Рет қаралды 90
In this video series we will go through completing a game asset from start to finish.
We will start in blender with modeling and UV editing. Then we will Import our model into Substance Painter to complete the textures and normal maps. We may create a texture or two in photoshop. Finally we will import out asset into Unreal Engine, Paper Planes Game. Then Create all the blue prints and logic needed to make the asset function properly.
You can check the stat of release or wish list PaperPlanes @
store.steampow...