Your before/after examples show what features do when they are used the way they are _supposed_ to be used. I can't thank you enough for that. I see a lot of otherwise great Blender content providers that can not touch that clarity of illustration.TYSVM!
@GlebAlexandrov2 ай бұрын
Thanks for this overview, Christopher, everything straight to the point, I loved it.
@webinatic2162 ай бұрын
The clouds comparison was amazing.
@nikolagojkovic93612 ай бұрын
On every "how" or "where" question I get, I forward people to your videos. Also, nice to see sponsor recognition.
@dainjah2 ай бұрын
that metallic node... thank you blender devs :)
@AirmanCS2 ай бұрын
This is the best blender channel out there no comparison. Your explanation and knowledge of blender is god send. This is stuff I would have to read for an hour or more, compressed in a handy perfect video thanks
@andreheynes46462 ай бұрын
Out of all the channels I am subscribed to, I look forward to these videos the most
@maotao24412 ай бұрын
Don't know the reason, I finish watching your video until the end every single time. Your content is pretty much about technical stuff but it's just having some magic to keep people staying and watching.
@mytube0012 ай бұрын
It helps that there is no fluff at the end, unlike content from almost everyone else.
@Jonah_Anthony2 ай бұрын
Happy to see you getting some sponsorship recognition! Rock on dude. Love your videos
@SilverwingVFX2 ай бұрын
I always love watching your videos. So well done. Thank you for putting your time and resources into those 🙏
@MichaelJosephGFX2 ай бұрын
Great summary, thank you! One thing I would love to see down the road is an update to Blender’s camera. Functions to add custom bokeh shapes, simulate real cameras with spiraling/fringing/chromatic aberration, and sliders to cool from the effects. Right now the workaround is cumbersome and takes time or requires paid addons. So having it all as a default part of the camera itself will be amazing.
@christopher3d4752 ай бұрын
I agree. I would think an 'expert' mode could be very useful. A lot of people have photographic experience, and having the camera use shutter speed, ISO and aperture in a physically correct way would be a good thing I think.
@ianzander5057Ай бұрын
@christopher3d475 yes. That is a good idea. The way it is right now feels very basic. I would love to see Blender get more scientific with everything. Like the stuff you talked about in this video. I really do not like how there are so many people trying to simplify everything or making an ai to do. Yes it makes it easier but the outcome feels generic or basic. I would much rather have full control over what im creating. And then i can truely I created this.
@gabrielmoro3d2 ай бұрын
Render times have gone down by half on some projects I'm working on. It's wild how they managed that.
@ddmorales2 ай бұрын
I really enjoy how clearly you explain things and have a more scientific approach on things. Keep up the great work!
@eriklensherr9982 ай бұрын
Great video. I've been waiting for years to get this kind of updates towards more physicaly base rendering in Cycles.
@Thousand002 ай бұрын
White Balance is game changer
@superkaboose10662 ай бұрын
An in depth video on the new volume scatters could be cool, but great examples already!
@alaina-tof2 ай бұрын
Wow, Nice video! Thanks for the work done!
@janebalmy2 ай бұрын
Can you make a video on how to use volume scatter functions? On your examples it looks like magic.
@christopher3d4752 ай бұрын
I'll take a look at doing that.
@that3dguy1192 ай бұрын
Amazing compilation! An more in depth breakdown for the volume scatter modes like you did for the others would be lovely !
@christopher3d4752 ай бұрын
I couldn't find any good source files for interstellar dust clouds unfortunately.
@izaias_g2 ай бұрын
Fantastic video, thanks for this!
@bigbobbrainy2 ай бұрын
CANT WAIT FOR ALL BLENDER 4.0 TUTORIALS TO BE OUT OF DATE AFTER THIS !
@matchdance2 ай бұрын
Great information as always
@SwissplWatches2 ай бұрын
Such an epic channel! Love it!
@FancyFun34332 ай бұрын
Love this guy ❤
@minozemstan2 ай бұрын
Amazing video. Thank you for the summary.
@daringcutesealАй бұрын
helpful and clear!
@michaelbuddy2 ай бұрын
great video, no fluff or cringe
@FoxRenderfarm2 ай бұрын
Super Great Video!🤩
@SubsurfaceTalks2 ай бұрын
If you don't understand the new changes in Blender, come to Chris, and all will become clear! Thanks for this video.
@wix001HD2 ай бұрын
Most valuavle content and comparsion! Thank you a lot for these in-depth reviews and tutorials!
@iceseic2 ай бұрын
We are eating good with this one
@TadeoDOria2 ай бұрын
Worth noting that Linux already had hardware accelerated ray-tracing for as long as all other platforms using Nvidia GPUs with the Optix API. HIP-RT is the new version of AMD's HIP, and enables ray-tracing on their GPUs specifically.
@christopher3d4752 ай бұрын
Thanks for the clarification.
@Teteerck2 ай бұрын
nice!!! god i wish just the cycles had a nice displacement like octane T_T
@MyntRoom2 ай бұрын
finally gabor noise
@artffan54132 ай бұрын
Any thoughts about path-guiding for GPU?
@christopher3d4752 ай бұрын
I'm hoping for that also, but it's totally up to Intel to enable that. They did release an update (0.7) in September with some new features and enhancement, so they're working on it. I'm guessing that it'll be GPU enabled by 1.0.
@ak247892 ай бұрын
thank you for this
@christopher3d4752 ай бұрын
It's a slider, so you can use it like any other parameter. Watch my video specifically on it in the 4.3 playlist.
@graphikeyeАй бұрын
Chris, I am unable to recreate those clouds. Are you using the volume scatter with some kind of noise texture? Is it in conjunction with a principled volume? Thanks
@christopher3d475Ай бұрын
Do you want to examine the arctic scene I used? I'm just using a Nishita sky for lighting, and flipping between the two volume presets gives the exact visuals I show.
@AdamSkovran2 ай бұрын
With the volume scatter based on this video at least, I don't feel like the new one is better than the old, it just produced a different result?
@christopher3d4752 ай бұрын
Like I showed in the examples, it depends on the context.
@jaggaboy2 ай бұрын
Does Blender have the capability to create avatar (movie scene) that match an existing scene exactly, with no loss in quality, assuming the user is skilled?
@jmm12332 ай бұрын
omg so cool
@hasanmotiurrahman81052 ай бұрын
It still frequently crashes in EEVEE which was introduced with Blender 4.2 update. 😔 😢
@keterbinah30912 ай бұрын
i feel u , im sticking with 3.6.2 had to ditch 4 series , i do want to use the white balance though
@Beryesa.2 ай бұрын
Please try to report bugs you catch!
@christopher3d4752 ай бұрын
The only way those bug will get fixed is if you report them.
@bgtubber2 ай бұрын
Is Blender good for architectural visualization now or is 3ds Max still preffered?
@christopher3d4752 ай бұрын
Plenty of people use it for architecture.
@bgtubber2 ай бұрын
@@christopher3d475 Good to hear! I tried it a few years ago and found the snapping feature very lacking back then. Maybe I need to check it out again.
@nepo10ball2 ай бұрын
What your gpu ?
@christopher3d4752 ай бұрын
Just an M1 Pro.
@binyaminbass2 ай бұрын
Why make the new diffuse as a slider instead of a drop down menu?
@exmello2 ай бұрын
So you can create a mask the same way you can with the metallic slider. It really should be labeled better though. I don't see many people understanding what it is for outside viewers of this channel and the developers themselves.
@binyaminbass2 ай бұрын
@@exmello ah, that makes sense. But how useful is a mask going from the old diffuse to the new?
@Arjjacks2 ай бұрын
@@binyaminbass So you can have control over where you need the extra diffuse roughness. Diffuse roughness simulates microfaceted "pores" and overhang. Basically microscopic "damage", if you like, to a surface, making it extra rough and trapping more light within the miniature crevices. But if you've got a surface that isn't necessarily this rough all over, then you'll want to control that with a mask.
@christopher3d4752 ай бұрын
Because you can transition from one algorithm to the other. It's a smart way to implement it.
@leonidaltman2 ай бұрын
Being 40, and for personal reasons, I still can't bring myself to enjoy TikTok-type content, which is why I hit the like button here so quickly.
@abdelkarimbenaouda47682 ай бұрын
bro these names tho ...
@christopher3d4752 ай бұрын
I know, lol. I'm just the messenger...
@thirdofherne92322 ай бұрын
Why do they have to name these things with nonsensical, fancy names and not just call them 'Sky', 'water', 'clouds' etc? They seem to be determined to make it as awkward as possible for people to learn!!
@leonidaltman2 ай бұрын
Actually, the names of the algorithms make a lot of sense, as that’s exactly what they are. But you can always hover over anything in Blender to bring up a description explaining what it is and what it’s for.
@Rockhopper12 ай бұрын
because they are named after the physic scientists and are attributed to the white papers they have written, its to differentiate what algorithm is being used, also they are historical reverence to the scientists who developed them, for example Ed Catmull, and suchlike
@keterbinah30912 ай бұрын
i agree the names should be "Onomatopoeia" (which means words sound like the thing it represents) like poo & piss , or Bang or sniff ( not amazing examples by me ) most writers and authors on this planet will agree with you. ...me 12 yrs using blender its a pet hate youve pointed out , also stop using latin words to impress your Bosses , i see right through your ego actions for convoluted names .... GRRRRRRRRR
@Rockhopper12 ай бұрын
@@keterbinah3091 just explained that Catmull, Phong, Oren Nayer, and etc are named after the people that developed that algorithm, if you google the names it explains how it works within your render. They are definitely not latin, but I am looking forward to a physics expert called Poo inventing something,
@DeGrey2 ай бұрын
It's why I named my kids Child.001 and Child.002 rather than giving them names I have to remember.