Blender Made Retopology 10x Easier & Forgot to Mention it!

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Grant Abbitt (Gabbitt)

Grant Abbitt (Gabbitt)

Күн бұрын

#blendertutorial #blender3d #blender
Blender made retopology 10x easier and forgot to tell anyone. Since 4.0 there's been a cool snapping upgrade that makes retopology so much easier. The difference between Face project and face nearest make retopologising any cylindrical object so much faster.
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Пікірлер: 232
@CaiqueBalt
@CaiqueBalt 5 ай бұрын
And remember to use the Smooth tool of Slide Relax in the sculpt mode. This will help you to improve the flow of your retopology, without modifying the shape of the mesh. (Use Slide Relax with Shift pressed, and wireframe turned on)
@MayVeryWellBeep
@MayVeryWellBeep 4 ай бұрын
This video and this comment are enormously helpful.
@yume3536
@yume3536 21 күн бұрын
Brother you are gold. Thank you!
@TheJackalxy
@TheJackalxy 5 ай бұрын
OMG FINALLY!!! That's the best blender update since 2.8
@DarkHarpuia
@DarkHarpuia 5 ай бұрын
So basically what retopoflow does, but without as many of its bells and whistles. That's a huge upgrade, honestly.
@KeelanJon
@KeelanJon 5 ай бұрын
This was definitely an issue I came across a lot when topologising. Thanks for highlighting this new feature Grant, incredibly useful!
@rocker10039
@rocker10039 5 ай бұрын
Now I hope they get to maya 2024 level retopology. It's literally magic, I was blown away by the auto retopology. it is literally a 1 click solution to 90% of all topology problems.
@SpiritKingD
@SpiritKingD 5 ай бұрын
@rocker10039 is maya free yet?
@rocker10039
@rocker10039 5 ай бұрын
@@SpiritKingD it is not free, you could check for yourself with a quick google search.
@rocker10039
@rocker10039 5 ай бұрын
@@SpiritKingD no and you could find that out yourself with a simple search on the internet
@rocker10039
@rocker10039 5 ай бұрын
@@SpiritKingD idk why my replies keep getting deleted but it's not free and you could've looked it up.
@SpiritKingD
@SpiritKingD 5 ай бұрын
@@rocker10039 I know, but some friendly interaction with a fellow in the same hobby/career can be nice. Thank you for replying buddy!
@Panifichiamo
@Panifichiamo Сағат бұрын
This was the best and cheper course i ever bought !!!
@franciscolagrifa18
@franciscolagrifa18 22 күн бұрын
Another awesome tutorial, short and to the point to make sculpting and retopo more fun! Thanks!
@AlexSt-James
@AlexSt-James 2 ай бұрын
you can save some time in the tidy up if you diplicate your circle and repetat the process at both ends of your arm, then add loops as needed. When you add loops you disable your snapping and scale your loop to size. then you enable the snapping again and press G so it triggers and gets into place.
@MagicSwordFilms
@MagicSwordFilms 2 ай бұрын
It also has a really good retopology view now as well! It makes it way easier to see what you’re doing, it’s up in the top menus near all the gizmo options while in edit mode
@RuneEyeMage
@RuneEyeMage 3 ай бұрын
You have no idea the amount of time this just saved me.Thank you for your service pal. I salute you o7
@rusnakandrey
@rusnakandrey 6 ай бұрын
Don't forget about Retopology shading in Mesh Edit Mode Overlays, sometimes it's much more convient.
@killer8217gaming
@killer8217gaming 5 ай бұрын
hey! Im recently trying to get into the whole retopology thing and while i am starting to get the hang of it i havent so far come across this. How do you go about enabling such an overlay?
@firmanawd
@firmanawd 5 ай бұрын
@@killer8217gaming you can find in the Mesh Edit Mode (only appear in Edit Mode), right to the Overlays Icon.
@fortissimoX
@fortissimoX 5 ай бұрын
Ahh, short and informative video! A breath of fresh air! 😁 Thank you Grant for everything you're doing! 👍
@jasperzatch610
@jasperzatch610 6 ай бұрын
Always the biggest thanks to you Grant! You're the best
@rodrigosaure
@rodrigosaure 5 ай бұрын
Thank you very much... there should be a Blender category for the Nobel prize. You could be a candidate this year for this tip.
@tigerkulla7504
@tigerkulla7504 6 ай бұрын
I was retopologizing a tree yesterday in blender 3.8 wondering why this wasnt a feature already, so glad they decided to add this in. This alone is worth the upgrade
@lukajukic1066
@lukajukic1066 5 ай бұрын
What the hell, I used to spend hours upon hours on this, this can be 80% faster. Thanks Grant!
@tuulikk2
@tuulikk2 5 ай бұрын
This is awesome! Thank you! With snapping getting more useful, now I hope knife and extrude will aswell.
@AzureWeaver
@AzureWeaver 6 ай бұрын
HUGE quality of life upgrade
@villagerjj
@villagerjj 4 ай бұрын
I literally just found out about this AFTER retoping a complex model, this works so well!
@ArtisanCyanide
@ArtisanCyanide 5 ай бұрын
I rarely need retopo at all, but when I do I say a prayer for all you character artists out there, cause it is INFURIATING. Would never want to go back to Maya, but QuadDraw was already leagues ahead of Blender ten years ago go, when I started. Hope they will match that someday.
@xtmt1234
@xtmt1234 5 ай бұрын
There is a quad draw plugin for Blender which works almost exactly like what Maya had.
@Thykothaken
@Thykothaken 5 ай бұрын
PolyQuilt
@CaspiannDev
@CaspiannDev 5 ай бұрын
Awesome tip as always, short, clear and perfectly explained. 😄
@igotbit9454
@igotbit9454 5 ай бұрын
Honestly this is the most grueling part. I’m glad they added this and thx for sharing it
@am3sdigital
@am3sdigital 5 ай бұрын
Man, face project has caused me so many headaches. Thanks for the tip!
@Muhammad-Jacobs699
@Muhammad-Jacobs699 5 ай бұрын
Had no idea this was possible! I was still manually snapping in 4.2 before this video. Thank you!
@AlyphRat
@AlyphRat Ай бұрын
Oh my lord, I'm beyond impressed. It's like Retopoflow but on steroids.
@Sivanot
@Sivanot 5 ай бұрын
This has been a thing for years lol I remember being confused and having to figure out whether to click Face Project or Face Nearest the first time I ever made something with the snapping tools.
@sandwich3044
@sandwich3044 4 ай бұрын
Oh that does make it easier!! Good, BC I got into nomad sculpt but I want to after retopo them and was dreading it using blender lol.
@Outmind01
@Outmind01 6 ай бұрын
Now if only instead of creating sub-par images someone would repurpose AI to tackle retopology altogether, that would be a use of AI I'd support 500%. Retopology is so tedious and few things come close to it when it comes to killing the enjoyment of creating 3D stuff.
@grabbitt
@grabbitt 6 ай бұрын
Completely agree
@SianaGearz
@SianaGearz 6 ай бұрын
MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers, Chen et al at Shanghai AI Lab, published a few weeks ago. Source code is supplied. Takes 8GB of memory to mesh up to 1600 faces, which is... not a lot! But it looks promising.
@northwind6199
@northwind6199 6 ай бұрын
They're hardly subpar anymore for better or worse
@Paz_Leigh
@Paz_Leigh 6 ай бұрын
I think I'm one of those 1/1000 weirdos who find retopo kind of therapeutic, but yea ,massive time sink for sure.
@FlamingFoxProd
@FlamingFoxProd 6 ай бұрын
Pretty sure that already exists, I saw a video about exactly that recently. I'm glad to have AI do the tedious work for me that allows me to be more creative - instead of doing the creative work for me so I just have to do the tedious stuff.
@celmyguzman8972
@celmyguzman8972 2 ай бұрын
I didn't know this. Thank you!
@kieranm7469
@kieranm7469 6 ай бұрын
I have struggled to understand for ages what those two snapping features do! Finally! Grant, you're the man!
@shataraterevar
@shataraterevar 5 ай бұрын
Blender 3.6 (and I believe earlier versions too, don't know how far it goes though) has that option, but it's a seperate snap tool instead of an option for vertex/edge snaping.
@yezzzsir
@yezzzsir 6 ай бұрын
That is a huuuuge improvement! Thanks for the heads up 👍
@drawn2mike
@drawn2mike 6 ай бұрын
Wow! Thanks for bringing this to our attention. Great Tip Grant.
@nashonightmare
@nashonightmare 5 ай бұрын
Super useful as usual. Thanks Grant!
@__Rizzler__
@__Rizzler__ 5 ай бұрын
oh my god. thanks grant abitt. really needed this
@CGDive
@CGDive 5 ай бұрын
NICE! I missed that one. Thanks for sharing!
@halodragonmaster
@halodragonmaster 5 ай бұрын
Well this makes my life significantly easier, thank you.
@travissmith7471
@travissmith7471 3 ай бұрын
This is wonderful to know. Thanks for sharing!
@TheSteveTheDragon
@TheSteveTheDragon 5 ай бұрын
that always made retopologizing a nightmare for me, thanks for pointing this out!
@Jadinass
@Jadinass 6 ай бұрын
Amazing. I do so much retopology and this will really help
@mas.k.3765
@mas.k.3765 5 ай бұрын
Face nearest existed for more than a year
@Ponlets
@Ponlets 4 ай бұрын
well now more people know about it
@HanSolocambo
@HanSolocambo 5 ай бұрын
Face Nearest has been there for a very long time. Retopoflow has been using that option by default for a long time. There's absolutely nothing new here ;)
@Cactasolar
@Cactasolar 5 ай бұрын
I downloaded 3.3 LTS and it was there lol
@sundaydsus
@sundaydsus 5 ай бұрын
I didn’t know about it and appreciate the video a lot.
@TeamMuggi
@TeamMuggi 5 ай бұрын
I had to check to confirm, since I knew the list wasn't *exactly* the same and I knew some of the stuff now worked differently. Before, there was only: -Face Project (Works like current "Face", snapping only the last selected to the surface) -Face Nearest (Works like in video) Now, there is: -Face (Works like old "Face Project", snapping only the last selected to the surface) And in a separate list "For Individual Elements" below... -Face Project (Works like in video, but projected from camera angle) -Face Nearest (Works like in video)
@gamespender8605
@gamespender8605 5 ай бұрын
​@@TeamMuggioh hey muggi, fancy seeing you here
@alecdorfman4871
@alecdorfman4871 5 ай бұрын
@@HanSolocambo but you have to go into the retopoflow environment to do that
@SolearGnG
@SolearGnG 5 ай бұрын
Nice find, I didn't know about this before. Thank you!
@OkamiZone
@OkamiZone 6 ай бұрын
This is a huge tip! I hate re-topology because I always mess up not thinking in 3d all the time.
@slavsit7600
@slavsit7600 6 ай бұрын
wdym not thinking in 3d
@Tutterzoid
@Tutterzoid 5 ай бұрын
Awesome Short Tut
@Songfugel
@Songfugel 6 ай бұрын
Such an icredibly simple yet elegant solution 😮
@karthikditya4297
@karthikditya4297 5 ай бұрын
I got the retopo add on for free during the Blendermarket sale so been using that
@alan_ars
@alan_ars 6 ай бұрын
Awesome trick!! Thank you Grant!!
@user-vr1ow9rl8v
@user-vr1ow9rl8v 3 ай бұрын
Incredibly useful, thanks
@Marc_Fuchs_1985
@Marc_Fuchs_1985 5 ай бұрын
I never had to do any retopology so far, I always modeled my characters by hand. Which to some degree, is quite a pain because it's complicated and takes forever. With my next character, I should try to convert what everybody does, sculpting then retopologizing. Is probably still less work than how I modeled my characters so far.
@jun-cu1jc
@jun-cu1jc Ай бұрын
Thank you!
@Silver_Fox_Weirdo
@Silver_Fox_Weirdo 6 күн бұрын
how about using curves with depth and shrink modifier? you can snap to volume ^^
@JohnnyThund3r
@JohnnyThund3r 5 ай бұрын
Can't imagine using any other program to retopolize at this point. Between this and the Bsurface addon I'm pretty sure Blender is well ahead of every other 3d Software for this task.
@TheHyBriD3I6
@TheHyBriD3I6 5 ай бұрын
Ooh! That's fire!
@aledmb
@aledmb 5 ай бұрын
This is huge!
@sobreaver
@sobreaver 6 ай бұрын
Thank you for pointing out this gold nugget in the pot of candies :P
@BobTheSkateboard01
@BobTheSkateboard01 5 ай бұрын
Instead of a cylinder try using a curve. You can adjust each point in the curve to fit the arm more closely and then when it shrinkwraps it's much less messy.
@EIendir
@EIendir 6 ай бұрын
This Dude is Amazing ! GJ
@josephbrandenburg4373
@josephbrandenburg4373 5 ай бұрын
IMO the shrinkwrap is still better if you set it to 'Project'
@blendergame
@blendergame 5 ай бұрын
Thx Grant!
@dajkini
@dajkini 5 ай бұрын
Super merci !
@patnor7354
@patnor7354 6 ай бұрын
A nice improvement
@smolfloaty
@smolfloaty 5 ай бұрын
What??? This is HUUUGE!! 🤯
@laboratory_games
@laboratory_games 6 ай бұрын
Always a worth tip!
@sambamproductions8883
@sambamproductions8883 5 ай бұрын
Thanks for sharing!
@alecdorfman4871
@alecdorfman4871 5 ай бұрын
I used to use 3ds max for over 10 years before I switched the blender and I'm still frustrated with all of these lacking features. It's funny finally to see some of these basic functions to be added to blender after 10 years when 3ds Max had it from version 1
@azerqerty2277
@azerqerty2277 5 ай бұрын
Now more video of sculpting from you please ❤
@Dhieen
@Dhieen 5 ай бұрын
Thats why i became an environment artist instead of a character artist I just decimate my rock sculpt and i have my low poly haha
@owenrichards1418
@owenrichards1418 6 ай бұрын
Thank you Grant!
@n3onkn1ght
@n3onkn1ght 6 ай бұрын
Surprised you didn't bring up the new retopology shading mode as well.
@TamerBayouq
@TamerBayouq 6 ай бұрын
The what!?
@n3onkn1ght
@n3onkn1ght 6 ай бұрын
@@TamerBayouq There's a retopology overlay. It's been there since like 3.6, I think. It's in the Viewport Overlays dropdown.
@corpsecannibal2151
@corpsecannibal2151 5 ай бұрын
OMG thank you so mucchh for this vid man!!
@rjwarzone
@rjwarzone 6 ай бұрын
Thanks for the tip
@TomCAT_Character_Art
@TomCAT_Character_Art 6 ай бұрын
nice discovery. thanks!
@Morraak
@Morraak 6 ай бұрын
Super cool!
@tex0300
@tex0300 4 ай бұрын
dope, dude
@alecdorfman4871
@alecdorfman4871 5 ай бұрын
00:30 is it a little bit or 10x easier? Make up your mind!
@grabbitt
@grabbitt 5 ай бұрын
Yes 10 x is a little 100x is a lot.
@AnnoyedAlways2
@AnnoyedAlways2 3 ай бұрын
Great video Grant, please can I be cheeky and ask for help on a model I'm trying to retopologize? I'm so so stuck.
@denisddd9362
@denisddd9362 6 ай бұрын
cool thanks for the video!
@bjornragnarsson8230
@bjornragnarsson8230 5 ай бұрын
Thcnx ❣️
@RoccoSchneider
@RoccoSchneider 5 ай бұрын
Shrinkwrap for an circle or an poly strip... Thats all. Thanks for the intro 4 newbes... but blender was top of the notch already its tools. non parametric, but fu****n fast in building things
@Salrie-Antlerhorn
@Salrie-Antlerhorn Ай бұрын
Ok I'd like to ask since no other video has shown me. How do I apply the retopology to the mesh and do I have to retopo the whole model or just the parts I want to rig? I'm trying to retopo then rig a head with an open mouth but his eyes don't move, just his mouth.
@damurlive
@damurlive 6 ай бұрын
I see this feature a while ago when i see someone on youtube using this when retopology. Then i tried and yes this tools make retopology feels much easier.
@quake4313
@quake4313 5 ай бұрын
Thanks for this video, i hate when it snaps every vertice to the front parts
@RoseKindred
@RoseKindred 6 ай бұрын
Holy Blessed Hades! Why did they not feature this? I am horrible at retopo from a sculpt and since I rarely need to I don't practice on it. But, this makes it much simpler for someone like me. Thank you.
@82Catfish
@82Catfish 6 ай бұрын
a video about hip/pelvis/upper leg retopo loops and good deformation topology would be amazing
@darkuskain
@darkuskain 5 ай бұрын
Hi grant! Love your videos. Just finished a few of your courses on gamedev. I was just wondering I'd you had any resources (or could direct me to some) on workload from blender to unreal 5? Thanks very much
@grabbitt
@grabbitt 5 ай бұрын
Not yet but looking into it
@darkuskain
@darkuskain 5 ай бұрын
@@grabbitt awesome! It would be super helpful! Thanks for the reply man
@נעםזבה
@נעםזבה 5 ай бұрын
Thank god
@kaito462
@kaito462 6 ай бұрын
Hi Grant, have you used b-surface add-on before? I would love to see a video on that for retopology
@grabbitt
@grabbitt 6 ай бұрын
Yes I have. I found it a little awkward though
@Muhammad-Jacobs699
@Muhammad-Jacobs699 5 ай бұрын
I've found PoyQuilt to be a lot better instead (also Free). Does take a bit to get used to, but is amazingly efficient for retopology.
6 ай бұрын
Thanks
@CucumberNipples
@CucumberNipples 3 ай бұрын
What is retopology? Is it only used when rigging a character for animations? Or does it just add more geometry? I thought adding more poly or geometry to a character and into a game adds more data to the game.
@grabbitt
@grabbitt 3 ай бұрын
It's about reducing the amount of polygons
@AlekMat
@AlekMat 5 ай бұрын
I'm 3.6 user and it was available
@grabbitt
@grabbitt 5 ай бұрын
Must have been introduced in blender 4 then
@shadowryugamer7349
@shadowryugamer7349 5 ай бұрын
Hey grant can you make a tutorial about ucupaint addon of blender or is it any good for texture painting?
@grabbitt
@grabbitt 5 ай бұрын
I'll try an take a look at some point
@ComplainBear
@ComplainBear 5 ай бұрын
O__O thx for the tip!
@Cactasolar
@Cactasolar 5 ай бұрын
I'm a bit confused, "face nearest" is an option in the 3.3 LTS. Is this different from the one in the video? I tested it with a circle on a cylinder and it worked similarly
@grabbitt
@grabbitt 5 ай бұрын
Yes like I said it's been around for a while but the interface has changed so made sense to do another video to clear stuff up
@knerf999
@knerf999 5 ай бұрын
also, looptools->space
@rifqiaji5031
@rifqiaji5031 2 ай бұрын
How to convert bsurface into normal mesh. after all finished and I apply the modifiers especially the shrinkwrap, each time I add new object the object verticies just keep attaching to the bsurface object. it stress me so much. help please
@WerfErtt-wf8sr
@WerfErtt-wf8sr 5 ай бұрын
Great
@s.patterson5698
@s.patterson5698 2 ай бұрын
I am trying this, but for some reason when I press 'G' to grab, it keeps grabbing from the center of the model's waist rather than around the wrist. It must be a setting or something that's off. UPDATE: Figured out I had to remove all the clothes, even underwear, before it would consider snapping the circle around the wrist. But now enco7ntered a new problem...I canseem to extrude beyond the first extrude. It seems extruding upon itself. It seemed so simple in your video, but it's not working for me😢
@grabbitt
@grabbitt 2 ай бұрын
Check you transform pivot point maybe
@petcarlson
@petcarlson 5 ай бұрын
Can I move these vertices around in sculpt mode and still have them stay snapped to the underlying mesh?
@grabbitt
@grabbitt 5 ай бұрын
To a degree yes with the shrink wrap modifier
@petcarlson
@petcarlson 5 ай бұрын
@@grabbitt hmm yeah that technically works. I'm just hoping for the similar functionality that retopoFlow has where you can pull vertices around and they stay snapped. The only problem with doing it using the modifier is if you get too far things are going to start to get fucky. I wonder if it's possible with some geometry nodes set up. I feel like this could also just be an option in sculpt mode where each brush would have a snapping option.
@dylbog.
@dylbog. 4 ай бұрын
I just tried to continue to the next video like it was udemy lol
Retopoflow for Blender is AWESOME!
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