this looks so good! the fact you got inspiration from gundam make it even better ! tough is also giving me armored core vibes 🙂
@nocluse1Ай бұрын
@@alvaro_s2812 Thanks! I also love armored core as well
@ElijahMoore-RestfulnightsАй бұрын
So clean
@CriminallyUnderattedАй бұрын
Oh my gosh that looks amazing! 4 hours well spent!
@-NathanB-Ай бұрын
Bro I just found you today and I couldn’t be happier this is exactly what I’ve been looking for keep it up!
@nocluse1Ай бұрын
@@-NathanB- Thanks!
@jayosmond8296Ай бұрын
this is so cool, hope to be able to just model a mech like this some day
@nocluse129 күн бұрын
@@jayosmond8296 Practice modeling small projects every few days!
@ExthreeXАй бұрын
also, very impressive mech!
@ExthreeXАй бұрын
if you can do that in 4 hours, i'll do that in 6 weeks or longer haha (i'm a beginner)
@arkapadmaАй бұрын
definetely not 4 hours, the idea will take much more longer. 4 hours is "seen" process, "unseen" process may vary from days-years.
@MICROKNIGHT3000Ай бұрын
Yeah its not like one takr or sitting. If you can do that ur either insanely skilled or just have nonstop ideas that u incorporate right away instead of thinking more or exploring options. Im not an artist but I play building games I inmagine theres some similarities xd
@AshenH20Ай бұрын
same here😂.
@nocluse1Ай бұрын
The whole process is more like a week, gathering concept images and stuff, then maybe 2-4 sessions for 30 min to an hour spread over a few days. But the real "unseen" process is just from practicing modeling almost everyday for 7 years as an architecture student and 3D hobbyist.
@SGUDevs21 күн бұрын
i started doing my own but had to leave to go out of state for work might need a laptop
@ohmycaaatАй бұрын
Fast! Nice results and very cool worn edges materials. I think you forgot to apply scale on his shield, idk. Because edges in the shield look smaller. But edges on his head, shoulders and front armor plate look soo cool with worn edges! Really nice touch
@nocluse1Ай бұрын
@@ohmycaaat You are absolutely correct I did forget to apply scale to the shield!
@artificercascadia7651Ай бұрын
Wonderful job, fam \o/ Good proportions.
@nocluse1Ай бұрын
Thanks!
@generalgarАй бұрын
Почему таких не берут на высоко оплачиваемую работу?
@KDN.Blend1Ай бұрын
are you gonna make a part two to the duck tutorial? with particles and stuff?
@nocluse1Ай бұрын
yeah, that stuff takes a while. Timelapses are super easy to film and edit though, so that's why they come out faster.
@kre8or465Ай бұрын
This is cool as heck! How would you go about rigging something mechanical like this I wonder?
@nocluse1Ай бұрын
@@kre8or465 I do it the lazy way and keep all the parts as separate objects and just parent them to the relevant bones. I know other people join the entire mech into one object and assign vertex groups, or instance collections of each body part and then parent those to bones, but I straight up just select all the forearm pieces and parent them to the forearm bone. I also have a tutorial on how I rigged a robot duck!
@Nicholas-nu9jxАй бұрын
@nocluse1 Keeping it separate makes it modular which is good as you can mix and match parts. Also games like armor core do that.
@STUDIO7Collectibles29 күн бұрын
I've been looking at these legions for the past year trying to decide if good enough for Blender. What specs is your's running?
@nocluse129 күн бұрын
@@STUDIO7Collectibles RTX 4070, Intel i9 13900H, 16gb RAM, 1tb storage but it's upgradable. Same with the RAM. The screen is 2560x1600. My PC is running a Ryzen 5 7800X and a RTX 3070, 32gb RAM, 1080p display. So my laptop renders faster, has less lag, and has higher a resolution screen. The renders for this project took around 30 seconds at 300 samples. The turntable render was around 20 minutes at 100 samples for 250 frames. All renders were done at 1080p.
@STUDIO7Collectibles29 күн бұрын
@@nocluse1 Thanks for the reply :) Appreciate it
@drawcanoe21 күн бұрын
Where's part 2 of how to make a cute duck?
@nocluse121 күн бұрын
@@drawcanoe coming after midterms
@thedgilsc157919 күн бұрын
quick question : how to get the Hand you are using ? is it an add on ?
@nocluse118 күн бұрын
@@thedgilsc1579 modeled in previous mech video, reusing it.
@bbrother92Ай бұрын
Can you do full tutorial on texturing?
@nocluse1Ай бұрын
@@bbrother92 Maybe, but I actually did 0 texturing work for this project (I don't texture most of my mechs). The materials are all procedural, all the weathering you see is just noise textures and mix-shader nodes. The edge weathering uses the bevel shader node. I took some free procedural worn metal materials from BlenderKit (an in-app user-made content library addon) and tweaked them / added on to them. For the text and logos, I use DECALMachine or just project text / image planes onto the armor pieces. I might show the shader tree in another video.
@bbrother92Ай бұрын
@@nocluse1 Thanks for you reply
@ElijahMoore-Restfulnights28 күн бұрын
What’s the modifier you’re using that starts with “hops”?
@nocluse128 күн бұрын
@@ElijahMoore-Restfulnights Hard Ops mirror. I use HardOps, a great hard surface addon for quickly adding modifiers like bevel, mirror, and booleans.
@Frog-off25 күн бұрын
How to do that texture?
@nocluse125 күн бұрын
@@Frog-off It's all procedural shaders, no manual texturing or UV unwrapping. I got them from the BlenderKit addon by searching "Procedural Worn Metal" and then tweaking them until I was happy.
@Frog-off25 күн бұрын
@@nocluse1 You are the fastest person to answer the question.
@Frog-off25 күн бұрын
@@nocluse1 You are the fastest person to answer the question.
@nocluse125 күн бұрын
@@Frog-offWell I don't get comments too often and you commented at a time when I happened to be on my phone!
@danyloboiko9011Ай бұрын
when making the shoulder you used ctrl b to smooth a corner, that breaks the loops, any way of fixing it with an add-on or any other tool? doing it by hand tires me
@nocluse1Ай бұрын
@@danyloboiko9011 Not that I know of. Manually joining verts (J) or using the knife tool (K) is how I do it, but I am a very destructive modeler and I don't care about topology at all, so I just continue modeling without fixing it half the time.
@danyloboiko9011Ай бұрын
@@nocluse1 tanks for responding
@daichimurokamiАй бұрын
Was this from a reference or all freehannd?
@r3d678Ай бұрын
by the speed and the non hesitation I guess it was froma a detailed concept art probably
@nocluse1Ай бұрын
@@r3d678 It was from a bunch of concept images, and I don't really think when I model too much. I treat these like 3D doodles. The overall shape is inspired by some stuff, but the details are all made up as I go. Most of the back portion and the shield-arm is all just freehand.