Blender - Metal Material Procedural Shader Method (Blender 2 8)

  Рет қаралды 29,838

Kev Binge

Kev Binge

Күн бұрын

Пікірлер: 112
@yvesmolina
@yvesmolina 5 жыл бұрын
The vase is bronze but your tutorial is gold!
@KevBinge
@KevBinge 5 жыл бұрын
Thanks!!!!
@shashankshekhar_
@shashankshekhar_ 5 жыл бұрын
This was very good explanation of procedural shader. Understood the basics. Hard to find videos like these
@KevBinge
@KevBinge 5 жыл бұрын
Thanks!! I’m glad it helps!
@gopherproxy
@gopherproxy 2 жыл бұрын
Thanks for this, dood - one of the best Blender shading tutorials out there ⭐⭐⭐⭐⭐!
@KevBinge
@KevBinge 2 жыл бұрын
Thanks!
@Flux_One
@Flux_One Жыл бұрын
Utterly magnificent!!!!!!
@KevBinge
@KevBinge Жыл бұрын
Thank you!
@vincixu1780
@vincixu1780 5 жыл бұрын
Thank you very very much sharing this. Really want another tutorial about how to set up light and stage in this demo.
@KevBinge
@KevBinge 5 жыл бұрын
You’re welcome! I can certainly do that tutorial. Thanks!
@huskendriller5341
@huskendriller5341 4 жыл бұрын
Superb, stealing it now!
@larvenkarlsson440
@larvenkarlsson440 5 жыл бұрын
This is soo beautiful!! Thanks!!
@KevBinge
@KevBinge 5 жыл бұрын
You’re welcome, and thanks!!
@richierich8085
@richierich8085 5 жыл бұрын
Looks nice and believable.
@KevBinge
@KevBinge 5 жыл бұрын
Thanks! That’s the best compliment anyone could give on this type of video. I could take it further and would in production, but this felt like a good time to stop the video. 😀
@RonHicks
@RonHicks 5 жыл бұрын
Didn't know about dragging and dropping color between shader nodes. Thanks😀
@KevBinge
@KevBinge 5 жыл бұрын
Yeah, I don’t know how long it’s been around but it’s super useful!! You’re welcome. Thanks!
@zapfsaeule2
@zapfsaeule2 5 жыл бұрын
Great and so helpful! Thanks a lot!
@KevBinge
@KevBinge 5 жыл бұрын
Thanks! You’re welcome!
@joeabstractjoe
@joeabstractjoe 5 жыл бұрын
Fantastic work. You're a magician! Thanks brother. 🎵👍🎵
@KevBinge
@KevBinge 5 жыл бұрын
I’m a squib, but thanks lol!!
@joeabstractjoe
@joeabstractjoe 5 жыл бұрын
@@KevBinge Then when I grow up I want to be a squib too. 🤣
@KevBinge
@KevBinge 5 жыл бұрын
Awesome! Half-magic is cool 😀
@icedriver2207
@icedriver2207 4 жыл бұрын
Really liked this video. Even if you aren't trying to make weathered bronze it can be used to make a really cool texture.
@KevBinge
@KevBinge 4 жыл бұрын
Thank you!! You can use this to make lots of looks 😀
@mosumartdesign
@mosumartdesign 5 жыл бұрын
Really easy to follow!Thank dude!
@KevBinge
@KevBinge 5 жыл бұрын
You’re welcome, and thanks!
@foredecapu93
@foredecapu93 3 жыл бұрын
Amazing tutorial. Thanks a lot!
@KevBinge
@KevBinge 3 жыл бұрын
You’re welcome! Thanks Lorenzo!
@TeenstarletsInfo2015
@TeenstarletsInfo2015 5 жыл бұрын
I think the copper parts (the non-green-parts) do not have a bump map, right? Can you check?
@KevBinge
@KevBinge 5 жыл бұрын
You are correct. I didn’t add that in. You an if you want to thought that up and add rust, etc. Just do a similar setup as the green parts.
@RonHicks
@RonHicks 5 жыл бұрын
Oh man! When you mentioned rust I need to put a rusty knife with my brass knucks! Thanks😀
@KevBinge
@KevBinge 5 жыл бұрын
Haha!!! Go for it. A good sword maybe, just not Valerian Steel haha!
@RonHicks
@RonHicks 5 жыл бұрын
No, I really want streetcred Los Angeles😆
@Lubawaandme
@Lubawaandme 4 жыл бұрын
love such magic
@KevBinge
@KevBinge 4 жыл бұрын
Thanks Egor!
@RonHicks
@RonHicks 5 жыл бұрын
I have some brass knuckles I modeled a couple of months ago and watched a shader tutorial by Chris Penninger. It was super technical, but I think i can the look I want if I try your technique. Thanks😀
@KevBinge
@KevBinge 5 жыл бұрын
Chris has great videos, but go for it and let me know how it goes! Brass knuckles would be great for this!
@TheGruselmops
@TheGruselmops 4 жыл бұрын
So awesome!
@KevBinge
@KevBinge 4 жыл бұрын
Thanks!!
@MrGianpierozazoo
@MrGianpierozazoo 5 жыл бұрын
Thanks!!...a good way to visit the node editor!
@KevBinge
@KevBinge 5 жыл бұрын
Thanks!!
@swamihuman9395
@swamihuman9395 4 жыл бұрын
Great job. Thx. Keep up the awesome noding...
@KevBinge
@KevBinge 4 жыл бұрын
Thank you!!
@flowerslovepower8614
@flowerslovepower8614 4 жыл бұрын
Thank you so much
@valentinzunec9960
@valentinzunec9960 3 жыл бұрын
Great tutorial, so clear and easy to follow helping so much with this node stuff making it much simple. It helped me to change image texture I have replaced following your example and it looks really cool though my musgrave effect is not exactly the same but still it look so cool and much better and interesting than before. TY TY TY , Bests
@KevBinge
@KevBinge 3 жыл бұрын
That’s awesome Vaneltin. Thanks!
@studioxentrix
@studioxentrix 5 жыл бұрын
Great Tutorial Thanks :)
@KevBinge
@KevBinge 5 жыл бұрын
You’re welcome, and thank you!
@DamienPlouhinec
@DamienPlouhinec 2 жыл бұрын
Perfect!
@KevBinge
@KevBinge 2 жыл бұрын
Thanks!
@gottagowork
@gottagowork 5 жыл бұрын
Yeah, Blender nodes have a problem at this point. Having to neutralize the musgrave (which can output all over the place) when used to drive the fac of a mix shader does not make sense. The fac input cannot be driven with a value node of plus or minus a gazillion, but if it comes from somewhere else it is allowed. In this case a musgrave, but I've seen it also with contrast/brightness node. If you want to see what is actually happening in a musgrave, you need to use it as a bump as color can clip. Or make yourself a rescale/normalize value node group to ensure it doesn't clip. If you don't, at least clamp the output to clip at 1 instead of risking feeding 14000 or something crazy into base color.
@KevBinge
@KevBinge 5 жыл бұрын
You’re right! Lately I’ve been going back into math and it’s revolutionizing my understanding of many nodes. I’m realizing the value of clamping quickly. In a true float workflow, like hdr, there is latitude, but clipping will still happen on the out or display. It’s best to clamp, and I’ll be using that more going forward myself. Thanks for your insight. 😀
@element1111
@element1111 3 жыл бұрын
Great tutorial. I've just got a couple of quick questions. 1) Musgrave node has been changed, so is the noise node now the more appropriate for this workflow? 2) Is there an easy way to tell the texture nodes of the uv map? Right now, the textures seem to get stretched where the geometry is 'stretched' Thanks
@KevBinge
@KevBinge 3 жыл бұрын
Thanks Dreadnought! Cool name btw. Yes, noise may be better now. Musgrave works well with a color ramp, etc... UVs are tricky to unwrap but you go into the UV workspace and figure out the projection angle. You can define seems too, but it’s way too long to type lol. There are some great videos on UVs and any of them should help solve that issue 😀
@element1111
@element1111 3 жыл бұрын
@@KevBinge Thanks, I'll have to look into it
@KevBinge
@KevBinge 3 жыл бұрын
Me too! Thanks!
@jeffg4686
@jeffg4686 5 жыл бұрын
Curious as to why the ColorRamp neutralizes the red color, and why it was there to start - that part totally went over my head. thanks for any thoughts.
@jeffg4686
@jeffg4686 5 жыл бұрын
One other quick question -- I may have missed this, but why is the green part mixed in after the Principled BSDF rather than before it -- would it make any difference either way?
@KevBinge
@KevBinge 5 жыл бұрын
I’m not entirely sure, but the ramp does what I’d hoped it would do.
@KevBinge
@KevBinge 5 жыл бұрын
I’d put it in after to layer it on top. In my mind, the oxidation happens TO the metal, so I chose to build it that way. You could probably do it the other way and I don’t think it will make too much of a difference visually. Thanks!
@busta3506
@busta3506 3 жыл бұрын
Great tutorial man (not a spam)
@KevBinge
@KevBinge 3 жыл бұрын
Thanks Filippo!
@aurelio_scala
@aurelio_scala 4 жыл бұрын
Grazie.
@KevBinge
@KevBinge 4 жыл бұрын
De Nada! 😀
@kevinsundelin8639
@kevinsundelin8639 4 жыл бұрын
How did you make the "handles" or what the heck you'd call it on the vase? It's so smooth
@KevBinge
@KevBinge 4 жыл бұрын
Just extruded Bézier curves with subdivision. Thanks 😀
@RaduButarascu
@RaduButarascu 4 жыл бұрын
Thank you for this tutorial? Do you happen to have a video or maybe notes on your studio lighting?
@KevBinge
@KevBinge 4 жыл бұрын
Yes. This one is just 2 panels lighting the sides, a key light in front, and I think I had a rim light in the back.
@RaduButarascu
@RaduButarascu 4 жыл бұрын
@@KevBinge Thank you!
@donovanbaine8842
@donovanbaine8842 5 жыл бұрын
its ok man my mistake i have to be in pose mode first then when i search in the bar then it will appears thankx for the replay did u reconize that the x-ray bone is not there any more i believe they change the name to something els if u have any idea about it..its really getting annoying every 2.8 beta is changing something in previews version example x-mirror has been changed from top corner to another place its still there but u gotta find a needle in straw
@KevBinge
@KevBinge 5 жыл бұрын
Oh cool! I need to revisit the armature section soon to catch up on the changes. Once they lock it down it will be awesome, but yeah, while it’s in beta it’s needle finding time for sure lol!
@DonRolando74
@DonRolando74 5 жыл бұрын
hellacious!
@KevBinge
@KevBinge 5 жыл бұрын
Thanks!!
@shark3ds498
@shark3ds498 5 жыл бұрын
you can share this file? my result is a very away from yours (and this is not a goot thing lolol)
@tcheadriano
@tcheadriano 5 жыл бұрын
Awesome!!! :c)
@KevBinge
@KevBinge 5 жыл бұрын
Thanks!!
@hidgik
@hidgik 4 жыл бұрын
Sir please make your node editor window larger.
@KevBinge
@KevBinge 4 жыл бұрын
Will do.
@donovanbaine8842
@donovanbaine8842 5 жыл бұрын
hey man thank u for this and i have a question plz...when i hit F3 to search something i want to search for ( copy constraints to selected bones ) its doesnt exist there is only ( copy constraints to selected objects ) the old blender versions they appear but in 2.8 there is only copy constraints to selected objects im wondering if they removed it and change it to something els
@KevBinge
@KevBinge 5 жыл бұрын
They are moving things around still in beta. It might be back by the full release.
@adikuu44
@adikuu44 3 жыл бұрын
Hey applying noise texture to bump don't work when im on eevee but on cycles it works. Somebody know why and how to fix it?
@KevBinge
@KevBinge 3 жыл бұрын
Strange... I’m not sure why it would be different for just that.
@fidaltaikate
@fidaltaikate 4 жыл бұрын
you are best
@KevBinge
@KevBinge 4 жыл бұрын
Thank you!!
@marsprj7155
@marsprj7155 5 жыл бұрын
super!!! but make please node editor viwer biger! thanks! ;)
@KevBinge
@KevBinge 5 жыл бұрын
Yeah, sorry, I’d realized that after I’d made the video lol. I should alternate the window size! Good suggestion. Thanks!
@erik....
@erik.... 5 жыл бұрын
Could also have the node editor to the left or right because the object is so much taller than it is wide... And hide the sidebars with N.
@advaithmahadev2646
@advaithmahadev2646 5 жыл бұрын
How can I save this shader
@KevBinge
@KevBinge 5 жыл бұрын
You can append it from whatever file you create it in... “into” any other file you want to use it in. I usually do that to a master file where I have lots of shaders and then just append from that file when I need them. I believe they are in the materials folder in the .blend file when you append.
@Daot
@Daot 5 жыл бұрын
...can you make it look any easier?... I am not worthy...wow ps. -- cool they changed pref. location and add color to tools!
@KevBinge
@KevBinge 5 жыл бұрын
Thanks!! They did, and keep changing things lol!
@wrightrobert891
@wrightrobert891 3 жыл бұрын
parismilan h3podcast collider 90sr&b fantasia
@caribbeanchild
@caribbeanchild 4 жыл бұрын
That's great but you end with a very "touchy" material that's hard to control. Thanks anyway.
@KevBinge
@KevBinge 4 жыл бұрын
Thanks! It is now mostly because 2.81 changed some procedural nodes I use. I need to do an update.
@luminousdragon
@luminousdragon 3 жыл бұрын
@@KevBinge I didnt see an update, so Ill mention, I followed this tutorial now with some slight changes and it worked: - On all of the musgrave textures there is only the Height output to use, so I just used that, and it seems to work fine. -Tip to anyone following this, it seems like the lacunarity value has been perhaps very slightly adjusted, because my material was not looking good early on. I upped the Lacunarity about .4 on each musgrave texture and it seems to work well. ------------------------------ Bonus tip: In that shader tab grab a "pointiness" node and (to anyone who doesnt know how to use it: kzbin.info/www/bejne/iYrWnaiZeLihhqs&start_radio=1&t=6) that can be used to split up the small areas that are barely touched/worn into a slightly different material. (may or may not be useful depending on your project)
@casszhang554
@casszhang554 5 жыл бұрын
First! Great vid
@KevBinge
@KevBinge 5 жыл бұрын
Thank you!!
@larvenkarlsson440
@larvenkarlsson440 5 жыл бұрын
Actually I was before xD
@KevBinge
@KevBinge 5 жыл бұрын
Haha!
@mr.mangodile2180
@mr.mangodile2180 5 жыл бұрын
Layers. Ogres have layers.
@KevBinge
@KevBinge 5 жыл бұрын
And onions 😀
@unflexian
@unflexian 5 жыл бұрын
and DONKEY
@KevBinge
@KevBinge 5 жыл бұрын
And Dragon lol!
@max_nadolny
@max_nadolny 4 жыл бұрын
Hi. Material color looks cool. But! Bump is too simple! The is no story on this material(roughness). No scratches, grunge, dust. It's like the rest of the blender procedural materials is too simple. Anyway, color looks very cool! Think about to enhance it.
@daeschischi
@daeschischi 5 жыл бұрын
Irfan viewer forever!
@KevBinge
@KevBinge 5 жыл бұрын
Yes, I’ve been using that for years!!
@PrinceWesterburg
@PrinceWesterburg 4 жыл бұрын
To many adverts on KZbin now, simply can't watch
@KevBinge
@KevBinge 4 жыл бұрын
You watched them before? I’m sorry 🤣. I’ll have to check and see what is enabled. I purposely don’t put too many on there, unless something changed.
@flowerslovepower8614
@flowerslovepower8614 4 жыл бұрын
Thank you so much
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