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Blender Hard Surface / Topology Modeling Tutorial In Under 𝟏 Minute ❗

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DVR 3D

DVR 3D

Күн бұрын

🔘 𝐑𝐞𝐚𝐥-𝐓𝐢𝐦𝐞 Blender 𝟑.𝟏 Modeling, Shading and Rendering Practice Challenges ➤ 𝟛𝐃 Photorealistic / Cartoon Workflow ||
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🔴 Welcome to 𝐃𝐕𝐑 𝐏𝐑𝐎 ! Also known as the 𝐋𝐞𝐚𝐫𝐧 𝟑𝐃 𝐖𝐢𝐭𝐡 𝐌𝐞 : #DVR_PRO .
🔵 Here we Learn 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 together and make progress in 𝟑𝐃. I hope this ℝ𝕖𝕒𝕝-𝕋𝕚𝕞𝕖 𝕎𝕠𝕣𝕜𝕗𝕝𝕠𝕨 video helps you lot . This would get you motivated more for Learning .
◎ Easy and Quick 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 Beginners, Intermediate & Advanced Exercises ➤ 𝕊𝕥𝕖𝕡 𝔹𝕪 𝕊𝕥𝕖𝕡 Modeling, Sculpting, UV Unwrapping, Texturing, Lighting, Rigging, Animation and Rendering Tutorial . #Blender #hardsurface #topology #Modeling #Shading #Rendering #PhotorealisticTutorial
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Пікірлер: 73
@DVR3D
@DVR3D Жыл бұрын
💝 𝐅𝐮𝐥𝐥 𝑽𝒊𝒅𝒆𝒐 𝕃𝕚𝕟𝕜 ➦ kzbin.info/www/bejne/b2nZdICpjKmBaKM
@marektop5676
@marektop5676 2 жыл бұрын
It's kinda sad that these models are so creative and easy to make, but your channel is so underrated:v
@DVR3D
@DVR3D 2 жыл бұрын
Thank you so much .........
@kucklowmusic9184
@kucklowmusic9184 2 жыл бұрын
Fr
@eliyips
@eliyips Жыл бұрын
Hard surface modeling has never been intuitive for me, but i'm always impressed by it. Great work.
@DVR3D
@DVR3D Жыл бұрын
Thank you very much!
@Ponk_80
@Ponk_80 7 ай бұрын
It’s too bad that we can’t set the speed on shorts, because they are so fast that they become impossible to follow along.
@positv_
@positv_ 2 жыл бұрын
I hate shorts on yt and fb because i can move on timeline, but yours movies its very helpful
@DVR3D
@DVR3D 2 жыл бұрын
thnx
@Polkem1
@Polkem1 15 күн бұрын
And doing this myself, would’ve taken many hours 😅
@keuriseutopoe
@keuriseutopoe Жыл бұрын
Wow you're good at modeling. Thanks for these tutorials, I'm definitely always learning new techniques from you.
@DVR3D
@DVR3D Жыл бұрын
Happy to help!
@samk9632
@samk9632 Жыл бұрын
Nice job
@DVR3D
@DVR3D Жыл бұрын
Thanks!
@moviereview8142
@moviereview8142 2 жыл бұрын
Nice
@DVR3D
@DVR3D 2 жыл бұрын
Thanks
@megamentebr7716
@megamentebr7716 2 ай бұрын
I am trying to use blender but I don't know how to use it 😢😢
@joshuaedley5191
@joshuaedley5191 5 ай бұрын
Very good
@deotexh
@deotexh Ай бұрын
SIX PISTOLS!!!
@dhaniiio
@dhaniiio Жыл бұрын
ini mudah sekali
@AntiPolarity
@AntiPolarity Жыл бұрын
booleans would be easier to use for this model
@21strose36
@21strose36 Жыл бұрын
It would be more destructive
@AntiPolarity
@AntiPolarity Жыл бұрын
@@21strose36 booleans are non-destructive by nature
@MrAkurvaeletbe
@MrAkurvaeletbe 9 ай бұрын
Totally depends on what you want to do with model.
@aiber3303
@aiber3303 9 ай бұрын
@@21strose36but modeling indents and holes manually isn't destructive?
@muhammadzubair7267
@muhammadzubair7267 Жыл бұрын
fantastic
@angulinhiduje6093
@angulinhiduje6093 Ай бұрын
3 edge pole on the outer edge detected, im shaking and crying rn
@killrblue
@killrblue 2 жыл бұрын
Nice work
@DVR3D
@DVR3D 2 жыл бұрын
Thanks
@abiyyupanggalih854
@abiyyupanggalih854 2 жыл бұрын
good one
@DVR3D
@DVR3D 2 жыл бұрын
Thanks
@soloconart
@soloconart 2 жыл бұрын
Good job! Is it realtime ? if yes your crazy fast :D
@killrblue
@killrblue Жыл бұрын
lol what
@isamujarman
@isamujarman Жыл бұрын
Music pls!
@dodatkidominecrafta4762
@dodatkidominecrafta4762 4 ай бұрын
nice but not all wall are quads
@Anonimo98734
@Anonimo98734 2 жыл бұрын
🥲 You could have used the Boolean Modifier
@DVR3D
@DVR3D 2 жыл бұрын
Thanks
@woltm
@woltm 2 жыл бұрын
He has a better geometry from the start this way
@herogamerbr12
@herogamerbr12 2 жыл бұрын
The thing is: for some shapes, it’s SO much better to use this method in the video. And for more complex shapes, Boolean is powerful. The best thing is to understand both methods
@badbuddy0934
@badbuddy0934 Жыл бұрын
How to make perfect knife point.
@NoahRutjes
@NoahRutjes 5 ай бұрын
wouldn't it have been a lot easier to just start with a cylinder then add a subdivision surface modifier and go from there? I'm still new to blender tho so idk
@Dylan-go5iv
@Dylan-go5iv 3 ай бұрын
The reason this would be a challenge is because it's a radial repeating pattern that doesn't do the same thing on every vertex. Would be pretty tedious to start with a cylinder and create a hexagonal pattern like this and make sure it's the same on all 6 sides. So instead, you're seeing a very trimmed down version of the full process involving radial modeling, in which you model 1/6 of the model and then repeat that section in a circle until it meets up into itself. Hopefully that makes sense. It's kind of a simple concept once you get what's going on, but it's a little wordy to explain.
@mkTimAlm
@mkTimAlm Жыл бұрын
Not bad
@ishaan9597
@ishaan9597 6 ай бұрын
WHAT ADON IS THAT
@Petardozord
@Petardozord Жыл бұрын
It's quite hard to think with subdivision at first attempt.
@aiber3303
@aiber3303 9 ай бұрын
Why not just booleans?
@rossimitosis
@rossimitosis 9 ай бұрын
Well, depending on it's purpose it might result useful. Yet, for most cases I've had to face, having a good topology would have been much healtier. Lovely. The thing is, you need to learn the ways.-
@fs6783
@fs6783 Жыл бұрын
How to make it round?
@bUildYT
@bUildYT Жыл бұрын
Use boleans for stuff like that, 10000 times faster
@SasisaPlays
@SasisaPlays 7 ай бұрын
You'll spend about the same time on correcting topology
@bUildYT
@bUildYT 7 ай бұрын
@@SasisaPlays remesh addon :D never doing topology!
@necol
@necol Жыл бұрын
Song ? 🙄
@fatt0nk171
@fatt0nk171 2 жыл бұрын
What do you use for making it circle
@woltm
@woltm 2 жыл бұрын
A miror modifier with the x and the z axis enabled, he is basically creating 1/4 of the circle and then duplicating it 3 times, you have to make sure te origin is at the center
@fatt0nk171
@fatt0nk171 2 жыл бұрын
@@woltm ah i see, thanks
@Syosin.0
@Syosin.0 Жыл бұрын
Whats the name of the music?
@jagergfc9649
@jagergfc9649 Жыл бұрын
В чем проблема использовать цилиндр, а дырки сделать булевым?
@ItsVentane
@ItsVentane 10 ай бұрын
Тут у автора сразу красивая сетка. После булеана её придётся править
@oscardysh1411
@oscardysh1411 7 ай бұрын
Хоть одно видео где не можелят с н-гонами
@DanDan-dc3wk
@DanDan-dc3wk 2 жыл бұрын
Song?
@TurboSosiska123
@TurboSosiska123 Жыл бұрын
Anc D - Hand in glove
@DanDan-dc3wk
@DanDan-dc3wk Жыл бұрын
​@@TurboSosiska123 thank you 👍👍
@VakiOfficial
@VakiOfficial Жыл бұрын
А треугольники это норма?
@shamavm9206
@shamavm9206 Жыл бұрын
Да
@ItsVentane
@ItsVentane 10 ай бұрын
Смотря где
@syedobaid2585
@syedobaid2585 2 жыл бұрын
My head hurts
@KojiKamori
@KojiKamori 11 ай бұрын
You fail, you have T-verts and all your points converge into n-verts in the back. Also non-quads. Avoid Kites at all costs, very rarely are they ever acceptable.
@ItsVentane
@ItsVentane 10 ай бұрын
How are you going to model such shape without any poles? There's literally no way to make an perfect grid topology here. Even a basic cube has T-verts Poles are used very oftenly when you need to redirect edge flow. For example characters, they mostly have loops around eyes, mouth etc and theres very much poles there. Also about the non-quads on the back: He added hold loops around the edge, so it'll be completely fine after subdiv is applied
@KojiKamori
@KojiKamori 10 ай бұрын
@@ItsVentane Albeit I did say T-poles and Kites should be avoided, they are used when you have curved surfaces, but in the case of reducing geometry that should be ill advised. They will stop the flow of geometry and you also risk the death spiral. This is geometry looping back in of itself. Like a cork screw. Check out the link in the other comment for more information.
@KojiKamori
@KojiKamori 10 ай бұрын
@@ItsVentane I have responded to your comment and KZbin decided that it was spam and deceptive practices. Whew lad. I suppose you can't link out to any other website other than youtube or something. Bogus. Anyway I suppose I have to make a response video, perhaps a link to that would suffice enough to show how the topology can be cleaned up. Earlier I had linked to IMGUR where I posted pictures and also linked to TurboSquid's CheckMate checklist. Checkmate is an industry standard to gauging the quality of a model. Turbosquid is a subsidiary of shutterstock. I linked to that site as it shows the big issues with topology, like T-verts, and poles more than 6 and how it creates problems. It also breaks down each program, like Blender, and 3ds Max and how to use its own tools to correct such errors. A very good site, but apparently youtube doesn't like you to link out to other sites. So I suggest you google it instead, which is also the parent of KZbin. You try to help a fella out and youtube's algorithms want to be a pain in the rear.
@umtrabalhador27
@umtrabalhador27 2 жыл бұрын
Blender Eevee: kzbin.info/www/bejne/fnXJn62rprqIZtk
@mobubbler
@mobubbler Жыл бұрын
So many useless tris doing nothing. 😢
@DVR3D
@DVR3D Жыл бұрын
💝 𝐅𝐮𝐥𝐥 𝑽𝒊𝒅𝒆𝒐 𝕃𝕚𝕟𝕜 ➦ kzbin.info/www/bejne/b2nZdICpjKmBaKM
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