыл бұрын
Just starting to make characters This is really good for me to watch thanks
@vaiox8773
@vaiox8773 2 жыл бұрын
Beautiful! 😊 Thanks for sharing!
@yansculpts
@yansculpts 2 жыл бұрын
Welcome!
@ganapathym3664
@ganapathym3664 2 жыл бұрын
I love the music as your work
@jussypuicey
@jussypuicey 2 жыл бұрын
This is sooo good. I love your style and I can't wait to see Jinx
@yansculpts
@yansculpts 2 жыл бұрын
Sculpting her right now ;)
@ltskurge6928
@ltskurge6928 10 ай бұрын
man i would love to chill with you and get some q and a ... im learning and this style is what i would like to apply my self to and you seem the artist for me , amazing stuff
@nicoart4178
@nicoart4178 2 жыл бұрын
So cool
@FaddyVFX
@FaddyVFX 2 жыл бұрын
That is great. Great video, i like it 😊
@rudraprataplaha
@rudraprataplaha 2 жыл бұрын
The best art style my favorite
@kaziaoualwanis3819
@kaziaoualwanis3819 2 жыл бұрын
+200% coolness !
@SledgeNE
@SledgeNE 2 жыл бұрын
Very awesome. Iwish i couldlearn to sculpt characters for videogames like this.
@ivanberdichevsky5679
@ivanberdichevsky5679 2 жыл бұрын
I'm watching this at 0.25 playback speed and it's great to be able to see the actions a bit slower. Now just don't turn the volume on because you might summon a demon lord from another dimension.
@ishavedoffallmyhair
@ishavedoffallmyhair 2 жыл бұрын
THIS LOOKS AMAZING!!! Only makes me want a Disney Zelda movie even more
@fredyalas5657
@fredyalas5657 2 жыл бұрын
Eres genial, es increíble el talento que tienes 💥
@TheThehwashere
@TheThehwashere 2 жыл бұрын
dope
@chiebodili8730
@chiebodili8730 2 жыл бұрын
Very Noiceee.... Please do a tutorial on your lighting process
@peterpopadic1467
@peterpopadic1467 2 жыл бұрын
I am dying to see the curve for hair shape. And did you draw those straight lines on shirt and wrist just by hand ? Great work as always.
@ashutoshchoudhary3875
@ashutoshchoudhary3875 2 жыл бұрын
Amazing 🤩. Although it would also be nice to know how much time (approximate) did it took you to sculpt this.
@legabrin
@legabrin 2 жыл бұрын
Wow that's fantastic work! I'm thinking about getting into sculpting myself out of frustration with quality of ww2 digital sculpts and not having the exact thing or pose im looking for. What addons do you use to make life easier??
@maestroZAT
@maestroZAT 2 жыл бұрын
Nice piece of work ! just to know, how much time did this took you to finish?
@edgarcastillo7504
@edgarcastillo7504 2 жыл бұрын
this is amazing! do you have any rig course/tutorial up anywhere?
@GurniHallek
@GurniHallek 2 жыл бұрын
The moment i heard that music at 0:00 i've heard in my mind his voice: "Greetings, noble ones, this is Metatron speaking"
@macaronmunch793
@macaronmunch793 2 жыл бұрын
cool
@lycheemus
@lycheemus 2 жыл бұрын
Wow! How many hours in real time did this take for you to skulpt?
@RedPandaJr
@RedPandaJr 2 жыл бұрын
You are Great! i think what you're doing is cool, but what are you going to do with it once you are done... what do YOU do? maybe you could share it on a video or something
@ianbee1959
@ianbee1959 5 ай бұрын
The likeness is off but still looks great!
@subhamranjansahoo2725
@subhamranjansahoo2725 2 жыл бұрын
Make a course on sculpture
@simonlu5141
@simonlu5141 2 жыл бұрын
wow wow weee
@aquazablue8629
@aquazablue8629 2 жыл бұрын
Hi! I have a question how did you merge the eyelids with the face? 1:52 tq!
@brokeshins
@brokeshins Жыл бұрын
How are you rigging and posing without retopology?
@rudraprataplaha
@rudraprataplaha 2 жыл бұрын
Do you retopologize everything?
@noeldc
@noeldc 2 жыл бұрын
Are you going to update your paid tutorials once Blender 3.0 is released?
@SpaceDuckQuack
@SpaceDuckQuack 2 жыл бұрын
Do you ever export these to unity or anything of the such to make into rigged models? Or would the poly count be too much? Amazing sculpting by the way, an excellent job as always! :)
@SpaceDuckQuack
@SpaceDuckQuack 2 жыл бұрын
And another question, do you prefer drawing/ sculpting with it sitting up or having the canvas laying down like a piece of paper? :0 which one is easier for you
@yansculpts
@yansculpts 2 жыл бұрын
I don't use Unity >
@Ikxi
@Ikxi 2 жыл бұрын
High poly sculpts would be too much for a game engine to handle It wouldn't be very "realtime" anymore but a lagfest
@jonessinaga2048
@jonessinaga2048 2 жыл бұрын
Can show your specification of your pc ? I'm sorry if my english so bad .
@erikblenderart
@erikblenderart Жыл бұрын
Hi all. Anyone knows how he did the "IPAD" thing where it has a copy on hes hips but was working on it on the fron with no rotation? Part is at 8:20
@rudraprataplaha
@rudraprataplaha 2 жыл бұрын
which music is this?
@eternaldarkbrin
@eternaldarkbrin Жыл бұрын
where do you get the music? I would love to use it for reference, also, I have a character I would pay you to model over all the other freelancers that I have found you would be perfect for making my game's character! I have concept art too!
@anasbakhit4303
@anasbakhit4303 2 жыл бұрын
do you need a good PC before you start using blender? from the looks of it it sounds like something that will fry your PC.
@RawPoweer
@RawPoweer 2 жыл бұрын
I'm new to blender and can someone please tell me how to paint eyes?
@azrayldrm3809
@azrayldrm3809 4 ай бұрын
Nasıl giriyoz yapmaya???
@Kelenn35
@Kelenn35 2 жыл бұрын
How much time did your computer take to render such work ? Because my Ryzen 5 5600X (6 cores, 12 threads) need 1h15 (or 45 min if I do nothing else during the rendering time) just to render stylized_male_face.blend from your gumroad tutorial. Is it normal ? Thanks :)
@robenriven
@robenriven 2 жыл бұрын
not normal, you really need to learn how to render. Is not as simple as pressing the render button. Look the samples you use among other things.
@Kelenn35
@Kelenn35 2 жыл бұрын
@@robenriven thanks, but I didn't make the mentioned file. I just opened it and pressed F12. The scene has 626 218 triangles, 7 lamps and a lot of shading tuning. Render engine is Cycles with GPU compute selected (so it's my Radeon RX 6600 XT doing the job I guess). Sampling is on path tracing for integrator and 3000 samples for the render. I tried 20 instead of 3000 and it's very fast (less than a minute) but the result is very very very noisy.
@robenriven
@robenriven 2 жыл бұрын
@@Kelenn35 well 3000 is a lot. and 20 is really low. If you are doing it in blender you could look for a tutorial about rendering. Blender guru for example has a tutorial for making renders, and tips to make it more "friendly", so you dont have to waste an entire day rendering
@Kelenn35
@Kelenn35 2 жыл бұрын
@@robenriven Thank you for your help, I'll watch it :) so many things to master in Blender (modelling, sculpting, animating, shading, texturing, lightning, rendering...) ^^
@robenriven
@robenriven 2 жыл бұрын
@@Kelenn35 yeah, its really huge when you are starting. But it gets better, well, sometimes. Good luck my friend
@user-pd6gf2zt6p
@user-pd6gf2zt6p 2 жыл бұрын
What is the price of the character?
@yzeahramos8841
@yzeahramos8841 Жыл бұрын
Is this zbrush?
@QuickDeath02
@QuickDeath02 2 жыл бұрын
So, like, it's okay to just use different objects to make eyelids instead of trying to do it with the head's mesh
@yansculpts
@yansculpts 2 жыл бұрын
Yup there isn't one way to sculpt, anything goes ;)
@3polygons
@3polygons 2 жыл бұрын
@@yansculpts but then you later on join (melt, better said) the meshes somehow at vertex level, or make a boolean, or is it not needed?. Also, would you say retopologizing (to get the low res model for normal maps) is faster in Blender or 3D Coat (not a rhetorical question, I just don't know).
@robenriven
@robenriven 2 жыл бұрын
@@3polygons this are the kind of questions that doesnt make sense. The answer is literally the program you use. I use zbrush a lot, and if I try to sculpt in blender i am pretty slow, not because zbrush is better, the reason is that i am used to zbrush workflow. So, there you go, thats your answer
@xvd901
@xvd901 Жыл бұрын
If his neck was shorter + head and forehead smaller and small eye , then it would look more like link than some teenager from a 90s tv show in links outfit, but I appreciate the effort tho
@TheThehwashere
@TheThehwashere 2 жыл бұрын
Have you every considered animating your models?
@Kelenn35
@Kelenn35 2 жыл бұрын
From my understanding, sculting is not compatible with animation, because of the structure of faces (3 vertices instead of 4) so it may crack the model on many places, and the very high number of polygons would give a very hard time to any computer.
@TheThehwashere
@TheThehwashere 2 жыл бұрын
@@Kelenn35 I though he retopolgies his models
@Kelenn35
@Kelenn35 2 жыл бұрын
@@TheThehwashere good question :) I think it's pure sculpting. For example, the Evie model blend file contains 454 092 faces, all triangles.
@TheThehwashere
@TheThehwashere 2 жыл бұрын
@@Kelenn35 i see
@3polygons
@3polygons 2 жыл бұрын
Even in animation you can do this workflow, then retopologize by tracing (actually "modeling over" the high res one) a low res model, which better be formed by quads that bend well in the direction of the bends (ie, for face expressions, shoulders, etc), but use the high res model to generate the normal map or displacement map, and make the low res model use these maps to create this sensation of detail in the render, despite using a model of a few thousands of triangles. I don't work in animation (worked in games), but I suppose this is a workflow that they might do (not sure, tho).
@Mev88
@Mev88 2 жыл бұрын
Please sculpt Jynx
@yansculpts
@yansculpts 2 жыл бұрын
I will!
@legolizard3d
@legolizard3d 2 жыл бұрын
make some tutorials
@shoryuken3305
@shoryuken3305 2 жыл бұрын
Your faces all look the same male/female its the same, the cloth looks a bit melted and rushed too specially the pants
@UryIsReal
@UryIsReal Жыл бұрын
Ewww.
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