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blender dynamic vegetation

  Рет қаралды 33,548

FxForge

FxForge

Күн бұрын

Пікірлер: 98
@mwauraerick
@mwauraerick Жыл бұрын
Excellent and brilliant. I have 8 years experience in Blender and I can say that this is majestic
@charlesskoutariotis2504
@charlesskoutariotis2504 Жыл бұрын
This is a great tutorial and the approach with the simplified mesh is not something I've come across before. Taught me some new things in 3 minutes. Good value!
@rednicstone3299
@rednicstone3299 Жыл бұрын
Try using Alt+D instead of Shift+D to duplicate objects if you can. I've only learnt this recently, but instead of duplicating a mesh, it instances it. This means less memory usage and faster render times basically free, as long as you are using the same base mesh. You can still transform every instance freely.
@MACHINEBUILDER
@MACHINEBUILDER Жыл бұрын
Good tip, although for this method to work they all have to be one object, so when they're joined it doesn't matter whether they were or weren't instanced, they now are all "not instanced" because they're one larger object
@rednicstone3299
@rednicstone3299 Жыл бұрын
@@MACHINEBUILDER I suggest not to join the meshes. Either use mesh instances and grouping or merge all your meshes into a collection and work with group/collection instances.
@MACHINEBUILDER
@MACHINEBUILDER Жыл бұрын
@@rednicstone3299 ahh fair, that makes more sense
@RomboutVersluijs
@RomboutVersluijs Жыл бұрын
I kinda was thinking mesh deform would not work because of big difference in vertices. But then I thought, it's being used a lot in rigs so must work. Looks amazing!
@RomboutVersluijs
@RomboutVersluijs Жыл бұрын
Is that i tro any nation rendered with low sample limit? Was wondering why it's flickering so much in some areas
@MagnumN117
@MagnumN117 Жыл бұрын
That was an extremely concise and clear instructional video, thanks for showing us how you made those simulated plants!
@coolrat3816
@coolrat3816 Жыл бұрын
your videos are ridiculously concise and on top of being crazy informative your notes on not killing your computer is ridiculously helpful. even as a layman with some technical knowledge i can apply everything you've shown. this is some awesome level communication you have!! sorry for all the adjectives
@AlbinThorburn
@AlbinThorburn Жыл бұрын
Bro this made my day! :D
@silly_goob
@silly_goob 10 ай бұрын
Thank you for making this tutorial! I really like the approach with using physics on a simplified mesh, even my potato computer is thankful that I'll stop abusing it for now
@bbkorp
@bbkorp Жыл бұрын
So good and very clear tutorial! Thanks a lot
@hartdr8074
@hartdr8074 Жыл бұрын
Ive never even heard of GLB until today. Thanks!
@alexvith
@alexvith Жыл бұрын
This is fucking amazing. I love all the workarounds people come up with to obtain such cool effects at a really low performance cost!
@bharatindianagamer
@bharatindianagamer 7 ай бұрын
Extremely helpful tutorial ❤❤❤
@otarikokojevs
@otarikokojevs Жыл бұрын
Wth? Seams like universe (or youtube algorithm) answered as I was looking exactly for foliage physics yesterday and couldn't find. Instant subscribe, thanks. 👌
@OwenTuson02
@OwenTuson02 Жыл бұрын
You have given me much to think about! Thank you
@dude3d
@dude3d Жыл бұрын
Really a great tutorial👏 Thank you my friend
@MaxSonicUA
@MaxSonicUA Ай бұрын
This video is life changing! Thank you so much❤
@AlbinThorburn
@AlbinThorburn Ай бұрын
Thank you my friend ❤️❤️❤️
@rufogaray7674
@rufogaray7674 11 ай бұрын
the random empty objects are a result of these models being made in Maya and being stored in groups there. whenever theyre imported into Blender, Blender doesn't know how to read them because collections work differently than Maya groups. in fact, collections are more similar to empties (the main similarity being that they both allow for Transform data). so that's why it gets imported like that
@konraddobson
@konraddobson 7 ай бұрын
Genius! Thank you.
@josephroiml
@josephroiml Жыл бұрын
Great effect.
@WangleLine
@WangleLine Жыл бұрын
Your tutorials are so good, holy shit
@ShoryYTP
@ShoryYTP Жыл бұрын
genius effect
@captain3d697
@captain3d697 Жыл бұрын
This is Gold!
@AHSEN.
@AHSEN. Жыл бұрын
Fascinating method! I will definitely try this out asap! Subscribed.
@venomironx
@venomironx 5 күн бұрын
bro this is really good
@skyr3ssaep
@skyr3ssaep 3 күн бұрын
love this man, thank you sm
@maxximus8904
@maxximus8904 Жыл бұрын
Wow! im usually not impressed by youtube tutorials but this is something I didnt know! animating with a proxy mesh is so so smart!
@yussufabukar32
@yussufabukar32 Жыл бұрын
This is Genius!
@SirPanda47
@SirPanda47 Жыл бұрын
You are amazing!
@Rain0015
@Rain0015 Жыл бұрын
Amazing tutorial
@jakub2jagrik
@jakub2jagrik Жыл бұрын
flawless. absolute legend
@RavenKingGTS
@RavenKingGTS Жыл бұрын
sketch fab adds the empties because some programs if you don't have it, the origin point gets misplaced.
@hsan.1951
@hsan.1951 Жыл бұрын
👏👏 cheers mate 👍
@TheuppercaseM
@TheuppercaseM Жыл бұрын
that’s genius omg
@jeremvfx
@jeremvfx Жыл бұрын
Woah so cool, can we not use a 2nd deform mesh to make a more realistic and precise simulation? And how much more time it will take ? Like 1 min per frame or more like 1 hour per frame. Because if it's only few min per frame I want to do a high quality simulation of someone walking on the grass you know
@tiddlerfiddler-yh1vh
@tiddlerfiddler-yh1vh Жыл бұрын
to cut down the render time you can also use "alt + D" to duplicate the objects :)
@agyab_cg
@agyab_cg Жыл бұрын
Great one here 👌
@kendarr
@kendarr Жыл бұрын
Sketchfab uses those empties for models with many pieces that are not joined, so they parent everything to that empty :)
@chxranstuff
@chxranstuff Жыл бұрын
Too good! Thank you!
@santhoshmg2319
@santhoshmg2319 Жыл бұрын
Awesome👍👏
@Me_Abrar
@Me_Abrar Жыл бұрын
amazing trick, you got my sub
@WilliamAllanRibeiro
@WilliamAllanRibeiro Жыл бұрын
Muito bom ótimo, Obrigado por compartilhar.
@AbanFaruk
@AbanFaruk 11 күн бұрын
Thank you... ❤❤❤
@AaronXCVI
@AaronXCVI Жыл бұрын
this is amazing. GIVE US MORE
@CmanXP
@CmanXP Жыл бұрын
GREAT stuff man. Thanks for the tutorial
@lukasarvell
@lukasarvell Жыл бұрын
Herregud, guld, tack!
@AlbinThorburn
@AlbinThorburn Жыл бұрын
Tack mannen! Blev rekommenderad din video om logos i blender, shit vilken hit det var! Riktigt najs storytelling och väldigt underhållande genom hela videon. Du har nog en rätt så enorm tillväxt att se fram emot på din kanal, riktigt imponerande!
@lukasarvell
@lukasarvell Жыл бұрын
@@AlbinThorburn Eyy tack, kul att höra! Detsamma, fortsätt med det du gör, för det är grymt :)
@Nate-pb9zo
@Nate-pb9zo Жыл бұрын
great timing
@leo6812
@leo6812 Жыл бұрын
i was looking for a tutorial like this !!!!
@user-jn4kg4dd6t
@user-jn4kg4dd6t 2 ай бұрын
Thank u so much!
@Logan_wlt
@Logan_wlt Жыл бұрын
Maiiiiissssss nnaaaaaaannnn c’est un truc de Foouuuu ! Merciiiii 🎉
@noahhansson1534
@noahhansson1534 Жыл бұрын
Bästa videon😊
@tonjohn7573
@tonjohn7573 Жыл бұрын
woww That's Amazing bro. Tks alot❤
@matejivi
@matejivi Жыл бұрын
great! thank you.
@AlbinThorburn
@AlbinThorburn Жыл бұрын
Thank you!
@georgehephzibah4786
@georgehephzibah4786 Жыл бұрын
You are awesome
@kleioscope
@kleioscope Жыл бұрын
awesome !!!! :O
@lukayz1363
@lukayz1363 Жыл бұрын
Really helpful. Thanks
@AfroSanaa
@AfroSanaa Жыл бұрын
Wonderful!!
@Rockhopper1
@Rockhopper1 Жыл бұрын
thank you
@interwebvagabond
@interwebvagabond Жыл бұрын
This is super helpful!
@VisualistAyush07
@VisualistAyush07 Жыл бұрын
Thank you bro
@WektorGH
@WektorGH Жыл бұрын
wow!!!!
@cateater999
@cateater999 Жыл бұрын
magnifiqque
@natenaelgetachew5756
@natenaelgetachew5756 Жыл бұрын
So clear, Well done. Can you clear your last plane crash tutorial like how we can stick together some parts if can please?
@daemonjofficial
@daemonjofficial Жыл бұрын
Wow! Easy!
@indrakomara6966
@indrakomara6966 Жыл бұрын
nice..thanks bro...
@user-sm4ey3te8v
@user-sm4ey3te8v Жыл бұрын
nice,Thank you!
@kendarr
@kendarr Жыл бұрын
This is a pretty igneous way of doing this, I have a question tho, why not use a soft body?
@Mushcube
@Mushcube Жыл бұрын
Neat!
@cg.man_aka_kevin
@cg.man_aka_kevin Жыл бұрын
How to use this method without duplicating the vegetations manually, but using particle system or geometry nodes?
@digitalartworm
@digitalartworm Жыл бұрын
Geo nodes is an entirely different approach - with a particle system you can duplicate/ scatter the plantst that wll not be affected and just run the bake through a channel of vegetation - ie less duplication - or you can run a wind effect throught the particles if you set them to hair dynamics
@cg.man_aka_kevin
@cg.man_aka_kevin Жыл бұрын
@@digitalartworm Well, I already made this... kzbin.infoE5dcMbPfAJo?feature=share
@ziqman4552
@ziqman4552 Жыл бұрын
i have a problem with surface deform modifier. it says target contain concave polygons. how to fix this?
@anzaklaynimation
@anzaklaynimation Жыл бұрын
Don't shift+d but ctrl+d.
@TiTan_K_
@TiTan_K_ Жыл бұрын
Help me! When I press Bind 03:10 it says "Target contains concave polygons" error. Can you show me how to fix it @@
@AlbinThorburn
@AlbinThorburn Жыл бұрын
I get that problem sometimes, not entirely sure what it is all about. Try maybe doing some general mesh cleanup like merge by distance and stuff, maybe triangulate faces could work too.
@TiTan_K_
@TiTan_K_ Жыл бұрын
@@AlbinThorburn Thank you so much! Finally, I was able to fix it.
@huzaifas22ultra65
@huzaifas22ultra65 Жыл бұрын
You make same thing with trees branches
@thomasschauli844
@thomasschauli844 Жыл бұрын
Hi 👋 I have always one problem, glb files is always a little bit transparent
@ObscureHedgehog
@ObscureHedgehog Жыл бұрын
WHAT? 🤯🤯🤯
@leo6812
@leo6812 Жыл бұрын
could I use that to create a wind effect?
@mikoglitchingrabbit
@mikoglitchingrabbit Жыл бұрын
I believe using geometry nodes would be better. You would be able to create many instances in random points and add random rotation and scale. And using instances rather than using actual geometry optimizes your scene quite a lot
@S9universe
@S9universe Жыл бұрын
cool make us a great tuto please
@anshulbamrara6109
@anshulbamrara6109 Ай бұрын
please tell how brok tree
@AlbinThorburn
@AlbinThorburn Ай бұрын
Look at my plane crash tutorial, it’s a cell fractured proxy object and then the tree is fractured separately and parented to the cell fractured bits. Hard to explain, but I explain it in detail in the plane crash video (the one with the airliner)
@user-to1jl7fr4c
@user-to1jl7fr4c 11 ай бұрын
2:29 not working can you help me
@davidengle6065
@davidengle6065 Жыл бұрын
Is blender on Android ?
@vanguardart7320
@vanguardart7320 6 күн бұрын
this doesnt work in blender 4.2 sadly
@AlbinThorburn
@AlbinThorburn 5 күн бұрын
It does! Where did it go wrong for you?
@vanguardart7320
@vanguardart7320 5 күн бұрын
@@AlbinThorburn adding the solidify modifier to the duplicate worked but when using remesh modifier everything became like tiny sticks with dots everywhere instead of one big mesh
@mrfeathers3938
@mrfeathers3938 3 ай бұрын
This literally doesn’t fuckin work on anything other than these exact objects lol. I tried this on a tree and internal springs does literally nothing
@AlbinThorburn
@AlbinThorburn 3 ай бұрын
Don't swear on my channel man there are kids here
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