ucupaint addon blender is way better more layers. unlike 1 layer
@JamieDunbar Жыл бұрын
Wow, I haven't seen ucupaint before. Just looked it up. Correct me if I'm wrong but: -free -multi-layered painting -bakes Ambient Occlusion -supports UDIMs -supports multiple UV maps I usually use Substance Painter for texturing, but this looks like an amazing alternative for anyone wanting to stay in Blender.
@akiprox76 ай бұрын
@@JamieDunbar e
@aegisgfx5 ай бұрын
@@JamieDunbar substance is adobe so it's dead to me now. Ucupaint all the way
@JamieDunbar5 ай бұрын
@@aegisgfxYeah I feel you. Especially after the last few months 🙄 I managed to get a copy before Adobe moved it to a subscription model. Guess I’ll use that until there’s a really good reason to upgrade or switch to another software.
@BrisklyTF2 ай бұрын
Well, he doesn’t fully show you every short cut, which makes it a bit confusing
@Yummer.s8 ай бұрын
I may not be a beginner anymore. But no matter what time and how experienced I am, UV unwrapping will always bring me to tears of breaking down
@JamieDunbar8 ай бұрын
Haha, it does get easier I promise. I mean, you’ll probably never enjoy it, but at least there won’t be tears 😅
@kaistemino3 ай бұрын
yea. you should be, for other reasons about you💀
@ImNotFine443 ай бұрын
Maybe one day unwrapping will be a thing of the past… god i hope so
@ovrmya8 сағат бұрын
literally, i dread texturing, it’s the worst part for me 😭😭 certain models are easier to do but the complex ones.. please, i be ready to pay someone
@Tiki_Media Жыл бұрын
Surprisingly, you cover a lot of things many of the basic tutorials on UV unwrapping fail to cover. Clean and concise. Thank you!😊
@JamieDunbar Жыл бұрын
Oh that's awesome mate. It's always a struggle figuring out what to include or exclude, especially in a beginners tutorial. But there's another two UV tutorials in the works. Hopefully across all three it will be a ton of information, but not too much all in one go.
@Tiki_Media Жыл бұрын
@@JamieDunbar It's the little decisions on what you include that makes your tutorials valuable. For example, at 2:40, explaining that new UVs do not hold any color data, helps users gain a deeper understanding of how Blender works. When those little nuggets of knowledge accrue, they will eventually become a gold mine of mastery for the learner. Looking forward to your other two UV tutorials; you'll make experts of us yet!
@HE36011 ай бұрын
In order to get to Material Preview at 1:28, press the "Z" key on your keyboard. On a side note, gosh, I still hate Blender lol. I use Microsoft Paint 3D where I could just paint directly onto my objects out-of-the-box without the UV set up process, and then I just transfer my creation to Blender when I'm ready to make animations, etc. lol But, this is just MY problem. This is still an excellent video!! But now, I'm going to go back to building my 3D robot in MS Paint 3D lol. Thanks anyway!!
@JamieDunbar11 ай бұрын
Oh that's interesting. I've never used MS Paint 3D. If it's letting you import your colours into Blender that most likely means it's automatically making a UV map for you. I'd be curious to see what the UVs look like once you import the model into Blender. Ironically, it's probably doing an automatic unwrap very similar to what we make in this video 🤣
@WeirdWimp9 ай бұрын
I was looking for this!
@KuenQuartz1239 ай бұрын
thanks man for telling me to press the z ,i will never know it without you
@strinja10008 ай бұрын
Thank you for this comment
@g-zuzz7 ай бұрын
ur a hero tysm
@Kiwi27034 ай бұрын
For anyone whose texture painting just didn't work for no reason - with texture paint mode on, go to the "Tool" menu on the right, and under Brushes on the top delete the current brush with the X icon, then create a new one (the exact same one). This fixed the problem for me.
@JamieDunbar4 ай бұрын
It sounds like you tweaked a setting somewhere on your brush that was holding you back. Deleting it and recreating it basically resets everything to default. Another user got stuck when they accidentally put an alpha on their brush and it stopped working. So it’s simple enough to do.
@Kiwi27034 ай бұрын
@@JamieDunbar I didn't tweak anything though. It was the first time I even clicked on texture paint in a new installation of Blender, I had never touched any of those brushes before. I literally just had to delete it and re-create the exact same brush. I found this solution elsewhere online from someone who had the same issue.
@JamieDunbar4 ай бұрын
@@Kiwi2703 Oh now that's interesting. I wonder if that's a bug that's been introduced at some point. When you say "new installation" did you copy over your settings from the previous install?
@andrewmcintosh98323 ай бұрын
@@Kiwi2703 You are a legend thanks!
@meaburror76533 ай бұрын
thnakyou
@ulfsark26657 ай бұрын
Holy, i felt that when man said " you googled UV's and had a mini breakdown"
@notloki33775 ай бұрын
shout out for making the most clear, intuitive, and well spoken tutorial i've seen so far. this really helped me a lot, bless.
@nitrothechamp3 ай бұрын
Thank you for finally connecting the dots that other tutorials leave out. You presented this in a very understandable way.
@JamieDunbar3 ай бұрын
So glad this helped you 😊
@LitCrazyDJ11 ай бұрын
This video saved me from some potential hours of research on how to do texture painting. Thanks!
@JamieDunbar11 ай бұрын
Huzzah! 🥳
@illusorylight64209 ай бұрын
If this is a beginner's guide then I'm giving up on blender
@MajorCabbage908 ай бұрын
I don’t get it, for why?
@orwinsen45107 ай бұрын
literaly the easiest tuto i ever seen
@xanapy7 ай бұрын
smooth brain
@Ooga_OnYT7 ай бұрын
@@MajorCabbage90 What does "for why" even mean
@Ooga_OnYT7 ай бұрын
@@xanapy frfr
@LOC-Ness Жыл бұрын
you can also start your material by dragging a texture to the bsdf on the shading workspace
@robertomachado75816 ай бұрын
Great tutorial! I have been breaking my head for days trying to find a tutorial that could teach me how to paint a UE metahuman besides using Substance Painter, whose subscription model is a no go for me. I couldn't find out how to do it in Quixel Bridge. Blender was the answer. A million thanks!
@EdgedPixie7 ай бұрын
For people enduring my headache; go to the Shading tap at the top; look at the shader nodes, and manually plug the texture you're using into the BSDF material.
@JamieDunbar7 ай бұрын
Solid tip. I think if everything goes perfectly you shouldn’t encounter this issue. But I had this happen myself when making the tutorial so it’s clearly easy enough to do.
@Its_Techno_4 ай бұрын
this was so hard with other tutes, you just earned a sub!
@JamieDunbar4 ай бұрын
Yay, welcome to the channel 🥳
@_Valkohl_8 күн бұрын
I was stuck using maya for so long I forgot how to do stuff in blender, so now I need to back track and look at stuff like this again lol
@JamieDunbar8 күн бұрын
Haha, I did the same thing for about a year when I first tried to learn Blender.
@_Valkohl_8 күн бұрын
@@JamieDunbar Really? I wish I was able to use Blender instead of Maya. But my uni only teaches Maya so thats that. But your videos are quite helpful
@JamieDunbar8 күн бұрын
You should be able to get a student version of Maya if you’re still studying. Trying to learn two programs at the same time is a big ask. That said, once you know one, learning a second becomes a lot easier.
@_Valkohl_8 күн бұрын
@@JamieDunbar working on getting a student version. Yeah guess it is. But really it just come down to remembering controls for me and that stuff
@RafiNoSkill16 күн бұрын
I'm kinda new and idk how to find the unwrap menu like i mean i can't open it
@JamieDunbar15 күн бұрын
All good mate. To bring up the unwrap menu you should just need to have your mouse cursor in the viewport and press the “U” shortcut. That should open the menu for you.
@Cesardevart-dc1pz5 ай бұрын
Thanks! I was searching for the add texture button in the newer version.
@ChasingSensei4 ай бұрын
For some reason my blender does not show the option to create "simple uvs", i looked through everywhere yet i couldnt find. I am on the latest version and a lot of things have changed. Any ways i can fix this? 😕
@JamieDunbar4 ай бұрын
Hey mate. I’m guessing you’re using your own model? If your model already has UVs that option isn’t available. Don’t stress, just follow the tutorial a little longer and I’ll show you how to do the same thing from the viewport menu 👍
@diamondswiss80265 ай бұрын
So where is the “add simple UV’s” button? Its missing in the current version
@JamieDunbar5 ай бұрын
I’ve tested this in 4.1 and 4.2. It should all still work. One of the most common problems people run into us using their own model, which also has some UVs attached. In that case, the add simple UVs button won’t be there. Keep watching the video. The very next section talks about adding UVs from the viewport menu.
@emmagamble795Ай бұрын
When using my own model and selecting add simple UVs nothing appeared in the image editor. I could still paint on it, but I don't see those wireframe UVs. How can I make them appear?
@JamieDunbarАй бұрын
Hey mate, that’s most likely one of Blenders settings. In the UV editor window there’s a button that looks like 2 diagonal arrows that are going in opposite directions. Press that 👆
@PKM10106 ай бұрын
2:25 you even addressed this issue I had. Brilliant tutorial, no overcomplicated nonsense. Thank you!
@cozmic1247 ай бұрын
learning basic stuff in blender makes me feel like a grandpa trying to learn how to use facebook
@JamieDunbar7 ай бұрын
In your defence, Blender is a touch more complicated than Facebook 😜
@Boraiy18 күн бұрын
1:29 how to open this menu im so beginner
@JamieDunbar17 күн бұрын
I’m pretty sure that’s the “tab” shortcut. If that doesn’t work, the same buttons can be found in the upper right hand corner of the viewport. They’re the ones shaped like little spheres.
@ConeFlower-gx2qk6 күн бұрын
I use z
@JamieDunbar6 күн бұрын
@@ConeFlower-gx2qk Oh my bad! I must have checked the wrong timestamp. Yes "Z" is the correct shortcut.
@ConeFlower-gx2qk6 күн бұрын
@ oh you’re completely fine. I know some people use different hot keys so that was what I was thinking you were doing. Either way I appreciate the help
@wondaraptor11 ай бұрын
I just spend a hour on understanding what is uvs and why it won't let me paint, somehow made it and only now found a tutorial that could save me so much time 😅 nobody said that it will be easy on a 3rd day of learning 3D
@JamieDunbar11 ай бұрын
Lol, I hate it when that happens 😩 Pretty sure this was my work around day 3 🤣: www.deviantart.com/archdragon/art/The-Gun-10446581
@romeorift189110 күн бұрын
Omg a life saver... As much as my computer just restarted on me. I find it sad you gotta save it from the UV section and it wouldn't save automatically 😢
@JamieDunbar9 күн бұрын
Yeah it surprises me Blender doesn’t have some kind of auto save. I’ve come from learning Maya, which saves all textures to a backup folder, just in case.
@450isalive32 сағат бұрын
For some reason, when I use Paint Hard to try to color it, it doesn't work, but if I select Paint Hard Pressure it draws normally on the object, why is this happening?
@babl103Ай бұрын
how can I import the texure again? I tried tutorials but they dont work for some reason, the note wrangler used doesnt work is there a alternative to the note wrangler?
@JamieDunbarАй бұрын
The node wrangler is just a bunch of shortcuts, so everything can be done manually. Create an “image texture” node and click the “open” button on it. Then find where you saved your texture and load it. Don’t forget to plug that texture into the “base colour” on your shader.
@PeteronMegs5 ай бұрын
I subscribed in the first 37 seconds of the video. You described the beginner's struggle so well lol
@JamieDunbar5 ай бұрын
Lmao, fantastic 😅 I’ve been doing animation for nearly 20 years and it’s often really hard to remember those initial struggles. I’m glad I haven’t completely forgotten them.
@busyvbee9 күн бұрын
question,,, can you texture paint over objects with an assigned materials + shaders? please help
@JamieDunbar9 күн бұрын
Hey mate. It sounds like you may have got confused between textures, materials and shaders. Which is perfectly understandable because we often use them interchangeably. So shaders are nodes like the Principled BSDF shader, or a Diffuse shader, or a Glossy shader. Images textures plug into those. So you might have a colour texture. Or a roughness texture. Or a displacement texture. And you can have any number of shaders or textures inside a material. So to (hopefully?) answer your question - yes, you can paint texture into objects that have materials or shaders assigned to them.
@busyvbee3 күн бұрын
@@JamieDunbar thanks a lot :> I actually solved the problem a few days ago. Thanks for the tutorial btw!
@JamieDunbar3 күн бұрын
@@busyvbee Good to hear. And you're most welcome 😁
@Shadowthevampire5 ай бұрын
If I do it this way will it export with the colors so that I can put it into a game engine for example?
@JamieDunbar5 ай бұрын
Yes! Once you have a texture map saved you can import that into your game engine.
@MainChicken3 ай бұрын
If I Click on Texture Slots There isnt the Button hes clicking Where do I find it?
@JamieDunbar3 ай бұрын
There’s two reasons you might not see that texture slots button. 1. Make sure you’re using Blender 4.0 or above. 2. Your object may already have UVs. If that’s the case, keep watching. I’ll explain another way of doing it in a few seconds.
@MainChicken3 ай бұрын
@@JamieDunbar ok thx
@Akuma-Zhu-Rong4 сағат бұрын
What did you press at 1:30 to get that menu?
@butbietboi93696 ай бұрын
I watched two of your videos, 1 is this video, 2 is the video you teach about Texture mixing. Honestly, your way of communicating and explaining is very easy to understand, which made me subscribe to your channel right away after just those 2 videos. Btw, your videos is really helpful to newbies like me, thank you very much! 🙏💯
@JamieDunbar6 ай бұрын
That’s awesome. Welcome to the channel 🤩
@EngineerExplaininhindi2 ай бұрын
Thanks Brother it help me a lot
@darkman23719 күн бұрын
Would also go over how to pack the textures so they can be available for use in Unity and other Game engines.
@JamieDunbar19 күн бұрын
A very useful thing to know, but definitely not an “absolute beginner” skill.
@Staticz4424 күн бұрын
i have an issue where it paints on the opposite side of the model any idea how to fix?
@JamieDunbar24 күн бұрын
Do you have mirroring enabled? Technically that would be a feature, not a bug, although you may not want it on. Alternatively it might be that your UVs haven’t quite worked out. Hopefully just redoing them will fix the issue.
@Staticz4422 күн бұрын
@@JamieDunbar nope, but i found out the issue, my wrap was flipped for some reason
@JamieDunbar22 күн бұрын
@@Staticz44 That's weird. I assume you were using your own model? Or one you downloaded? Either way, glad you got it sorted 😄
@Muhib-n1c6 ай бұрын
when i try to paint it after i did all the steps there is no color
@rene-ev3vu4 ай бұрын
through the hundreds of videos i watche, the countless hours wasted. this man explained it simpler and quicker than lightning, enjoy your sub.
@JamieDunbar4 ай бұрын
Haha, thank you 😊 And welcome to the channel!
@idkyukko13 күн бұрын
3:57 is there a way to stop this from happening? how do you paint only on the surface you started on and not have it paint over everything the brush radius has view of?
@JamieDunbar13 күн бұрын
There’s a few ways. Masking is probably the easiest option. You can also go into edit mode and hide faces you don’t want to paint on.
@teuta_17 күн бұрын
sorry this video is over a year old already but even though i am following this tutorial in the exact way i cant seem to color my models manually (i can pick a base color, create my own UV and unwrap it, etc) i just cant seem to do it.
@JamieDunbar17 күн бұрын
That’s a very common problem ☺️ It’s very easily to accidentally create more than 1 image texture and Blender gets confused which one to paint on. Go into the shader editor and make sure you only have the one image texture and that it’s connected to the ‘base colour’ on the Principled BSDF shader. Hopefully after that you’ll be able to paint.
@CRTifiedYT3 ай бұрын
Finnaly an easy and simple texture painting tutorial
@THmusic4203 ай бұрын
Nothing here works for me like in the video, i use to work every day in blender about 5 years ago so i know al the basics but it just dont work, i cant paint on my texure, nothing happens😢
@JamieDunbar3 ай бұрын
Yeah Blender has changed quite a lot in the last five years. Fortunately the underlying principles are still all the same, so at least it should be easy to help you 😅 First thing, are you using Blender 4.0 or above? Assuming yes, the next most common problem is accidentally disconnecting your texture from the shader. Go into the shader editor and make sure they’re still connected. And finally, when you go into paint mode, make sure you have the correct texture selected to paint on. If you follow the steps perfectly it will work, but it’s frustratingly easy to hit ‘undo’ at the wrong time and get lost 😞
@THmusic4203 ай бұрын
@@JamieDunbar thanks, I made it work✌️
@JamieDunbar3 ай бұрын
@@THmusic420 Ah brilliant. Any chance you remember what you did to fix it? Might help me help other people who get stuck.
@existereOracle Жыл бұрын
wonderful straightforward tutorial! however even after following all of these steps, I still cannot paint on my model or uv. the brush tool simply does nothing when I use it dispite everything being set up correctly. any ideas as to what may cause this?
@JamieDunbar Жыл бұрын
My best guess would be not having the right texture selected. It’s surprising easy to do, especially if you have multiple textures or materials in your scene or on your object.
@existereOracle Жыл бұрын
@JamieDunbar got it working, thanks! the funny thing is, everything else worked just fine too😅
@ELIChannel_ Жыл бұрын
it doesn't work for me as well and i followed everything and the brush just doens't want to paint@@JamieDunbar
@JamieDunbar Жыл бұрын
@@ELIChannel_ Hey mate, how'd you get on solving this? Can you tell me where you up to in the video? It'll help me figure out where things might have gone wrong.
@ELIChannel_ Жыл бұрын
@JamieDunbar I got to the painting part and I tried to paint but it just wouldn't do anything
@Vousie8 ай бұрын
I thought this'd be great, but once I actually started painting this one, and had random lines turn up near all of the seams from these tiny islands, I looked at UV unwrapping and found out it's actually a *lot* easier than you made it sound. Getting it "perfect", just like retopology is hard, but just getting to "reasonable" is actually *very* easy (and almost faster than getting a "barely usable" UV map from this "smart" thing): Just mark a few seams in reasonable spots, then press unwrap and check if it's laid it out well for you. It will really save a lot of pain compared to this confusing and messy UV map that the "smart" one has generated.
@TheTrue_Burger5 ай бұрын
where is the uv unwrap thing in 3.6? i really cannot find it edit: nvm I just realized you are in 4.0 so I upgraded to 4.0
@simonvanutrecht1250Ай бұрын
Super easy to follow tutorial even with my limited expertise in blender
@JamieDunbarАй бұрын
Thank you, that’s great to hear 😊
@MjShorts5348 ай бұрын
how do you change the viewport?
@9NBA6 ай бұрын
Tab + z
@j_tha_panther9 ай бұрын
Artists don’t over complicate it, it’s just over complicated to begin with
@SuperNxva710 ай бұрын
I have multiple objects in 1 asset, whenever i try to texture pain it can chose all items, only the sword blade, any tips to fix it?
@JamieDunbar10 ай бұрын
There's two ways you could do this. 1.Go into edit mode and select the faces you want to paint (the "L" shortcut may help here). Then go into texture paint mode. In the toolbar, right next to the "Texute Paint" drop down, there should be a single button. It's called the "Paint Mask" tool. If you click that, it will make it so you can paint on only the faces you selected. 2. You may be able to temporarily separate the different meshes into individual objects, texture paint them, then recombine them afterwards. Make your UVs first, so they don't overlap when you recombine them.
@VerySourTaste9 күн бұрын
how to i make uv maps for separate objects? I feel like im selecting the objects and unwrapping, but it's only doing one object at a time and not saving the uv maps from previous objects
@JamieDunbar9 күн бұрын
You can either do individual UV maps for each object. Or, if you want to combine them into one, just select all the objects at once and go through the process. You may still need to paint them one at a time, but the texture will be shared between all the objects.
@majinsamurai49186 ай бұрын
How do i import the uv map when i open the file after closing it? I ahve it saved in my files but every way i tried doing it it doesnt work, and i cant find help on how to do it
@JamieDunbar6 ай бұрын
You’ll want to add a “file texture” node to your material. It’ll have a big “open” button on it. Click that and find your texture. Later versions of Blender should also let you drag and drop the texture from your desktop into the material editor.
@Remll_56677 ай бұрын
I can't fix missing uvs materials
@CinaBloom6 ай бұрын
when i paint how can I make it more sharp around the edges instead of a fade
@JamieDunbar6 ай бұрын
This is getting a little more advanced, but you’ll want to find the “Falloff” menu (its both at the top of the viewport and in the side panel). Set it to “constant” for a perfectly sharp edge, or experiment with the other options for something in between.
@RosieBunny-wi9bf6 ай бұрын
When I try to see what I have painted in texture paint it doesn’t transfer to layout
@JamieDunbar6 ай бұрын
Sometimes those different workspaces have slightly different settings. In this case, Texture Paint is set to “material preview” view and Layout is set to “Solid”. To see your texture in Layout, set your viewport to “material preview” 👍
@Hyszer7 ай бұрын
OMG FINALLY THANKS YOU SO MUCH NOW I CAN PAINT I WAS FLIPING THE ENTIRE PLATFORM TO KNOW HOW TO DO IT
@JamieDunbar7 ай бұрын
Lmao. Glad we could get you up and going 😂👍
@karinan.l.3003 ай бұрын
Thanks for your knowledge! But what would happen if instead of painting the texture directly with the brush, I wanted to use some procedural technique in Blender? What would be the steps for this case? I'm confused about the layout of the UVs and how I could export this texture along with the object to another program.
@JamieDunbar3 ай бұрын
Great question. There’s kind of two ways to texture an object. One is UV painting, the other is procedural. And of course, there’s a little cross over between the two. Broadly speaking, procedural texturing doesn’t usually require UVs. This technique uses the shape of the object to detect edges, bevels and flat surfaces. This allows you to dynamically paint objects (meaning you can swap the material to a completely different object and it will still work). Procedural textures have their limitations when it comes to adding very specific details. For example the eyes on the mushroom character. Or a tattoo. For these kinds of details it’s much easier to UV unwrap and paint them manually. Once you get good enough at both techniques you can start to combine them. So you might have a procedural skin texture as a base, then layer a tattoo texture over the top. Things get more complicated when you want to export to another program. Most programs don’t use the same procedural nodes, so trying to export a procedural texture usually won’t work. In that case you’ll want to “bake” the procedural texture. This simply means taking all those procedural nodes and transforming that data into a painted texture. So although you don’t need UVs to create a procedural texture, if you want to bake and export it, you’ll need to create UVs. Hopefully that makes sense. It’s all very confusing at the beginning. Feel free to ask any follow up questions.
@tombell12179 ай бұрын
So i change the material base colour and it applies, I go to paint but nothing happens. Im so confused on what to do.
@JamieDunbar8 ай бұрын
Sorry mate, only just saw your comment. KZbin does a terrible job of making sure I see them all. It sounds like you’ve got the material set up, but not the texture yet. Make sure you’ve added the material, an image texture and the UVs before you start painting.
@DsDmroficialАй бұрын
I dont see that uv warning to create smt at 1:49
@JamieDunbarАй бұрын
If you don’t see the create UVs button, your object may already have some default UVs. Just watch for another minute or so - I’ll show you the alternate way to create UVs from the viewport menu.
@DsDmroficialАй бұрын
@@JamieDunbar i found that i needed to save that object and reopen that object in a new general scene (if this doesnt make sence im new to blender lol)
@JamieDunbarАй бұрын
@@DsDmroficialHa, that is strange. I can’t think of a good reason why that would have worked 🤔 That said I’m pleased you used such a simple solution. A lot of people would struggle against that for hours and give up. I love the “start a new scene” option. It fixes a ton of problems 😂
@DsDmroficialАй бұрын
@@JamieDunbar Ty♥
@ReisSangremanАй бұрын
In Blender 4.3 I don't get the option to "Add Simple UV's" when I click on "Texture Slots", did it get moved or something?
@JamieDunbarАй бұрын
It should still be there in 4.3, but it doesn’t up if your model already has UVs. Kew watching for another minute or so, we cover another way of making UVs from the viewport.
@Will_-it3mh3 ай бұрын
so i must have done some thing before that doesnt make the add simple uv show up, how can i reset my UVs? the UV unrwraped doesnt show up on the left
@JamieDunbar3 ай бұрын
Hey mate. Are you saying the button isn’t there, or your UVs aren’t visible? If the button isn’t visible, that’ll be because you already have some UVs. Keep watching the video and I’ll show you how to make the UVs from the viewport instead. If the UVs aren’t visible, make sure you have the faces of your model selected. There’s a setting in the UV editor that turns this setting on/off.
@Will_-it3mh3 ай бұрын
@@JamieDunbar it's actually both. i also didnt have the edges of the mesh highlighted for some reason, didnt know how to i guess. i think i had pressed the first "Unwrap" button a while ago and that's what messed it up
@JamieDunbar3 ай бұрын
@@Will_-it3mh Haha, well I'm glad I gave both steps then 😜 I deliberately made the mushroom download not have UVs, but most of the time when you create an object in Blender it gets some basic default UVs. Unfortunately I think that disappearing "add simple UVs" button has confused a lot of people.
@hurtant40442 ай бұрын
thx bro, was losing my mind with other tutorials 🏆
@JamieDunbar2 ай бұрын
Haha, glad this one helped you 😊
@malkhazizatiashvili26064 ай бұрын
i did everythin step by step but when i try to paint nothing happens
@NelsonCWoodstock4 ай бұрын
same
@aeriksson8104 ай бұрын
I need some help, yesterday it worked but on my other model i can’t unwrap it, it says ”Unwrap failed to solve 17 out of 28 island(s), Edge seams mat need to be added” help pls 🙏🏻❤️
@JamieDunbar4 ай бұрын
Ooff, now that’s an interesting error. Firstly, are you sure you didn’t accidentally choose “unwrap” rather than “smart UV”? “Unwrap” is a slightly different method that does require you to add edge seams for it to work. “Smart UVs” is meant to automatically create those seams for us, so I’m surprised you’re seeing that error by picking this option. If that doesn’t work there may be some issue with your model. Is it a very high poly model? Or is it made up of multiple objects?
@ichadoumar-faruk91542 ай бұрын
Deserves more than a subscription
@notabsy2 ай бұрын
I texture painted my model but it only shows in material preview but not rendered. NVM FIXED: I DIDN'T SAVE THE IMAGE BEFORE RENDERING. (4:40)
@JamieDunbar2 ай бұрын
I’m glad you figured that out quickly. If you close Blender without saving the image it gets deleted. It’s very frustrating.
@cbh_channel8 ай бұрын
Can i save the texture of my model and pixelate the texture. Will that work?
@JamieDunbar8 ай бұрын
Do you mean save the texture, then open it in another program like Photoshop, pixelate and save, then reload into Blender? Yes, you can absolutely do that!
@cbh_channel8 ай бұрын
@@JamieDunbar ill try!
@ghoost89434 ай бұрын
I tried this and it didnt work. I did everything but when I try to paint nothing happens
@JamieDunbar4 ай бұрын
Hey Ghoost. You’re not the only one to run into this problem. If the follow the steps perfectly it will work, but it’s extremely easy to go back and forth on one of those steps and suddenly something gets broken. Go into the shader editor and just make sure your material has the correct texture and it’s attached to the base colour. Also make sure when you paint, you have the correct texture selected to paint on.
@Quack0714 ай бұрын
I wish you would add what buttons you're pressing TT
@JamieDunbar4 ай бұрын
Yeah sorry about that. When I made these videos the Screencasts addon hadn’t been updated yet 😢
@waltbayless77097 ай бұрын
Wonderful video! Thank you! I noticed the color picker is affected by lighting and it can be nearly impossible to select the base color again. Shades of the color are all shift x picks up. Is there a fix for this? Thank you very much in advance.
@JamieDunbar7 ай бұрын
Yes, there is! Apologies, I’m not in front on my computer right now, but I believe “shift+X” selects the screen colour and just “X” selects the texture colour. Double check I’ve got the shortcut correct, but it definitely works.
@waltbayless77097 ай бұрын
@@JamieDunbar Thank you so much! I really appreciate you taking the time to help!
@waltbayless77097 ай бұрын
@@JamieDunbar Thank you for your help! It looks like X just flips the colors. If you find an answer for a way to select the actual texture color please let me know. Take care and have a fantastic week!
@JamieDunbar7 ай бұрын
@@waltbayless7709 Hey Walt, finally got back in front of a computer. Just tested it and in Blender 4.0 and above "Shift + X" selects the texture colour. I'm pretty sure in earlier versions it was just the "S" key.
@waltbayless77097 ай бұрын
@@JamieDunbar Thank you so much, Jamie!
@lillibird2326 күн бұрын
Are you able to import images onto your model? For example, if you wanted to import a png of a face and place it onto the model. Do you have to paint it IN blender??? Great Tutorial! Thanks!
@JamieDunbar26 күн бұрын
Yes you absolutely can import external textures. You still do that with the “image texture” node. Instead of creating a “new” texture use the “open” button. Just be aware how your UVs are set up will likely affect how the texture is applied.
@ABJNService4 ай бұрын
time to sub, quality content, thanks for giving your time and efforts, really i needed this.
@JamieDunbar4 ай бұрын
Thank you 😊 And welcome to the channel!
@CrissCrossCookiesАй бұрын
About the texture slots part, I'm in 4.1 and I can't find it, I'm not sure if im doing anything wrong
@JamieDunbarАй бұрын
Hmm, it should definitely be there in 4.1 There's some relatively simple things you can do to accidentally hide it thought. The most obvious one - are you still in "texture paint" mode? When you go to the "Texture Paint" workspace, it automatically puts you into texture paint mode. But it's possible to go to "object mode" or "edit mode" or "sculpt mode" using the "tab" keyboard shortcut. Those modes can also be accessed from the viewport menu. It's the second dropdown menu before "view". Make sure you're in "texture paint" mode and hopefully that will make the texture slots menu reappear.
@Ramin-Graphics5 ай бұрын
Amazing tutorial. Very helpful for beginners.Thanks to producer!👍👍
@diegomt-12 ай бұрын
can you leave the link of the texture pls i searched on internet but i cant find a texture like that
@JamieDunbar2 ай бұрын
Sorry which texture? The one for the mushroom man? 🍄 If you check the description there’s a link to download the model. But you’re meant to paint your own texture.
@VulpinetideCuteTimes0w019 күн бұрын
1:47 Mine doesn't have a Texture slot option?
@VulpinetideCuteTimes0w019 күн бұрын
Oh nvm, I just realized the side panel you pointed out.
@VulpinetideCuteTimes0w019 күн бұрын
Although the UV's didn't "Pop into existence."
@platek5493 ай бұрын
i dont know why i have textore material and uv (error not showing) and still cant paint
@JamieDunbar3 ай бұрын
There’s generally one of two things that causes this. It’s possible you may have accidentally created multiple image textures and Blender is trying to paint on the wrong one. Go into the shader editor and make sure you only have the one image texture and it’s connected to your BSDF shader.
@jaygsg46864 ай бұрын
Exactly what I was looking for, thanks so much!
@samual_not_samuel9 ай бұрын
If you want to avoid accidently painting over a section of the mesh, you can go to edit mode and use H to hide that part of the mesh. Just hit alt-H to unhide it when you're done.
@JamieDunbar9 ай бұрын
Solid tip. There's the option to mask off areas too.
@Kali9968 ай бұрын
how do i unhide though
@JamieDunbar8 ай бұрын
@@Kali996 "H" for hide. "Alt + H" for unhide 😉
@L0ki_Th3rian6 ай бұрын
I’m trying to find texture slots but it’s not there. I have a UV map already for some reason but I’m missing textures. Could I get some help please??
@JamieDunbar6 ай бұрын
Are you using Blender 4.0 or above? That texture slots menu isn’t available in earlier versions.
@L0ki_Th3rian6 ай бұрын
@@JamieDunbar it says I’m using blender 3.6 not sure if that’s above or under lol
@JamieDunbar6 ай бұрын
@@L0ki_Th3rian Haha. 3.6 is definitely an earlier version. So that "texture slots" menu won't be at the top of the viewport. You'll find something very similar in the side panel. It's a dropdown menu and it's also called "texture slots" and looks very, very similar. If you jump to 2:50 in the video, you'll get the steps to create a texture. Just find that same button in the side panel.
@Splozy8 ай бұрын
Is there no options to paint materials/patterns onto a model? I'm really interested in something intuitive that simulates real world model painting, especially in VR.
@JamieDunbar8 ай бұрын
Don’t think Blender has a VR painting option (although there may be an addon). But you can definitely paint patterns onto a model. That’s a little more advanced than this tutorial, but have a look into painting using “textures” or “stencils”.
@AlexSmith-xb1gq6 ай бұрын
Nothing happens whenever I press 'U' to bring up the unwrapping menu. Any idea on how to fix this?
@JamieDunbar6 ай бұрын
The only things I can think is to double check you’re in “edit mode” and that you have some faces of your model selected 🤔
@AlexSmith-xb1gq6 ай бұрын
@@JamieDunbar Thanks!
@hirerarkioz41868 ай бұрын
thank you, this is very helpful. i was wondering why the generated textures of my 3d model are always blank when i export it.
@maskyboy85206 ай бұрын
The UV Mapping just won't show up for me while I'm in Texture Paint mode. It'll be there when I'm in Edit mode, UV Editing mode, but NOT Texture Paint mode.... It defeats the whole purpose of painting my model because when I go to attempt to paint directly on the model, it paints multiple faces that shouldn't be getting painted, so I NEED the Uv Map while I'm painting, but I can't get it to actually show up. Edit: Found out how to sync the UV in UV Editing mode, to the Edit Mode Selection. This allows me to see the UV Mapping in Texture Painting Mode. The new issue is (and which would explain why painting is hell for me) that the UV Mapping for Texture Painting Mode is a complete mess, and I can't seem to find a way to fix it, as I can't re-unwrap it IN Texture Painting Mode.
@JamieDunbar6 ай бұрын
I get that it’s a bit weird, but creating your UVs is considered part of the modelling stage. So to create UVs, you’ll want to be in edit mode. Once they’re made you can switch over to texture paint mode to add your colours.
@Rob_Oofer3 күн бұрын
HOW DO I ACESS VIEWPORTS
@JamieDunbar3 күн бұрын
Hey mate. 1:01 Shows you how to change the workspace, which sets you up with a good viewport layout. If you want to manually choose a viewport, the first button in the top left of every viewport gives you a dropdown to choose a different view. This is what it looks like when opened: docs.blender.org/manual/en/2.90/editors/index.html
@nkustersАй бұрын
1:30 what did you do to change the 'solid view'?
@JamieDunbarАй бұрын
Hey mate. That’s the “pie menu” for changing the viewport. You should be able to bring it up with the “z” key if your mouse is in the viewport window. If that doesn’t work, there’s also a row of buttons at the top right of the viewport which allow you to change between wireframe, solid, material and rendered view.
@nkustersАй бұрын
@@JamieDunbar Yeah, after some googling, I found it. Total noob when it comes to Blender, so it's usefull when you either explicitly name the keys you hit or when they are shown on-screen 😅I know the keys become second nature when you're used to it, but starting out, you need to look up a LOT of this 😅
@JamieDunbarАй бұрын
@@nkusters All good mate. Unfortunately when I did this tutorial the screen-cast addon hadn't been updated yet. Very annoying to have a beginner tutorial without it. Thankfully it's been working again for a while.
@lortzo573Ай бұрын
for some reason i dont have the model tiles in my uv map
@JamieDunbar29 күн бұрын
Where abouts in the tutorial are you? And are you using the mushroom model, or your own?
@huggywuggyfan.games762 ай бұрын
Thank you so much for this easy tutorial!!♥️
@JamieDunbar2 ай бұрын
Glad it helped you 😊
@Cocoplayyyy10 ай бұрын
the best explanation !
@hilgredАй бұрын
I’m literally crying how do I change it from solid mode to material
@JamieDunbarАй бұрын
Hey mate. Apologies for not having the screencast for this video. The addon hadn’t been updated yet. There’s two ways. First, there’s a row of buttons at the top of the viewport that turn on wireframe, solid, material and rendered view. There’s also the “z” shortcut which brings up a pie menu with the same options.
@Jfkckjsnnclskbc9 ай бұрын
Im stuck in 1:52, i cant see the add sample uv :(
@JamieDunbar9 ай бұрын
There's a couple of things it could be. 1. Are you using Blender 4.0 or above? 2. Make sure you have the object selected! 😅 3. Do you already have a UV map? Simple objects like spheres and cubes often come with UVs pre-made. So if you've modeled your own object from one of those primitives, it may already have UVs. If that's the case, 2:10 shows you how to make UVs through the UV mapping menu.
@cheesecakedefresa77698 ай бұрын
I followed up this process and my texture doesn't appear at all when i try to paint over the model, I also dont get the edit mode ft when trying to paint, even if I already selected that on layout
@JamieDunbar8 ай бұрын
Hey, sorry for the slow reply. Been sick 🤒 How’d you go figuring it out? Sorry, not quite sure what “edit mode ft” means.
@cheesecakedefresa77698 ай бұрын
@JamieDunbar HI! Thanks for the reply first of all, hope you get well soon, I tried this over other models and I still have some issues but I still don't really know what I'm doing wrong. What I meant with "edit mode ft" is when you choose edit mode on layout after selecting an object, it let's you modify it. I see that you can see that feature when you choose uv editing and texture paint, and although I can see it during uv editing, I can't see it when texture painting :
@creeper926411 ай бұрын
Know it may be a little late, but my square has been wrapped and a base color I chose has appeared. After that painting on that square has no effect and i can't figure out why. Any ideas?
@JamieDunbar11 ай бұрын
It's hard to be certain without seeing your screen, but usually when that happens to be it's because I don't have the right texture selected. If you're using 4.0, in texture mode there should be a dropdown menu right in the middle of the toolbar. It will have the material symbol on it. That allows you to select a different texture. Make sure you have one, and that the correct one is selected.
@ValtheFemboy6 ай бұрын
1:53 for me the "add simple UV" doesnt show up edit: should've watched ahead lol. you literally give a solution seconds later
@JamieDunbar6 ай бұрын
In your defence, you’re one of the few people who came back and watched those extra few seconds 😜
@w1szpYT23 күн бұрын
haven’t done anything but go into the texture paint tab why my model pink 😭
@w1szpYT23 күн бұрын
wait nvm I left solid view and it’s gone 😅
@JamieDunbar22 күн бұрын
That bright pink colour usually means you added an image texture in Blender, but the file has been moved on your hard drive. It’s Blender’s way of basically screaming at you “your texture is gone!!”
@olifrizi106Ай бұрын
Why evrytime i want to do somthing it kicks me out of blender
@JamieDunbarАй бұрын
As in Blender is crashing? Two main things to check. Is your computer powerful enough to run the later versions of Blender, or do you maybe need to downgrade to an earlier version? Or, do you need to update your drivers?
@yougotrizzedbythewormАй бұрын
how do i do the viewport thing i am ultra new to paint
@JamieDunbarАй бұрын
Do you mean turn on the materials? There’s a row of button at the top right of the viewport that allow you to cycle between wireframe, solid, material and rendered view. Otherwise I’m pretty sure the keyboard shortcut to bring up the pie menu is the “Z” key.
@vit_c875310 ай бұрын
what do I do if the brush doesnt do anything? I added a texture and there arent any error messages so idk what im doing wrong
@JamieDunbar10 ай бұрын
What did you add a texture to? There's quite a few words in 3D that can have multiple meanings, or change between programs. So if you mean you added an "image texture" then we should be on the right path. But if you mean you added a texture to your brush - the texture could be blocking your paint from working. If you've done that, try removing the texture and see if the brush doesn't suddenly start working.
@kaanosfer8798 ай бұрын
1.56 didnt oppen a transperent layer like that in mine but the side bar that says draw oppened
@JamieDunbar8 ай бұрын
Sorry, not quite following. Are you using Blender 3.6 or 4? By "transparent layer" do you mean it didn't create the UVs (the left window at 1:56)?
@kaanosfer8798 ай бұрын
@@JamieDunbar i just realized i was using 3.1.0
@kaanosfer8798 ай бұрын
The UW tab was blank after your steps, it didn't put the uv layout lines on the uv bar
@JamieDunbar8 ай бұрын
@@kaanosfer879 Oohh okay. Blender 4 introduced some new buttons for UVs. I only added the 3.6 notes to try and avoid confusion. The 3.6 notes might work in 3.1, but I haven't tested that far back sorry.
@kaanosfer8798 ай бұрын
@@JamieDunbar naah i still got no progress i upgraded to 4.1
@LippyPopples16 күн бұрын
I don’t see the texture slot even in the side :/ Edit: I changed versions I don’t see “add simple UVs” ????? Help why does this always happen Edit: I did unwrap the uv I still don’t see it. I still don’t understand what I’m doing wrong
@JamieDunbar16 күн бұрын
Annoyingly there's a number of small things you can run into that can trip up beginners and...I think you've been unlikely enough to hit all of them! Okay, so the texture slots thing will only show up in 4.0 or above. It will also only show up if your model doesn't already have UVs. So if you use the model in the download, you'll see the button. If you're using your own model there's a good chance you already have some default UVs and therefore won't get the button. If you can't see the UVs you likely have the "UV sync selection" button disabled. It's this button here: blenderartists.org/uploads/default/original/4X/9/9/2/99220b552ef54ceb2f81e47b30819aed7a890d5f.png You can also get around this by selecting all the faces on your model in the viewport.
@mischiviousteefmonster3900 Жыл бұрын
I'm having an issue where I'm needing to use multiple textures for different objects. Right now I have a space ship with a service arm that's rigged for animation attached to it. I want the service arm to have yellow and black hazard lines on it, but I want the ship to be a deep blue. Whenever I finish one, I can't get both textures to appear. Either the ship is colored, or the segments of the arm I last worked on, and usually the textures swap depending on what I was doing last, and I don't know how to 'assign' a specific texture to specific object so it stops doing that. Also, if you could direct me to the window or setting that allows me to see every individual object painted up that would be greatly appreciated.
@JamieDunbar Жыл бұрын
Hey mate. That question is well beyond the scope of this tutorial, but I'll see if I can help. It sounds like you're getting confused between which objects have which material assigned to them. There's quite a few different ways of solving that problem, but I think the simplest would be to use two completely different materials - one for the ship, one for the arm. That means you'll also paint two different textures - one for the ship, one for the arm. Does that make sense?