thank you for the tutorial, but I have texture problems how can I fix that?
@we_teach Жыл бұрын
@@lxknf can you explain a little bit more?
@thomas7726 Жыл бұрын
@@lxknf u need to download 3 files: MT_PM_V_Thumbnails.7z MT_PM_V_Blender_.7z MT_PM_V_Maps.7z see the MT_ReadMe.pdf With no map ur object will be "pink"
@HELL0RWIN Жыл бұрын
@WEtutorials195 I have the same problem. It seems that the textures are not included. All files have the usual pink colour and when looking for the jpg file it is nowhere to be found. I might be wrong but I still haven't found the textures. Not even opening the original .blend files. Can you help with that? It would be very appreciated since it's a very good pack.
@we_teach Жыл бұрын
@@HELL0RWIN i downloaded the MT_PM_V060_Blender_CyclesEevee.7z version, this will download a blender save file for each model, then i just opened every file and marked as asset. This way you dont even need the jpg textures
@1zymn1 Жыл бұрын
Thank you! I just added this to Chris P's frustum culling tutorial and with my little understanding of Geo Nodes I made it work fantastically. This is awesome, and super optimized. I can now have a full wheat field and it isn't such a hit.
@justopenguy Жыл бұрын
This is exactly what I needed!
@visaac Жыл бұрын
3:30 Its not "just offset" for whatever reason, it has range [0;1] cause it mainly was used during shader workflow, where its main purpose is colour and you cannot see colour ever going negative, unless you want subtract it trough addition Since that you actually need to do that offset, so, mean value is not 0,5 but 0 and range is [-0,5;0,5]
@we_teach Жыл бұрын
thanks for the info
@affinity3d Жыл бұрын
underrated tutorial to follow for a noob like me, ty!
@we_teach Жыл бұрын
thank you, appreciate it a lot 💖💖
@Abdurrahman-mg2ef Жыл бұрын
Really appreciate, my first ever geometry nodes.I will put credit on it❤
@krissosful Жыл бұрын
Woow, nice and realistic grass!! Keep going, thanks a lot for sharing👏👏