This was very good explanation of procedural shader. Understood the basics. Hard to find videos like these
@KevBinge5 жыл бұрын
Thanks!! I’m glad it helps!
@gopherproxy2 жыл бұрын
Thanks for this, dood - one of the best Blender shading tutorials out there ⭐⭐⭐⭐⭐!
@KevBinge2 жыл бұрын
Thanks!
@Flux_One Жыл бұрын
Utterly magnificent!!!!!!
@KevBinge Жыл бұрын
Thank you!
@vincixu17805 жыл бұрын
Thank you very very much sharing this. Really want another tutorial about how to set up light and stage in this demo.
@KevBinge5 жыл бұрын
You’re welcome! I can certainly do that tutorial. Thanks!
@huskendriller53414 жыл бұрын
Superb, stealing it now!
@larvenkarlsson4405 жыл бұрын
This is soo beautiful!! Thanks!!
@KevBinge5 жыл бұрын
You’re welcome, and thanks!!
@richierich80855 жыл бұрын
Looks nice and believable.
@KevBinge5 жыл бұрын
Thanks! That’s the best compliment anyone could give on this type of video. I could take it further and would in production, but this felt like a good time to stop the video. 😀
@RonHicks5 жыл бұрын
Didn't know about dragging and dropping color between shader nodes. Thanks😀
@KevBinge5 жыл бұрын
Yeah, I don’t know how long it’s been around but it’s super useful!! You’re welcome. Thanks!
@zapfsaeule25 жыл бұрын
Great and so helpful! Thanks a lot!
@KevBinge5 жыл бұрын
Thanks! You’re welcome!
@joeabstractjoe5 жыл бұрын
Fantastic work. You're a magician! Thanks brother. 🎵👍🎵
@KevBinge5 жыл бұрын
I’m a squib, but thanks lol!!
@joeabstractjoe5 жыл бұрын
@@KevBinge Then when I grow up I want to be a squib too. 🤣
@KevBinge5 жыл бұрын
Awesome! Half-magic is cool 😀
@icedriver22074 жыл бұрын
Really liked this video. Even if you aren't trying to make weathered bronze it can be used to make a really cool texture.
@KevBinge4 жыл бұрын
Thank you!! You can use this to make lots of looks 😀
@mosumartdesign5 жыл бұрын
Really easy to follow!Thank dude!
@KevBinge5 жыл бұрын
You’re welcome, and thanks!
@foredecapu933 жыл бұрын
Amazing tutorial. Thanks a lot!
@KevBinge3 жыл бұрын
You’re welcome! Thanks Lorenzo!
@TeenstarletsInfo20155 жыл бұрын
I think the copper parts (the non-green-parts) do not have a bump map, right? Can you check?
@KevBinge5 жыл бұрын
You are correct. I didn’t add that in. You an if you want to thought that up and add rust, etc. Just do a similar setup as the green parts.
@RonHicks5 жыл бұрын
Oh man! When you mentioned rust I need to put a rusty knife with my brass knucks! Thanks😀
@KevBinge5 жыл бұрын
Haha!!! Go for it. A good sword maybe, just not Valerian Steel haha!
@RonHicks5 жыл бұрын
No, I really want streetcred Los Angeles😆
@Lubawaandme4 жыл бұрын
love such magic
@KevBinge4 жыл бұрын
Thanks Egor!
@RonHicks5 жыл бұрын
I have some brass knuckles I modeled a couple of months ago and watched a shader tutorial by Chris Penninger. It was super technical, but I think i can the look I want if I try your technique. Thanks😀
@KevBinge5 жыл бұрын
Chris has great videos, but go for it and let me know how it goes! Brass knuckles would be great for this!
@TheGruselmops4 жыл бұрын
So awesome!
@KevBinge4 жыл бұрын
Thanks!!
@MrGianpierozazoo5 жыл бұрын
Thanks!!...a good way to visit the node editor!
@KevBinge5 жыл бұрын
Thanks!!
@swamihuman93954 жыл бұрын
Great job. Thx. Keep up the awesome noding...
@KevBinge4 жыл бұрын
Thank you!!
@flowerslovepower86144 жыл бұрын
Thank you so much
@valentinzunec99603 жыл бұрын
Great tutorial, so clear and easy to follow helping so much with this node stuff making it much simple. It helped me to change image texture I have replaced following your example and it looks really cool though my musgrave effect is not exactly the same but still it look so cool and much better and interesting than before. TY TY TY , Bests
@KevBinge3 жыл бұрын
That’s awesome Vaneltin. Thanks!
@studioxentrix5 жыл бұрын
Great Tutorial Thanks :)
@KevBinge5 жыл бұрын
You’re welcome, and thank you!
@DamienPlouhinec2 жыл бұрын
Perfect!
@KevBinge2 жыл бұрын
Thanks!
@gottagowork5 жыл бұрын
Yeah, Blender nodes have a problem at this point. Having to neutralize the musgrave (which can output all over the place) when used to drive the fac of a mix shader does not make sense. The fac input cannot be driven with a value node of plus or minus a gazillion, but if it comes from somewhere else it is allowed. In this case a musgrave, but I've seen it also with contrast/brightness node. If you want to see what is actually happening in a musgrave, you need to use it as a bump as color can clip. Or make yourself a rescale/normalize value node group to ensure it doesn't clip. If you don't, at least clamp the output to clip at 1 instead of risking feeding 14000 or something crazy into base color.
@KevBinge5 жыл бұрын
You’re right! Lately I’ve been going back into math and it’s revolutionizing my understanding of many nodes. I’m realizing the value of clamping quickly. In a true float workflow, like hdr, there is latitude, but clipping will still happen on the out or display. It’s best to clamp, and I’ll be using that more going forward myself. Thanks for your insight. 😀
@element11113 жыл бұрын
Great tutorial. I've just got a couple of quick questions. 1) Musgrave node has been changed, so is the noise node now the more appropriate for this workflow? 2) Is there an easy way to tell the texture nodes of the uv map? Right now, the textures seem to get stretched where the geometry is 'stretched' Thanks
@KevBinge3 жыл бұрын
Thanks Dreadnought! Cool name btw. Yes, noise may be better now. Musgrave works well with a color ramp, etc... UVs are tricky to unwrap but you go into the UV workspace and figure out the projection angle. You can define seems too, but it’s way too long to type lol. There are some great videos on UVs and any of them should help solve that issue 😀
@element11113 жыл бұрын
@@KevBinge Thanks, I'll have to look into it
@KevBinge3 жыл бұрын
Me too! Thanks!
@jeffg46865 жыл бұрын
Curious as to why the ColorRamp neutralizes the red color, and why it was there to start - that part totally went over my head. thanks for any thoughts.
@jeffg46865 жыл бұрын
One other quick question -- I may have missed this, but why is the green part mixed in after the Principled BSDF rather than before it -- would it make any difference either way?
@KevBinge5 жыл бұрын
I’m not entirely sure, but the ramp does what I’d hoped it would do.
@KevBinge5 жыл бұрын
I’d put it in after to layer it on top. In my mind, the oxidation happens TO the metal, so I chose to build it that way. You could probably do it the other way and I don’t think it will make too much of a difference visually. Thanks!
@busta35063 жыл бұрын
Great tutorial man (not a spam)
@KevBinge3 жыл бұрын
Thanks Filippo!
@aurelio_scala4 жыл бұрын
Grazie.
@KevBinge4 жыл бұрын
De Nada! 😀
@kevinsundelin86394 жыл бұрын
How did you make the "handles" or what the heck you'd call it on the vase? It's so smooth
@KevBinge4 жыл бұрын
Just extruded Bézier curves with subdivision. Thanks 😀
@RaduButarascu4 жыл бұрын
Thank you for this tutorial? Do you happen to have a video or maybe notes on your studio lighting?
@KevBinge4 жыл бұрын
Yes. This one is just 2 panels lighting the sides, a key light in front, and I think I had a rim light in the back.
@RaduButarascu4 жыл бұрын
@@KevBinge Thank you!
@donovanbaine88425 жыл бұрын
its ok man my mistake i have to be in pose mode first then when i search in the bar then it will appears thankx for the replay did u reconize that the x-ray bone is not there any more i believe they change the name to something els if u have any idea about it..its really getting annoying every 2.8 beta is changing something in previews version example x-mirror has been changed from top corner to another place its still there but u gotta find a needle in straw
@KevBinge5 жыл бұрын
Oh cool! I need to revisit the armature section soon to catch up on the changes. Once they lock it down it will be awesome, but yeah, while it’s in beta it’s needle finding time for sure lol!
@DonRolando745 жыл бұрын
hellacious!
@KevBinge5 жыл бұрын
Thanks!!
@shark3ds4985 жыл бұрын
you can share this file? my result is a very away from yours (and this is not a goot thing lolol)
@tcheadriano5 жыл бұрын
Awesome!!! :c)
@KevBinge5 жыл бұрын
Thanks!!
@hidgik4 жыл бұрын
Sir please make your node editor window larger.
@KevBinge4 жыл бұрын
Will do.
@donovanbaine88425 жыл бұрын
hey man thank u for this and i have a question plz...when i hit F3 to search something i want to search for ( copy constraints to selected bones ) its doesnt exist there is only ( copy constraints to selected objects ) the old blender versions they appear but in 2.8 there is only copy constraints to selected objects im wondering if they removed it and change it to something els
@KevBinge5 жыл бұрын
They are moving things around still in beta. It might be back by the full release.
@adikuu443 жыл бұрын
Hey applying noise texture to bump don't work when im on eevee but on cycles it works. Somebody know why and how to fix it?
@KevBinge3 жыл бұрын
Strange... I’m not sure why it would be different for just that.
@fidaltaikate4 жыл бұрын
you are best
@KevBinge4 жыл бұрын
Thank you!!
@marsprj71555 жыл бұрын
super!!! but make please node editor viwer biger! thanks! ;)
@KevBinge5 жыл бұрын
Yeah, sorry, I’d realized that after I’d made the video lol. I should alternate the window size! Good suggestion. Thanks!
@erik....5 жыл бұрын
Could also have the node editor to the left or right because the object is so much taller than it is wide... And hide the sidebars with N.
@advaithmahadev26465 жыл бұрын
How can I save this shader
@KevBinge5 жыл бұрын
You can append it from whatever file you create it in... “into” any other file you want to use it in. I usually do that to a master file where I have lots of shaders and then just append from that file when I need them. I believe they are in the materials folder in the .blend file when you append.
@Daot5 жыл бұрын
...can you make it look any easier?... I am not worthy...wow ps. -- cool they changed pref. location and add color to tools!
@KevBinge5 жыл бұрын
Thanks!! They did, and keep changing things lol!
@wrightrobert8913 жыл бұрын
parismilan h3podcast collider 90sr&b fantasia
@caribbeanchild4 жыл бұрын
That's great but you end with a very "touchy" material that's hard to control. Thanks anyway.
@KevBinge4 жыл бұрын
Thanks! It is now mostly because 2.81 changed some procedural nodes I use. I need to do an update.
@luminousdragon3 жыл бұрын
@@KevBinge I didnt see an update, so Ill mention, I followed this tutorial now with some slight changes and it worked: - On all of the musgrave textures there is only the Height output to use, so I just used that, and it seems to work fine. -Tip to anyone following this, it seems like the lacunarity value has been perhaps very slightly adjusted, because my material was not looking good early on. I upped the Lacunarity about .4 on each musgrave texture and it seems to work well. ------------------------------ Bonus tip: In that shader tab grab a "pointiness" node and (to anyone who doesnt know how to use it: kzbin.info/www/bejne/iYrWnaiZeLihhqs&start_radio=1&t=6) that can be used to split up the small areas that are barely touched/worn into a slightly different material. (may or may not be useful depending on your project)
@casszhang5545 жыл бұрын
First! Great vid
@KevBinge5 жыл бұрын
Thank you!!
@larvenkarlsson4405 жыл бұрын
Actually I was before xD
@KevBinge5 жыл бұрын
Haha!
@mr.mangodile21805 жыл бұрын
Layers. Ogres have layers.
@KevBinge5 жыл бұрын
And onions 😀
@unflexian5 жыл бұрын
and DONKEY
@KevBinge5 жыл бұрын
And Dragon lol!
@max_nadolny4 жыл бұрын
Hi. Material color looks cool. But! Bump is too simple! The is no story on this material(roughness). No scratches, grunge, dust. It's like the rest of the blender procedural materials is too simple. Anyway, color looks very cool! Think about to enhance it.
@daeschischi5 жыл бұрын
Irfan viewer forever!
@KevBinge5 жыл бұрын
Yes, I’ve been using that for years!!
@PrinceWesterburg4 жыл бұрын
To many adverts on KZbin now, simply can't watch
@KevBinge4 жыл бұрын
You watched them before? I’m sorry 🤣. I’ll have to check and see what is enabled. I purposely don’t put too many on there, unless something changed.