I'd also like to point out that there are other outline methods which include doing some tricks with the cycles, EEVEE, BEER/Malt rendering. The main reason I recommend and prefer this method is because most every other software supports inverted Hull of some sort. So, you can get a pretty good idea of how your stuff is going to look in Unreal, or Unity, or wherever else you're exporting to - but when you start using post-rendering tricks, none of that can really export outside of Blender - So, keep that in mind when you are exploring other methods :)
@pikachufan253 жыл бұрын
Tell me more of your secrets xD
@guohengchin3 жыл бұрын
THIS. Is the reason you're my favorite Blender shader KZbin channel
@pop21473 жыл бұрын
You can download blender outline node version available on gumroad. That method easier to use and give better outline. But since it's used in shader node, it cannot be exported. Unity and Unreal has its way to create outline via post processing.
@ShiroiAkumaSama3 жыл бұрын
And you have Lineart (not freestyle) now in Blender 2.93 without any tricks or addons. :D
@InterUse3 жыл бұрын
Is there a way to make an outline compatible with game engines e.g. Unity/Unreal? The method above instead of just adding an outline also adds a color of the outline on top of the material (influences the light coming through it, I guess).
@M4rt1nX3 жыл бұрын
This kind of videos are extremely useful when you already know the basics and are looking for specific things. Thanks a lot.
@nayeer013 жыл бұрын
LEGIT!!!
@bagboybrown3 жыл бұрын
Also, make sure you turn Shadow Mode to "None" in the "Outline" material.
@blujayanimations55342 жыл бұрын
Where is that?
@bagboybrown2 жыл бұрын
@@blujayanimations5534 Hey, man. Just got out of work. Click the materials icon in your list (right above the checkboard which is the textures icon). Scroll down until you see "Settings -> Shadow Mode: Opaque". Use the drop down menu to change Opaque to "None". Only do this on the "Outline" material though. Hope this helps.
@nubbyx80962 жыл бұрын
@@bagboybrown i did exactly what you said but it's still just a black sphere can you help me out more? 😅😅
@bagboybrown2 жыл бұрын
@@nubbyx8096 Oh, lord um.. It's been a while since i've done this one. I will go find you the info you need and get back to you, sir!
@bagboybrown2 жыл бұрын
@@nubbyx8096 Oh, pretty easy. 2 step process but not hard. 1. Go to your Material Settings. Scroll down near the bottom and check off Backface Culling. 2. Go to your solidify modifier, check off the Flip Normals box. Now, adjust the "thickness" slider inside the solidify modifier to increase / decrease the size of your outline. If it still doesn't look right, It's because you need to change the number in your Material Offset within the solidify modifier. The way it works is as follows. Click your object. Look at the materials list on the right. Find your outline. Count how many materials are BEFORE your outline. Ex: If you have 2 materials and the outline material shader is on the bottom of the 2. it's number 2. So knowing this, go back to your solidify modifier you'll see Materials and Material Offset. Change that number to the amount of materials BEFORE. In my example the outline shader is #2 so the amount of materials before it in the list is 1. Change the Material Offset to 1. This should work fine now, but if not just hmu. :)
@DiggoryJiggory3 жыл бұрын
Dude's putting all other tutorial channels out of a job and he's doing it in 60 seconds
@GerardMenvussa3 жыл бұрын
"Not a problem!"
@TheGamersState3 жыл бұрын
To be honest; I don't mind a tutorial that's of a decently long video like anything from 10 to 30 minutes but it's when they needlessly stretch it out that I hate it especially in this day and age when you can easily edit out things people won't care about.
@carso15003 жыл бұрын
@@TheGamersState long tutorials are good specially when you are just starting to really learn the fundamentals and how to do stuff like the legendary donut series of blender guru with literaly millions of people getting introduced to blender thanks to that series (i finished the series in 5 days and i already had most of the fundamentals thanks to it like hot keys, how to move around, how to model shapes and what most of the interface does etc) after that is just experimenting with the program, searching tutorials on how to do stuff that maybe you didnt even knew about and further developing your skills
@TheGamersState3 жыл бұрын
The fact that I've been using Blender for over 2 years and am still learning plenty of new stuff proves how amazing of a program it is.
@RoRo_16055 ай бұрын
For people who had problems applying this material to some objects, try in edit mode to select all the vertices and apply "flip normals" (when in edit mode, press alt N) selecting "flip". Then adjust the thickness in the modifier. Maybe that's how it works.
@magaliiida3 ай бұрын
OH MY GOD THANK YOU!!!!
@RaichuWizDom3 жыл бұрын
Additional tip: if you want to add more of a sketchy look to the outline, you can paint different weights for vertices and input that into the Vertex Group. For example, this can prevent you from having a black outline around the whites of the eyes in side-view. It can also be used to vary the thickness, so you'd have a thicker line around, say, a bulging bicep or a rounded belly. Main limitation is that your stroke shape would look like it broadens outward *from* the model, getting it to look like it broadens inward *towards* the model. To check the difference: see any tutorial on fills and strokes for My Little Pony vectoring. You can see around the legs that the stroke edge touches and covers part of the fill: the curve from the top point of a stroke goes inward, as opposed to flowing out of it. There's probably better examples, but MLP's fandom was pretty prolific in the day, and that example is the easiest to compare. Anyway, getting that look may require fiddling with the outline material colour, or making a separate shape of it in the same way you can model clothes. Remember, the outline material is a material like any other, it can take a texture in and of itself. If you're not doing it for a game, consider using different colours for the outline, it can make a huge difference. Allegedly, at least, haven't gotten to exploring that bit in full myself. Anyway, if you want to go from 3D anime cook to chef, the vertex weights and texturing the outline are a good place to start.
@9Kyushi3 жыл бұрын
that's why i love this channel dude others channels make a movie to explain all that is possible and this chad just say what you want know in seconds
@RoshaFR3 жыл бұрын
what I found useful to know about the material offset is: if you have 2 materials applied to your modal, you insert the contour material right below each material and material offset = 1 will search for the „next“ material in the stack. Therefor material offset = 0 will not search for the First material in the whole stack but will reference „itself“ (guess thats why its called „Offset“)
@TopsDlen Жыл бұрын
You just make 1 person happier. Thanks!
@gomezrodriguez90593 жыл бұрын
... Oh no. Three years ago, I made a complicated freestyle system that suited me anyway. REALLY thanks for being able to re-render everything again. Good work. :-D
@simonlu51413 жыл бұрын
So fast fast fast and no nonsense! this is the best!
@StickFreeks3 жыл бұрын
THANK YOU! I have many times looked for a simple video covering line art materials and have never found one as simple and concise as yours.
@flyhyland3 жыл бұрын
I hope you have a faaaantastic day too, Royal Skies!
@robfrydryck1273 жыл бұрын
342 likes and zero thumbs down. You're the man.
@lostcrusader80533 жыл бұрын
I look forward seeing you explain how to control the lighting on character. Some Blender users have shown it but their explanation isn't clear and straight to the point like yours.
@IchigoFurryModder3 жыл бұрын
Probably shoulda mentioned, this method only works if backface culling is enabled for the material, or if using Cycles, you can set the transparency to the backface output of a geometry node. I really wanna point out, this method can look kinda ugly in some spots of a mesh deformed with bones and non-binary weights like a character, in my experience at least, couldn't find a good way to fix it. The timing of this is really funny to me, but anyway, if you wanna do offline rendering in Blender, I think it's worth going over the other methods, or more specifically, the new line art modifier. I wouldn't go for Freestyle now with the line art modifier, it was made over a decade ago, designed for little geometry, it runs only on a single CPU thread, and it's optimized for machines as old as itself, so it can take an excruciatingly long time to render, it gives good results but with a better option out its just not worth it. The line art modifier by contrast, it lets you select a collection or object, and from that and the camera's frostum, it builds line art, as the name suggests, of that object, in the grease pencil the modifier is in. Rendering this just as is can take several times longer than rendering with Freestyle, but that's only if you don't bake it, if you bake it, its gonna take several times *less* to render than Freestyle. I haven't messed much with it but it's really cool, of course you can't port it to another engine, well you can but you'd need to program it yourself and optimize it a bunch for real time, but if you're only gonna do renders or animations, or even if you're gonna render promotional art or something for a game, I think it's easily the best option, I got it working with pretty dang decent results and I barely did any setup so I think it's really really worth looking into.
@Dr.Fluffles3 жыл бұрын
Works really well with changed colors plus the blur and wave modifiers, too, for interesting effects, like a hologram.
@overrev9822 жыл бұрын
(Im a beginner) but im facing some major issues with the greace pencil stroke lineart method. 1. If I add the thing, it lags my scene immensely to the point where even selecting something will make blender stop responding for maybe 30 seconds. And 2. If I even dare try to render an animation then it maxes out my ram and blender will just crash maybe a minute into the render. (My pc isnt bad, I have a gtx 3070 with a ryzen 7 3700x and 16gb ram. any help? I've been problem solving this for days. And also I dont know really anything at all about baking
@ShutterlabCreative2 жыл бұрын
I'm new to Blender. This tutorial and your voice, outstanding. It's like I'm getting technical know how from a wise guy.
@frustratedsquirrel3 жыл бұрын
Waiting with bated breath for the topology tutorial, after taking a peek at the guilty gear models and trying to figure out just why their flow is so funky.
@darkflamesquirrel3 жыл бұрын
We all are c:
@kit-ro3 жыл бұрын
i havent checked out the newest one, but for their first 3d one they revealed their method at GDC. They aligned sections of flat colour to a kind of palette atlas and pull parts of the UV out to make internal lines. They also used vertex colours for shadow bias. So their topology was made with these factors in mind. kzbin.info/www/bejne/r5mqm3awra-Jaac
@omark27763 жыл бұрын
THANK YOU CONCISE TUTORIAL MAKERS ARE GOD SENT GIFT!!
@mnrltown24063 жыл бұрын
damn, really need this
@rezpiral3 жыл бұрын
I followed the instructions and currently material offset is set to 1, but right now it has the appearance of black mesh sticking out of my character in random places. It's especially apparent at the finger tips. Any thoughts on what might be wrong or if there's something else I need to be doing for my model to make this work properly?
@kunyoruyo Жыл бұрын
Hey! Idk if you still have this issue but for anyone else looking for an answer: I tried to use the material on a humanoid mesh with an already existing base and the same issue happened, either that ot thewhole thing would look black. So I removed all of the materials, added the Solidy modifier first THEN added the base material from this video (kzbin.info/www/bejne/sHqWd6KuedV7Y80) and finally added the outline material. Maybe the material queue got jumbled up, idk. If anyone else has another solution please fell free to reply to this reply
@Radiocactive_garlic3 жыл бұрын
I knew this one ! But now whenever I need it, it takes me less than 60 seconds ?! Nice !
@Gatz3D3 жыл бұрын
Super useful! This outdoes Freestyle by a long shot. :D
@wailfulcrab3 жыл бұрын
The only downside is you cannot customize the "stroke" and since you technically duplicate the mesh, it might impact the render times in some crazy scenes with a lot of objects.
@rohitaug3 жыл бұрын
I have an idea I want to share. For it to work, you need to have edges where you want outlines to be. Then create a second UV map where you mark outlines as seams in edges. Then in a shader, use a sobel operation on both the second channel UV data and the scene depth. This will create outlines on both the silhouette and seams.
@rohitaug3 жыл бұрын
Using the filter node: docs.blender.org/manual/en/latest/compositing/types/filter/filter_node.html EDIT: For Unity, watch this: kzbin.info/www/bejne/iH7XZ3eZlrKrmac
@seraph82932 жыл бұрын
you are a legend so simple to understand and to the point
@sadfaceu373mrsad311 ай бұрын
thank you so much this has really improved my models
@neubeginner46363 жыл бұрын
Damn, that was fast and informative.. thank you 😁
@ショコボン2 жыл бұрын
Geez, bro, you are sooooo on time! Megathanks!!!
@hoanglinhle44683 жыл бұрын
Freestyle is a good option too. You can control the shape and thickness of the line
@TheJackiMonster3 жыл бұрын
You can even use nodes to match it your needs.
@bertfromseasamestreet Жыл бұрын
Thank you! You made it so much clearer than the already pretty good tutorial I was following!
@JamalBakari3 жыл бұрын
Dude, you are crazy awesome with these videos! Come to the UE4/UE5 side!
@ProxyDoug3 жыл бұрын
You can also just insert an RGB node into the material Outpuit. Found out about this a few weeks ago and felt kinda silly that I didn't knew of it earlier.
@Nkanyiso_K3 жыл бұрын
I spent quite a bit of time doing 2D (comics work mostly) so I guess it's about time to rewatch your playlist since I'm a bit rusty
@detective78523 жыл бұрын
lets gooo teach us teacher
@Animadvertens3 жыл бұрын
I don't even do -or like- npr and anime shading, but I had to like this vid!
@Ikxi3 жыл бұрын
Ohh I finally understood how to do this one! Always was confusee what does what, but now I got it xD
@JonahHache3 жыл бұрын
you're kickass... binging your vids right now haha
@kartixsyn3 жыл бұрын
blender: your imagination is infinite power! use me
@v.m.g.74462 жыл бұрын
holy shit, also thanks but you were litterally the husain bolt of blender tutors.
@MagmaSpacer3 жыл бұрын
Do you know how if it’s possible to do certain anime effects in 3D like impact frames or the sort of anime key frame look?
@MinthZe3 жыл бұрын
That would be awesome
@M4rt1nX3 жыл бұрын
Check out Pierrick Picaut, he might have what you are looking for. His last video is amazing.
@Bezhodeft3 жыл бұрын
i have two method in mind - Draw your own impact frame either from specific rendered frame into black and white or draw it manually using severals lines , then import it as image planes then position it to fill the camera and only show it during that specific frame you want have impact frame with -Using the same impact frame you make but instead on putting it directly in 3D viewport , you use after effect to compose it so you have more control on the effect such as layer mode , blur and stuff
@RaichuWizDom3 жыл бұрын
Marius Oberholster has some good resources on 3D anime effects, he might have something in his playlist that interests you.
@nathanycwong3 жыл бұрын
pierrick picuat has some tutorials like this
@allmightyloaf7134 Жыл бұрын
I cannot express how simply flawless every single video you make is at getting everything across as quickly as possible wasting no time.
@Thesupperals3 жыл бұрын
I like how CG cookie now supports Blender to advertise on.
@palingenesis2 жыл бұрын
you are a great man.
@mechanee94442 жыл бұрын
OMG I'VE BEEN LOOKING FOR THIS, THANK YOU SOO MUCH'
@McHaven073 жыл бұрын
really can't get this to work. foes the size of the object have anything to do with it by any chance? or has there been an update maybe? i felt i followed the instructions extremely closely, but when i press the same buttons he does, the same things do not happen. halp. edit: it's the backface culling, for some reason; i select it, but the entire material stays black
@Dr.Fluffles3 жыл бұрын
Btw I was having trouble getting this to work in Cycles, then got it to work by feeding the Emission shader into a mix shader with a transparent shader, and a factor of "Backfacing" from Geometry, followed by another mix shader with transparent again, and a factor of "Is Diffuse Ray" from Light Path.
@Dr.Fluffles3 жыл бұрын
I initially tried with "Is Shadow Ray" based upon what another had said, but it didn't seem to make a difference in my example scene, but maybe it's also necessary in a more complex scene.
@Crunchy_Punch2 жыл бұрын
@@Dr.Fluffles Tried "Is Diffuse Ray" first and that didn't fix up the dark shading. Connected up "Is Shadow Ray" instead and it worked beautifully. I was using a topology heavy model so that must be the difference.
@setik1337 Жыл бұрын
beautiful. thank you
@habeang3043 жыл бұрын
I use outline in cycles and I yes I know it's bad that's why I watch this video 😀
@FlamingFoxProd3 жыл бұрын
The Inverted Hull method is a great way to make outlines, but it can be a bit annoying to get right. There's this great addon I know of called the Outline Helper, that does the entire process for you. kzbin.info/www/bejne/pKbGdqdshbKHgaM
@Yukillion3 жыл бұрын
Damn I was just about to post the same link
@daliyasilliesqxdsgd34943 жыл бұрын
Thanks for sharing this, really!
@primaryband60476 ай бұрын
I already have a solidifer on my object and messing with it messed up the object. Any advice?
@NotASpyReally3 жыл бұрын
what the HECK ARE YOU SPYING ON US?? My brother wanted to make this he was researching shaders and stuff and you make this video!!! AMAZING THANK YOU SO MUCH!!
@naatkeey3 жыл бұрын
I was just thinking about this technique earlier today lol
@Amipotsophspond3 жыл бұрын
google always knows, no really google ALWAYS knows.
@Marc_Fuchs_19853 жыл бұрын
Oldest trick in the book, but since there are plenty users not knowing it yet and new ones add to the crowd every day, keep the base tuts coming! My only question is...... .....why the fuck 720p? It's enough for seeing what's going on, but why torture us?!?
@ooiiooiiooii2 жыл бұрын
When you are doing a simple shader there is no reason to use nodes, just use the same window you clicked to add the new material. Its so much faster. Also, Blender does not start counting materials at 0, the slider is called Material Offset, that means you are moving down on the material list based on that number.
@MeownaMeow2 жыл бұрын
my brain just exploded watching this video
@japanforchrist450 Жыл бұрын
Thanks a ton man, God bless
@limlipsoon66083 жыл бұрын
awesome ~
@abhijeetbhagat11653 жыл бұрын
bro you have old blender there is new idea come with blender 2.9 option known as line art which use grease pencil to creat outomatic outline using camera view but other direction opposite of camera grease pencil was mesh up.
@fo17112 жыл бұрын
Oh yeah that part of KZbin (more than 90% of it)...tips and cool tricks 2 mins videos that never really work. But looks cool and super fast
@darkmelon91923 жыл бұрын
does it works with cycles? im trying but all I get is a completely black surface
@RemyNote3 жыл бұрын
Nice, however did you find out about the Grease Pencil "Line Art Modifier" yet?
@muhammadnaufal2077 Жыл бұрын
this is insane
@Ratatted Жыл бұрын
When in shader mode it turns black how do I fix it?
@TheGooGaming Жыл бұрын
Amazing!
@FelicianoGC3 жыл бұрын
Just get to normal editing already! JK love your videos. You take your time c:
@splatsmash50033 жыл бұрын
Mr. Skies, will this line of tutorials end up explaining how to export a shader from blender into unity so it looks the same there?
@IchigoFurryModder3 жыл бұрын
You can't do that, Blender uses nodes for shaders, and Unity uses actual HLSL, GLSL or ShaderLab code, the Shader Graph is just a wrapper for that, it just makes GLSL from your nodes, that are SOOOOOOO not compatible with Blender's, there's other more subtle problems but that's the main one.
@oredi Жыл бұрын
Isn't solidify a little heavy for game implementation? I love the effect, but a little afraid to incrase count there.
@longvu1074 Жыл бұрын
I dunno what i did wrong, but my sphere wasnt cel shaded and the tutorial just turned my sphere compleatly black. :(
@farianderson1683 жыл бұрын
Why didn't you post this just one or two years earlier ? 😄
@BejorkDibut4 ай бұрын
can you do this after an almost finished project? like aply to all at once as an overlay?
@hebertdesouza11293 жыл бұрын
Thanks, mate!
@kenzietownsend664412 күн бұрын
I can't seem to figure out how to use this with objects created with geo nodes like Buildify or those plant addons. I've been looking around for a few days and it hasn't come up.
@ElDonitazz Жыл бұрын
I love you.
@panmush2 жыл бұрын
You are a real one
@Ze_N00B Жыл бұрын
I still can't get it to work. Instead of being an outline, the material is not only a flat, default white, but also completely covers up the other meshes. I even gave in the proper material offset amount.
@micmacha Жыл бұрын
You know, I've been doing my darnedest to learn Krita and OpenToonz for stuff like this too. Krita is fantastic (FANTASTIC) for 2D stills, but its animation, while quite usable, leaves a lot of features to be desired... Toonz was used by both Miyazaki and Groening, and is likely to catch up to Blender someday because it mimics working in a classical animation studio; but it just hasn't yet. (_Yet_ .) These new grease pencil tools, combined with the natural flow of animation in Blender, put it so far ahead of the game. Add a few video planes and some proper compositing and you can theoretically use all three. (Yes, I am fundamentally an open-source supporter.)
@AllaSweetGames Жыл бұрын
Hi! I have an issue: when I move my camera farer from my model, outline material starts glitching through my model. How do I fix that?
@MinthZe3 жыл бұрын
When I do this my object just glows solid black. Also it goes solid black as soon as I delete the principle shader
@daliyasilliesqxdsgd34943 жыл бұрын
When editing the outline material, go downwards to the settings options, and turn on the backface culling there. (It sets the backface culling on for the material, which is needed for it to draw properly) I kinda had the same issue until I thought of this, actually, and still have.
@Reynardfoox2 жыл бұрын
how do you know how to bake Outlines texture?
@ryanpressler49133 жыл бұрын
No luck. Over and over again I fail. I'm sooooo frustrated as I've spent hours trying at least three very similar tutorials on KZbin, with no results. I even downloaded the OutlinerHelper Addon and that didn't work. I'm following ALL these tutorials frame by frame triple-checking that all my settings match what's happening in the tutorial, but I do not get outline results. What can I possibly be missing? By the way, I'm on Blender 2.93 and I'm starting each tutorial attempt with a new general blender file and not changing anything except for what these tutorials are telling me to change. I wan to cry! lol
@overrev9822 жыл бұрын
Did you find anything that works? Grease pencil and freestyle seem to just crash my blender..
@Zekium3 жыл бұрын
What do you think of the newly implemented Lineart Modifier for Grease pencil ?
@luisvillafane7892 Жыл бұрын
In old versions of Blender this effect was done just by selecting a box, I don't understand why they removed it. In the case of making robots or characters with many pieces, this procedure can take you forever to put lines and the toon style effect is not an option.
@foolsanticsstudio11 ай бұрын
This works for me in Eevee but not Cycles. And in cycles it works in the material preview but in the render it colors everything in like backface culling isnt working or something. How can you make this in cycles?
@davidlucakrell15749 ай бұрын
Does it work with subdivision Surface modifiers? Because it looks weird in my case
@scale8125 Жыл бұрын
Should've mentioned this only work with EEVEE.
@SalemFU Жыл бұрын
is there any way to fix the fact that there are now lines through the middle of my eyes*? i love the effect, but obv. having these random marks looking like they are clipping through my eyelids is a no-go =/
@drbunglenut Жыл бұрын
bro really did it in 60 seconds 💀
@ashiq000562 жыл бұрын
Thank you very much !!!
@basspig Жыл бұрын
I followed this step by step, but I end up with the hair being all black. Can't get the outline effect. There's no white or grey area.
@salazar843 жыл бұрын
The good thing about this is that it does its job, the bad thing is that you get clipping issues here and there once in a while. Which is kinda frustrating most of the time.
@paxxous3 жыл бұрын
thanks man
@SpeshoFX3 жыл бұрын
How does this compare to Freestyle Lineset? Is this a better usage?
@JackFrost931 Жыл бұрын
i Already Textured my Model beforhand, if i now add an Outline it Inverts the already set Colors in Texture paint mode but in Layout Mode it seems Fine, if i Export the Modle Later to Unity will the colors stay or will it be inverted?
@Levendo3 жыл бұрын
Grease pencil method gives superior results imo, but this one isn't bad either.
@benwilliams8252 Жыл бұрын
So when I do this I can only see the outlines if I go into my character and they look great. How do I make it so that the outlines apear on the outside of the character?
@ronymello3449 Жыл бұрын
when I use another method, adding stroke the file is VERY slow, is it possible to fix this?
@Trng-gk1db3 жыл бұрын
wow, that was easy
@Wrenchy247 Жыл бұрын
What about Cycles?
@Soggy3211 ай бұрын
its not working out for me is it possible to do with if you color a mesh with vertex paint
@smackmmk Жыл бұрын
Parts of my model are not getting an outline, they are instead shrinking while the other half of my model is gaining an outline with this method how do I fix this?
@trashofficialyt Жыл бұрын
Problem: I'm using v3.5, I followed all the steps and nothing happened. Do you know how to fix the problem?