ucupaint addon blender is way better more layers. unlike 1 layer
@JamieDunbar8 ай бұрын
Wow, I haven't seen ucupaint before. Just looked it up. Correct me if I'm wrong but: -free -multi-layered painting -bakes Ambient Occlusion -supports UDIMs -supports multiple UV maps I usually use Substance Painter for texturing, but this looks like an amazing alternative for anyone wanting to stay in Blender.
@akiprox72 ай бұрын
@@JamieDunbar e
@aegisgfxАй бұрын
@@JamieDunbar substance is adobe so it's dead to me now. Ucupaint all the way
@JamieDunbarАй бұрын
@@aegisgfxYeah I feel you. Especially after the last few months 🙄 I managed to get a copy before Adobe moved it to a subscription model. Guess I’ll use that until there’s a really good reason to upgrade or switch to another software.
@illusorylight64205 ай бұрын
If this is a beginner's guide then I'm giving up on blender
@nicky35244 ай бұрын
I don’t get it, for why?
@orwinsen45103 ай бұрын
literaly the easiest tuto i ever seen
@xanapy4513 ай бұрын
smooth brain
@Ooga_OnYT3 ай бұрын
@@nicky3524 What does "for why" even mean
@Ooga_OnYT3 ай бұрын
@@xanapy451 frfr
@Yummer.s4 ай бұрын
I may not be a beginner anymore. But no matter what time and how experienced I am, UV unwrapping will always bring me to tears of breaking down
@JamieDunbar4 ай бұрын
Haha, it does get easier I promise. I mean, you’ll probably never enjoy it, but at least there won’t be tears 😅
@HE3607 ай бұрын
In order to get to Material Preview at 1:28, press the "Z" key on your keyboard. On a side note, gosh, I still hate Blender lol. I use Microsoft Paint 3D where I could just paint directly onto my objects out-of-the-box without the UV set up process, and then I just transfer my creation to Blender when I'm ready to make animations, etc. lol But, this is just MY problem. This is still an excellent video!! But now, I'm going to go back to building my 3D robot in MS Paint 3D lol. Thanks anyway!!
@JamieDunbar7 ай бұрын
Oh that's interesting. I've never used MS Paint 3D. If it's letting you import your colours into Blender that most likely means it's automatically making a UV map for you. I'd be curious to see what the UVs look like once you import the model into Blender. Ironically, it's probably doing an automatic unwrap very similar to what we make in this video 🤣
@WeirdWimp5 ай бұрын
I was looking for this!
@KuenQuartz1235 ай бұрын
thanks man for telling me to press the z ,i will never know it without you
@strinja10004 ай бұрын
Thank you for this comment
@g-zuzz3 ай бұрын
ur a hero tysm
@EdgedPixie3 ай бұрын
For people enduring my headache; go to the Shading tap at the top; look at the shader nodes, and manually plug the texture you're using into the BSDF material.
@JamieDunbar3 ай бұрын
Solid tip. I think if everything goes perfectly you shouldn’t encounter this issue. But I had this happen myself when making the tutorial so it’s clearly easy enough to do.
@jaygsg46869 сағат бұрын
Exactly what I was looking for, thanks so much!
@Tiki_Media10 ай бұрын
Surprisingly, you cover a lot of things many of the basic tutorials on UV unwrapping fail to cover. Clean and concise. Thank you!😊
@JamieDunbar10 ай бұрын
Oh that's awesome mate. It's always a struggle figuring out what to include or exclude, especially in a beginners tutorial. But there's another two UV tutorials in the works. Hopefully across all three it will be a ton of information, but not too much all in one go.
@Tiki_Media10 ай бұрын
@@JamieDunbar It's the little decisions on what you include that makes your tutorials valuable. For example, at 2:40, explaining that new UVs do not hold any color data, helps users gain a deeper understanding of how Blender works. When those little nuggets of knowledge accrue, they will eventually become a gold mine of mastery for the learner. Looking forward to your other two UV tutorials; you'll make experts of us yet!
@cozz1243 ай бұрын
learning basic stuff in blender makes me feel like a grandpa trying to learn how to use facebook
@JamieDunbar3 ай бұрын
In your defence, Blender is a touch more complicated than Facebook 😜
@TheTrue_BurgerАй бұрын
where is the uv unwrap thing in 3.6? i really cannot find it edit: nvm I just realized you are in 4.0 so I upgraded to 4.0
@Kiwi2703Күн бұрын
For anyone whose texture painting just didn't work for no reason - with texture paint mode on, go to the "Tool" menu on the right, and under Brushes on the top delete the current brush with the X icon, then create a new one (the exact same one). This fixed the problem for me.
@JamieDunbar21 сағат бұрын
It sounds like you tweaked a setting somewhere on your brush that was holding you back. Deleting it and recreating it basically resets everything to default. Another user got stuck when they accidentally put an alpha on their brush and it stopped working. So it’s simple enough to do.
@Kiwi270320 сағат бұрын
@@JamieDunbar I didn't tweak anything though. It was the first time I even clicked on texture paint in a new installation of Blender, I had never touched any of those brushes before. I literally just had to delete it and re-create the exact same brush. I found this solution elsewhere online from someone who had the same issue.
@JamieDunbar20 сағат бұрын
@@Kiwi2703 Oh now that's interesting. I wonder if that's a bug that's been introduced at some point. When you say "new installation" did you copy over your settings from the previous install?
@LitCrazyDJ7 ай бұрын
This video saved me from some potential hours of research on how to do texture painting. Thanks!
@JamieDunbar7 ай бұрын
Huzzah! 🥳
@ShadowthevampireАй бұрын
If I do it this way will it export with the colors so that I can put it into a game engine for example?
@JamieDunbarАй бұрын
Yes! Once you have a texture map saved you can import that into your game engine.
@Revizard2 ай бұрын
i am going to have a mental breakdown
@jthablaidd5 ай бұрын
Artists don’t over complicate it, it’s just over complicated to begin with
@diamondswiss8026Ай бұрын
So where is the “add simple UV’s” button? Its missing in the current version
@JamieDunbarАй бұрын
I’ve tested this in 4.1 and 4.2. It should all still work. One of the most common problems people run into us using their own model, which also has some UVs attached. In that case, the add simple UVs button won’t be there. Keep watching the video. The very next section talks about adding UVs from the viewport menu.
@ValtheFemboy2 ай бұрын
1:53 for me the "add simple UV" doesnt show up edit: should've watched ahead lol. you literally give a solution seconds later
@JamieDunbar2 ай бұрын
In your defence, you’re one of the few people who came back and watched those extra few seconds 😜
@Cesardevart-dc1pzАй бұрын
Thanks! I was searching for the add texture button in the newer version.
@IntergalaticWatcherAssociationАй бұрын
Great tutorial thank you. No offense but it seems like your "The One Whom Hears All"
@JamieDunbarАй бұрын
I don’t know if I should take offence or not. I have no idea what that means 😜
@ghoost89437 күн бұрын
I tried this and it didnt work. I did everything but when I try to paint nothing happens
@JamieDunbar7 күн бұрын
Hey Ghoost. You’re not the only one to run into this problem. If the follow the steps perfectly it will work, but it’s extremely easy to go back and forth on one of those steps and suddenly something gets broken. Go into the shader editor and just make sure your material has the correct texture and it’s attached to the base colour. Also make sure when you paint, you have the correct texture selected to paint on.
@notloki3377Ай бұрын
shout out for making the most clear, intuitive, and well spoken tutorial i've seen so far. this really helped me a lot, bless.
@Muhib-n1c2 ай бұрын
when i try to paint it after i did all the steps there is no color
@Edit-p1e3 ай бұрын
HOW DO I CHANGE THE VOPORT!?!?!?!??!??!!?!!!?!??!?!?!!!?!!???!?!?!!?
@SillyBeans-m1l27 күн бұрын
What if your model is more than one Object?
@JamieDunbar27 күн бұрын
Good question! There’s a few ways you can handle this. 1. This will still work with multiple meshes in one object. 2. You could seperate the meshes into two objects and paint them separately. 3. You could leave them joined, but do the process twice. So you’ll have two materials on the one object.
@RogueixpresentsАй бұрын
wow i am a noob and i must say u just diirectly spoke to my brain lol
@JamieDunbarАй бұрын
Haha, fantastic 😄
@malkhazizatiashvili260629 күн бұрын
i did everythin step by step but when i try to paint nothing happens
@NelsonCWoodstock18 күн бұрын
same
@joelachcik1536Ай бұрын
No matter how many videos i watch i cannot paint on my object
@JamieDunbarАй бұрын
Hey mate. You won’t be alone. Frankly it’s a little harder than it had any right to be. If you’re still struggling, feel free to reach out to me on the Facebook page. We need to at least get you to the painting stage 😉 m.facebook.com/DragonbootsStudios/
@Its_Techno_13 күн бұрын
this was so hard with other tutes, you just earned a sub!
@JamieDunbar12 күн бұрын
Yay, welcome to the channel 🥳
@ulfsark26653 ай бұрын
Holy, i felt that when man said " you googled UV's and had a mini breakdown"
@butbietboi93692 ай бұрын
I watched two of your videos, 1 is this video, 2 is the video you teach about Texture mixing. Honestly, your way of communicating and explaining is very easy to understand, which made me subscribe to your channel right away after just those 2 videos. Btw, your videos is really helpful to newbies like me, thank you very much! 🙏💯
@JamieDunbar2 ай бұрын
That’s awesome. Welcome to the channel 🤩
@MjShorts5344 ай бұрын
how do you change the viewport?
@9NBA2 ай бұрын
Tab + z
@cbh_channel4 ай бұрын
Can i save the texture of my model and pixelate the texture. Will that work?
@JamieDunbar4 ай бұрын
Do you mean save the texture, then open it in another program like Photoshop, pixelate and save, then reload into Blender? Yes, you can absolutely do that!
@cbh_channel4 ай бұрын
@@JamieDunbar ill try!
@amirdehqan338Ай бұрын
Even that is not an easy way to learn how to draw a simple line on a surface , too unfriendly user interface application, I really got angry about that wasted my time to just adjusting a simple texture on a surface , I just tried to see my texture design without starting multiple times the simulator MFS2020
@existereOracle9 ай бұрын
wonderful straightforward tutorial! however even after following all of these steps, I still cannot paint on my model or uv. the brush tool simply does nothing when I use it dispite everything being set up correctly. any ideas as to what may cause this?
@JamieDunbar9 ай бұрын
My best guess would be not having the right texture selected. It’s surprising easy to do, especially if you have multiple textures or materials in your scene or on your object.
@existereOracle9 ай бұрын
@JamieDunbar got it working, thanks! the funny thing is, everything else worked just fine too😅
@ELIChannel_8 ай бұрын
it doesn't work for me as well and i followed everything and the brush just doens't want to paint@@JamieDunbar
@JamieDunbar8 ай бұрын
@@ELIChannel_ Hey mate, how'd you get on solving this? Can you tell me where you up to in the video? It'll help me figure out where things might have gone wrong.
@ELIChannel_8 ай бұрын
@JamieDunbar I got to the painting part and I tried to paint but it just wouldn't do anything
@ChasingSensei13 күн бұрын
For some reason my blender does not show the option to create "simple uvs", i looked through everywhere yet i couldnt find. I am on the latest version and a lot of things have changed. Any ways i can fix this? 😕
@JamieDunbar12 күн бұрын
Hey mate. I’m guessing you’re using your own model? If your model already has UVs that option isn’t available. Don’t stress, just follow the tutorial a little longer and I’ll show you how to do the same thing from the viewport menu 👍
@effobama1992Ай бұрын
LOL Its like im using a completely different program. I have none of these buttons or commands.
@JamieDunbarАй бұрын
To be fair, you might be 😬 Are you using Blender 4.0 or above?
@fishkid1177Ай бұрын
same lol. can!t figure out the uv map part- im using blender 4.2.1
@JamieDunbarАй бұрын
@@fishkid1177 Just did a quick test in 4.2 and all the steps and buttons still work. Is there any chance your model already has some UVs? If so, just keep watching. We go over how to create UVs from the viewport.
@fishkid1177Ай бұрын
@@JamieDunbar ah, i figured it out! for some reason my screen didn't have the button, but i just missed when you said the key. i pressed "u" and was able to figure it out from there lol! i also had a friend who helped me in real time! i'm halfway done with texturing my model now :D this tutorial was extremely helpful, tysm!
@JamieDunbarАй бұрын
@@fishkid1177 That's great mate. Glad you got there 😁
@Remll_56673 ай бұрын
I can't fix missing uvs materials
@Splozy4 ай бұрын
Is there no options to paint materials/patterns onto a model? I'm really interested in something intuitive that simulates real world model painting, especially in VR.
@JamieDunbar4 ай бұрын
Don’t think Blender has a VR painting option (although there may be an addon). But you can definitely paint patterns onto a model. That’s a little more advanced than this tutorial, but have a look into painting using “textures” or “stencils”.
@maskyboy85202 ай бұрын
The UV Mapping just won't show up for me while I'm in Texture Paint mode. It'll be there when I'm in Edit mode, UV Editing mode, but NOT Texture Paint mode.... It defeats the whole purpose of painting my model because when I go to attempt to paint directly on the model, it paints multiple faces that shouldn't be getting painted, so I NEED the Uv Map while I'm painting, but I can't get it to actually show up. Edit: Found out how to sync the UV in UV Editing mode, to the Edit Mode Selection. This allows me to see the UV Mapping in Texture Painting Mode. The new issue is (and which would explain why painting is hell for me) that the UV Mapping for Texture Painting Mode is a complete mess, and I can't seem to find a way to fix it, as I can't re-unwrap it IN Texture Painting Mode.
@JamieDunbar2 ай бұрын
I get that it’s a bit weird, but creating your UVs is considered part of the modelling stage. So to create UVs, you’ll want to be in edit mode. Once they’re made you can switch over to texture paint mode to add your colours.
@ABJNService2 күн бұрын
time to sub, quality content, thanks for giving your time and efforts, really i needed this.
@JamieDunbarКүн бұрын
Thank you 😊 And welcome to the channel!
@aegisgfx10 ай бұрын
It's worth pointing out that it's not 1992 anymore and we don't need to use Base 16 numbers for everything so 1,000 by 1,000 or 2,000 by 2,000 or 4,000 by 4,000 is just fine for textures.
@skeleton_craftGaming10 ай бұрын
Yeah, you should really be using 1080 [which is the horizontal dimension of 720p]
@fours17186 ай бұрын
What do you mean?
@aegisgfx6 ай бұрын
@@fours1718 1024px is pointless, just use 1000px. 4096px is pointless, just use 4000px
@zerron21565 ай бұрын
That's just boring tho, those 24 extra pixels still have feelings you know
@aegisgfx5 ай бұрын
@@fours1718 it just seems so strange and arbitrary people saying make your texture one thousand ... and for no reason at all add another 24 pixels in there for no reason. Just make it 1000x1000px Or 2000x2000, keep it effing simple!! It gets stupid when you get much higher than that like 4096, what's that extra 96 pixels going to do??? Is it really raising the quality of your texture a lot? Hell why not make it 4023x4023, does that 23px not being 96px destroy your texture????? It's dumb, just round it off already it's not 1986 anymore.
@aeriksson81025 күн бұрын
I need some help, yesterday it worked but on my other model i can’t unwrap it, it says ”Unwrap failed to solve 17 out of 28 island(s), Edge seams mat need to be added” help pls 🙏🏻❤️
@JamieDunbar24 күн бұрын
Ooff, now that’s an interesting error. Firstly, are you sure you didn’t accidentally choose “unwrap” rather than “smart UV”? “Unwrap” is a slightly different method that does require you to add edge seams for it to work. “Smart UVs” is meant to automatically create those seams for us, so I’m surprised you’re seeing that error by picking this option. If that doesn’t work there may be some issue with your model. Is it a very high poly model? Or is it made up of multiple objects?
@rowerowynomada215820 күн бұрын
ja pierdole, gdzie jest SOLID 6?!
@majinsamurai49182 ай бұрын
How do i import the uv map when i open the file after closing it? I ahve it saved in my files but every way i tried doing it it doesnt work, and i cant find help on how to do it
@JamieDunbar2 ай бұрын
You’ll want to add a “file texture” node to your material. It’ll have a big “open” button on it. Click that and find your texture. Later versions of Blender should also let you drag and drop the texture from your desktop into the material editor.
@VortexFlims2 ай бұрын
when i paint how can I make it more sharp around the edges instead of a fade
@JamieDunbar2 ай бұрын
This is getting a little more advanced, but you’ll want to find the “Falloff” menu (its both at the top of the viewport and in the side panel). Set it to “constant” for a perfectly sharp edge, or experiment with the other options for something in between.
@VapidWater2212 күн бұрын
I don't see texture slots anywhere 🥲
@JamieDunbar12 күн бұрын
Hmm, are you using Blender 4.0 or later?
@TheNitroG1Ай бұрын
Nothing I love more than a beginners guide that assumes you already know how to do things like change the viewport... Let me go google the steps your beginners tutorial is missing.
@JamieDunbarАй бұрын
Sorry I’m on holidays at the moment and can’t really look at the video properly. Isn’t the only part where the viewport changes when we jump over to “texture paint” workspace?
@wondaraptor7 ай бұрын
I just spend a hour on understanding what is uvs and why it won't let me paint, somehow made it and only now found a tutorial that could save me so much time 😅 nobody said that it will be easy on a 3rd day of learning 3D
@JamieDunbar7 ай бұрын
Lol, I hate it when that happens 😩 Pretty sure this was my work around day 3 🤣: www.deviantart.com/archdragon/art/The-Gun-10446581
@strikelol1233 ай бұрын
**In Praise of Greenery: An Ode to Grass in Medieval Times** In the age of yore, when knights rode gallantly upon their steeds and castles stood tall against the sky, there existed a humble yet ubiquitous presence that carpeted the land in verdant splendor - grass. Though oft overlooked amidst grandeur and glory, grass held a vital role in the tapestry of medieval life, serving as a symbol of resilience, sustenance, and natural beauty. **The Lush Mantle of the Earth** Behold the emerald expanse that stretches far and wide, covering fields, meadows, and forests alike in a lush mantle of green. From the tender shoots that first peek through the soil in spring to the golden hues of autumn's embrace, grass weaves a tapestry of ever-changing hues that dance in the breeze like a living symphony. **A Feast for Beasts and Men** For the denizens of the medieval world, grass was not merely a backdrop but a source of sustenance and livelihood. Grazing animals depended upon its bounty for nourishment, while farmers harvested its grains to feed their families and livestock. In the meadows, wildflowers bloomed among the grass, attracting bees and butterflies to pollinate and prosper. **A Cushion for Weary Feet** In the bustling towns and villages of old, grass provided a respite from the harsh cobblestones and dusty roads. Courtyards were lined with soft turf where children played and troubadours sang, while the grounds of castles and manors boasted manicured lawns where lords and ladies strolled in contemplation. **A Symbol of Renewal and Growth** As the seasons turned and the wheel of the year spun on, grass stood as a steadfast symbol of renewal and growth. Even in the harshest of winters, it lay dormant beneath the snow, waiting patiently for the sun's return to awaken once more in a riot of greenery and life. **Conclusion: A Testament to Timeless Beauty** In conclusion, let us raise our voices in praise of grass, that humble yet mighty plant that graces our world with its presence. In medieval times, it was a constant companion to all who trod upon the earth, a symbol of resilience, sustenance, and natural beauty that endures to this day. So, let us cherish the grass beneath our feet and honor its place in the grand tapestry of life. As the sun sets upon the fields and forests, casting long shadows across the land, may we remember the quiet strength and enduring beauty of grass, a testament to the timeless wonders of the natural world.
@JamieDunbar3 ай бұрын
How very poetic 😊
@strikelol1233 ай бұрын
@@JamieDunbar thank
@prescriptiononlymedicine19094 ай бұрын
You better hope you do not see me IRL as I will give you a big kiss (consensually) on the lips! You have saved my sanity thank you! ❤
@JamieDunbar4 ай бұрын
Lmao. Probably the most forward compliment I've had in the comments section, but thank you 😅
@tombell12175 ай бұрын
So i change the material base colour and it applies, I go to paint but nothing happens. Im so confused on what to do.
@JamieDunbar4 ай бұрын
Sorry mate, only just saw your comment. KZbin does a terrible job of making sure I see them all. It sounds like you’ve got the material set up, but not the texture yet. Make sure you’ve added the material, an image texture and the UVs before you start painting.
@HollowsDarkness7 ай бұрын
I did everything you've said, tried to paint red and nothing happens...
@JamieDunbar7 ай бұрын
Hey Hollows. There's a few things it could be. 1. Firstly, just go over the tutorial again. It's amazing how easy it is to miss a step and thankfully it's a short tutorial 😅 2. It's possible you may have something different set up in your scene. The easiest way to test this is to start a completely new scene, grab the default cube and try these steps. If that works, it means you've done something specific in your scene you'll have to debug.
@RosieBunny-wi9bf2 ай бұрын
When I try to see what I have painted in texture paint it doesn’t transfer to layout
@JamieDunbar2 ай бұрын
Sometimes those different workspaces have slightly different settings. In this case, Texture Paint is set to “material preview” view and Layout is set to “Solid”. To see your texture in Layout, set your viewport to “material preview” 👍
@narc6926 күн бұрын
I wish you would add what buttons you're pressing TT
@JamieDunbar5 күн бұрын
Yeah sorry about that. When I made these videos the Screencasts addon hadn’t been updated yet 😢
@SuperNxva76 ай бұрын
I have multiple objects in 1 asset, whenever i try to texture pain it can chose all items, only the sword blade, any tips to fix it?
@JamieDunbar6 ай бұрын
There's two ways you could do this. 1.Go into edit mode and select the faces you want to paint (the "L" shortcut may help here). Then go into texture paint mode. In the toolbar, right next to the "Texute Paint" drop down, there should be a single button. It's called the "Paint Mask" tool. If you click that, it will make it so you can paint on only the faces you selected. 2. You may be able to temporarily separate the different meshes into individual objects, texture paint them, then recombine them afterwards. Make your UVs first, so they don't overlap when you recombine them.
@ASTERisk449464 ай бұрын
mine comes out shaded all wrong and before adding this paint it looked just fine wtf
@JamieDunbar4 ай бұрын
That’s definitely strange. Are you using your own model, or the one provided in the download?
@megabaustelleneu2 ай бұрын
how can i use the stencil in the image editor? i just can use it in the 3d view
@JamieDunbar2 ай бұрын
The image editor has a “view” and “paint” mode. If you swap it to paint, you can…well, paint on it. I’ve never actually tried that with stencils, but hopefully that works.
@Mintymondos10 күн бұрын
When i clicked new on material blender crashed
@JamieDunbar9 күн бұрын
Aaahhh, that’s an issue that could have 1,000 solutions. I’d start by creating a brand new scene, creating a simple cube and adding a material. If Blender still crashes, it’s likely an issue with your computers drivers. Start by making sure your graphics card drivers are all up to date.
@waltbayless77093 ай бұрын
Wonderful video! Thank you! I noticed the color picker is affected by lighting and it can be nearly impossible to select the base color again. Shades of the color are all shift x picks up. Is there a fix for this? Thank you very much in advance.
@JamieDunbar3 ай бұрын
Yes, there is! Apologies, I’m not in front on my computer right now, but I believe “shift+X” selects the screen colour and just “X” selects the texture colour. Double check I’ve got the shortcut correct, but it definitely works.
@waltbayless77093 ай бұрын
@@JamieDunbar Thank you so much! I really appreciate you taking the time to help!
@waltbayless77093 ай бұрын
@@JamieDunbar Thank you for your help! It looks like X just flips the colors. If you find an answer for a way to select the actual texture color please let me know. Take care and have a fantastic week!
@JamieDunbar3 ай бұрын
@@waltbayless7709 Hey Walt, finally got back in front of a computer. Just tested it and in Blender 4.0 and above "Shift + X" selects the texture colour. I'm pretty sure in earlier versions it was just the "S" key.
@waltbayless77093 ай бұрын
@@JamieDunbar Thank you so much, Jamie!
@logannash88035 ай бұрын
when i go to texture paint its just a purple model instead of what im seeing rn
@JamieDunbar5 ай бұрын
That bright pink/purple colour shows up when a texture file is missing. I'm not sure where you're up to in the tutorial, so I'm just guessing. But that likely means you've created the texture, but haven't saved it yet. And if you close Blender before saving it, you lose the texture. Make sure you have a material and a texture.
@yukha-bb9muАй бұрын
I LOVE YOU SIR. Thank you very much!
@JamieDunbarАй бұрын
“And I love you, random citizen” 😜
@AlexSmith-xb1gq2 ай бұрын
Nothing happens whenever I press 'U' to bring up the unwrapping menu. Any idea on how to fix this?
@JamieDunbar2 ай бұрын
The only things I can think is to double check you’re in “edit mode” and that you have some faces of your model selected 🤔
@AlexSmith-xb1gq2 ай бұрын
@@JamieDunbar Thanks!
@simons-art-corner6 күн бұрын
the textures still won't appear on the model...
@JamieDunbar5 күн бұрын
A few things to check. Obvious one - make sure you’re in material view. Make sure your texture is properly attached to the material in the shader editor. Make sure you have the correct texture selected when you start painting. Good luck!
@kamius1Ай бұрын
Amazing tutorial. Very helpful for beginners.Thanks to producer!👍👍
@aroyancar19 күн бұрын
thank you mate it helped a lot
@L0ki_Th3rian2 ай бұрын
I’m trying to find texture slots but it’s not there. I have a UV map already for some reason but I’m missing textures. Could I get some help please??
@JamieDunbar2 ай бұрын
Are you using Blender 4.0 or above? That texture slots menu isn’t available in earlier versions.
@L0ki_Th3rian2 ай бұрын
@@JamieDunbar it says I’m using blender 3.6 not sure if that’s above or under lol
@JamieDunbar2 ай бұрын
@@L0ki_Th3rian Haha. 3.6 is definitely an earlier version. So that "texture slots" menu won't be at the top of the viewport. You'll find something very similar in the side panel. It's a dropdown menu and it's also called "texture slots" and looks very, very similar. If you jump to 2:50 in the video, you'll get the steps to create a texture. Just find that same button in the side panel.
@tejrai82242 ай бұрын
I don’t understand what uvs are rah
@Remll_56673 ай бұрын
I can't change shading into solid
@Ooga_OnYT3 ай бұрын
This doesnt work for my flare gun model
@JamieDunbar3 ай бұрын
I always try and supply a model for people to practice on, because there’s just too many variables to work through when people use their own. Are you able to get this setup to work using the mushroom model?
@robertomachado75812 ай бұрын
Great tutorial! I have been breaking my head for days trying to find a tutorial that could teach me how to paint a UE metahuman besides using Substance Painter, whose subscription model is a no go for me. I couldn't find out how to do it in Quixel Bridge. Blender was the answer. A million thanks!
@CGDive10 ай бұрын
This is an excellent guide for beginners. Well done!
@JamieDunbar10 ай бұрын
Feel the love! Thanks mate 😉
@LOC-Ness8 ай бұрын
you can also start your material by dragging a texture to the bsdf on the shading workspace
@Yippeyay-b8h5 күн бұрын
There is no texture slot button is this an older version of blender
@JamieDunbar5 күн бұрын
I’m pretty sure the texture slot button was added in 4.0, and should be in every version since then.
@Yippeyay-b8h4 күн бұрын
@@JamieDunbar nvm I found it I just couldn't see it that well
@Muhib-n1c2 ай бұрын
i cant paint on my model
@katouh895024 күн бұрын
I swear Blender gonna make me crazy one day
@JamieDunbar23 күн бұрын
Too late for me! 😝😵💫🤡
@Vousie4 ай бұрын
I thought this'd be great, but once I actually started painting this one, and had random lines turn up near all of the seams from these tiny islands, I looked at UV unwrapping and found out it's actually a *lot* easier than you made it sound. Getting it "perfect", just like retopology is hard, but just getting to "reasonable" is actually *very* easy (and almost faster than getting a "barely usable" UV map from this "smart" thing): Just mark a few seams in reasonable spots, then press unwrap and check if it's laid it out well for you. It will really save a lot of pain compared to this confusing and messy UV map that the "smart" one has generated.
@rene-ev3vu23 күн бұрын
through the hundreds of videos i watche, the countless hours wasted. this man explained it simpler and quicker than lightning, enjoy your sub.
@JamieDunbar22 күн бұрын
Haha, thank you 😊 And welcome to the channel!
@lagatri9755 ай бұрын
i gave up now i think im done with blender
@JamieDunbar4 ай бұрын
😫😫😫😭😭😭
@Tophattoast3 ай бұрын
Will the color stay when I export it to Roblox studio?
@JamieDunbar3 ай бұрын
I’ve never used Roblox, but it’s a game engine right? So it will use texture maps. You’ll likely need to export both the model and the textures, then make sure they’re attached inside Roblox.
@Tophattoast3 ай бұрын
@JamieDunbar ok thank you
@Mitic999Ай бұрын
Thank you so much
@PKM10102 ай бұрын
2:25 you even addressed this issue I had. Brilliant tutorial, no overcomplicated nonsense. Thank you!
@scoobie1019Ай бұрын
Thanks.
@hirerarkioz41864 ай бұрын
thank you, this is very helpful. i was wondering why the generated textures of my 3d model are always blank when i export it.
@NitroVenom7774 ай бұрын
Many reasons why maya is best
@JamieDunbar4 ай бұрын
There’s lots of things you could compare Blender and Maya on, but this is an absolute beginners tutorial. What could you possibly get out of this to say either program is better?
@keenefx32114 күн бұрын
Thank you
@Ooga_OnYT3 ай бұрын
Bro there isnt even simple UV in texture slots 😭😭😭
@bjondersson3 ай бұрын
Same here. When I click Texture Slots, ther’s just “Mode: Material”, “No Textures” and + button. There’s no “UV Map Needed” or “Add Simple”. Edit: It's because it already has a UV Map. Go to the Data tab in the Properties editor on the right and delete your currently assigned UV Map in the UV Maps list. He also mentions this in the video later, but as I was only following along, I didn't know it at that point.
@JamieDunbar3 ай бұрын
Oh wow, nice find. Yes, you can delete the UV map from the list which will make the menu option appear under texture slots. Alternatively you can just overwrite the current UV map by going to the unwrap menu and choosing "smart UV project". Both will give the same results.
@seancullin94403 ай бұрын
How did he just open the shading circle?
@Daprogrinder2 ай бұрын
Z
@seancullin94402 ай бұрын
@@Daprogrinder oh thanks
@rickyexeytАй бұрын
I got uvs but when i paint its just black
@JamieDunbarАй бұрын
Do you have a material and an image texture?
@rickyexeytАй бұрын
@@JamieDunbar uh yeah
@JamieDunbarАй бұрын
Hmm, that’s annoying. Those are the three most common problems. There’s other small issues you can run into, they just become harder to figure out without looking at your scene. My first tip would be - make sure you’ve saved the texture file. Sometimes Blender gets confused and won’t write to the file until it’s saved. Second tip - be 100% sure you’re painting on the correct texture. It’s incredibly easy to be painting to another texture by accident.
@Fizzgoo3 ай бұрын
How to change view?
@Daprogrinder2 ай бұрын
Z
@PeteronMegsАй бұрын
I subscribed in the first 37 seconds of the video. You described the beginner's struggle so well lol
@JamieDunbarАй бұрын
Lmao, fantastic 😅 I’ve been doing animation for nearly 20 years and it’s often really hard to remember those initial struggles. I’m glad I haven’t completely forgotten them.
@samanuel_xd19876 ай бұрын
So uh, when everytime i try to make the uv model "un wrap", it never shows up on left box where its supposed to make you're 3d model 2d. Im not too sure how or if i can fix this but if anyone knows how help would be appreciated [ 1:50 timestamp incase my description doesn't make any sense]
@JamieDunbar6 ай бұрын
Hey Samanuel_Xd. There's a bit of a strange setting in the UV editor. The button the first one on the right. It's called "UV Sync". If it's enable, you'll be able to see all of your UVs. If it's disable, you'll only be able to see the UVs you have selected in the viewport. That's my best guess. let me know if that works for you.
@samanuel_xd19876 ай бұрын
@JamieDunbar Thanks for answering!, i just kinda brute forced it to work so i manged to add color to some bits. I will definitely try what you said though soon, so thank you for the advice
@mischiviousteefmonster39008 ай бұрын
I'm having an issue where I'm needing to use multiple textures for different objects. Right now I have a space ship with a service arm that's rigged for animation attached to it. I want the service arm to have yellow and black hazard lines on it, but I want the ship to be a deep blue. Whenever I finish one, I can't get both textures to appear. Either the ship is colored, or the segments of the arm I last worked on, and usually the textures swap depending on what I was doing last, and I don't know how to 'assign' a specific texture to specific object so it stops doing that. Also, if you could direct me to the window or setting that allows me to see every individual object painted up that would be greatly appreciated.
@JamieDunbar8 ай бұрын
Hey mate. That question is well beyond the scope of this tutorial, but I'll see if I can help. It sounds like you're getting confused between which objects have which material assigned to them. There's quite a few different ways of solving that problem, but I think the simplest would be to use two completely different materials - one for the ship, one for the arm. That means you'll also paint two different textures - one for the ship, one for the arm. Does that make sense?
@cheesecakedefresa77694 ай бұрын
I followed up this process and my texture doesn't appear at all when i try to paint over the model, I also dont get the edit mode ft when trying to paint, even if I already selected that on layout
@JamieDunbar4 ай бұрын
Hey, sorry for the slow reply. Been sick 🤒 How’d you go figuring it out? Sorry, not quite sure what “edit mode ft” means.
@cheesecakedefresa77694 ай бұрын
@JamieDunbar HI! Thanks for the reply first of all, hope you get well soon, I tried this over other models and I still have some issues but I still don't really know what I'm doing wrong. What I meant with "edit mode ft" is when you choose edit mode on layout after selecting an object, it let's you modify it. I see that you can see that feature when you choose uv editing and texture paint, and although I can see it during uv editing, I can't see it when texture painting :
@pibawww3 ай бұрын
how do i go into edit mode
@Tophattoast3 ай бұрын
It’s tab you little goofball
@creeper92647 ай бұрын
Know it may be a little late, but my square has been wrapped and a base color I chose has appeared. After that painting on that square has no effect and i can't figure out why. Any ideas?
@JamieDunbar7 ай бұрын
It's hard to be certain without seeing your screen, but usually when that happens to be it's because I don't have the right texture selected. If you're using 4.0, in texture mode there should be a dropdown menu right in the middle of the toolbar. It will have the material symbol on it. That allows you to select a different texture. Make sure you have one, and that the correct one is selected.
@vit_c87536 ай бұрын
what do I do if the brush doesnt do anything? I added a texture and there arent any error messages so idk what im doing wrong
@JamieDunbar6 ай бұрын
What did you add a texture to? There's quite a few words in 3D that can have multiple meanings, or change between programs. So if you mean you added an "image texture" then we should be on the right path. But if you mean you added a texture to your brush - the texture could be blocking your paint from working. If you've done that, try removing the texture and see if the brush doesn't suddenly start working.
@skittay2 ай бұрын
this video was like a hand reaching out to bring me into the light
@JamieDunbar2 ай бұрын
No, don’t go into the light! Stay here and do more Blender.
@kaanosfer8794 ай бұрын
1.56 didnt oppen a transperent layer like that in mine but the side bar that says draw oppened
@JamieDunbar4 ай бұрын
Sorry, not quite following. Are you using Blender 3.6 or 4? By "transparent layer" do you mean it didn't create the UVs (the left window at 1:56)?
@kaanosfer8794 ай бұрын
@@JamieDunbar i just realized i was using 3.1.0
@kaanosfer8794 ай бұрын
The UW tab was blank after your steps, it didn't put the uv layout lines on the uv bar
@JamieDunbar4 ай бұрын
@@kaanosfer879 Oohh okay. Blender 4 introduced some new buttons for UVs. I only added the 3.6 notes to try and avoid confusion. The 3.6 notes might work in 3.1, but I haven't tested that far back sorry.
@kaanosfer8794 ай бұрын
@@JamieDunbar naah i still got no progress i upgraded to 4.1
@LuchFluch3 ай бұрын
hey jamie, can you help me? i have like 5 materials and the uv didn't change.
@JamieDunbar3 ай бұрын
Hey GamerFox. I can certainly try and help. There’s a lot of things that could be causing you issues though, so it might not be obvious what’s wrong. Is this a model you made yourself? One you downloaded? Is there a reason why it needs 5 materials? (Having multiple materials shouldn’t stop the UVs from working, but it might have us a hint why they’re not).
@LuchFluch3 ай бұрын
@@JamieDunbar it's a model i made myself, and no, at least when i try following this tutorial it doesn't need 5 materials, and i did it multiple times and it doesn't even work.
@JamieDunbar3 ай бұрын
@@LuchFluch What I try and do when figuring out these kinds of issues is to eliminate as many variables as possible. The first thing to figure out is whether this is a problem with the tutorial, or a problem with your model. So I'd start by opening a brand new scene in Blender, making a basic object (cube or sphere, etc) and seeing if you can make UV maps for those.
@LuchFluch3 ай бұрын
@@JamieDunbar it was a problem with the material(i think) but the second thing of the cube or sphere did function, but could you tell me how to eliminate variables?
@JamieDunbar3 ай бұрын
@@LuchFluch Oh sorry, "eliminate variables" probably sounds like a really technical thing. I simply mean taking a really complex problem and breaking it down to something as simple as possible. So if you're using your own model and it has a bunch of materials there's a lot of things that could be a problem and I have no idea where to start. But if we use a really simple object with only one material, suddenly that's a lot less variables we have to think about. It sounds like you were able to get a simple cube to work, so that means the tutorial works and there's nothing wrong with your copy of Blender 👍 The next thing I'd try is copying your model into a new scene, deleting all the materials and seeing if you can UV it. If that works, it means there was something wrong with the materials. If it doesn't, it probably means there's something wrong with the model itself. Let me know how that goes and if there's something wrong with the model I might get you to send it to me to try and fix 😊
@JishnuRaj-p8h2 ай бұрын
Great , Helped me a lot❤
@marlyq72425 ай бұрын
im pretty sure i did it wrong but its coming out only on one object and also its gritty its just dots and i dont know what i did wrong
@JamieDunbar5 ай бұрын
The tutorial files only have one object, so I'm guessing you're using your own model? That makes it a lot harder to figure out what's going wrong, since I have no idea what your models are or how they're set up. I'd suggest starting by doing one object at a time and make sure that's working before trying to do multiple objects with one texture.
@marlyq72425 ай бұрын
@@JamieDunbar yeah i watched a video of the model i made so that could help i found a way but its a bit more scuffed but it works