Aw Snap, we're more powerful than ever thanks to you
@ComfeeMug3 ай бұрын
@Nkanyiso_K "OVER 9000!!" 😋
@ComfeeMug3 ай бұрын
@Nkanyiso_K Seriously, though, you're too kind! Always great to see you here 😄
@filmvagabond70323 ай бұрын
@ComfeeMug 😁 busy learning Geometry nodes so when I come back to these videos for a rewatch I'm gonna be living the BNPR dream
@ComfeeMug3 ай бұрын
@filmvagabond7032 That's awesome, Geometry nodes have so much to offer! Can't wait to hear about what you're cooking up! I'll be sure to add more useful tips here for when you come back to watch these videos 😁
@fyemaj3 ай бұрын
Ayeee nice to see you back. Quality stuff as always!
@ComfeeMug3 ай бұрын
@fyemaj Hey, so great to see you maj! Thanks for the love 🥰
@marine57753 ай бұрын
Damn dude honestly because I really did think they deleted it thank you this little trick will actually help me out with my work can't wait to see the next one
@ComfeeMug3 ай бұрын
@marine5775 AH, I'm SO happy this little tip could help you so much! Can't wait to hear what you cook up with this feature now 😄
@marine57753 ай бұрын
@@ComfeeMug I just have one thing to ask have you thought about maybe doing an anime effects tutorial I'm not very good with them I mean I know how to create them but I wouldn't know how to use them 😅
@ComfeeMug3 ай бұрын
@@marine5775 Oh interesting. So not like a tutorial on how to make them, but on when to use them in your animation? I love the sound of that. I can't promise anything, but I do have anime effects on my radar for future tutorials. Let me see what I can do!
@marine57753 ай бұрын
@@ComfeeMug thank you I really appreciate that
@chitoa4k4543 ай бұрын
you are my hero
@ComfeeMug3 ай бұрын
@chitoa4k454 🥰
@edgeoftheuntimeworld3 ай бұрын
Hands down my favourite Blender channel. :D
@ComfeeMug3 ай бұрын
@endlessemptyvoid You're so kind, thank you so much for your encouragement 🥰
@arrowpace3 ай бұрын
hi bro, how you doing, couldn't attend your last live premiere, bloom was one one of the reasons I shifted from 4.2 to 4.1, glad to see I can start using it back now that you showed the work around, thanks bro ^_^
@ComfeeMug3 ай бұрын
@arrowpace Bro it's been too long, I'm so happy to see you here 😄 Yes, I'm glad you're able to use 4.2 now. Blender's 4.3 update will have some more features that sound like they'll be perfect for stylized renders, and I don't want anyone to miss out on them. I hope you're doing well, man! Great to see you 😁
@FelixVorspier3 ай бұрын
I'd just like to add: You can also use this in tandem with multiple view layers to make individual compositing solutions (or however you decide to group things per layer) for every single thing in your scene. (While viewing it live! So cool!)
@ComfeeMug3 ай бұрын
@FelixVorspier Awesome tip, absolutely brilliant!
@theejackalope3 ай бұрын
That's really cool! It makes me wonder if this could help with making god rays more stylized?
@ComfeeMug3 ай бұрын
@theejackalope Oh it absolutely could! There are so many possibilities now with this feature, it's amazing!
@rgsmess3 ай бұрын
Well, I just learned a whole lot in less than four minutes. You earned my Sub. Thanks.
@ComfeeMug3 ай бұрын
@rgsmess I'm so glad you learned something new! Thank you so much for your subscription 😁
@Ibo-km-2-mpg3 ай бұрын
😂just remembered your channel And see what A new video Freshly made ❤❤
@ComfeeMug3 ай бұрын
@Ibo-km-2-mpg I'm so glad to have you back! Thank you for checking out this new tutorial 😄
@fadepanther62243 ай бұрын
Even though I knew about the always on compositing, I didn't use it a lot. (You should also be careful using it too.) With just Eevee, it can be pretty intensive if you go "wild" with the compositing effects, but honestly speaking, the free tip about the kuwahra node was pretty worth it to me. For those of you who are trying to slap this on top of scenes you've already made, go nuts! You might get some slow down while tweaking things but it won't be too bad, however, if you are starting from the default cube, you should be careful and mindful. It CAN cause issues. If those slow downs happen, either switch back to disabled, or camera. If you put the compositing on camera, you will only get the effect when looking through the camera's view. But it can help with slow downs as the effects will only come up with the camera. That said, awesome info! I wish everyone luck with this tool and be careful as Blender can crash if too many things happen at the same time. (You know, like most people. XD)
@ComfeeMug3 ай бұрын
@fadepanther6224 Thank you for the tip, I really appreciate you sharing your experience, as I've only just found out about this feature a few weeks ago. Great advice you shared, thank you 😊
@elayzabeth-43653 ай бұрын
I love your videos so much, very helpful!
@ComfeeMug3 ай бұрын
@elayzabeth-4365 So glad I could help, and thank you for your encouragement 😄
@Pauliki3 ай бұрын
Super cool! It would be cool to see a bit more about how Kuwahara actually works!
@ComfeeMug3 ай бұрын
@Pauliki Yeah, I'll probably talk about that when I make a video on building full anime sceneries in blender 😄
@yxpan28252 ай бұрын
Wow, this video is great, it really helped me, thank you.
@ComfeeMug2 ай бұрын
@yxpan2825 Ah thank you, I'm so glad to hear it helped out 😄
@blumwashere3 ай бұрын
wow that halftone bloom looks really nice, how did you do it?
@ComfeeMug3 ай бұрын
@blumwashere Thank you, I just used a dotted texture as a mask to mix between two different versions of the same scene; one with bloom and one without. I'll probably make a tutorial for this and a few other techniques, but I hope this tip helps!
@scatterddd3 ай бұрын
a very useful video as always bro
@ComfeeMug3 ай бұрын
@scatterddd So glad to hear it! Thank you 😄
@markokovacevic32252 ай бұрын
Ok, instant sub!
@ComfeeMug2 ай бұрын
@markokovacevic3225 Thank you 🙏
@ZiggZagg-w8y2 ай бұрын
God bless you man
@ComfeeMug2 ай бұрын
@ZiggZagg-w8y God bless you too, man 😊
@0rdyin2 ай бұрын
You would soon able get access to render passes (aovs) in realtime compositor which would open more avenues for stylised renders…
@ComfeeMug2 ай бұрын
@0rdyin I know, I can't wait for render passes to be available in EEVEE 😆
@bird91883 ай бұрын
You don't actually need a viewer node for it to be visible in the viewport, you just need to enable it in the dropdown. Also, the glare node always existed even before 4.2, bloom was just moved there to be alongside them
@ComfeeMug3 ай бұрын
@bird9188 Oh that's awesome, I guess I assumed you needed both. Thank you for the tip 😁
@pranav_shrestha3 ай бұрын
Update on the anime glass tutorial please 🙃
@ComfeeMug3 ай бұрын
@pranav_shrestha I'm on it 🫡😁
@shazrilazman2 ай бұрын
hi comfee mug, how do u draw the bushes leaves? look very nice. grease pencil or polygon textured?
@ComfeeMug2 ай бұрын
@shazrilazman Hi there, thank you so much! All of the leaves are actually UV spheres with a fresnel node to make the edges transparent. It's a quick and easy way to get a stippling type effect, I hope this helps 😊
@venefficusaurus-lq8ko3 ай бұрын
comfee mug, i am making a dinosaur, and i want a cel/toon shading that looks like the feathers are making shadows on texture it without a particle system, is there a way of a cel/toon shading like what i say? i have no idea of how to do it :(
@ComfeeMug3 ай бұрын
@venefficusaurus-lq8ko Hi there, I'm so glad you asked this, your dinosaur sounds awesome! The look you're trying to achieve is very similar to the technique you would use to add fur shadows. If you sculpt a few feather shapes onto your dinosaur you should be able to get the shadows you are looking for without using a particle system. You'll have to experiment with what looks best to you (the shape of the feathers, that angles, etc.) so I would recommend duplicating your dinosaur model before you sculpt or add anything so that you can always have the original. I'd recommend having a reference image of the type of feather shadows you're looking for next to your model so that you don't have to guess about how it's supposed to look in the end. If you look up images of anime birds you should be able to find a suitable reference. Let me know if this helped, or if you have any more questions and I'll be happy to explain more 😄
@the_catboiАй бұрын
waiting for the Arcane tutorial for sure
@ComfeeMugАй бұрын
@the_catboi I can't wait to make a fully dedicated Arcane style tutorial!
@rajabwali33733 ай бұрын
I don't even know what compositor does, would definitely would like to see a tutorial on that.
@ComfeeMug3 ай бұрын
@rajabwali3373 I'll be more than happy to make a beginner's guide to the compositor, it's such a neat tool! But to tell you about it briefly, it's a way to add effects to your whole scene or just certain elements of your scene that you wouldn't be able to add in the shader editor.
@sinachiniforoosh3 ай бұрын
Wait can you use the mist filter using this as well? I’d love to not have to add volumetrics to make the far away stuff disappear naturally 😭
@ComfeeMug3 ай бұрын
@sinachiniforoosh I know, I would love to use the mist pass in the viewport, but unfortunately I don't believe this is currently possible. However, it may be possible in future updates as the EEVEE render engine gets more and more powerful. I'll keep you updated in future videos if this becomes possible.
@CrackyEchVideos3 ай бұрын
Blender has a prototype NPR build that you can download and try out. Might be worth a look for a future video?
@ComfeeMug3 ай бұрын
@CrackyEchVideos Really? That sounds awesome! Do you just find it on the blender website? I'd love to take a look!
@CrackyEchVideos3 ай бұрын
@@ComfeeMug I seem to be having trouble linking things in the comment but you can find it in the "Branch Build" section in the "Daily Builds" section on the Blender download page. It's the 4.4.0 version, variant "npr - prototype". The new NPR material editor allows you to control the shader based on their respective passes (similar to how you do it in the compositor) It also removes the restrictions of the shader to rgb node (lack of SSR for instance) P.S. There is also a Feedback thread with a bit of information on how to utilize the new tools aswell as various other tips and tricks people have figured out.
@ComfeeMug3 ай бұрын
@CrackyEchVideos No worries about the linking problem, this is a HUGE help! I'm very excited to experiment with this blender build, thank you so much 😄
@Bahamamos3 ай бұрын
@@CrackyEchVideos What does that mean though? I never seem to understand what does this entail. Is it some way able to allow us the speed/pacing of the light/shadow using vertex colors or something? Or just ... linking? The main issue is lack of shadow control without doing loopdedoops with normal editing lol.
@CrackyEchVideos3 ай бұрын
@@Bahamamos Shadow and Light linking is actually coming to EEVEE in 4.3 (It’s added in the beta) which will allow you full control of an individual objects light and shadow. The NPR workflow in the prototype build simply allows you to directly edit an objects render pass data individually of the base material. I’d recommend reading up on the prototype build thread for more info. Basically you will be given the same amount of control in the node editor as you have in the render compositor.
@MrESECentral3 ай бұрын
Is there any way to use compositing to automatically add outlines to objects?
@ComfeeMug2 ай бұрын
@MrESECentral Ooo, that's a cool idea! I'm looking into it 😆
@shlokbhakta28933 ай бұрын
Have you had any issues with eevee next being soooo slow! My renders used to take 4-5 mins for 200 frames but that ballooned to 20-25 mins for the same scene just in 4.2. I had do switch back to goo engine 4.0 bc it just wasn’t worth 😢
@ComfeeMug2 ай бұрын
@shlokbhakta2893 Ah that's a big bummer. I have noticed a few things slowing down, but I haven't rendered an animation in 4.2 yet. I'm sure there's a way to optimize it, especially if you're not using shader displacement and ray tracing. I'll have to look into that.
@mrbinkus32513 ай бұрын
How did you make the spider verse affects (also you are the only channel that has the exact tutorials I'm looking for)
@ComfeeMug3 ай бұрын
@mrbinkus3251 I'll make a full tutorial on the spiderverse effects in the future, but for the halftone lights, I used a dotted texture as a mask plugged into the factor of a mix color node, and then connected the image output of the render layer node to the A and B inputs, but for the B input, I also added a glare node set to bloom with a size of 6. Hope you enjoy the free tip 😋
@mrbinkus32513 ай бұрын
@@ComfeeMug Thank you so much also I can't stress enough how helpful your tutorials are even for someone who isn't doing "3D anime"
@ComfeeMug3 ай бұрын
@mrbinkus3251 Aw, that makes me so happy to hear! I'm so glad my tutorials have helped you improve your projects and art. Keep up the great work, I'm so excited for you 😄
@talkalone36883 ай бұрын
Strange question! I'm trying to make a toon shader myself using a lot of your and other people's tutorials (thanks btw!), but I'm running into an issue where I can either make the texture vibrant and colourful like your 'Turning Photo Realistic Textures into Anime Style Shaders in Blender' tutorial, but I have no control over the lighting colour and hatching styles or have full control over the lighting and hatching, but all of the vibrant colours are removed from the shader or washed out entirely and I can't figure out why! Is there a way I could reach out to you/your community for some help? If not it's fine, I just thought I was worth asking! 😆
@ComfeeMug3 ай бұрын
@talkalone3688 Hey there, it's to awesome to hear that you're pulling knowledge and techniques from all sorts of tutorials to make your own shaders, that's the best way to learn in my opinion 😄 In answer to your question yes, there is a way to allow the color and saturation of a light in your scene to affect the shaders you're making. You can do this one of two ways: 1- The easy way is to plug your shader into the color of a diffuse BSDF. This will result in your shader having realistic shadows, however, so you need to decide if that's the style you want for your objects or now. 2- The more complex way that gives you a lot more control over the look of your shader is to make a mask for your shader that only reacts to saturated light, and another mask for a light's hue, and combine them to get the type of light reaction you're looking for. This is a fully toon style method, and I made two tutorials going over how you would do this. I'll link them in order below for your convenience. If you want to add textures to your shader this way, I also detailed how to do that in a comment chain, which I'll copy and past the answer for here as well. Sorry this is such a long comment, but I hope these answers help. Here are the tutorials: kzbin.info/www/bejne/q3TTnXVpr9uEodUsi=haCz0AbNg3dBd_Bj kzbin.info/www/bejne/hqmkeJVjl5toZq8si=bqTZYQWhIhoe5TAq Here is the way to add a an image texture with the methods shown in the tutorials I linked: "...you will want to mix your image texture with the cel shader by using a mix color set to value placed right in between the following: 1. the color ramp that is directly connected to the shader to RGB 2. the mix color that is set to Hue If your image texture already has colors, you will want said image texture to be connected to the A input of the value mix, and the cel color ramp connected to the B input. The value mix will only take the value of the cel color ramp's color stops, so it won't matter what colors you choose, only the values of the colors. The factor of the value mix will determine how much the image texture is influenced by light and shadows, but I'd recommend keeping the factor at 1, and just adjusting the values of the cel color ramp's color stops. If your image texture is just black and white, you will want to make the value mix a multiply or overlay mix instead, and have the image texture connected to the B input while the cel color ramp in connected to the A input. You will use the cel color ramp as usual, adding the colors you would like to each color stop. And the factor of the multiply/overlay mix will determine how prominent you want the values of the image texture to effect the cel shader. I hope this helps, but again, I'll probably make a tutorial about this that will be easier to understand. But let me know if you have any more questions 😋"
@namelousunleash24403 ай бұрын
Still waiting grass part2
@ComfeeMug3 ай бұрын
@namelousunleash2440 Thank you for being so patient with me on that 😊 This compositing tool will play a big role in part 2.
@Damian_DH3 ай бұрын
man i been using 3.6 for the past year. For anime style is really worth upgrading to 4.2?.
@ComfeeMug3 ай бұрын
@Damian_DH With this feature especially, yes! But, you can get the best of both world by rendering some things in 3.6, and others in 4.2. I'm thinking of doing my character renders and animations in an older version while using 4.2 for my backgrounds.
@Damian_DH3 ай бұрын
@@ComfeeMug wow that's a super interesting approach splitting task into different blender versions. Thanks a lot!.
@BlenderAnimation-f8t2 ай бұрын
How to mack anime walls
@ComfeeMug2 ай бұрын
@BlenderAnimation-f8t I have a really good tutorial for you coming out next week 😆
@angeldust93883 ай бұрын
Hi Comfee Mug, I’m having a problem. Even though I follow the video, it’s not working. In the Compositor section, on the 'Render Layers' node, there's a small triangle with an exclamation mark, and it says 'Render passes not supported in the Viewport compositor.' What should I do? Why is this happening?
@CrackyEchVideos3 ай бұрын
Render passes are essentially "Layers" in a rendering enviroment. The passes (Layers) all hold different data that make up a finished render (Color data, Shadow Data, Lighting, Specular etc.) Certain Render Passes aren't supported in real time (Freestyle for example) and so won't show up in the viewport. You can see which passes are supported and individually cycle through them by pressing the down arrow next to the right of the viewport shading button (the circles to the top right) and press click on the "Render Pass" dropdown menu (which should say "Combined" by default) The error message is nothing to worry about, just means certain passes aren't supported in real time and only visible post render.
@ComfeeMug3 ай бұрын
@angeldust9388 Hi there, I'd love to help! I actually have the same "render passes not supported in the viewport compositor" alert that you got. It just means that some effects that the compositor is capable of may not fully show in the viewport. But the effects I showed in the tutorial should still be able to be seen in the viewport. For your project, are you able to see the effects in your viewport, or none at all?
@angeldust93883 ай бұрын
@@ComfeeMug @CrackyEchVideos Guys I'm sorry to have bothered you, everything was fine I just had to increase the emission
@ComfeeMug3 ай бұрын
@angeldust9388 No worries at all, I'm so glad you were able to figure out the issue 😁
@BlenderAnimation-f8t3 ай бұрын
How mack anime sky
@ComfeeMug3 ай бұрын
@BlenderAnimation-f8t You're in luck, making anime skies and HDRIs is my next video 😁
@RobixCRAFT3 ай бұрын
I really thought bloom was gone forever ;-;
@ComfeeMug3 ай бұрын
@RobixCRAFT So did I 😭
@UnDePlus3 ай бұрын
There are a few things that were put in completely different places, for example, I don’t know how to make line art anymore
@ComfeeMug3 ай бұрын
@UnDePlus Oh, don't worry, I have a tutorial on three different ways and styles to make line art! I'll like it below for you 😊 I would be careful with the grease pencil method, though, as it has been crashing my computer since the 4.2 update. kzbin.info/www/bejne/honCqoWQhMmVba8si=Vw7NOXGeNb7OKGyF