I have been powering through your Precision Modeling tutorials to learn Blender (and precision modeling) almost entirely just to get to this tutorial. I LOVE it! I love the whole series. Brilliant work! I wish all tutorials were this well put together (examples, chapters, key presses recorded, good audio, etc.) Thank you for putting these together and out there for us ignorant slobs to take in. :D Keep up the GREAT work!
@ash7324 Жыл бұрын
This is EXACTLY what I needed, I’m very familiar with illustrator but just starting to learn blender, and I’ve been wanting to use my vectors as the basis for a mesh, other tutorials don’t give the entire workflow from start to finish and leave out the finer optimisations and details. Excellent tutorial.
@theillitistpro Жыл бұрын
I still come back when I use SVG formats in Blender, Just now I decided I should thank you, Jon. Thank you, sir.
@relictile52973 жыл бұрын
You are one of the few content creators I get excited for to when I open youtube and see you've uploaded a new vid!! Stay true to you, and keep up the incredible work 👏👍
@Keep-Making3 жыл бұрын
Thank you so much! It's lovely the read this!
@VisiV3 жыл бұрын
Using SVGs in my Blender projects before watching this was such a wreck. I can’t wait to try it again tomorrow now that I understand better what was going so wrong. Thank you lots. Subscribed.
@Keep-Making3 жыл бұрын
SVG's in blender are such an awesome time saving hack
@XiagraBalls Жыл бұрын
That fill:none tip was very useful. I kept on importing SVGs (exports from the renders from a charting library) and you'd get ziz-zagged edges produced between the points, which made for terrible geometry; but with this, you just set the fill to none, tab into Edit Mode, alt-grab a whole edge and hit 'F' to re-fill it. Works almost perfectly, it seems.
@kevinphandy22 жыл бұрын
I've been toiling on this off and on for a year now. Thank you so much!
@make.anything3 жыл бұрын
This looks super handy and very well explained. Great stuff! 🙌
@Keep-Making3 жыл бұрын
Glad it was helpful!
@Eiledon233 жыл бұрын
Thank You! I am just learning 3D imagery and so happy I have found your page!
@Keep-Making3 жыл бұрын
You are so welcome!
@paulodedalo2183 жыл бұрын
Thanks Jonathan for spreading your knowledge in a didactic way
@Keep-Making3 жыл бұрын
My pleasure!
@jamesdutoit Жыл бұрын
Very well done, sir! Thank you.
@scottpowell18672 жыл бұрын
Awesome video. I am just learning Blender - and this video helped me with a major roadblock that I was having. Blender is hard for me, but it just got a little more clear. God Bless You! sincerely, Cheers - just subscribed
@MartinKletzander2 жыл бұрын
Your Inkscape SVG is actually imported perfectly size-wise, but the size in Inkscape takes into account the stroke style and width. You can check the size with the XML editor (Ctrl+Shift+X) and see the real size there. If you change the stroke style to Hairline, then the size you put into the upper boxes is precisely what ends up being in the XML because there is no stroke width to account for. Hope this helps, have a nice day ;)
@АзизШодиев-и4ж3 жыл бұрын
As always amazing work, thanks a lot for your nonstop efforts.
@Keep-Making3 жыл бұрын
My pleasure!
@wodan74 Жыл бұрын
I always export Illustrator lines as DXF. Put the drawing in the top left corner of your artboard and it will import into Blender at 0,0. The export settings of Illustrator can be set to MM as units and Blender can import/convert them on the fly. It ignores line width too.
@ivanknezevic64812 жыл бұрын
Thanks man you are life saver.
@rebelllion88532 жыл бұрын
This is a very, very useful tutorial to me - I like you go to the ground (fondamentals) to explain ! Thank you !
@fauxvillage38112 жыл бұрын
great topic, and well done!
@andrewut7ya5112 жыл бұрын
suuuuuuper helpful! thanks!
@abrahamwondafrash75492 жыл бұрын
woow...love the limited disolve feature...this is the perfect application for it.
@nadstunes77 Жыл бұрын
Love your content...thank you
@swamihuman93953 ай бұрын
- What I learned about Blender and SVG: Blender is not a vector app! :D - But some vector things are possible - so, thanks for sharing the details.
@RebeccaDun2 жыл бұрын
I found the last part / challenge was a little difficult to follow in-part because of the partitioning/separate (P). I don't think until this video you shared that command and had to start and stop for 30 minutes to figure out where I goofed up. But other than that, I'm really excited with this acquired curve knowledge!!
@Igoreshkin2 жыл бұрын
You need to concentrate while folowing this playlist, beacause Separation WAS mentioned in "Origin Snapping & Edit/Object Mode Connections | Blender 2.9+ / 3.0 Precision Modeling | Part - 7".
@TxumaVazquezAizpuru2 жыл бұрын
Fun and precise. Glad to follow your work. Thank you very much.
@sorcerereye Жыл бұрын
*Regarding Inkscape import* I did 2 exercises: - Create a square with a side of 100 mm WITHOUT an outline. - Create a square of side 100.176 mm WITH outline [0.176 mm =0.5 pt]. In BOTH cases it only imported an exact 100mm square. If you look at your example again, your square is 100mm WITH outline, that means the vector object is less than 100mm (that 96.67 mm from your example). Let's remember that a vector curve is a _mathematical definition,_ so it does not depend on the DPI, therefore the import from Inkscape was exact. By the way, we have to think about how to import the contour too, or simply generate it within Blender
@MuhammadKashif-wp2hh5 ай бұрын
excellent job..
@benben28463 жыл бұрын
ho ho, now it's the curves ... I'm waiting for your next tutorials mister Jonathan "the super teacher" ^^
@Keep-Making3 жыл бұрын
😁 Thank you!
@holapro87803 жыл бұрын
Great tutorial, thank you
@Keep-Making3 жыл бұрын
Glad you enjoyed it!
@KaiBuskirk3 жыл бұрын
well done!!
@bluchips2055 Жыл бұрын
Thanks for your good tutorial. Stuck at 13:46- how did you select only the outer mesh?
@vietnamcrafts56452 жыл бұрын
Can you make a video how to work with bevel after import svg? I've got problem with bevel after import svg file into blender. I creating intarsia wood art model and need some unequal beveling. Thank you!
@TheOz913 жыл бұрын
I honestly haven't used Blender's curves since version 2.5, and all the modeling I have done did not involve any curves (and any curved surfaces use subdivision surfaces and playing around with topology--subsurf takes the average between edges and can be precise though not as precise as you want it to be). Still, being able to import SVGs directly means I can design whatever I want in Inkscape and put it into Blender (like the airfoil of a wind turbine, for example).
@dang643373 жыл бұрын
Thanks!
@StYatanski2 жыл бұрын
Hi, thanks for the video! You say merging curves is by selecting all and ctrl + j, but it doesn't work on mac. How do I do it without a shortcut?
@TheChartle2 жыл бұрын
In the video you mention that in one of the next videos you plan to make an intro Curves with Modifiers (whatever that means). Did you do this video and I missed it? Thanks!
@Keep-Making2 жыл бұрын
Hey Chartle, a the end i did not do a dedicated video, You'll find it being used in my Unlimited vase video, the advanced arrays video and I will soon be doing a mini-course of blender for laser cutting which will have quite a bit of the SVG work flow with curves.
@Exoticakat2 жыл бұрын
Hi Jonathon, When you do your 'Limited Dissolve' clean-up of the mesh at 13:35, is there a reason why you don’t do a 'Merge By Distance' clean-up too? From your previous videos both these operations seem useful for mesh clean-up, but I assume there’s a reason you don’t do a 'Merge By Distance’ in this situation? My husband loves your videos by the way - spends more time with you than me at the moment :)
@blackoynx52 жыл бұрын
Can a curve path snap to the grin in Blender.........Thanks again
@JeesGeorgephotography Жыл бұрын
Thanks for such an amazing tutorial. Whenever i delete all vertices after extruding it, the whole object gets deleted.. Any fix?
@bertbeinaaf8314 Жыл бұрын
Same here...
@severedcreations5212 жыл бұрын
I'm only able to follow along until about 15:37. I extrude my inner shape , lower it on the Z axis, and try to apply the boolean. However, nothing gets cut and the cutting object just disappears. I'm not sure what I'm doing wrong. Any advice???
@loveless00human2 жыл бұрын
you have to enable the add-on "Boo-Tool", go to Preferences then the Add-ons tab. docs.blender.org/manual/en/latest/addons/object/bool_tools.html#:~:text=Auto%20Boolean,Difference%20Shift%20%2D%20Ctrl%20%2D%20NumpadMinus
@RG_772 жыл бұрын
@Maker Tales - The import in blender for SVG is now made into a Grease pencil object and not curves by default.
@xelacrypt2 жыл бұрын
Heya, when I convert to mesh it has 0 vertices and 0 anythings basically, just an empty object, same with any .svg i try
@GaryParris3 жыл бұрын
Just an FYI i know you possibly prefer Illustrator, but being blender is open source it is much more helpful to use Inkscape for both import and export as the example because it then keeps the work flow opensource and free and does much more for the community :O)
@Keep-Making3 жыл бұрын
Oh by all means the workflow from inkscape and Illustrator, is almost identical which is why show both of them and if anything illustrator is more troublesome. Not to mention most vector graphics you will get that are SVG form the internet of logos and the such are made in illustrator. I'm a huge advocate of open source thus why everything I do is as open as I can make it most of the time.
@GaryParris3 жыл бұрын
@@Keep-Making yes I totally agree, and I hope you know you are doing a great job with your tutorials, blender is awesome, and you help others realise the possibilities of using it for things I know many would avoid it for. I admire people who try to challenge the notions of making something from free software that others just say is easier with the big brand software.
@MarkoKozlica8 ай бұрын
How can we do it without the CAD Transform? :(
@TriWaZe3 жыл бұрын
So I'm trying to extrude a curve under the geometry menu, but why does the dimensions end up larger than the amount I'm extruding? For instance I'm trying to make the thickness of this 100mm but then under dimensions it comes out to 110.2 mm.
@Keep-Making3 жыл бұрын
I honestly have no idea without having your file. Feel free to join the discord and i'll be more than happy to help.
@TriWaZe3 жыл бұрын
@@Keep-Making I found a solution. I have to extrude the curve to 1 and then set the dimensions myself. Not sure why this is the case. It seems to act almost like a multiplier.
@wimhouben10282 жыл бұрын
I tried the add on for 3.0 but it doesn't show up?
@bill3923 жыл бұрын
The Illustrator "magic number" of 1250 looks suspiciously like half of 2500 which is super close to 2540 which is a multiple of inches-to-mm conversion ratio. Coincidence? Maybe try 1270 instead and see if that works any better. Is their a setting in Illustrator that allows you to set the output scale or units? Just wondering. Most CAD applications allow you to set the drawing scale/units and the units with which to save to certain formats, DXF for example.
@Keep-Making3 жыл бұрын
I'll give it a go the next time I get the chance. I 100% know about your unit scale export options. It's silly but no Illustrator has no option like this and it's just silly.... but oh well. I really wish it did tho
@bill3923 жыл бұрын
I can't afford Adobe products so I never use them, but I was thinking that maybe within Illustrator you could set the line width to zero (or as hairline) and then maybe the svg output would not have the doubling effect (the square inside the square). I think it is just creating the extra vectors to create a thicker entity to emulate the line width.
@Keep-Making3 жыл бұрын
No worries at all Bill this is why I show ti for both inkscape and illustrator. Also the key reason why I show illustrator is because many of the vectors and SVGs found on the internet come form an illustrator workflow so I want to show you have to deal with that one too. At the end of the day every type of SVG has a similar workflow in blender. As for a zero line in illustrator... In my testing it did not work. It just made a very think double line it's a pain really. Wish they had the hairline option like inkscape.
@crabbycreates2943 Жыл бұрын
"Control J and merge them all down"? This is a bit confusing because ctrl+j is for "join" and m is for "merge".
@АзизШодиев-и4ж3 жыл бұрын
Jonathan which is the best in your opinion blender or max for modeling and rendering?
@Keep-Making3 жыл бұрын
ufft.... I don't have much experience with the new MAX. But the fact that belnder is free and development is going SO FAST now... I think I would stick with blender.
@АзизШодиев-и4ж3 жыл бұрын
@@Keep-Making thank you
@TheOz913 жыл бұрын
Blender is actually extremely powerful for rendering, for sure. Yes, there would be some tools that are lacking in Blender compared to MAX, probably, but Blender IS becoming more and more industry standard when it comes to capabilities. Heck, many studio artists use Blender in complement or even as an alternative to their industry tools. Just to keep in mind, there are two kinds of rendering that you can do in Blender. One is using Eevee, which is the "fast" rendering engine, and the other one is using Cycles, which is a ray tracing engine that is more akin to industry standard. It depends on you which one you want to learn.
@mousefad36733 жыл бұрын
Where does that addon for exporting curves to SVG come from?
@Keep-Making3 жыл бұрын
Thanks for pointing it out. I forgot to add it to the description; Download Outline To SVG: bit.ly/3cEUZda
@АзизШодиев-и4ж3 жыл бұрын
Share two videos in a week please 😊
@Keep-Making3 жыл бұрын
I really wish I could but I need to work still =/ Oh well one day once I earn enough from youtube and patreon this will happen!
@АзизШодиев-и4ж3 жыл бұрын
@@Keep-Making I believe this will happen in short time cause the way you teach is so good