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Blender - A better cube - #7 Subdivision Surface Modelling in Blender.

  Рет қаралды 11,828

Ian McGlasham

Ian McGlasham

Күн бұрын

Learn more about Sub-D modelling www.hardvertex...
The Blender default cube is too simple for the subdivision surface modifier and there are too many incorrect methods of creating a suitable one.
Here I will show you the two best methods to create a much better cube.
It takes ages to make these!! Please consider supporting me!
/ ianmcglasham
www.buymeacoff...

Пікірлер: 21
@geppo3503
@geppo3503 2 жыл бұрын
These tutorials helped me so much. You can find countless tutorials for anything you want to do but nobody tells you how to do it clean. Love these simple yet effective tutorials. Keep em going, thanks!
@ianmcglasham
@ianmcglasham 2 жыл бұрын
Thank you so much geppo!
@swiftcoderonmac
@swiftcoderonmac 2 жыл бұрын
Amazing. Please never stop doing this.
@ianmcglasham
@ianmcglasham 2 жыл бұрын
Thanks so much Gerrard!
@jmoconcept6672
@jmoconcept6672 Жыл бұрын
Did I thought I had anything yet to learn about the cube : no. ! Did I learn something : definitly YES. Thank s a lot for this great vidéos and the way your provide us with a good understanding of a good mesh design.
@ianmcglasham
@ianmcglasham Жыл бұрын
Thanks jmo!
@skettdog
@skettdog Жыл бұрын
as an absolute beginner struggling at first with stretched faces and rendering artifacts i am extremely grateful for these videos. i have learned so much from your approach
@BlameAva
@BlameAva 2 жыл бұрын
Thank you so much for sharing your knowledge. I love these tutorials, and I'm learning so much from them. Can't wait to apply these techniques in future projects 😊
@ianmcglasham
@ianmcglasham 2 жыл бұрын
Thank you Blame Ava!
@samresto4782
@samresto4782 7 ай бұрын
these tutorials are so good man, Thanks for these. You're very clear and explain these things really well.
@thedabbinggamer3726
@thedabbinggamer3726 8 ай бұрын
this man is insane. best guide
@asdfasjdhfakhdshjfahs8034
@asdfasjdhfakhdshjfahs8034 Жыл бұрын
Where can I learn more about the reasoning or math behind the 10% and scale 2.7? I know you brush over it because it is probably complex but I would like to understand so I can apply this concept to other shapes and models of my own beyond a basic cube. Thanks!
@ianmcglasham
@ianmcglasham Жыл бұрын
On Page 4 in the blue box or this PDF I show the formula. I can go into more detail if you need it! pdfhost.io/v/2U4IwsSBB_IanMcGlasham_The_Cube_in_Blender_1
@asdfasjdhfakhdshjfahs8034
@asdfasjdhfakhdshjfahs8034 Жыл бұрын
@@ianmcglasham Thank you!!!!!
@andli
@andli 2 жыл бұрын
Is there not a Blender addon to add primitive meshes with good base topology? Seems like everyone should want to start from that point.
@ianmcglasham
@ianmcglasham 2 жыл бұрын
I would normally keep them as objects in the asset browser these days!
@st33ldi9ital
@st33ldi9ital Жыл бұрын
@@ianmcglasham Do you share these in a collection for easy download and use?
@radicant7283
@radicant7283 Ай бұрын
Doesn't this basically bias the edgeflow of your cube though? It's no longer symmetric on all three axes. 🤔
@AI-Hallucination
@AI-Hallucination Жыл бұрын
Great
@xNemesis_
@xNemesis_ 2 жыл бұрын
Hello, just discorvered your channel, great content. I finished the Chess piece vids tuto you've did and i'm watching the vids about the primitives, very informative. So i was wondering at 4:26, the number 2.7, what was the mathematical reason behind it. Just wanted to know more, thanks!
@ianmcglasham
@ianmcglasham 2 жыл бұрын
I'm on my holidays at the moment. I'll send you some details when I get back in two weeks. Many thanks!
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