Tim, you taught me 3DSMAX and got me a career as a 3D Artist, now teach me Blender!
@ChamferZone3 жыл бұрын
Thanks Robert! :) This is awesome to hear. Congrats on your career as 3D Artist!
@joshuabermudez2372 Жыл бұрын
If you don't mind me asking, what is a reasonable time frame to get a 3D art career as self taught?
@demoninkstudios773511 ай бұрын
@@joshuabermudez2372 That depends on how much time you put into learning, practicing, and developing a portfolio. There's really no specific timeline on when you should be able to get a career as a self taught anything.
@absence94433 жыл бұрын
Wouldnt have expected to find such quality in tutorials for blender. this channel can be weighed in gold.
@DanielAbeleira3 жыл бұрын
Ah yes a tutorial worth 2 gigabytes of gold.
@Eroktic3 жыл бұрын
You are an insane, sick person. My mind is blown by this perfection.
@Ostarrichi9963 жыл бұрын
now you can prepare for SCUM mods :)
@ChamferZone3 жыл бұрын
😃 haha thanks man!!
@kruz3d5733 жыл бұрын
WTF, I know you from your Tarkov streams and your Tarkov controversy videos. But I never have once in my life thought that you actually do 3D stuff lol, that's an amazing man! Tarkov game assets and weapon designs with Its attachments for weapons were some of my main reasons for wanting to get into hard surface modeling in 3D back in 2019.
@Eroktic3 жыл бұрын
@@kruz3d573 I am hardcore learning 3d for the past few months. stepping up the content by a lot :)
@Covingsworth3 жыл бұрын
woah eroktic is here
@nolew7 ай бұрын
18:08 instead of repeating the action, you can hold alt and click to select the edge loop and then Select > Checker Deselect
@savmass Жыл бұрын
This was an amazingly well-made and detailed tutorial by a true pro. Also, it was very much appreciated that you included the chapters so I can reference the steps later. Thank you!
@ChamferZone3 жыл бұрын
Hi everyone, I am glad you like the tutorial! I received a few questions and comments about the 'game ready' description and I understand that this is maybe a bit of a generic term used. I wanted to emphasize with that title that it's an object that we are going to have a low poly for that we are unwrapping and texturing. This is usually what we do when we put something in games. Now the other thing that I got asked is if the polycount is not too high? Quick answer: it depends but no it's not. For that it's important to mention that I am a 3D Artist who focuses strongly on first person shooters and what we create here is perfectly in line with a grenade that would be used in games such as Rainbow Six Siege, CS:GO or Call of Duty. In my tutorials you learn how to create things the same way we do it in the industry. Of course if this was made for a top down or third person shooter where you only see a few pixels of this grenade it would be considered too high and you could optimize it more but think of it as a flashbang that you hold in your hands in a first person shooter. You will see it up close and it will fill out a significant portion of the screen space. So long story short: when it comes to polycount it is important to consider what the object is made for and in my tutorials I generally make objects as you would find them in first person shooter games where you have weapons that you hold in your hands. For that the polycount is perfectly fine. Come join us at the ChamferZone discord if you want to talk and learn with other artists about things like this 🙂 discord.gg/sAkTtKG
@patriotaRBC3 жыл бұрын
I bought some of your courses, all of them in 3ds Max, but i was able to follow it even though i use Blender. Glad to see you using Blender in this one. Thanks
@ChamferZone3 жыл бұрын
@@patriotaRBC This is great to hear! Yes I would say that once you have the basic understanding of modeling absorbed it's all pretty straight forward regardless of what software you follow it in. Max, Maya, Blender etc. Blender is quite similar to 3dsMax in a lot of ways and it's awesome we get it for free.
@crabbycrab99553 жыл бұрын
People who question it, don't know enough about game-art or 3D art in general. Simple. People honestly shouldn't really question it, as you probably have like, thousand times more experience than the people commenting negatively about it. Your tutorials are the best, and I'm using these to transition to Blender from Autodesk. The polycount of this asset could even run in a full environment setting a mobile device such as Oculus Quest as well. No problem. I got 5 years experience working in VR/AR graphic-development to prove that, and once I'm done with this flashbang I'm going to play around with it on my quest. It's crazy to me you even have to explain yourself about this, to back-seaters who think they know better. Your work is amazing and your experience shows! Stay awesome Tim. You make the best of the best.
@Cedrek3 жыл бұрын
@@crabbycrab9955 please if you don't mind can i talk to you in social media , i want to ask an expert some questions, i will really appreciate it
@crabbycrab99553 жыл бұрын
@@Cedrek Join the ChamferZone discord and you can get a reply to every question between the sun and the moon when it comes to 3D, games etc. I am on there also.
@UnknownDino3 жыл бұрын
I think i just found my new favorite channel.
@kamamuradkhanli78543 ай бұрын
at 1:08:20 u can set the cursor to the origin of that object, click 3d cursor on a transform pivot point, then select the object you want to dublicate , click shift d+ r+z+ 60(whatever degree u want), and shift+r to repeat the action.
@simonfuchs18123 жыл бұрын
Nice work Tim!
@ChamferZone3 жыл бұрын
Thanks Simon! 😀🍻
@yassinedjebbari48193 жыл бұрын
I came here after recieving your newsletter Simon, can't wait for your cours too, thanks alot guys !
@ackmaster80502 жыл бұрын
Seriously making the switch from max to blender this guys a life saver. your tutorial is the best out of the blender tuts on youtube. THANK YOU!!!
@All2D-BaL Жыл бұрын
The shift+ctrl+"+" was new to me, pretty cool command there. Thx Tim!
@karanpratapsingh50223 жыл бұрын
Easily one of the BEST Blender hard surface modelling tutorials around and that is saying something as there are a lot of them on youtube! I learned a lot of things and your workflow is great! I would love to see a deeper dive into textools, uvwrapping and texel density considerations for more complicated assets using Blender. Looking forward to more tutorials on Blender from you!
@ChamferZone3 жыл бұрын
Thanks Karan, appreciate it. I have a lot of tutorials planed for the future. There will always be free tutorials too but the bigger and more in depth tutorials are reserved for my marketplaces. I will post trailers on here so that you can see if its worth it for you or not. It's going to be great.
@marsmotion2 жыл бұрын
@@ChamferZone so i agree with karan. and i think one of the reasons is the description you do on every action you take and the pace which is nice and not hurried. also i like your use of free addons which is also very inclusive i think for everyone to be able to follow along without being told to buy this and that etc. if you do this well on your paid stuff i might become a customer. i love learning how others think and work. 20+yr game dev here my first game was "system shock 1" in the 90s...
@aleksanderm31633 жыл бұрын
Tim, thanks to You I'm working now as 3D Artist. You are awesome. Best 3d knowledge out there.
@ChamferZone3 жыл бұрын
Hi Aleks, happy to hear it and congrats on working as 3D Artist! It's so important to love what you do as work.
@Soojinmiao3 жыл бұрын
So cool! Again a Blender tutorial from you! Really happy! Thanks a lot!! Hope that the next will be a gun or a rifle! Can't wait!
@ArIyan_yt3 жыл бұрын
You are the most underrated youtuber so yea if I had a ton of money then I could support you
@tankwang50493 жыл бұрын
finally come! Dear grenade! Great tutorial! The excitement is incoherent already. . . . From the late-night Asian region, your fan. . .
@absence94433 жыл бұрын
Asian Rammstein fan? :3
@tankwang50493 жыл бұрын
@@absence9443 Yes, I started listening to this band when I was 16 years old, and I am 31 years old this year. Their songs give me strength.You like it too?Rammstein?
@absence94433 жыл бұрын
@@tankwang5049 yeees!
@swipyduck3 жыл бұрын
Everytime, you are the one I refer to for a software smooth change. First I learned Max thanks to you, and now Blender! You clearly love this soft lol
@benday49663 жыл бұрын
If you have issues with JMesh acting weird heavily distorting or twisting your meshes, it's because the object needs to have its transforms reset. Select the object, hit Ctrl-A, then "All Transforms". Then make sure your world gizmo is set to the world origin (or at least the point you want your object to revolve around) by pressing Shift-S then "Cursor to World Origin".
@ChamferZone3 жыл бұрын
Thanks Ben! Yep, there's a good chance that others might run into this too. Thanks for sharing your fix for it!
@BH-og9tp3 жыл бұрын
Thanks!
@dan_karro89042 жыл бұрын
That doesn't work.
@Qweelbeast2 жыл бұрын
bless you my friend. I`v suffered with it for 2 days till got your comment.
@Varunanl3602 жыл бұрын
I guess it's easier to apply just "Scale", not "All Transforms" :)
@muhammadakbarrafi51993 жыл бұрын
I just listened to your intro and pressed subscribe button immediately.
@ChamferZone3 жыл бұрын
Happy to hear it :) More tutorials coming in the near future! My approach is to have a mix out of longer in depth tutorials for my marketplaces but there will always be free ones like this too.
@levelhigher3 жыл бұрын
This channel deserves more recognition !
@cerqueirapv3 жыл бұрын
Exactly! Tim, your 3d models are extremely perfect and realistic! Just like your classes and tutorials! Amazing!
@SkyMatter02 Жыл бұрын
I have just finished this one, it was so great to follow along. Really clear and full of knowledge, simple yet quiet in depth. Thank you a lot for the hard work you put on creating these tutorials. I did the AKM one few years ago, helped me so much. Always a pleasure to learned from you, i will definitely recommand this one to my team mates. Wish you the best !
@II-er7gj3 жыл бұрын
Super good tutorial! I am very waiting for gun modeling tutorial in Blender, the next one you told dor that will be in future video!
@Igoreshkin3 жыл бұрын
Holly Molly!!! That's awsome. Thank You very much for Your work.
@zianis20843 жыл бұрын
i followed you on 3dsmax tutorials, and since that i switched to blender (came back to it actually), thank you sir for all the knowledge you share with the rest of us.
@baihoang65712 жыл бұрын
I learn something new today. Never knew triangles can be useful for mesh. I was taught four vertices make a face so I always keep all face to 4 which can be hard and have confusing edge loops. Thank you for the tutorial.
@cate01a Жыл бұрын
to snap at 13:00, use vertex, active, and in edit mode, select the vertice you want to snap with then select everything via 'a', then move all the vertices and snap that way
@cate01a Жыл бұрын
for the cylinder center part, i would also suggest just working off one aprt with lots of modifiers so you can easily make changes
@switchstatement5683 жыл бұрын
I've never seen such a level of mastery before, this is seriously good stuff.
@zaparine3 жыл бұрын
Great job as always, Tim! Making good models is one thing and making good tutorials is a whole different thing but you managed to do both so perfectly. Never knew some of these addons you use. They’re so handy I must try ASAP. And I learned a lot about unwrapping in Blender so thank you for making this great tutorial!
@ChamferZone3 жыл бұрын
Really good to hear that even a Blender pro guy like you could pick up something new from it. Happy to hear it!
@scargaming80043 жыл бұрын
You always are the best
@mohamedatef96883 жыл бұрын
I have just discovered this channel and you have very amazing and professional content, keep it up! As for the part at 1:32:00, one simple way was to box select the middle part, invert the selection, hide the selected (so that you remain only with the middle section) then you can select one face of the outer shape and use select linked. You can then use the sharp or normal option. Of course in this situation, it was simple so the manual selection isn't a problem but I just thought I mention the "select similar" tool in case a more difficult situation comes up. You can also specify which material you would want to appear on the bevel using the material index option.
@ChamferZone3 жыл бұрын
Thanks Mohamed! Always good to know different and more convenient ways of achieving something!
@jemjoe88332 жыл бұрын
This is GOLD 💰 thanks for the video
@robertfryar3dart661 Жыл бұрын
Coming from 10 years of 3ds max I found it hard at first, clunky, hard to get used to, but with the shortcuts and plugins I'm starting to see just how powerful this free software is. I can do exactly the same workflow and Blender might even be faster now at this stage, the bevel weights for high poly works so much better than quad chamfer which I found to be quite buggy , the batch rename also is a godsend , renaming suffixes of induvial parts in 3ds max took forever. I'm still getting used to unwrapping in blender but I think in the initial base unwrap blender does a better job than 3ds max also.
@mr.rationality53493 жыл бұрын
When you are adding the engraved text on the top you can do a limited dissolve then intrude to not get any of those artifacts. Fantastic video btw. Learned a lot
@lacoursiereetienne3 жыл бұрын
Thank you Tim this is awesome! I love watching and analyzing other people's workflow! You may already know it by now but instead of selecting edges ring and subdividing you can save some click by pressing ctrl + r and deciding the amount of loop you want to add with the scroll wheel!
@Cedrek3 жыл бұрын
11:05 - i think instead of joining the vertices , it's better to join the vertices that are close and use the auto merge and slide the vertices and your mesh will be cleaned faster and more efficiently , just another way i think
@kretoskim85552 жыл бұрын
This is TOP tier content
@dopedagger50963 жыл бұрын
Looks amazing
@demian4f Жыл бұрын
thank you so much for sharing your knowledge, it was very helpfull to me...
@dangerkatdev3 жыл бұрын
This was FANTASTIC! Thank you!
@ChamferZone3 жыл бұрын
Glad you like it and thanks for watching!
@Vibhu_Kishan3 жыл бұрын
thankyou so much for this I have been using blender for like a year now and u thought me new tools i did not know existed! me and a fellow members of the blender community love that more experienced tutors are taking interest in blender! and we need high quality tutorials like this for blender! trust me there is a large untapped market :) looking forward to more tuts from you !and any idea on the gun course for blender release date i need to pick that up asap!
@M_A_A23013 жыл бұрын
U know what ? that was a great tutorial, even i dont understund all the topology (maybe with practice), and why you join 2 points to make a triangle ! anyway, thank you, that was incredible ! keep going, we wait for another great tutorial ;)
@Jacinta8623 жыл бұрын
Love the intro! Great tutorial as well.
@dougieladd3 жыл бұрын
I've really enjoyed this tutorial, I've learned a few things I didn't know. I've done it without the JMesh plugin (I don't have/use that one). Just finishing the last parts now... So thank you. I have to say though... this is NOT for beginners... especially absolute beginners.
@calebbrazeau45973 жыл бұрын
Again another clean job as a 3d artist you're worth your salt excellent work. I just hope that some day creating work of this caliber will be a joy for myself also. Beautiful 3d work test simulated in great software ported to 3d production. From design to 3d computer modelling to fabrication of real world items that's my goal on a budget. I believe your knowledge and experience with the kindness you're sharing is renewing my interest all over again. There's many items I desire to produce. My dream come low tech of course. Thank you very much again.
@RXOBANSH332 жыл бұрын
Having some trouble linking objects at 1:37:46, when I drag things in Blender (3.0) it gives the option of holding ctrl to link, but I don't see any visual indication that it's worked like the little triangle that comes up here. I'm guessing this is just something that was changed but it makes it a little confusing to tell if it's actually done anything or not.
@freidcher2 жыл бұрын
oh man, me too. Blender (2.91)
@freidcher2 жыл бұрын
It's basically “Set To Parent”. Select an object that you want to link, then shift select an object where you want the linked object to be stored. Press ctrl+P, choose Object.
@RXOBANSH332 жыл бұрын
@@freidcher Ah I see, just different wording then. Thank you.
@TechnoMonsterXD2 жыл бұрын
@@freidcher thank youuu!
@notpumkin3 жыл бұрын
Oh hey Tim, I remember watching your grenade tutorial for 3ds max a few years ago. Nice to see you're doing some blender stuff now too as I couldn't really get into 3ds max back then but am having a lot more luck with blender. A bit unconventional with non standard shortcuts and plugins, but hey, it works! Definitely goona look into jmesh tools for my own workflow after this video. By the way, a little tip, instead of selecting 2 edges on the center piece then repeating it at 18:08, you can select the whole loop then make use of Checker Deselect to deselect every other edge, super useful. I don't remember where it is (probably in the selection menu) but I always just find it in the F3 search menu.
@toddspeck94153 жыл бұрын
You are such awesome Teacher. Thank you so much for all your Blender vids. I am gonna kick you some cash next paycheck. Been watching your lessons everyday. So cool how your modeling from the 2d drawing. That is really cool.
@blenderzone54463 жыл бұрын
like it mate!
@Damian_DH2 жыл бұрын
if your having problems with the array circle make sure the cylinder u created is not scaled or u wont get the desired result. Once u create the cylinder just move the vertex to match the reference so u avoid scaling values then it will work perfectly. Also at 1:23:40 make sure before u inset the Fuze text boundary option is on.
@tweed09292 жыл бұрын
Weird he didn't mention that from the start. I'm into 7th minute of tutorial and I'm melting my brain already due to issues/artifacts I get by using his JMesh method. No matter what I do, the circle array appears as a stretched out and heavily distorted shape. On top of that, no matter how many copies of the object I wanna replicate, I only get one copy as if the desired quantity is inoperable.
@Damian_DH2 жыл бұрын
@@tweed0929 yea i feel you the pivot system and the blackface selection need to improve to make it more easy to workaround but overall easy tut and good to learn the basics sometimes we have to struggle a bit to force our brains to search for some answers.
@elliejohnson27862 жыл бұрын
I actually thought I wouldn't learn much just following along, but I am actually finding new ways to do things I wasn't aware of before - Like loop selections, repeating selections around loops, modelling and working with lines to make a solidified object more efficiently (Previously I used an awkward method that didn't work as well).
@pawanmaurya4379 Жыл бұрын
Nyc information 👍
@Uvuvik_Osasov2 жыл бұрын
УФ! Это был длинный урок. Спасибо!
@13eXisTenZz132 жыл бұрын
С субтитрами смотрел?
@BigSavageG3 жыл бұрын
Magnificent!
@morozit63612 жыл бұрын
press shift to parent collection timing 1.38.00
@r1yuj1n3 жыл бұрын
Wow thanks a lot for this amazing free tutorial! My objective is to get in the game industry and this helps a lot! I've read all comments/replies but still got few questions if you find the time to answer : - When you make your UVs, you move a part out of an island (1:54:30) but you don't make a seam, why do you move it and why not adding a seam? - About pixel margins, you eyeball it, is it fine or should we be more accurate in general? I've read somewhere, the ideal pixel margin between the islands and the frame of the UV should be [resolution/128], so for 2k textures, 16 pixels. I think it is about downscaling and to avoid texture bleeding? - At 1:57:40, you move the UV island of the duplicated inner part to avoid overlap, is it because otherwise the software would bake twice the normal maps and add them up? Also you do +1 on Y axis, can you do +1 on X axis instead? Or maybe it is a convention to avoid issues when you work with UDIMs ? Also if you have 4 copies of the same island, do you have to go +1, +2, +3? - I always thought we should use the minimum amount of seams to avoid breaks in textures, does it really matter? For instance, I would've never put 6 seams for the hexagonal bottom part, but only 1 to unfold the cyclic part and make it flat. - When you use the UV Smoothing from TexTools, does it mark all seams as sharp edges and replaces the autosmooth? So in the end, you get 1 smoothing group per island, and I assume this is mandatory? If I use the Weighted Normals modifier instead, will it give worse results? - all your islands are horizontal or vertical, is it to avoid bad aliasing/stepping ? Also a side question, just curious, do you think/know if recruiters care about an "all quad topology" ? I've read that I should put some all quad topo projects in my portfolio to showcase that I know how to make good topology. Otherwise if you know a tutorial that goes very deep in UV/baking I'd gladly take that, for me it feels like this is the hardest and the most crucial part of the whole process. Thanks again for these amazing tutos! Really looking forward for that weapon tutorial in Blender, I planned to buy your AK tutorial but I guess I'll wait a bit more for this one instead :)
@ozar77522 жыл бұрын
Amazing tutorial! This was very helpful for training.
@BadaBing_3 жыл бұрын
Wow, what a tutorial...thanks!
@michailmarkou19953 жыл бұрын
amazing tutorials
@specter9292 жыл бұрын
at 15:40 in the video you apply a solidify modifier onto the centre part of the object to give it thickness, then afterwards you duplicate the bottom, after i apply a solidify mod to the centre object its radius is greater than the bottom cap, why is mine different (I have managed to model a workaround but as I am just learning blender i need to know why this happened
@isabel5066 Жыл бұрын
Thank you so much for this 🙏
@MnMS1904Ай бұрын
attempting to model without j mesh , any tips on how to get the circle array correctly around 6:40
@juanseverino56513 жыл бұрын
Man you are a special person, I know you from a tutorial that I did, the mech robot that I did with the desert storm cammo pattern now you giving tutorials on how to use Blender, what would be Next? Maya. Keep the good work. :)
@zakariasaih65013 жыл бұрын
5:48 I can't do that collapsing thing it becomes so weird shape I had a triangle on the bottom side blender 2.93
@MILO-ns6jo3 жыл бұрын
same problem
@nico_marcucci2 жыл бұрын
same here, any solution? blender 3.0
@siarheizhylevich27682 жыл бұрын
@@nico_marcucci Ctrl + A, scale, then array modifier
@nico_marcucci2 жыл бұрын
@@siarheizhylevich2768 thanks!
@barfy3623 жыл бұрын
I just finished this tutorial with Blender 3.0 and the only issue I ran into was the "Modifier List" addon not working with 3.0 yet. I didn't really feel the need for it until the end of the video when I wanted to disable/toggle all the modifiers at the same time, so I googled for another solution and found out there is a built-in addon called "Modifier Tools" that lets you do this.
@NayLinHtaik3 жыл бұрын
Thank you so much again for the awesome amazing tutorials Tim. I really do appreciated that you made them affordable as well. :)
@dangerouslycheezy54298 ай бұрын
@ChamferZone trying to use "circle Array" at part 6:50 but i just get an error code any ideas what to do? running version 4.1 and followed all steps perfect to this point. any and all help is appreciated
@zofo2643 жыл бұрын
Blew my mind as well - very nice!
@APa983 жыл бұрын
That moment when you get your university assignments done and chamferzone uploads a new blender tutorial at the same second.
@Pootster113 жыл бұрын
Thanks for sharing your knowledge! I couldn't find the readme so here's the text for copying: STUN GRENADE P/N 1750-002 UPCO 51998 L/N UPC083 01-009 S/N 048950 CYS US pat 5.824.945 FUZE E7R6
@ChamferZone3 жыл бұрын
Thanks for adding this. I should have thought of this :) Btw. youtube shows me you been subscribed for 5 years on my channel! Thanks! 😄
@Pootster113 жыл бұрын
@@ChamferZone When I was a student I had the student free version on 3DS Max and came across your AKM and Grenade Tutorials and I was so thankful an industry professional was sharing their knowledge on YT for free! After my free version ran out I was bummed I couldn't follow your 3DS Max tutorials anymore. Fast forward 5 years and now you are doing Blender tutorials and I am over the moon excited to follow them once again!
@eduardosoler37833 жыл бұрын
Please!!! More Blender tutorials Tim !!
@JM_Design3D2 жыл бұрын
You're my idol tim🥺
@云井彰3 жыл бұрын
Great thanks a lots and I have a question that can UV Squares work on blender 2.9x?I installed it but it didn't occur on N panel.
@jonathanmarcelthome3 жыл бұрын
Thank you for the amazing content.
@christianmartinez3513 жыл бұрын
Awesome friend... I would like a detailed tutorial for the workflow fom blender to zbrush to substance .. Thank you very much for share this content... (Y)
@ferdousshimu1943 жыл бұрын
Hi, 1st I want to thank your for guiding us and i would say this one is awesome tutorial. but i'm sad because i can't work with the textool, I’m running Blender 2.91.2 and wanted to install the TexTools addon, and in preferences it’s telling me “Upgrade to 2.8x required”. :(
@ARTEMIUSFOLIO3 жыл бұрын
The same...
@Andrew_Markin Жыл бұрын
The same (blender 3.4)
@jonbathurst9533 жыл бұрын
Really really good tutorial. If not the best..man doesn't play around
@СтепанСтепанов-Травин2 жыл бұрын
The videos are amazing, thank you!!! Please tell me, in the episode where masks are created for objects, are addons applied in all folders?
@john-qi1tg3 жыл бұрын
Will you make more blender videos? I like how you set up the video as you delve into every aspect of the program.
@alphashen20092 жыл бұрын
great tur dude
@infinitepog21 күн бұрын
you can also just add text in the texture in substance painter
@memnok99803 жыл бұрын
Excellent.
@TMV00013 жыл бұрын
This is Great! Thank you!
@jasoncroukamp53283 жыл бұрын
What blender version are you using and how are you using TexTools , my blender 2.8 isn't working with TexTools and l am downloading blender 2.79 or 2.78
@sandronerust4403 жыл бұрын
thank you so much for this tutorial! I have recently started using blender and obviously I have some problems that I cannot solve ... When I apply jmesh at 7:14 and go into edit mode it only shows me the vertices that are in the first section of the cylinder I created and if I try to move a vertex it is not even connected to each other. If anyone can help me I would be very grateful. Thank you!
@BH-og9tp3 жыл бұрын
I had same problem. In my case, I just merged as he did and fixed the problem. I hope this would help you.
@kRAZIUr3 жыл бұрын
5 month late reply but if you see this I had the same problem... I was able to fix it but pressing F3 to search 'cursor to active' and that fixed it.
@notpumkin3 жыл бұрын
Is it necessary to use the same texel density on the whole model? The inside of the body (the part with the holes) and the inside part of it for example wouldn't be seen as much as the outside. Wouldn't it be a good idea to scale those down a bit so the other elements can have a big more resolution?
@sparky13773 жыл бұрын
thx man
@GamefactoryTutorials2 жыл бұрын
Du kannst auch die zahlen eingeben ;) Sprich R ( Rotate) + Y (Achse) + 180 (Die Gradzahl um die es sich drehen soll)
@abdessamadhasnaoui68872 жыл бұрын
thanks for this great tutorial but modifier list is installed but not activating
@mathieulehoux98783 жыл бұрын
nice tutorial! one problem for me is the inset boundary when i uncheck it nothng happens does anyone know the problem?
@danielkuzmin5019 Жыл бұрын
bravo
@rodrigomoreira51973 жыл бұрын
i made my first 3d! < 3 thank you!!!!
@isak_art3 жыл бұрын
marmoset doesn't detect the floaters as part of the highpoly linked mesh, I have the same as the video. Link the floaters and remove _high but doesnt seem to work, what should I do?
@JoseVergaraG2 жыл бұрын
Could you make a tutorial for texturing and rendering it in Blender itself?
@robertomejias54793 жыл бұрын
Hi. Thanks for the tutorial. Amazing as always. Quick question: How do you select elements without leaving the move tool? As a long time 3DsMax user that drives me crazy in Blender!! Are you using Right Click fore selection?
@bhargavbagda34493 жыл бұрын
How you download this reference images?
@Fasimedes Жыл бұрын
Does anyone know why my floaters aren't baking on my normal map? I'm using concave floaters... I only see AO
@JayTraversJT3 жыл бұрын
Do you think you’ll cover any more pro Boolean tutorials?
@ChamferZone3 жыл бұрын
Hi Jay, yes boolean workflow will certainly be used in my future tutorials! I am currently looking into the best plugins for it. Obviously there are paid ones that help with that but I prefer if people don't have to pull out their credit card which is why I always look out for free solutions :)
@JayTraversJT3 жыл бұрын
@@ChamferZone sorry for the late reply, I didn't get a notification. Awesome to hear tho! :D
@AA.Andrey2 жыл бұрын
Hi all!What about TexTool addon in Blender version 3.3.1 doesnt support?
@Varunanl3602 жыл бұрын
Привет! столкнулся с такой же проблемой, даунгрейдом версии блендера до 2.80 и 2.90 не фиксится. Есть какие-то идеи?
@AA.Andrey2 жыл бұрын
@@Varunanl360 да,более свежая версия TexTool к сожалению ссылка удалена.Нужна версия 1.5 поищи в интернете я нашел все ок.
@tiffany8014 Жыл бұрын
@@AA.Andrey Maybe type in english next time, this was exactly the thing I needed and I think many people are looking for this answer too! Thanks for google translate XD